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Name | Coin Crypt | |
Developer | Dumb and Fat Games | |
| | Tags | RPG Singleplayer | | |
Release | 2014-10-28 | |
Steam | 9,99€ 6,99£ 9,99$ / 0 % |
News | 32 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  1  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/264690  |
How long to Beat |
Main Story |  5 Hours  |
Main Story + Extras |  6 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 280 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 68 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Coin Crypt Unix [31.07 M]
|
DLC | Coin Crypt: Sea and Sky Expansion
|
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
LINUX STREAMERS (0)
New Options + Compatibility Patch |
WHAT'S NEW:
- EASY MODE: makes the game essentially turn-based by freezing battle while you pick coins. Secrets and scoring that have to do with finishing the game won't unlock, but everything else is fair game. A good way to learn new classes or for new players to get acclimated to the game. Available in the Options screen.
- Disable Gamepad option
- You can resize the game window freely (but the aspect ratio will never change)
WHAT'S TWEAKED:
- Claim ghosts only begin appearing after unlocking the "Coinhalla" achievement; and they can now appear on chests not blessed by deities. The rate of appearance is still based on quantity donated to deities though.
- Coin type spawn rates now shift based on coins that have been gifted from deities (ie. if a deity is giving you a lot of attacks, fewer attacks will show up in non-deity chests in favor of coins you're lacking, like heals).
- A few balance tweaks here and there. Notably, "Terra Firma Nummus" (which lengthens status effects) got a huge power up (I think we typo'd its original stats...) and the "Slip charm" (enemy drops a coin) lost its self-hit effect but dropped a speed class (now takes 1 beat instead of being instant).
- Several coins have been updated to higher resolution art (thanks to DragonPlatino)
- Slightly improved layout on the collection screens that makes the scrollbar always visible
- Status effects now cap out at 20
- Spacebar/enter keys can now be used to confirm a character class change
WHAT'S FIXED:
- Changed how we format the PC build--should be more compatible across the board, including for Windows 10.
- Mousing over inventory coins while the gamepad is enabled will always highlight the correct coin now.
- RT now is the correct input to change score views on the title screen.
-----------------------
Before you ask, we're working on a HARD MODE as well... but we want to give it some different music, and spend some more time playtesting, and we think it will fit in better with the Sea&Sky DLC when it's ready. So it will be a little bit before it's available.
Keep an eye out on our devlog, where we'll be posting about new DLC content soon!
EDIT 8/18: there was a rare crash happening during battle that we tried to address with a new patch just now.
|
[ 2015-08-18 06:34:40 CET ] [ Original post ] |
New Options + Compatibility Patch |
WHAT'S NEW:
- EASY MODE: makes the game essentially turn-based by freezing battle while you pick coins. Secrets and scoring that have to do with finishing the game won't unlock, but everything else is fair game. A good way to learn new classes or for new players to get acclimated to the game. Available in the Options screen.
- Disable Gamepad option
- You can resize the game window freely (but the aspect ratio will never change)
WHAT'S TWEAKED:
- Claim ghosts only begin appearing after unlocking the "Coinhalla" achievement; and they can now appear on chests not blessed by deities. The rate of appearance is still based on quantity donated to deities though.
- Coin type spawn rates now shift based on coins that have been gifted from deities (ie. if a deity is giving you a lot of attacks, fewer attacks will show up in non-deity chests in favor of coins you're lacking, like heals).
- A few balance tweaks here and there. Notably, "Terra Firma Nummus" (which lengthens status effects) got a huge power up (I think we typo'd its original stats...) and the "Slip charm" (enemy drops a coin) lost its self-hit effect but dropped a speed class (now takes 1 beat instead of being instant).
- Several coins have been updated to higher resolution art (thanks to DragonPlatino)
- Slightly improved layout on the collection screens that makes the scrollbar always visible
- Status effects now cap out at 20
- Spacebar/enter keys can now be used to confirm a character class change
WHAT'S FIXED:
- Changed how we format the PC build--should be more compatible across the board, including for Windows 10.
- Mousing over inventory coins while the gamepad is enabled will always highlight the correct coin now.
- RT now is the correct input to change score views on the title screen.
-----------------------
Before you ask, we're working on a HARD MODE as well... but we want to give it some different music, and spend some more time playtesting, and we think it will fit in better with the Sea&Sky DLC when it's ready. So it will be a little bit before it's available.
Keep an eye out on our devlog, where we'll be posting about new DLC content soon!
EDIT 8/18: there was a rare crash happening during battle that we tried to address with a new patch just now.
|
[ 2015-08-18 06:34:40 CET ] [ Original post ] |