A musical adventure where you use singing to save the world! Play as a silly bard who embarks on a globe-trotting journey to learn about the mysterious Earthsong, said to be able to prevent the universe’s imminent end. Along the way there’s a huge cast of characters to meet, puzzles to solve and songs to sing!
In Wandersong you're a walking musical instrument, and you use song to interact with everything. Different things respond to your music in different ways, so it's up to you to sing your songs, unlock the world's secrets and make new friends!
FEATURES
- 10-12 hours of adventure!
- Use singing to interact with the world!
- 150+ characters to meet and discover!
- 150+ characters to annoy with your singing!
- The DANCE BUTTON... dance anytime, anywhere!
- Whimsy!
- Full accessible to color-blind and deaf players!
[ 2018-09-28 20:38:53 CET ] [ Original post ]
It's full of rainbows and joy and music and I hope you guys love it. Check out the trailers & wishlist it here!
http://store.steampowered.com/app/530320/Wandersong/
-Greg
[ 2018-01-04 21:17:00 CET ] [ Original post ]
It's full of rainbows and joy and music and I hope you guys love it. Check out the trailers & wishlist it here!
http://store.steampowered.com/app/530320/Wandersong/
-Greg
[ 2018-01-04 21:17:00 CET ] [ Original post ]
[ 2016-05-28 21:53:25 CET ] [ Original post ]
[ 2016-05-28 21:53:25 CET ] [ Original post ]
This expansion adds new coins, worlds, classes, items... a whole lot of new EVERYTHING. Coin Crypt's adventure is now bigger and better than ever! Check out the trailer below.
https://youtu.be/l3KNbWCwUAk
I'd like to give a big, big thanks to all of our supportive players. Working on Coin Crypt is tons of fun, and getting to share this thing with so many people is very exciting, and humbling. We hope you enjoy all the new stuff we've been building.
[ 2015-09-29 20:33:36 CET ] [ Original post ]
This expansion adds new coins, worlds, classes, items... a whole lot of new EVERYTHING. Coin Crypt's adventure is now bigger and better than ever! Check out the trailer below.
https://youtu.be/l3KNbWCwUAk
I'd like to give a big, big thanks to all of our supportive players. Working on Coin Crypt is tons of fun, and getting to share this thing with so many people is very exciting, and humbling. We hope you enjoy all the new stuff we've been building.
[ 2015-09-29 20:33:36 CET ] [ Original post ]
The Sea and Sky Expansion is going to be available tomorrow! In preparation, this update just updates the base game to the latest version so that it's ready to receive the downloadable content when that goes live. Also gives us a chance to test out our engine updates before the rush. What's New
- Expansion content is visible, but (mostly) unplayable until tomorrow (see below).
- Minibosses now have unique sfx
- A LOT of minor coin tweaks, enemy spawn rates, and coin spawn rates.
- ...And a lot more I don't remember anymore!
- Cleaned up memory management for really huge coin collections, so out of memory errors should not be appearing anymore. Return Penny to your heart's content! :)
- The teleporter in secret rooms has a bigger hitbox
- More code to stop getting stuck in walls from teleporting
- Tried to stop player from randomly getting stuck in walls during collision
- A lot more I don't remember anymore!
[ 2015-09-29 04:26:59 CET ] [ Original post ]
The Sea and Sky Expansion is going to be available tomorrow! In preparation, this update just updates the base game to the latest version so that it's ready to receive the downloadable content when that goes live. Also gives us a chance to test out our engine updates before the rush. What's New
- Expansion content is visible, but (mostly) unplayable until tomorrow (see below).
- Minibosses now have unique sfx
- A LOT of minor coin tweaks, enemy spawn rates, and coin spawn rates.
- ...And a lot more I don't remember anymore!
- Cleaned up memory management for really huge coin collections, so out of memory errors should not be appearing anymore. Return Penny to your heart's content! :)
- The teleporter in secret rooms has a bigger hitbox
- More code to stop getting stuck in walls from teleporting
- Tried to stop player from randomly getting stuck in walls during collision
- A lot more I don't remember anymore!
[ 2015-09-29 04:26:59 CET ] [ Original post ]
WHAT'S NEW:
- Once you've bought every character, the game will start stockpiling your earnings with a visible counter. (It started saving this only recently, unfortunately, but with this update you may see some savings already from previous play). The DLC will come with some ways to spend some of these earnings, but everything else will go to a pile on your title screen. Just how high can it go? We're afraid to even tell you...
- You can now press T to toggle displaying your current playtime in the top-left corner. We put this secret feature in for weirdos who care about that stuff. (<3)
- Cloud saving...... SHOULD be working now? On Windows. Let us know. (It definitely doesn't crash!)
- If you are hit by a steal or drop effect when the only coins you have left are all in your hand... you'll now lose a coin from your hand! This means you can now actually game over against enemies who force you to lose coins even if you try to stall them out.
- Any character with a "return used coin" stat modifier of 1.5 or over (like the Wizard...) will now GAME OVER if their bag is empty and they are in a battle against a live opponent and they aren't using any attacks. For any other character, if you're in this state and at least 1 coin is ABOUT to be deposited to your bag (ie from a return penny), the game will give you the benefit of the doubt and give you the coin and let you continue.
- A few coin tweaks. Notably, the Return Penny is now worth $0 (so it can't be used on itself to generate infinite money, though it can be combo'd with other stuff, still). Also, the Slip Charm is now back to its former glory of speed 0 / worth $10.
- The Return Penny works like it's supposed to/used to again.
- The game will stop looking for daily challenge data after a certain number of attempts fail (will save processing speed when you're playing offline...)
[ 2015-09-06 01:04:57 CET ] [ Original post ]
WHAT'S NEW:
- Once you've bought every character, the game will start stockpiling your earnings with a visible counter. (It started saving this only recently, unfortunately, but with this update you may see some savings already from previous play). The DLC will come with some ways to spend some of these earnings, but everything else will go to a pile on your title screen. Just how high can it go? We're afraid to even tell you...
- You can now press T to toggle displaying your current playtime in the top-left corner. We put this secret feature in for weirdos who care about that stuff. (<3)
- Cloud saving...... SHOULD be working now? On Windows. Let us know. (It definitely doesn't crash!)
- If you are hit by a steal or drop effect when the only coins you have left are all in your hand... you'll now lose a coin from your hand! This means you can now actually game over against enemies who force you to lose coins even if you try to stall them out.
- Any character with a "return used coin" stat modifier of 1.5 or over (like the Wizard...) will now GAME OVER if their bag is empty and they are in a battle against a live opponent and they aren't using any attacks. For any other character, if you're in this state and at least 1 coin is ABOUT to be deposited to your bag (ie from a return penny), the game will give you the benefit of the doubt and give you the coin and let you continue.
- A few coin tweaks. Notably, the Return Penny is now worth $0 (so it can't be used on itself to generate infinite money, though it can be combo'd with other stuff, still). Also, the Slip Charm is now back to its former glory of speed 0 / worth $10.
- The Return Penny works like it's supposed to/used to again.
- The game will stop looking for daily challenge data after a certain number of attempts fail (will save processing speed when you're playing offline...)
[ 2015-09-06 01:04:57 CET ] [ Original post ]
WHAT'S NEW:
- There's a new extended view on the coin collection screen that sheds some light on the creation or background of every coin in the game. Lots of world backstory is here that we've never had the space to fit into the game before, and now there's plenty more reason to try to discover every coin in the game.
- All coins now have higher resolution art, thanks (again) to DragonPlatino. They look GREAT now, so a big round of applause to him!
- Each character class now has a unique hand in battle.
- Steam cloud saves *may* have been enabled? There's no way to test until the game is live, so fingers crossed on this one. EDIT: took this back out, led to a lot of game crashing...
- Coin spawn rates have been normalized across the board to help maintain game balance. The most noticeable change will probably be that stat up coins will appear a smidgen more often, and the "Presidential Pence" can now appear in the upper worlds.
- Coin values and abilities have also been adjusted in a lot of places. Several coins in Kaichin's set have been nerfed a bit, Meiosis Charm will no longer duplicate itself when used by an enemy, and the Fleetfoot Token is now a hit 2/1 speed coin in addition to boosting your running speed.
- Fewer chests will appear in the forge (but with the litany of secret chests, it still has a pretty decent abundance of loot compared to other worlds).
- The "Coin shield" status ("protects coins") now depletes by 2 beats when it blocks a coin from being stolen or dropped.
- The Templar's heal-based power boosts now cap at healing of 12. This was always true for the lifespan of her powerup status, but now the actual damage output is limited as well (because the exponential growth algorithm made for some pretty EXTREME numbers...).
- Quicksaving now properly saves your selected difficulty and any coins that have been struck from spawning by deities (they, uh, weren't doing this before... oops).
- Deity statues will spawn more consistently... in some conditions they could just not appear at all on a level where they were supposed to.
[ 2015-08-28 06:06:32 CET ] [ Original post ]
WHAT'S NEW:
- There's a new extended view on the coin collection screen that sheds some light on the creation or background of every coin in the game. Lots of world backstory is here that we've never had the space to fit into the game before, and now there's plenty more reason to try to discover every coin in the game.
- All coins now have higher resolution art, thanks (again) to DragonPlatino. They look GREAT now, so a big round of applause to him!
- Each character class now has a unique hand in battle.
- Steam cloud saves *may* have been enabled? There's no way to test until the game is live, so fingers crossed on this one. EDIT: took this back out, led to a lot of game crashing...
- Coin spawn rates have been normalized across the board to help maintain game balance. The most noticeable change will probably be that stat up coins will appear a smidgen more often, and the "Presidential Pence" can now appear in the upper worlds.
- Coin values and abilities have also been adjusted in a lot of places. Several coins in Kaichin's set have been nerfed a bit, Meiosis Charm will no longer duplicate itself when used by an enemy, and the Fleetfoot Token is now a hit 2/1 speed coin in addition to boosting your running speed.
- Fewer chests will appear in the forge (but with the litany of secret chests, it still has a pretty decent abundance of loot compared to other worlds).
- The "Coin shield" status ("protects coins") now depletes by 2 beats when it blocks a coin from being stolen or dropped.
- The Templar's heal-based power boosts now cap at healing of 12. This was always true for the lifespan of her powerup status, but now the actual damage output is limited as well (because the exponential growth algorithm made for some pretty EXTREME numbers...).
- Quicksaving now properly saves your selected difficulty and any coins that have been struck from spawning by deities (they, uh, weren't doing this before... oops).
- Deity statues will spawn more consistently... in some conditions they could just not appear at all on a level where they were supposed to.
[ 2015-08-28 06:06:32 CET ] [ Original post ]
WHAT'S NEW:
- EASY MODE: makes the game essentially turn-based by freezing battle while you pick coins. Secrets and scoring that have to do with finishing the game won't unlock, but everything else is fair game. A good way to learn new classes or for new players to get acclimated to the game. Available in the Options screen.
- Disable Gamepad option
- You can resize the game window freely (but the aspect ratio will never change)
- Claim ghosts only begin appearing after unlocking the "Coinhalla" achievement; and they can now appear on chests not blessed by deities. The rate of appearance is still based on quantity donated to deities though.
- Coin type spawn rates now shift based on coins that have been gifted from deities (ie. if a deity is giving you a lot of attacks, fewer attacks will show up in non-deity chests in favor of coins you're lacking, like heals).
- A few balance tweaks here and there. Notably, "Terra Firma Nummus" (which lengthens status effects) got a huge power up (I think we typo'd its original stats...) and the "Slip charm" (enemy drops a coin) lost its self-hit effect but dropped a speed class (now takes 1 beat instead of being instant).
- Several coins have been updated to higher resolution art (thanks to DragonPlatino)
- Slightly improved layout on the collection screens that makes the scrollbar always visible
- Status effects now cap out at 20
- Spacebar/enter keys can now be used to confirm a character class change
- Changed how we format the PC build--should be more compatible across the board, including for Windows 10.
- Mousing over inventory coins while the gamepad is enabled will always highlight the correct coin now.
- RT now is the correct input to change score views on the title screen.
[ 2015-08-18 04:34:40 CET ] [ Original post ]
WHAT'S NEW:
- EASY MODE: makes the game essentially turn-based by freezing battle while you pick coins. Secrets and scoring that have to do with finishing the game won't unlock, but everything else is fair game. A good way to learn new classes or for new players to get acclimated to the game. Available in the Options screen.
- Disable Gamepad option
- You can resize the game window freely (but the aspect ratio will never change)
- Claim ghosts only begin appearing after unlocking the "Coinhalla" achievement; and they can now appear on chests not blessed by deities. The rate of appearance is still based on quantity donated to deities though.
- Coin type spawn rates now shift based on coins that have been gifted from deities (ie. if a deity is giving you a lot of attacks, fewer attacks will show up in non-deity chests in favor of coins you're lacking, like heals).
- A few balance tweaks here and there. Notably, "Terra Firma Nummus" (which lengthens status effects) got a huge power up (I think we typo'd its original stats...) and the "Slip charm" (enemy drops a coin) lost its self-hit effect but dropped a speed class (now takes 1 beat instead of being instant).
- Several coins have been updated to higher resolution art (thanks to DragonPlatino)
- Slightly improved layout on the collection screens that makes the scrollbar always visible
- Status effects now cap out at 20
- Spacebar/enter keys can now be used to confirm a character class change
- Changed how we format the PC build--should be more compatible across the board, including for Windows 10.
- Mousing over inventory coins while the gamepad is enabled will always highlight the correct coin now.
- RT now is the correct input to change score views on the title screen.
[ 2015-08-18 04:34:40 CET ] [ Original post ]
We've been working on some new DLC for the game over the last few weeks in the background, while we've been updating the game! It's going to be called Coin Crypt: Sea and Sky and it's already very far along. Keep an eye on our devlog for more details as we release them: http://coincrypt.tumblr.com/
Also we updated the game.
WHAT'S NEW:
- Donating to deities now occasionally spawns a new character with treasure chests: the CLAIM GHOST, who forces you to pick a coin to give them forever. This prevents that coin from spawning of the rest of the run. Use this feature to limit the kinds coins that appear so you can focus your strategy!
- Shops will have a new layout with 5 items instead of 4 once you reach the forge for the first time.
- Enemies holding key coins are now less likely to use them the more coins they have, and will always give you exactly 1 key coin when defeated--no more or less, even with different curses or boons to your enemy loot stat.
- Many minor adjustments to coin abilities & values. Most significantly, the Slip Charm (drop 1 coin) hurts the user when used in a stack, which nerfs the strategy of abusing its instant cast speed and stack power as the Wizard.
- Moved secret room spawn point to lower the chance of going into walls
- Rare crash on run results screen
- Rare crash with status swap ability
- [EDIT]Crash on defeating Shadomega
[ 2015-08-12 00:39:29 CET ] [ Original post ]
We've been working on some new DLC for the game over the last few weeks in the background, while we've been updating the game! It's going to be called Coin Crypt: Sea and Sky and it's already very far along. Keep an eye on our devlog for more details as we release them: http://coincrypt.tumblr.com/
Also we updated the game.
WHAT'S NEW:
- Donating to deities now occasionally spawns a new character with treasure chests: the CLAIM GHOST, who forces you to pick a coin to give them forever. This prevents that coin from spawning of the rest of the run. Use this feature to limit the kinds coins that appear so you can focus your strategy!
- Shops will have a new layout with 5 items instead of 4 once you reach the forge for the first time.
- Enemies holding key coins are now less likely to use them the more coins they have, and will always give you exactly 1 key coin when defeated--no more or less, even with different curses or boons to your enemy loot stat.
- Many minor adjustments to coin abilities & values. Most significantly, the Slip Charm (drop 1 coin) hurts the user when used in a stack, which nerfs the strategy of abusing its instant cast speed and stack power as the Wizard.
- Moved secret room spawn point to lower the chance of going into walls
- Rare crash on run results screen
- Rare crash with status swap ability
- [EDIT]Crash on defeating Shadomega
[ 2015-08-12 00:39:29 CET ] [ Original post ]
We've tackled this bug so many times from so many different angles, so we don't want to get our hopes up too high, but as far as we can tell we may have fixed it for good. Thanks very much to a few dedicated players who helped us out with save data and explanations!
[ 2015-07-31 19:12:59 CET ] [ Original post ]
We've tackled this bug so many times from so many different angles, so we don't want to get our hopes up too high, but as far as we can tell we may have fixed it for good. Thanks very much to a few dedicated players who helped us out with save data and explanations!
[ 2015-07-31 19:12:59 CET ] [ Original post ]
WHAT'S FIXED: - Crashing with stealing/dropping at low coins - Unlocking character classes mid-game changes your class - Crash with Shroud deity chests (you can again donate to deities and get coins back as the shroud) WHAT'S TWEAKED: - Selecting the "random" option on ghost perks will show you your choice before disappearing - A few ghost perks balanced - Added a "coin shield" to a few enemies to help weaken steal/drop dominance -A few coin balances/prices Despite our best efforts, we've still been getting reports of bugs when saving and re-loading the game. It's a bug we've tackled a few different ways and totally been unable to replicate as of late, so we added a few more debug tools to the public build. IF YOU LOAD YOUR GAME AND YOU HAVE 0 COINS: In the folder C:/Users/yourname/AppData/Local/Coin the game should now regularly produce files named qsave_##### and quickload_#####. Please collect these and email them to greg@dumbandfat.com, and we'll have more detailed info that will hopefully help us to find where the problem has been for some players. If you are somebody for whom this bug happens every time you save, you would be doing us a huge favor to do this for us. We'll stop the game from producing these debug files in our next update, once we've collected some info from players.
[ 2015-07-30 18:31:02 CET ] [ Original post ]
WHAT'S FIXED: - Crashing with stealing/dropping at low coins - Unlocking character classes mid-game changes your class - Crash with Shroud deity chests (you can again donate to deities and get coins back as the shroud) WHAT'S TWEAKED: - Selecting the "random" option on ghost perks will show you your choice before disappearing - A few ghost perks balanced - Added a "coin shield" to a few enemies to help weaken steal/drop dominance -A few coin balances/prices Despite our best efforts, we've still been getting reports of bugs when saving and re-loading the game. It's a bug we've tackled a few different ways and totally been unable to replicate as of late, so we added a few more debug tools to the public build. IF YOU LOAD YOUR GAME AND YOU HAVE 0 COINS: In the folder C:/Users/yourname/AppData/Local/Coin the game should now regularly produce files named qsave_##### and quickload_#####. Please collect these and email them to greg@dumbandfat.com, and we'll have more detailed info that will hopefully help us to find where the problem has been for some players. If you are somebody for whom this bug happens every time you save, you would be doing us a huge favor to do this for us. We'll stop the game from producing these debug files in our next update, once we've collected some info from players.
[ 2015-07-30 18:31:02 CET ] [ Original post ]
"from here on I think we'll refrain from uploading more patches unless there's some necessary bugfixing to do"... obviously when we say something like that, we're just jinxing ourselves ;) Steam connectivity was mistakenly deactivated in the last build, Daily Challenges included, but should be restored in the current build. We also got a couple reports from people whose new games would always start in the same place. We're not 1000% sure because we couldn't reproduce the problem, but the issue seemed to be because your computers wouldn't give the game access to delete quicksave files. We've added some new functionality to get around this. If you had this issue in the last build, then you will have to load a broken start of the game one more time after this update--after that, the game will be able to discard of your quicksave data properly and your future runs should all be normal again. We'll be keeping an eye for posts if this is not the case.
[ 2015-07-22 02:25:26 CET ] [ Original post ]
We've uploaded a big stability fix, to augment our last one from a couple days ago. We tested the game pretty thoroughly this time, so there should hopefully be no errors, but we'll be keeping an eye to see if any more crop up. It's been fun blasting out updates like when we were in our Early Access days, but from here on I think we'll refrain from uploading more patches unless there's some necessary bugfixing to do. We've been working on some new stuff too. We're going to keep working on that stuff, and pretty soon we'll start talking about what that stuff is... but until it's all ready, I don't think we'll be putting it in players' hands. ;)
[ 2015-07-21 11:11:51 CET ] [ Original post ]
Quick update today! -Strengthened a bunch of coins given from Kaichin to make him more fun and viable. -Stability fixes on weird coins like the copy ones -Rewrote some of the class unlockable loading to make it more stable (hopefully no more missing/duplicate characters!)
[ 2015-07-17 02:20:42 CET ] [ Original post ]
You may have noticed we've pushed several updates in the last few days; we've been tracking down a bug that had to do with class unlocks. We've been adjusting how class unlocks work internally to allow for some new features down the road, and for some players it seems they lost some character classes they had previously unlocked. The current build of the game will attempt to restore your character classes if some are missing, but, because it does this based on money spent, players from very old versions of the game will probably have to do some more unlocking because unlock prices were changing continuously until the game came out. And if you haven't touched the game at all in the last few days, your save file was probably spared. Sorry for the inconvenience! We'll be keeping an eye for any urgent bugs that may need a quick patch like the ones we've been dishing out. In the meantime, we've also been adding some new little features. The biggest change with the new update is in how deities spawn. It used to be that two deity statues would spawn per level, and one of the two was guaranteed to be the deity who you had donated the most money to (if you had donated at all). Now, three deity statues spawn per floor, and the top two who you've donated the most money to are guaranteed to spawn. This means that it's now much more viable to combine coins of different deities, and even to try to maximize the happiness of two simultaneously. This opens up a lot more strategies and coin combinations in the game, some probably game-breaking, but we're excited to let players try it all anyhow. :) Keep mancin'!
[ 2015-07-03 00:39:46 CET ] [ Original post ]
Here's another little update, tuning some more little details here and there. What's Fixed
[ 2015-06-28 20:04:49 CET ] [ Original post ]
It's been a while! WHAT'S NEW
[ 2015-06-24 03:16:03 CET ] [ Original post ]
Just a few things we've added in based on feedback right after the game came out. WHAT'S NEW
[ 2014-11-01 22:15:49 CET ] [ Original post ]
Here's the release trailer! https://www.youtube.com/watch?v=V3uRKgfR2bA We've come a long, long way since we first showed up in Early Access. This game wouldn't exist as it does without the support and ideas of many intrepid players, so we want to say THANK YOU and hope you're just as excited and proud as we are of seeing this game take its first steps out the door. We built this thing together! Enjoy the game! WHAT'S NEW (since our last public build, over a month ago!)
[ 2014-10-28 16:21:35 CET ] [ Original post ]
Hello from the road! We're currently a few days into our bike trip across America and 100 miles from home so far. :)
The game is ALMOST DONE! We won't be posting any updates to the public build until our launch (which will hopefully be this month--we'll announce a date once we pull some more pieces together). In the meantime though, we're keeping the game current on a private beta channel. Some of you are already in there. If you'd like to play the near-finished game before it's out, shoot an email to greg@dumbandfat.com with [Coin Crypt Beta Request] in the subject line, or send a tweet to @CoinCrypt (you'll need to be following us so we can DM you).
To those who are already playing the beta, we just pushed an update to fix many of the issues we've found so far. Not all of these fixes made it to Mac, unfortunately, but our understanding is that most of the beta player base is on PC. We have some instructions for future reports too.
WHAT'S FIXED:
[ 2014-10-07 20:14:36 CET ] [ Original post ]
Oh yes! What's New
[ 2014-09-13 00:14:36 CET ] [ Original post ]
So named for the PAX plague which has been ravaging us to various degrees since we were at the show. :) This update mostly came about from small fixes and changes we wanted to make after PAX. So many very small things! I have no idea how I'm gonna remember them all! What's new
[ 2014-09-09 07:25:35 CET ] [ Original post ]
🎮 Full Controller Support
- Coin Crypt Unix [31.07 M]
- Coin Crypt: Sea and Sky Expansion
Features
- Roguelike structure: randomly generated levels and permanent death!
- 19 unlockable character classes with unique gameplay!
- One of those classes is a monkey! (!!!!!)
- Constant, delicious tension: you always need to spend coins to get more coins
- A grandma that packs a whollop!
- SECRETS! (duh)
- OS: Ubuntu
- Processor: 2.4 GHz Intel Core 2 Duo or betterMemory: 512 MB RAMStorage: 15 MB available space
- Memory: 512 MB RAMStorage: 15 MB available space
- Storage: 15 MB available space
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