





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
A musical adventure where you use singing to save the world! Play as a silly bard who embarks on a globe-trotting journey to learn about the mysterious Earthsong, said to be able to prevent the universe’s imminent end. Along the way there’s a huge cast of characters to meet, puzzles to solve and songs to sing!
In Wandersong you're a walking musical instrument, and you use song to interact with everything. Different things respond to your music in different ways, so it's up to you to sing your songs, unlock the world's secrets and make new friends!
FEATURES
It's full of rainbows and joy and music and I hope you guys love it. Check out the trailers & wishlist it here!
http://store.steampowered.com/app/530320/Wandersong/
-Greg
It's full of rainbows and joy and music and I hope you guys love it. Check out the trailers & wishlist it here!
http://store.steampowered.com/app/530320/Wandersong/
-Greg
This expansion adds new coins, worlds, classes, items... a whole lot of new EVERYTHING. Coin Crypt's adventure is now bigger and better than ever! Check out the trailer below.
https://youtu.be/l3KNbWCwUAk
I'd like to give a big, big thanks to all of our supportive players. Working on Coin Crypt is tons of fun, and getting to share this thing with so many people is very exciting, and humbling. We hope you enjoy all the new stuff we've been building.
This expansion adds new coins, worlds, classes, items... a whole lot of new EVERYTHING. Coin Crypt's adventure is now bigger and better than ever! Check out the trailer below.
https://youtu.be/l3KNbWCwUAk
I'd like to give a big, big thanks to all of our supportive players. Working on Coin Crypt is tons of fun, and getting to share this thing with so many people is very exciting, and humbling. We hope you enjoy all the new stuff we've been building.
The Sea and Sky Expansion is going to be available tomorrow! In preparation, this update just updates the base game to the latest version so that it's ready to receive the downloadable content when that goes live. Also gives us a chance to test out our engine updates before the rush. What's New
The Sea and Sky Expansion is going to be available tomorrow! In preparation, this update just updates the base game to the latest version so that it's ready to receive the downloadable content when that goes live. Also gives us a chance to test out our engine updates before the rush. What's New
WHAT'S NEW:
WHAT'S NEW:
WHAT'S NEW:
WHAT'S NEW:
WHAT'S NEW:
WHAT'S NEW:
We've been working on some new DLC for the game over the last few weeks in the background, while we've been updating the game! It's going to be called Coin Crypt: Sea and Sky and it's already very far along. Keep an eye on our devlog for more details as we release them: http://coincrypt.tumblr.com/
Also we updated the game.
WHAT'S NEW:
We've been working on some new DLC for the game over the last few weeks in the background, while we've been updating the game! It's going to be called Coin Crypt: Sea and Sky and it's already very far along. Keep an eye on our devlog for more details as we release them: http://coincrypt.tumblr.com/
Also we updated the game.
WHAT'S NEW:
We've tackled this bug so many times from so many different angles, so we don't want to get our hopes up too high, but as far as we can tell we may have fixed it for good. Thanks very much to a few dedicated players who helped us out with save data and explanations!
We've tackled this bug so many times from so many different angles, so we don't want to get our hopes up too high, but as far as we can tell we may have fixed it for good. Thanks very much to a few dedicated players who helped us out with save data and explanations!
WHAT'S FIXED: - Crashing with stealing/dropping at low coins - Unlocking character classes mid-game changes your class - Crash with Shroud deity chests (you can again donate to deities and get coins back as the shroud) WHAT'S TWEAKED: - Selecting the "random" option on ghost perks will show you your choice before disappearing - A few ghost perks balanced - Added a "coin shield" to a few enemies to help weaken steal/drop dominance -A few coin balances/prices Despite our best efforts, we've still been getting reports of bugs when saving and re-loading the game. It's a bug we've tackled a few different ways and totally been unable to replicate as of late, so we added a few more debug tools to the public build. IF YOU LOAD YOUR GAME AND YOU HAVE 0 COINS: In the folder C:/Users/yourname/AppData/Local/Coin the game should now regularly produce files named qsave_##### and quickload_#####. Please collect these and email them to greg@dumbandfat.com, and we'll have more detailed info that will hopefully help us to find where the problem has been for some players. If you are somebody for whom this bug happens every time you save, you would be doing us a huge favor to do this for us. We'll stop the game from producing these debug files in our next update, once we've collected some info from players.
WHAT'S FIXED: - Crashing with stealing/dropping at low coins - Unlocking character classes mid-game changes your class - Crash with Shroud deity chests (you can again donate to deities and get coins back as the shroud) WHAT'S TWEAKED: - Selecting the "random" option on ghost perks will show you your choice before disappearing - A few ghost perks balanced - Added a "coin shield" to a few enemies to help weaken steal/drop dominance -A few coin balances/prices Despite our best efforts, we've still been getting reports of bugs when saving and re-loading the game. It's a bug we've tackled a few different ways and totally been unable to replicate as of late, so we added a few more debug tools to the public build. IF YOU LOAD YOUR GAME AND YOU HAVE 0 COINS: In the folder C:/Users/yourname/AppData/Local/Coin the game should now regularly produce files named qsave_##### and quickload_#####. Please collect these and email them to greg@dumbandfat.com, and we'll have more detailed info that will hopefully help us to find where the problem has been for some players. If you are somebody for whom this bug happens every time you save, you would be doing us a huge favor to do this for us. We'll stop the game from producing these debug files in our next update, once we've collected some info from players.
"from here on I think we'll refrain from uploading more patches unless there's some necessary bugfixing to do"... obviously when we say something like that, we're just jinxing ourselves ;) Steam connectivity was mistakenly deactivated in the last build, Daily Challenges included, but should be restored in the current build. We also got a couple reports from people whose new games would always start in the same place. We're not 1000% sure because we couldn't reproduce the problem, but the issue seemed to be because your computers wouldn't give the game access to delete quicksave files. We've added some new functionality to get around this. If you had this issue in the last build, then you will have to load a broken start of the game one more time after this update--after that, the game will be able to discard of your quicksave data properly and your future runs should all be normal again. We'll be keeping an eye for posts if this is not the case.
We've uploaded a big stability fix, to augment our last one from a couple days ago. We tested the game pretty thoroughly this time, so there should hopefully be no errors, but we'll be keeping an eye to see if any more crop up. It's been fun blasting out updates like when we were in our Early Access days, but from here on I think we'll refrain from uploading more patches unless there's some necessary bugfixing to do. We've been working on some new stuff too. We're going to keep working on that stuff, and pretty soon we'll start talking about what that stuff is... but until it's all ready, I don't think we'll be putting it in players' hands. ;)
Quick update today! -Strengthened a bunch of coins given from Kaichin to make him more fun and viable. -Stability fixes on weird coins like the copy ones -Rewrote some of the class unlockable loading to make it more stable (hopefully no more missing/duplicate characters!)
You may have noticed we've pushed several updates in the last few days; we've been tracking down a bug that had to do with class unlocks. We've been adjusting how class unlocks work internally to allow for some new features down the road, and for some players it seems they lost some character classes they had previously unlocked. The current build of the game will attempt to restore your character classes if some are missing, but, because it does this based on money spent, players from very old versions of the game will probably have to do some more unlocking because unlock prices were changing continuously until the game came out. And if you haven't touched the game at all in the last few days, your save file was probably spared. Sorry for the inconvenience! We'll be keeping an eye for any urgent bugs that may need a quick patch like the ones we've been dishing out. In the meantime, we've also been adding some new little features. The biggest change with the new update is in how deities spawn. It used to be that two deity statues would spawn per level, and one of the two was guaranteed to be the deity who you had donated the most money to (if you had donated at all). Now, three deity statues spawn per floor, and the top two who you've donated the most money to are guaranteed to spawn. This means that it's now much more viable to combine coins of different deities, and even to try to maximize the happiness of two simultaneously. This opens up a lot more strategies and coin combinations in the game, some probably game-breaking, but we're excited to let players try it all anyhow. :) Keep mancin'!
Here's another little update, tuning some more little details here and there. What's Fixed
It's been a while! WHAT'S NEW
Just a few things we've added in based on feedback right after the game came out. WHAT'S NEW
Here's the release trailer! https://www.youtube.com/watch?v=V3uRKgfR2bA We've come a long, long way since we first showed up in Early Access. This game wouldn't exist as it does without the support and ideas of many intrepid players, so we want to say THANK YOU and hope you're just as excited and proud as we are of seeing this game take its first steps out the door. We built this thing together! Enjoy the game! WHAT'S NEW (since our last public build, over a month ago!)
Hello from the road! We're currently a few days into our bike trip across America and 100 miles from home so far. :)
The game is ALMOST DONE! We won't be posting any updates to the public build until our launch (which will hopefully be this month--we'll announce a date once we pull some more pieces together). In the meantime though, we're keeping the game current on a private beta channel. Some of you are already in there. If you'd like to play the near-finished game before it's out, shoot an email to greg@dumbandfat.com with [Coin Crypt Beta Request] in the subject line, or send a tweet to @CoinCrypt (you'll need to be following us so we can DM you).
To those who are already playing the beta, we just pushed an update to fix many of the issues we've found so far. Not all of these fixes made it to Mac, unfortunately, but our understanding is that most of the beta player base is on PC. We have some instructions for future reports too.
WHAT'S FIXED:
Oh yes! What's New
So named for the PAX plague which has been ravaging us to various degrees since we were at the show. :) This update mostly came about from small fixes and changes we wanted to make after PAX. So many very small things! I have no idea how I'm gonna remember them all! What's new
[ 6051 ]
[ 1675 ]
[ 1971 ]