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Name | Coin Crypt | |
Developer | Dumb and Fat Games | |
| | Tags | RPG Singleplayer | | |
Release | 2014-10-28 | |
Steam | 9,99€ 6,99£ 9,99$ / 0 % |
News | 32 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  1  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/264690  |
How long to Beat |
Main Story |  5 Hours  |
Main Story + Extras |  6 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 280 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 68 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Coin Crypt Unix [31.07 M]
|
DLC | Coin Crypt: Sea and Sky Expansion
|
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
LINUX STREAMERS (0)
Lore Update 8/28 |
WHAT'S NEW:
- There's a new extended view on the coin collection screen that sheds some light on the creation or background of every coin in the game. Lots of world backstory is here that we've never had the space to fit into the game before, and now there's plenty more reason to try to discover every coin in the game.
- All coins now have higher resolution art, thanks (again) to DragonPlatino. They look GREAT now, so a big round of applause to him!
- Each character class now has a unique hand in battle.
- Steam cloud saves *may* have been enabled? There's no way to test until the game is live, so fingers crossed on this one. EDIT: took this back out, led to a lot of game crashing...
WHAT'S TWEAKED:
- Coin spawn rates have been normalized across the board to help maintain game balance. The most noticeable change will probably be that stat up coins will appear a smidgen more often, and the "Presidential Pence" can now appear in the upper worlds.
- Coin values and abilities have also been adjusted in a lot of places. Several coins in Kaichin's set have been nerfed a bit, Meiosis Charm will no longer duplicate itself when used by an enemy, and the Fleetfoot Token is now a hit 2/1 speed coin in addition to boosting your running speed.
- Fewer chests will appear in the forge (but with the litany of secret chests, it still has a pretty decent abundance of loot compared to other worlds).
- The "Coin shield" status ("protects coins") now depletes by 2 beats when it blocks a coin from being stolen or dropped.
- The Templar's heal-based power boosts now cap at healing of 12. This was always true for the lifespan of her powerup status, but now the actual damage output is limited as well (because the exponential growth algorithm made for some pretty EXTREME numbers...).
WHAT'S FIXED:
- Quicksaving now properly saves your selected difficulty and any coins that have been struck from spawning by deities (they, uh, weren't doing this before... oops).
- Deity statues will spawn more consistently... in some conditions they could just not appear at all on a level where they were supposed to.
-----------------------
DLC work is also progressing well. The game content is actually about 100% done, but there've been some delays with art/music assets and we're taking our time playtesting it. Plus we've been listening in for suggestions and gradually building it up with more content as we think of and hear good ideas.
We did reveal the first of the new playable character classes though, in case you missed it.
|
[ 2015-08-28 08:06:32 CET ] [ Original post ] |
Lore Update 8/28 |
WHAT'S NEW:
- There's a new extended view on the coin collection screen that sheds some light on the creation or background of every coin in the game. Lots of world backstory is here that we've never had the space to fit into the game before, and now there's plenty more reason to try to discover every coin in the game.
- All coins now have higher resolution art, thanks (again) to DragonPlatino. They look GREAT now, so a big round of applause to him!
- Each character class now has a unique hand in battle.
- Steam cloud saves *may* have been enabled? There's no way to test until the game is live, so fingers crossed on this one. EDIT: took this back out, led to a lot of game crashing...
WHAT'S TWEAKED:
- Coin spawn rates have been normalized across the board to help maintain game balance. The most noticeable change will probably be that stat up coins will appear a smidgen more often, and the "Presidential Pence" can now appear in the upper worlds.
- Coin values and abilities have also been adjusted in a lot of places. Several coins in Kaichin's set have been nerfed a bit, Meiosis Charm will no longer duplicate itself when used by an enemy, and the Fleetfoot Token is now a hit 2/1 speed coin in addition to boosting your running speed.
- Fewer chests will appear in the forge (but with the litany of secret chests, it still has a pretty decent abundance of loot compared to other worlds).
- The "Coin shield" status ("protects coins") now depletes by 2 beats when it blocks a coin from being stolen or dropped.
- The Templar's heal-based power boosts now cap at healing of 12. This was always true for the lifespan of her powerup status, but now the actual damage output is limited as well (because the exponential growth algorithm made for some pretty EXTREME numbers...).
WHAT'S FIXED:
- Quicksaving now properly saves your selected difficulty and any coins that have been struck from spawning by deities (they, uh, weren't doing this before... oops).
- Deity statues will spawn more consistently... in some conditions they could just not appear at all on a level where they were supposed to.
-----------------------
DLC work is also progressing well. The game content is actually about 100% done, but there've been some delays with art/music assets and we're taking our time playtesting it. Plus we've been listening in for suggestions and gradually building it up with more content as we think of and hear good ideas.
We did reveal the first of the new playable character classes though, in case you missed it.
|
[ 2015-08-28 08:06:32 CET ] [ Original post ] |