Coin Crypt
Dumb and Fat Games Developer
2014-10-28 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(198 reviews)
The Game includes VR Support
Public Linux Depots:- Coin Crypt Unix [31.07 M]
Available DLCs:- Coin Crypt: Sea and Sky Expansion
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Coinpile Update 9/5WHAT'S NEW:
- Once you've bought every character, the game will start stockpiling your earnings with a visible counter. (It started saving this only recently, unfortunately, but with this update you may see some savings already from previous play). The DLC will come with some ways to spend some of these earnings, but everything else will go to a pile on your title screen. Just how high can it go? We're afraid to even tell you...
- You can now press T to toggle displaying your current playtime in the top-left corner. We put this secret feature in for weirdos who care about that stuff. (<3)
- Cloud saving...... SHOULD be working now? On Windows. Let us know. (It definitely doesn't crash!)
WHAT'S TWEAKED:
- If you are hit by a steal or drop effect when the only coins you have left are all in your hand... you'll now lose a coin from your hand! This means you can now actually game over against enemies who force you to lose coins even if you try to stall them out.
- Any character with a "return used coin" stat modifier of 1.5 or over (like the Wizard...) will now GAME OVER if their bag is empty and they are in a battle against a live opponent and they aren't using any attacks. For any other character, if you're in this state and at least 1 coin is ABOUT to be deposited to your bag (ie from a return penny), the game will give you the benefit of the doubt and give you the coin and let you continue.
- A few coin tweaks. Notably, the Return Penny is now worth $0 (so it can't be used on itself to generate infinite money, though it can be combo'd with other stuff, still). Also, the Slip Charm is now back to its former glory of speed 0 / worth $10.
WHAT'S FIXED:
- The Return Penny works like it's supposed to/used to again.
- The game will stop looking for daily challenge data after a certain number of attempts fail (will save processing speed when you're playing offline...)
-----------------------
Our balances this time around are making the game harder in a few spots, but in places we feel are pretty fair. Honestly, it was always pretty jank that you could sneak through steal/drop enemies with only a handful (literally) of coins; that's exactly when steal/drop enemies should be scariest!
We've also seen a couple reports of memory-related crashes still happening and are doing our best to dig through and find the source issues... Apologies to anyone affected by this.
DLC's still going too. We are planning to launch it this month, but are cautious to pick a date while some pieces are still coming together. We revealed
another new playable class on the blog, and have posts scheduled to show the other new ones in the meantime. The ones we've shown so far, the Hero and Warlock, are just a taste of all the cool new things that are waiting for you...
[ 2015-09-06 01:04:57 CET ] [ Original post ] Coinpile Update 9/5WHAT'S NEW:
- Once you've bought every character, the game will start stockpiling your earnings with a visible counter. (It started saving this only recently, unfortunately, but with this update you may see some savings already from previous play). The DLC will come with some ways to spend some of these earnings, but everything else will go to a pile on your title screen. Just how high can it go? We're afraid to even tell you...
- You can now press T to toggle displaying your current playtime in the top-left corner. We put this secret feature in for weirdos who care about that stuff. (<3)
- Cloud saving...... SHOULD be working now? On Windows. Let us know. (It definitely doesn't crash!)
WHAT'S TWEAKED:
- If you are hit by a steal or drop effect when the only coins you have left are all in your hand... you'll now lose a coin from your hand! This means you can now actually game over against enemies who force you to lose coins even if you try to stall them out.
- Any character with a "return used coin" stat modifier of 1.5 or over (like the Wizard...) will now GAME OVER if their bag is empty and they are in a battle against a live opponent and they aren't using any attacks. For any other character, if you're in this state and at least 1 coin is ABOUT to be deposited to your bag (ie from a return penny), the game will give you the benefit of the doubt and give you the coin and let you continue.
- A few coin tweaks. Notably, the Return Penny is now worth $0 (so it can't be used on itself to generate infinite money, though it can be combo'd with other stuff, still). Also, the Slip Charm is now back to its former glory of speed 0 / worth $10.
WHAT'S FIXED:
- The Return Penny works like it's supposed to/used to again.
- The game will stop looking for daily challenge data after a certain number of attempts fail (will save processing speed when you're playing offline...)
-----------------------
Our balances this time around are making the game harder in a few spots, but in places we feel are pretty fair. Honestly, it was always pretty jank that you could sneak through steal/drop enemies with only a handful (literally) of coins; that's exactly when steal/drop enemies should be scariest!
We've also seen a couple reports of memory-related crashes still happening and are doing our best to dig through and find the source issues... Apologies to anyone affected by this.
DLC's still going too. We are planning to launch it this month, but are cautious to pick a date while some pieces are still coming together. We revealed
another new playable class on the blog, and have posts scheduled to show the other new ones in the meantime. The ones we've shown so far, the Hero and Warlock, are just a taste of all the cool new things that are waiting for you...
[ 2015-09-06 01:04:57 CET ] [ Original post ] A roguelite deckbuilding adventure game about magical coins. You play as a
lootmancer, who can unlock the hidden power inside of coins and use them in magical duels. The loots you take from chests and enemies also become your next moves, so plan carefully!
Features
- Roguelike structure: randomly generated levels and permanent death!
- 19 unlockable character classes with unique gameplay!
- One of those classes is a monkey! (!!!!!)
- Constant, delicious tension: you always need to spend coins to get more coins
- A grandma that packs a whollop!
- SECRETS! (duh)
MINIMAL SETUP- OS: Ubuntu
- Processor: 2.4 GHz Intel Core 2 Duo or betterMemory: 512 MB RAMStorage: 15 MB available space
- Memory: 512 MB RAMStorage: 15 MB available space
- Storage: 15 MB available space
8.85$ (11%)
34.59$ (42%)
20.72$ (17%)
26.65$ (11%)
16.79$ (16%)
1.00$ (90%)
24.87$ (17%)
33.17$ (17%)
24.87$ (17%)
49.77$ (17%)
12.59$ (16%)
24.87$ (17%)
16.57$ (17%)
17.75$ (11%)
16.59$ (17%)
16.57$ (17%)
4.00$ (80%)
8.27$ (17%)
33.17$ (17%)
33.17$ (17%)
19.59$ (22%)
1.00$ (90%)
24.87$ (17%)
16.97$ (15%)
33.17$ (17%)
39.95$ (11%)
33.17$ (17%)
17.59$ (12%)
16.96$ (15%)
16.57$ (17%)
4.25$ (75%)
5.0$ (75%)
5.0$ (75%)
5.0$ (75%)
1.5$ (70%)
3.0$ (50%)
1.13$ (91%)
10.0$ (75%)
1.25$ (75%)
6.3$ (70%)
6.0$ (80%)
8.0$ (80%)
2.5$ (75%)
7.49$ (63%)
2.25$ (89%)
2.5$ (75%)
3.0$ (85%)
4.0$ (80%)
5.4$ (82%)
2.0$ (60%)
1.31$ (91%)
2.5$ (75%)
12.0$ (60%)
3.48$ (83%)
3.32$ (74%)
9.0$ (70%)
5.0$ (75%)
14.4$ (64%)
1.98$ (87%)
1.13$ (96%)
1.19$ (88%)
2.49$ (75%)
1.99$ (87%)
1.99$ (60%)
13.99$ (7%)
3.39$ (92%)
1.99$ (85%)
15.99$ (20%)
1.99$ (80%)
8.99$ (10%)
1.09$ (84%)
2.98$ (85%)
18.49$ (8%)
1.42$ (93%)
1.19$ (76%)
13.99$ (22%)
29.99$ (40%)
18.99$ (24%)
67.19$ (16%)
3.99$ (73%)
1.19$ (88%)
1.09$ (95%)
17.49$ (20%)
15.99$ (20%)
1.89$ (81%)
1.71$ (91%)
5.99$ (80%)
44.99$ (10%)
1.19$ (76%)
1.10$ (84%)
FANATICAL BUNDLES

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HUMBLE BUNDLES

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