Normally I'd like to report good news concerning Sven Co-op to you but, sadly, this is not such occasion. Last week one of our senior developers, Adam, suffered a grave injury while working on our new bug tracking system. It turned out one of our repository servers wasn't correctly installed in its bracket and came loose and hit Adam on his pinky toe. While our lives as developers are mostly fun and games, moments like these make you realise how precious life is and how important workplace safety can be. While Adam held an icepack on his toe, we started discussing how our MOD's content doesn't reflect our newly found believes about safety in the workplace. Especially our cornerstone, the Half-Life campaign, is a terrible example of the use of safety measures and this is not how we would like to portray ourselves any longer. So, we'd like to present to you:
Half-Life: Work safe, work smart
We've worked hard to bring you a better version of Half-Life Co-op: a version where workspace safety isn't neglected and things go according to protocol. No one has to suffer any injuries or even think of the possibility of dying on the job in this improved installment! So, make sure to play our new version through the SP Portal map! We're eagerly awaiting your feedback and are already on the way to adjust our Blue Shift campaign to feature the same high standard of workplace safety. Also, we'll be cutting the complete Opposing Force campaign from the game, since (with improved safety protocols) the Black Mesa accident did not happen.
Check out our preview with some of the new high-lights of the improved campaign!
If you are running a dedicated server please use SteamCmd to update your servers.
Changes
Notable changes are as follows:
- Implemented Steam P2P (peer-to-peer) based network layer. Allows players to host listen servers without the hassle of port forwarding. (Usage: "connect STEAM_1:1:12345678")
- The Anomalous Materials Laboratory in Half-Life now follows proper workplace safety regulations.
- Our version of Hammer has been renamed to Svencraft to ensure the changes from our engine customisations are distinguished from vanilla GoldSrc map editors. (Mainly Hammer.)
Version details
Steam build ID numbers: Game 3695902, dedicated server tool 3695904, SDK tool 3695905. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.
[ 2019-03-31 22:15:52 CET ] [ Original post ]
🕹️ Partial Controller Support
- Linux binaries [143.71 M]
While Sven Co-op is similar to Half-Life with similar weapons, monsters, and characters, the difficulty has been increased to suit team play.
Sven Co-op's levels are set as missions and are generally separate from each other. Many missions span several maps and some are collected together in a series. The aim of most levels is to reach the end or to achieve an objective -- obtaining a high score is not essential to beat a level, it's just part of the fun.
- OS: Debian based Linux (including Ubuntu) with GLibC version 2.24 or later
- Processor: 1 GHz single core processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 64MB video card capable of using OpenGL 2.1 in immediate modeNetwork: Broadband Internet connection
- Storage: 2 GB available space
- OS: Debian Linux 10/11 or Ubuntu Linux 20.04 (not 22.04 yet)
- Processor: 2 GHz dual or more core processor (HyperThreading or similar is acceptable)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256MB video card with pixel shaders and great OpenGL 2.1 support. particularly in immediate modeNetwork: Broadband Internet connection
- Storage: 4 GB available space
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