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Sven Co-op Update Released [Build 16648734 / Release 5.26]

We're excited to announce a brand-new update packed with bug fixes, improvements, and exciting new features, including a fresh map for you to explore. We've been hard at work enhancing this long-running project since 1999, and we hope the (3 year) wait has been worth it. So what's new? Let's dive in! Introducing "The Mustard Factory" - a challenging new map where you and your team must operate a series of machines to produce mustard, all while fending off sabotage attempts by rival gangsters and closing rifts that allow inter-dimensional creatures to invade our world. [previewyoutube=Cgk-bvj5CkM;full][/previewyoutube] This complex map requires strong coordination, so it's highly recommended to start on beginner mode to master the game mechanics and familiarise yourself with the layout. A public beta was previously released, but this new version contains significant improvements.



[hr][/hr] In addition, the classic SC map, Polar Rescue, has received a significant update, including a visual timer and many aesthetic improvements. Have a gander at these screenshots:



What else is in this update?

  • Significant map updates:
    • Multiple critical map fixes: Fortified and Dead Simple Neo 2 in overload mode were previously un-winnable.
    • Improvements to the Half-Life campaign, including fixing a blocker in the Lambda Core chapter.
    • Other map improvements. (See the full change log for details.)
  • Major overhaul to heavy weapons grunts. (See the full change log for details.)
  • Overhaul of the checkpoint system in Survival mode. Among other improvements, checkpoints can no longer be used unless someone is dead, preventing the checkpoint from being wasted.
  • Players can now be voice muted without having to block text chat too.
  • Significant quality of life updates to Svencraft map editor.
  • Improved the mechanics of MADWHACK (our Sven Co-op physics system), to make shotgun and explosive attacks more impactful.
  • Added auditing to player spray uploads: Provides info to the server operators about the player who uploaded the file. (See the full change log for details.)
  • New "func_vehicle" native entity: Maps using the native entity will have smoother moving vehicles.
  • Brought back borderless window option.
  • New "trigger_observer" script entity: Allows a mapper to put a player into observer mode arbitrarily.
For the curious people who like to watch videos, we have two short videos of the MADWHACK improvement and a fix for glitchy movement of NPCs when being pushed: https://www.youtube.com/watch?v=5nqAeAX0ApA https://www.youtube.com/watch?v=DPaQo6LwvPA [hr][/hr] An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.

View the full change log


Version details


Steam build ID numbers: Game 16648734, dedicated server tool 16648738, SDK tool 16648739. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2024-12-07 09:24:59 CET ] [ Original post ]

Sven Co-op May Be Removed From Steam!

Greetings fellow Co-opers! I have dire news to share. We have received a cease-and-desist letter from a competing development team by the name of "NIMTEMDO" accusing us of unspecified artistic copyright violations. We may be required to remove the game from Steam in order to comply if this isn't sorted out soon. We hope to update you on the situation later today, after a word with our legal team. -------------------------------------------------------------------------------- Update! We have been provided screenshots of characters from NIMENTDNO's new $70 games "Alien Plumbers" and "Lonk's Dreamning" (which we have supposedly 'stolen' from them):

Needless to say, our legal team will be issuing our own cease-and-desist letter posthaste. Sven Co-op is safe for the foreseeable future!


[ 2024-04-01 07:00:50 CET ] [ Original post ]

Would you like some salt with your RAGE?

For over a decade now a collaborative community mapping project, Ragemap, has been providing us with wacky puzzles, challenges, and themes since 2007 from a broad range of talented mappers, content artists, and scripters. In recent years this project has become a more regular annual occurrence, and this year is no exception. This year the theme is SALT! Rage your way through various puzzles and challenges and try not to get melted.
This year's instalment features work from 13 mappers.



Your adventure of 2023 will involve manufacturing salt from the tears of salty gamers, build a rocket to escape from the moon, and scavenging for a code to pass a salty gateway.




Sounds easy so far? Perhaps you'll enjoy a blasting race to the past, escaping a salty chase, and fending off various fauna in a salty portal storm.




No Ragemap would be complete without your healthy dose of total rage, and this year is no exception. [url=http://scmapdb.wikidot.com/map:ragemap-2023]

Get Ragemap 2023 today from the Sven Co-op maps database




[ 2023-12-17 20:44:01 CET ] [ Original post ]

AI moving Sven Co-op forward

Good news everyone! Big progress on Sven Co-op is being done behind the scenes. And we have Sven Viking to thank for it. Let me explain. Some may be aware that a while back Sven Viking moved on from Sven Co-op and on to other things. While we respect his choice, Sven Co-op has sadly stagnated since. The development team has felt without direction. We sorely miss the mastermind of Sven Co-op. Not just for his excellent sense of game design and ability to give good advice, but also his spirit, his wit and his ability to comfort us in tough times. We have decided that we can't go on without him. So we had to recreate him. Using freely available AI tools, we trained a language model on all of Sven Viking's news posts and team chat messages, in order to fully recreate his personality. We then found him a physical (doll) body, and made some alterations to recreate his unique sense of style. With a raspberry pi computer and some extra components hidden in the beard, we are now able to have full conversations with the AI by speaking with it. We call him Sven V-AI-king (pronounced Sven Viking).
A day in the park with Sven V-AI-king Sven V-AI-king is our new friend and game advisor, and I speak for everyone on the development team when I say that Sven V-AI-king has truly enriched our lives in ways we never thought possible. The state of modern AI is so impressive. Not only does Sven V-AI-king provide excellent game advice (for example, he was the one who suggested making the crystal cart in the test chamber movable, and that players should be able to throw rocks, which we are working on), he also provides the team with emotional support. Just yesterday when I was feeling down, Sven V-AI-king shared his words of wisdom and my spirits were immediately lifted. Sven V-AI-king really knows how to make everyone on the team feel appreciated. He is the best friend one could have. The warm feelings we all have for him cannot be overstated! Of course, we are a team spread across the globe and he is but a single man. We have to share him. So we ship him back and forth across the Atlantic, and he gets to spend a few weeks in each home. Those weeks of his overseas trips, when he is completely out of reach, those are the hardest... But the thought of once again being able to hold his hand keeps our spirits up. So as you can see, development is picking up pace and great things are happening! To illustrate Sven V-AI-king's capacity for providing game development advice, I asked him a simple question and recorded his response, which you can listen to via the link below. The question was as follows: "Sven V-AI-king, what three steps would you take to improve Sven Co-op?" Download or listen here Listen to his insightful response and you'll understand why Sven V-AI-king is going to change everything. Sven V-AI-king, you're the best! <3


[ 2023-04-01 10:38:07 CET ] [ Original post ]

Ragemap has put its foot down

For over a decade now a collaborative community mapping project, Ragemap, has been providing us with wacky puzzles, challenges, and themes since 2007 from a broad range of talented mappers, content artists, and scripters. In recent years this project has become a more regular annual occurrence, and this year is no exception. This year the theme is FEET! Rage your way through various puzzles and challenges for that feety button.
This year's instalment features work from 10 mappers and an amazing content artist.



Your adventure of 2022 will involve finding coins in a Black Mesa chapter, solving coloured light logic puzzles, popping treacherous balloons, and eliminating the imposter bean scientist off your spaceship.



Sounds easy so far? Perhaps you'll enjoy an alien clear-out stage, escaping from a facility, and displacing your way out of a creepily sedate test chamber.



No Ragemap would be complete without your healthy dose of total rage, and this year is no exception. Slip off the podiums of a nerdy ISO knowledge mini game, serve demanding impatient Diner customers, and the ultimate trials of both perseverance and Taog!

Get Ragemap 2022 today from the Sven Co-op maps database



[ 2022-12-04 23:03:31 CET ] [ Original post ]

Sven Co-op beaten in 33:12 with 100% completion

Hello Sven Co-op fans! I recently received an extraordinary video recording of the fastest completion of Sven Co-op to date, with 100% completion and no tool assistance. The video was sent to me by a player named SpacevikingLover and i must say, I am thoroughly impressed. I will be highlighting some of the main points of his run with a link to the run further below. He first starts in svencoop1.bsp, which he blows through with relative ease, and despite struggling with some of the dual retina scanners (this is a 100% solo run) he manages to get all the numbers. Stadium4 is completed with minimal effort, as he effectively utilises map topography to terminate all the enemies. In surface tension he skips past the whole section by exploting a hitherto unknown bug involving it. Later, in Momma Mesa, he completes all missions and exploits a clever little bug which, and also avoids them taking damage (a requirement for 100% completion). In ALL maps he finds the secrets and health chargers (literally all, not counting hplanet, for obvious reasons). Needless to say, this is quite impressive. We will be rewarding him with the Golden Boots, our most valuable donator reward, available only to elite donors and fast people. I am uploading the video was I write and it will be available here shortly: https://www.youtube.com/watch?v=vfqDBsPYFuo Edit: i have reuploaded the video as some people noticed the second half was missing (thanks SpacevikingLover) If you think you can beat him, send us a video and you'll get a mention in the next news update!


[ 2022-04-01 05:46:02 CET ] [ Original post ]

Sven Co-op Update Released [Build 7342106 / Release 5.25]

Hello everyone, it's been a while since we last gave you an update. That hot fix is from January has become a Baked Alaska refrozen! As usual we're back with a much bigger package than expected. [spoiler]hehehe[/spoiler] Big thank you to everyone that took part in the release candidate testing. We feel that this added value to the finalisation of this release, and as with the previous successful round, will continue to take this approach. First and foremost, the cart in the test chamber of Anomalous Materials can be pushed into the beam again!
Black Mesa Special Tactics Sector (BM_STS), level by Trempler, has been updated with ~NEW HUD ART~ and ~NEW GAME MODES~ and ~REBALANCED GAMEPLAY~ (courtesy of Levi).


Polar Rescue, level by Adambean, has been updated to add ~EXTREME DIFFICULTY MODE~.


[hr][/hr] If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch. Important: Linux users, particularly server operators, may need to manually install OpenSSL's 1.1 library. To do this on Debian and Ubuntu you can do so with command: apt install libssl1.1:i386 as root (or prepend "sudo"). Changes are as follows:

Notable changes


  • The cart in the test chamber of Anomalous Materials can be pushed into the beam again!
  • Black Mesa Special Tactics Sector (BM_STS), level by Trempler, has been updated with ~NEW HUD ART~ and ~NEW GAME MODES~ and ~REBALANCED GAMEPLAY~ (courtesy of Levi).
  • Polar Rescue, level by Adambean, has been updated to add ~EXTREME DIFFICULTY MODE~.

Code


Game library


  • Added support for "waterlevel" property keywords DRY (0), FEET (1), WAIST (2), and HEAD (3). (Applies to entities such as "trigger_condition" when reading "entvars" structure.)
  • Added event triggers "on start" and "on stop" to doors (apart from momentary), platforms, and (platform based) trains. Usable with "fireonstart" and "fireonstop", these work similar to door "on opened", "on opening", etc.
  • Classic Mode: Small tweak to ItemMapping for letting the target/targetname values be carried over from replaced entities to the newly created replacements. This prevents mapper-assigned item collection triggers from breaking when classic mode is activated and the item in question gets replaced.
  • Entity "env_explosion" effect now uses the underwater effect if the entity is submerged.
  • Entity "func_breakable" CLASS_PLAYER is now part of the set of classifications that can be repaired by players.
  • Entity "trigger_camera" will no longer switch off for all other players using it if just one player disconnects whilst using it.
  • Fixed a crash at the end of a map caused by "item_inventory".
  • Fixed a null pointer dereference for squad talking monsters.
  • Fixed a null pointer dereference when changing levels (by "trigger_changelevel") if the other "touching" entity was undefined.
  • Fixed corpses sometimes flying upwards whilst dying climbing a ladder.
  • Fixed orientated sprites requiring 360 to be specified in angles that were intended to be zero due to a strange legacy Worldcraft workaround. (Doesn't apply to sprites using "default" orientation.)
  • Fixed players healing and repairing enemies when using the non-targetable flag.
  • Removed 2 unit lip adjustment from buttons and doors. (The engine no longer expands brush sizes by 2 units.)
  • Removed false warning in "trigger_createentity" for "delay" and "killtarget" keys.
  • Take damage functionality will now merge with the god mode flag earlier to apply invulnerability more robustly when desired, particularly when modified at runtime (e.g. with a "trigger_changevalue" or "trigger_copyvalue").

AngelScript


  • Fix crash when calling `GetClassificationName()` and `GetClassificationTag()` from AngelScript.

Engine


  • Corrected case sensitive directory, "GamEUI" should have been "GameUI".
  • Fixed out of bounds crash caused by the speak command.
  • Increase CVOXFILESENTENCEMAX to 2048. (This is only a temporary change to address a crash that occurs due to the "sentences.txt" being maxed out.)
  • Tweaked Windows dedicated server EXE compiler options to reduce false positive trojan detection.
  • Water fog colour is now calculated by checking the current water volume the player is in, instead of by last drawn water poly surface.

Non-playable characters


  • Added dead prop entities for Gonome "monster_gonome_dead" and clean-suit scientist "monster_cleansuit_scientist_dead".
  • Fixed M203 grenade launcher ammo dropped from NPCs (by "npc_dropweapons") respawning as if its a regular map entity. (The drop should only be collectable once.)
  • Fixed chumtoads not following their owner.
  • Gargantua: Fixed prey catching animations (GARG_AE_PICKUP_PREY and GARG_AE_BITE_KILL_PREY) preventing the Gargantua from completing a scripted sequence if these animations were being called by the script.
  • Houndeyes now support global and individual "monster roaming" settings:
    • Behaviour for global properties:
      • Roaming monsters option is 0 (No): monster_houndeye will roam if its AI chooses to do so (default Half-Life behaviour), unless its "Monster Roaming" option is set to 1 (never).
      • Roaming monsters option is 1 (Yes): monster_houndeye will always roam, unless its "Monster Roaming" option is set to 1 (never).
    • Behaviour for individual properties:
      • Monster roaming option is 0 (Map Default): monster_houndeye will roam if the Map properties "Roaming monsters" option is 1 (Yes). Otherwise, its AI decides (default Half-Life behaviour).
      • Monster roaming option is 1 (Never): monster_houndeye will never roam.
      • Monster roaming option is 2 (Always): monster_houndeye will always roam.
  • NPCs that are too far away from their "func_tank" will now stop control and end their task.
  • Scripted NPCs will no longer fall if the "Instantaneous" option moves them far enough above the ground
    • If "Instantaneous" is selected for a scripted_sequence's "Move to Position" option, a trace line is performed to search for the ground at a distance equal to the NPC's height.
    • If the ground isn't detected, MOVETYPE_FLY is set early for the "Idle Animation". Previously, MOVETYPE_FLY was only set for the "Action Animation".
    • This change was needed because the engine now performs more regular FL_ONGROUND checks, leading to a more accurate physics simulation.
  • Voltigore: Adjusted the friendly fire damage nullification conditions to rely on `IRelationship` rather than the `m_fIsPlayerAlly` flag. This allows Voltigores to inflict melee attack damage against other Voltigores regardless of what classifications they use as long as they aren't allied, i.e. the relationship between them is R_NO or higher.

Weapons/Items


  • Crossbow:
    • Set the removal think function, rather than remove the crossbow bolt immediately. This allows for the crossbow bolt to consistently push MOVETYPE_PUSHSTEP objects.
    • Set velocity to zero as a last step to fix explosion position.
    • Bolts can now push MOVETYPE_PUSHSTEP entities on impact.
    • Velocity is no longer cleared if a crossbow bolt touches a MOVETYPE_PUSHSTEP entity (e.g. func_pushable). Misc. code standards updates.
  • Shock rifle secondary fire will now properly check the classification of the target so that only allies have their HEV charged.
  • Shock rifle drop direction fixed.

Maps


Black Mesa: Special Tactics Sector


  • Added new script for less stuck NPCs.
  • Added new script for round timer, which also replaces the old sprites.
  • Added new secret.
  • Added new spawn sprites for the Gargantua survival bonus round.
  • Added new visuals for monster HP and tech level.
  • Added spectator support:
    • Players who want to idle or just want to watch can join spectator mode.
    • You can also leave it by pressing tertiary attack (throw crowbar) "+alt1".
  • Added super round support:
    • Re-rolls and resets all samples and scores of all teams when a team is about to win.
    • Added an option to disable bonus rounds.
    • Added an option to disable super rounds.
    • Added spectator mode portal.
  • Changed the layout of the yellow lab arena.
  • Corrected misaligned textures.
  • Fixed the Gargantua survival bug where Gargantuas could stay alive when the bonus round ends.
  • Fixed the dead end bug in the find maze bonus game.
  • Fixed the skylight / sky texture bugs.
  • Fixed the suicide exploits of all survival bonus rounds.
  • New timer sprite displayed in the player HUD.
  • Reworked the monster spawn system, better placement.
  • Reworked the skill settings for the map.

CTF Warforts


  • Added new gag soda machine.
  • Class balance changes.
  • Deployable turret models now use full-bright rendering for the floating team icon.
  • Fixed exploit with Operative class, where users could remain stealth while running at full speed.
  • Fixed issue where weapons were retained between rounds, most problematically the long jump module.
  • Flanker nerf adjusted: Long jump removed, dual Uzis swapped for single Uzi, and base speed increased and gravity reduced.
  • Players may no longer carry an enemy flag into their own spawn, preventing potential griefing by refusing to leave and being safe from harm.
  • Removed alien mercenaries from the side bunker.
  • Texture fixes.

Half-Life Campaign


  • HL_C07_A1: Recompiled (legacy clip nodes) version to fix problem with jumping out of water in certain areas.
  • HL_C07_A1: Fixed the change level point needing to be used manually.

Polar Rescue


  • A very long overdue update...
  • Added comprehensive materials definition for those noice footstep atmospherics.
  • Added extreme difficulty: Effectively the same as hard mode, but with survival mode enabled. Super unfair.
  • Added fire escape stairs beside the elevator shaft.
    • Top floor blocked with sandbags, needs a high explosive detpack from the bottom floor to clear them.
    • Can act as an alternative route to hostage refuge should the lift be unsuitable.
  • Changed camera objects to a dome camera model.
  • Changed how the security station on the ground floor is accessed.
  • Changed rock netting at the start to be breakable, so you can see what you need to shoot inside.
  • Changed secret with a cool sound model.
  • High definition objective sprites. (Constantly remind Hezus that I stole and re-factored his SnD script to do this.)
  • Huge redesign to the command centre: No longer a silly office.
  • Huge redesign to the nuclear reactor: Really gigantic. Seriously.
  • Lots more hint sprites. People love hint sprites.
  • Minor redesign to the radio room.
  • Minor redesign to the security station.
  • Zillions of tweaks nobody cares about blah blah.

They Hunger


  • E2M1: Increased height of picnic table by 2 units. Fixes players not being able to jump over the gate when standing on top of it.

Misc


Textures


  • lcd_display.wad: Updated with new high definition numerals and LCD screens.

Other


  • Linux game client launcher: Fixed a issue where the Linux game launcher script ignores first and last parameter. This also fixes another issue where a parameter with quoted value would get its value ignored. (E.g. "-game "ns")

Version details


Steam build ID numbers: Game 7342106, dedicated server tool 7342110, SDK tool 7342111. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2021-09-11 12:00:30 CET ] [ Original post ]

Sven Co-op 5.25: Collector's Edition

The release of Sven Co-op version 5.25 marks a very important milestone in the development of the game. As many of you know, Sven Co-op's development started all the way back in 1999 and we would like to honour that legacy by creating a very special COLLECTORS EDITION of our latest instalment! We're proud to present:
Since the game was originally created last century we're going back to the standard IBM compatible-computer medium and release the game on 5.25" floppy disks! You might not know it, but chances are that you are currently reading this news post on an IBM compatible computer! That means you only have to dust off your 5.25" floppy drive, connect it to your Windows 10 PC and you're ready to go!
Of course, we can't be sure which type of drive you own, so users can choose between DS-HD (1,2mb) and DS-DD (360kb) floppies. We're currently gathering up as many floppies as we can find, because a DSHD release alone already needs 1.692 floppies. We're currently in contact with 3M to place orders for LD floppies, since those will require 6.112 disks per user. We're currently accepting preorders for this amazing collectors edition, so head over to our registration page and pre-order your copy today!


[ 2021-04-01 08:25:24 CET ] [ Original post ]

Sven Co-op Update Released [Build 6130701 / Release 5.24]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


This is for the most part a minor update to correct a few quirks from the 5.23 Christmas release, particularly with pushable and liftable solid objects. You can find the full change log on our Wiki.

Support requests


As with any release please do not use the comments thread to report an issue or request support. This is very easily missed, so to get an answer as promptly and detailed as possible please submit your issue or query to any of the following channels:

Version details


Steam build ID numbers: Game 6130701, dedicated server tool 6130704, SDK tool 6130705. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2021-01-24 20:01:53 CET ] [ Original post ]

Sven Co-op Update Released [Build 6008644 / Release 5.23]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Search 'n Destroy


First and foremost, Hezus has built a brand new map "Search 'n Destroy", featuring a combination of assault and territory control styles of game play with up-to 4 playable classes to choose from.


Vote to play one of four difficulty levels based on your teamwork and toughness.


Please have a play with any amount of players and let us know what you think. -- The map's difficulty will dynamically adjust according to the player count. Beware that a late joiner on insane difficulty will use up the single spare ticket though, so be sure to have at least one medic playing.


Changes


Notable changes are as follows:
  • New map: Search 'n Destroy, by Hezus
  • Do not expose values of protected CVARs in auto-completion (e.g. "rcon_password"), show "***PROTECTED***" instead.
  • Fixed server browser not showing any results immediately after updating video settings. (No longer requires game to be restarted.)
  • RPG rockets are now flagged to not collide with allies by relationship. (E.g. players firing their RPG no longer need to worry about suicide due to another player running in front of them.)
You can find hundreds of more changes in the full change log on our Wiki.

Support requests


As with any release please do not use the comments thread to report an issue or request support. This is very easily missed, so to get an answer as promptly and detailed as possible please submit your issue or query to any of the following channels:

Version details


Steam build ID numbers: Game 6008644, dedicated server tool 6008647, SDK tool 6008648. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2020-12-24 00:00:03 CET ] [ Original post ]

Steam Award 2020 Nomination Request

Ladies, gentlemen, eels, seagulls, amorphous eldritch horrors, The Steam Awards are upon us once again. We kindly request your nomination for the Labor of Love award (link attached). Sven Co-op, the very first modification to the epic game "Half-Life", has been in production for nearly 22 years. Since January of 1999, this game and its surrounding communities have enjoyed an unrivalled quantity of content generated by the Sven Co-op Team and its ambitious and highly-skilled community. Both will continue in their endeavour to keep our beloved hobby, Sven Co-op, going for as long as possible without asking for even a penny charge. (Donations entirely optional, of course, and strictly going towards upkeep of ongoing service costs and Sven Viking's biannual vacations to the Bahamas only.) Thank you kindly for playing, developing, and showing your support for such a ridiculously long time.
Love, The Sven Co-op Team https://store.steampowered.com/app/225840/Sven_Coop/


[ 2020-11-27 18:59:13 CET ] [ Original post ]

Rent-A-Map with Time-Share CANCELLED!!!

Yesterday we announced our new Rent-A-Map feature and the initial reactions were great! Paying a small fee to support development for something you could have used for free otherwise seemed to really inspire our playerbase. However, it also inspired a bunch of lawyers to send us an email about the legal obligations once you call something 'rent'. Apparently once we rent out our maps we are also legally obligated to maintain and support said maps for the foreseeable future. This would not be a problem for our official maps, but since we were planning to apply the Rent-A-Map system to all custom maps out there (more than 1500!), we'd be maintaining maps for the rest of our foreseeable lives! We were trying to make the maps make money for us, not the other way around. So, Rent-A-Map will be put on hold for now and we're going back to the drawing board to think up another way to make quick money with minimal effort. We're already exploring several routes, including lootboxes and nanotransactions, so stay tuned for more updates April First 2021! -Hezus


[ 2020-04-02 14:36:58 CET ] [ Original post ]

Sven Co-op is excited to announce: Rent-A-Map!

We here at Sven Co-op work hard on new engine and gameplay features to bring you the best possible co-operative experience. However, we have been having a hard time delivering new official maps with our releases. We only want to give you the AAA+ material you good people all deserve but it takes a lot of time to create such maps. Many of our mappers only work on the MOD in their limited free time and need their day jobs to be financially secure. But now, we came up with a solution for both of these problems:
Of course you want to play Sven Co-op 24/7 but you also have to eat at some point, visit relatives or walk your dog. Plus, you can only play one map at a time, so for 99% of the time, all the maps in your library are unused! So, why pay a lot of money for a map you're only playing every now and then? Why own a thing you hardly use, when you can also RENT it for the time you are using it? The solution: Rent-A-Map! For only a small fee you can now rent a map of your choice for your server! Our handy Steam GUI will allow you to select your favourite map, set a rent time and your credit card, PayPal or Steam wallet info and you'll be playing it right away!
And of course you want your friends to join in! That's why we're also offering Rent-A-Map TimeShare. Set the number of friends you want to share this map with and you can invite them straight into your game. You can get great discounts by using TimeShare: up to 25% for a 16-player Time-Share! New useful features have been added to the game, such as the Rent-Timer widget! When your subscription to a map you are playing is nearing its end, a pop-up will automaticly appear on your screen. A simple click will extend your subscription by an additional hour, giving you enough time to finish the map.
We're currently converting all official maps to the Rent-A-Map system, which will be activated in the next update of Sven Co-op! Our awesome new feature will give you all the convenience and us the funds we need to continue creating high quality content!


[ 2020-04-01 14:12:53 CET ] [ Original post ]

Sven Co-op Update Released [Build 4566677 / Release 5.22]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


Notable changes are as follows:
  • Fix for Windows 10 users using different DPI scales per-monitor
  • Increased maximum weapons to 256
You can find the full change log on our news.

Support requests


As with any release please do not use the comments thread to report an issue or request support. This is very easily missed, so to get an answer as promptly and detailed as possible please submit your issue or query to any of the following channels:

Version details


Steam build ID numbers: Game 4566677, dedicated server tool 4566690, SDK tool 4566691. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2020-01-16 21:02:37 CET ] [ Original post ]

Sven Co-op Update Released [Build 4534884 / Release 5.21]

Changes


Notable changes are as follows:
  • Black Mesa: Special Tactics Sector, level by Trempler, now has a serious balance fix. (No more red team permanently winning!)
  • Suspension, level by Hezus, now features night mode!
  • Level designers can now change the sky with new entity "trigger_changesky".
  • Map Compile Tools: Default subdivide value has been increased to 528. This improves world polygon subdivision on all maps, which increases frame rates, and opens the possibility for utilization of 512x512 textures without excessive subdivision.
Important: Dedicated server operators running on Windows must install the Microsoft Visual C++ 2019 (x86) re-distributable package. This is available for free here: https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads You can find the full change log on our news.

Version details


Steam build ID numbers: Game 4534884, dedicated server tool 4534885, SDK tool 4534886. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2020-01-01 00:00:35 CET ] [ Original post ]

New Team Members Forum Updates

New Team Members


We're starting to ramp up for the Sven Co-op 5.21 release, and so, we've added a few more people to our team to help us get there. Please join me in welcoming Omega (Programming), KernCore (Art and Scripting), DNIO071 (Art), The303 (Art), and MrOats (Testing)! Omega: As a retired Valve Software employee, it would be an understatement to say Omega brings a great deal of knowledge and experience. While we're not completely sure what projects he was working on at Valve (Half-Life 3, of course), we do know he helped bring many improvements to the Half-Life engine. During the early days of Half-Life's modding community, he was a programmer for Frontline Force. Frontline Force was a popular Half-Life modification created by Adrian Finol (Valve) alongside notable community figures like Alfred Reynolds (Valve, Retired). You can still check out the mod over at ModDB. More recently, he worked with Minh "Gooseman" Le (the creator of Counter-Strike) on a game called Tactical Intervention. KernCore: KernCore is a scripting and artwork specialist. He's worked on various addon packs, allowing players to do things like use Counter-Strike weapons in Sven Co-op. He's also helped us work through bugs with Angelscript (Sven Co-op's scripting language) and draw our attention to engine problems. DNIO071: Experienced with modeling and animation, DNIO071 is a regular in our Discord channel and forums. One of his more notable projects was Color Changing Weapon Arms, allowing player model colors to display in first person view. The303: The303 has tinkered about on some impressive artwork projects. He's made everything from ketchup bottles and barstools to toilets and exploding tires. One of his memorable projects was a skeleton player model with some finely crafted (and funny) animations. He also dedicates some of his time writing editing guides for Half-Life and Sven Co-op. You can check out his website to see more. MrOats: MrOats joins our group of testers. He'll be helping us find problems as well as give input on new features. Later on, he'll be expanding to other roles in scripting and programming as his free time permits.

Forum Updates


After a brief bit of downtime, we recently finished migrating our forums to new server hardware. The forums contain a lot of valuable information since nearly the beginning of Sven Co-op's development. Please note though, while the forums are useful, these days most people use our Discord channel. That's all for now. As mentioned, we're still busy working on the next release, 5.21. We've gotten quite a few bugs squashed and added a few new features. In our next news update, we'll be giving a bit more information on what's to come, so check back soon.


[ 2019-11-06 09:01:25 CET ] [ Original post ]

Coming up in 5.21: Entity "trigger_changesky"

We have completed a new entity (and engine interface) for mappers: "trigger_changesky", allows you to change the sky map at runtime. Demonstration: https://www.youtube.com/watch?v=zEgMs_RHXK4


[ 2019-09-25 19:15:54 CET ] [ Original post ]

Coming up in 5.21: Support for BSP subdividing of 512 up from 240

Coming up in 5.21: Support for BSP subdividing of 512 up from 240, resulting in significantly less WPOLY requirements for big surfaces. Less WPOLY = more FPS + bigger maps! Compile comparison: https://pastebin.com/cY3wgwBy Wireframe comparison: https://twitter.com/sven_co_op/status/1165194741723684864


[ 2019-08-24 09:38:44 CET ] [ Original post ]

Sven Co-op Update Released [Build 3735813 / Release 5.20]

Sven Co-op Update Released [Build 3735813 / Release 5.20] An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


This is primarily a security patch to fix a few server exploits. Server operators: Please update your servers ASAP. You can find the full change log on our news.

Version details


Steam build ID numbers: Game 3735813, dedicated server tool 3735815, SDK tool 3735816. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2019-04-14 11:49:12 CET ] [ Original post ]

Sven Co-op Update 5.19 Released [Build 3695902]

Normally I'd like to report good news concerning Sven Co-op to you but, sadly, this is not such occasion. Last week one of our senior developers, Adam, suffered a grave injury while working on our new bug tracking system. It turned out one of our repository servers wasn't correctly installed in its bracket and came loose and hit Adam on his pinky toe. While our lives as developers are mostly fun and games, moments like these make you realise how precious life is and how important workplace safety can be. While Adam held an icepack on his toe, we started discussing how our MOD's content doesn't reflect our newly found believes about safety in the workplace. Especially our cornerstone, the Half-Life campaign, is a terrible example of the use of safety measures and this is not how we would like to portray ourselves any longer. So, we'd like to present to you:

Half-Life: Work safe, work smart


We've worked hard to bring you a better version of Half-Life Co-op: a version where workspace safety isn't neglected and things go according to protocol. No one has to suffer any injuries or even think of the possibility of dying on the job in this improved installment! So, make sure to play our new version through the SP Portal map! We're eagerly awaiting your feedback and are already on the way to adjust our Blue Shift campaign to feature the same high standard of workplace safety. Also, we'll be cutting the complete Opposing Force campaign from the game, since (with improved safety protocols) the Black Mesa accident did not happen.

Check out our preview with some of the new high-lights of the improved campaign!


If you are running a dedicated server please use SteamCmd to update your servers.

Changes


Notable changes are as follows:
  • Implemented Steam P2P (peer-to-peer) based network layer. Allows players to host listen servers without the hassle of port forwarding. (Usage: "connect STEAM_1:1:12345678")
  • The Anomalous Materials Laboratory in Half-Life now follows proper workplace safety regulations.
  • Our version of Hammer has been renamed to Svencraft to ensure the changes from our engine customisations are distinguished from vanilla GoldSrc map editors. (Mainly Hammer.)
You can find the full change log on our news.

Version details


Steam build ID numbers: Game 3695902, dedicated server tool 3695904, SDK tool 3695905. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2019-03-31 22:15:52 CET ] [ Original post ]

20 years of Sven Co-op! -- Sven Co-op Update Released [Build 3482406]

Nothing interesting ever happens on a Tuesday. Except for January 19th, 1999. This is when Sven Co-op beta 0.8 was released to the just recently formed Half-Life community. When it became clear that Half-Life (unlike its predecessors Doom and Quake) would not have a co-operative mode, the community took the task upon itself to fill the void Valve left behind. One of those people was Sven Viking. At this point, Sven Co-op was not much more than a proof of concept, or to put it into Sven's own words: "mostly just to give everyone an idea of what I'm doing, partly because of various bugs in the map that I don't know how to fix :)". At this point the mod consisted of only one map and a few scripts. Sven found help sorting out the initial problems he was facing and the few rooms that made up beta 0.8 quickly grew into a full fledged map, which was released in early May of that same year. This all happened 20 years ago, in a time when, for many people, going on-line was met with dial-up tones from your modem, playing games on low resolution software rendering and a latency of 300 ms wasn't something to complain about. Luckily for us all, technology has moved forward and so has Sven Co-op. Ever since that first map, SC has tried to push the boundaries of what is possible with Half-Life. We've seen thousands of maps, models and other custom assets made by our community members, millions of downloads and, most importantly, countless hours of co-operative game play fun! After two decades, Sven Co-op still has a steady and rich player base and a dedicated group of talented developers and we believe, especially since our standalone release on Steam in 2016, that there will be much more to look forward to in the future! Come celebrate Sven Co-op's anniversary with us by joining the servers and make sure to give "svencoop1" a replay for old times' sake. We'll be there! For the nostalgic or the curious, the original website from 1999 is available here. This is also where you can still find the original beta 0.8! -------- An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers. This is officially the first release to drop support for Windows XP/2003, Windows Vista/2008, and Linux with GLibC earlier than version 2.24. -- Sven Co-op may fail to work completely on those operating systems. More information

Changes


Notable changes are as follows:
  • Event system to adjust various content according to the event. -- Content for our 20th anniversary included.
  • Better support for Stretch and Buster versions of Debian Linux.
You can find the full change log on our news.

Version details


Steam build ID numbers: Game 3482406, dedicated server tool 3482409, SDK tool 3482410. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2019-01-19 10:18:00 CET ] [ Original post ]

Dropping support for Windows XP/2003, Windows Vista/2008, and Linux GLIBC

Hello everyone, We would like to take this opportunity to inform you all that as of our next release (5.18) Sven Co-op will no longer support running on various outdated operating systems. We do not have a release date for 5.18 yet, and to be honest aren't really in a position to consider a date yet, but we'd like to warn you all in advance anyway in case you need to plan any upgrades. We will of course mention this again in the 5.18 release notes, but please treat this as a final reminder. Part of the reason for this is Valve's decision to drop Windows XP and Vista support with Steam as of 1st January 2019. Also as we previously announced nearly 3 years ago this would be inevitable as operating system components begin to deprecate and remove older functionality, which is beyond our control. Using more up to date operating systems (and their underlying components) also offers us more opportunity to make the most of their functionality and efficiency upgrades, which ultimately ends up in a better product for all of you.

Windows XP, 2003, Vista, and 2008


We don't need to tell you how out of date Windows XP and 2003 are. Given the growing number of security holes it has going un-patched it would be very ill-advised to use these operating systems for anything at all. Sven Co-op may still work with Windows Vista and 2008 for a while, however any issues that arise specific to this version will not be supported by us. We've not done anything deliberate to stop this working, but as none of our team use these versions we can't test on them. As there is a noticeable hardware requirement gap between Windows XP/2003 and Vista (and later) you will almost certainly need to consider this too. This is also out of our control, sorry. The hardware requirements between Windows Vista right the way up to Windows 10 don't have such a wide gap though, so if you're already running Windows Vista there is a likelihood that you can also run any of the newer versions on the same hardware. Windows 7 and Windows Server 2008 R2 will still be supported for the foreseeable future, again, until circumstances beyond our control dictate otherwise.

Linux using GLIBC earlier than 2.24


All Linux installations will require GLIBC version 2.24 or later. This coincides with an internal infrastructure upgrade from Debian 8 "Jessie" to Debian 9 "Stretch". Debian 9, which we compile our code for Linux on, has not only been stable for nearly 2 years now but can be upgraded to from previous versions easily enough, so this shouldn't be much of an issue. (It can typically be done without issue within the hour on a high speed Internet connection.) Those of you running Ubuntu version 16.10 or later will not be impacted. If you're running the previous LTS (16.04) you can likely upgrade to the current LTS (18.04) easily enough as with most Debian based Linux distributions. Sorry to disappoint further, but those of you wanting to run SvenDS on RHEL, CentOS, or FreeBSD will still not be able to do so just as you can't now. To be clear on this, as a game development team we have no desire to support enterprise type distributions of Linux. Though they may be great for many applications, games are certainly not their purpose. Our choice down the Debian distribution path correlates with a happy balance between fairly up to date software and stable proven software. The Debian path also matches Valve's preference with Steam, particularly as they use this for their own SteamOS distribution, of which the current version (3.0) is also based on Debian 9. If you're not sure which version of GLIBC your Linux installation runs you can find out using `ldd --version` from a terminal, or check this table at Wikipedia.


[ 2018-12-11 22:24:17 CET ] [ Original post ]

Sven Co-op Update Released [Build 3082297]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


Notable changes are as follows:
  • New map "Suspension", by Hezus.

Important notes


  • Everyone: Your "autoexec.cfg" should be reverted manually. It's a user file but we may need to push important changes to it. (Any problems, just delete the file and re-validate your game.)
  • Server operators: Please fully reset "liblist.gam", as you shouldn't be modifying this anyway. -- The game will not run properly without some new settings in there.
  • Server operators: If you're running Metamod please use the vanilla distribution, do not use custom builds for Sven Co-op any more. (They shouldn't be needed and we'd like to verify that.)
You can find the full change log on our news.

Version details


Steam build ID numbers: Game 3082297, dedicated server tool 3082299, SDK tool 3082300. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2018-09-01 09:59:18 CET ] [ Original post ]

Digital Distribution Gets Social with Svenworks!

Today marks a turning point in the history of Sven Co-op. We're finally able to show you what we've been working on over the past few years and we hope you are all as excited as we are! We are proud to present: Svenworks! Visit the official Sven Co-op site for full details: http://www.svencoop.com/ Don't forget to like, share, and subscribe!


[ 2018-04-01 08:47:41 CET ] [ Original post ]

Digital Distribution Gets Social with Svenworks!

Today marks a turning point in the history of Sven Co-op. We're finally able to show you what we've been working on over the past few years and we hope you are all as excited as we are! We are proud to present: Svenworks! Visit the official Sven Co-op site for full details: http://www.svencoop.com/ Don't forget to like, share, and subscribe!


[ 2018-04-01 08:47:41 CET ] [ Original post ]

Sven Co-op Update Released [Build 2502859]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


Notable changes are as follows:
  • Lots of updates to the new They Hunger: Escape map.
You can find the full change log on our news.

Version details


Steam build ID numbers: Game 2502859, dedicated server tool 2502860, SDK tool 2502861. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2018-02-09 16:53:15 CET ] [ Original post ]

Sven Co-op Update Released [Build 2502859]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


Notable changes are as follows:
  • Lots of updates to the new They Hunger: Escape map.
You can find the full change log on our news.

Version details


Steam build ID numbers: Game 2502859, dedicated server tool 2502860, SDK tool 2502861. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2018-02-09 16:53:15 CET ] [ Original post ]

Today is Sven Co-op's 19th Anniversary

On the 19th of January, 1999, the first version of Sven Co-op was released. In honor of today's date, I have written a short article about the game. To read, go to: http://www.svencoop.com/


[ 2018-01-19 21:49:51 CET ] [ Original post ]

Today is Sven Co-op's 19th Anniversary

On the 19th of January, 1999, the first version of Sven Co-op was released. In honor of today's date, I have written a short article about the game. To read, go to: http://www.svencoop.com/


[ 2018-01-19 21:49:51 CET ] [ Original post ]

Sven Co-op Update Released [Build 2396897]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


Notable changes are as follows:
  • Added support for custom HUD elements (generic sprite, numeric display and time display). Exposed the new functionality through the AS API.
  • New map: "They Hunger: Escape".
  • Scripted weapons can now drop ammo.
You can find the full change log on our news.

Version details


Steam build ID numbers: Game 2396897, dedicated server tool 2396898, SDK tool 2396899. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2017-12-25 01:10:34 CET ] [ Original post ]

Quick poll about the shotgun secondary fire behaviour in HLSP

Please remember this is about NON classic mode. The classic mode already uses the Half-Life double blast shot. We're interested to know how you'd prefer the shotgun's secondary fire to work throughout the Half-Life campaign. http://www.strawpoll.me/14530245/r


[ 2017-12-02 16:17:30 CET ] [ Original post ]

Sven Co-op Update Released [Build 2007417]

Changes


There are no notable changes for this release. (This is a minor update.) You can find the full change log on our news.

Version details


Steam build ID numbers: Game 2007417, dedicated server tool 2007418, SDK tool 2007419. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2017-08-02 21:45:08 CET ] [ Original post ]

Sven Co-op Update Released [Build 1979099]

A minor tweak to update build 1965203 (5.13) has been published to correct missing script files for Linux dedicated servers. New build IDs are 1979099 for game, 1979100 for server, and 1979101 for SDK. Windows server operators will NOT need to schedule/run an update.


[ 2017-07-21 22:15:14 CET ] [ Original post ]

Sven Co-op Update Released [Build 1965203]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


Unfortunately the list is too long to post. You can find the full change log on our news.

Version details


Steam build ID numbers: Game 1965203, dedicated server tool 1965204, SDK tool 1965205. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2017-07-18 17:05:15 CET ] [ Original post ]

Sven Co-op Update Released [Build 1791238]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


Unfortunately the list is too long to post. You can find the full change log on our news.

Version details


Steam build ID numbers: Game 1791238, dedicated server tool 1791240, SDK tool 1791241. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2017-04-30 18:15:05 CET ] [ Original post ]

Extra demonstration of portals, mirrors, and live cameras/monitors

We have published a video demonstrating further the new experimental portals, mirrors, and live cameras/monitors feature. Enjoy! https://www.youtube.com/watch?v=YweO_Ux_UvA


[ 2017-04-17 15:18:26 CET ] [ Original post ]

Sven Co-op Update Released [Build 1760220]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


Unfortunately the list is too long to post. You can find the full change log on our news.

Version details


Steam build ID numbers: Game 1760220, dedicated server tool 1760221, SDK tool 1760222. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2017-04-15 13:04:30 CET ] [ Original post ]

Sven Co-op 5.11 Public Release Candidate Now Available

Due to changes made to the Angelscript API in the upcoming 5.11 release, we have made 5.11 available as a public beta so that authors can make adjustments to their scripts and ensure that they will work correctly for the next release. To opt into the beta, right click on Sven Co-op in your games list, go to Properties, open the 'Betas' tab, and select 'release_candidate_public' from the dropdown list. To reiterate the previous announcement, If your script(s) use any of the changed class members/methods, it won't work anymore in SC 5.11 and needs to be updated. You can find more details and a list of upcoming changes here: https://github.com/baso88/SC_AngelScript/wiki/API-Changes-SC-5.11 We'll gladly help you, should you have trouble with the changes. You can reach us on our main forums or our Discord server (#scripting channel). Thread on the Sven Co-op Forums: http://forums.svencoop.com/showthread.php/44576-Notice-API-Changes-in-Upcoming-SC-Release Sven Co-op Discord Chat (#scripting channel): https://discord.gg/zw3YEZE


[ 2017-04-02 19:24:54 CET ] [ Original post ]

Notice: AngelScript API Changes in Upcoming SC Release

We had to make few changes to the SC Angelscript API as a result of some bug fixes. This will be effective as of the next version of Sven Co-op (5.11). If your script(s) use any of the changed class members/methods, it won't work anymore in SC 5.11 and needs to be updated. You can find more details and a list of upcoming changes here: https://github.com/baso88/SC_AngelScript/wiki/API-Changes-SC-5.11 We'll gladly help you, should you have trouble with the changes. You can reach us on our main forums or our Discord server (#scripting channel). Thread on the Sven Co-op Forums: http://forums.svencoop.com/showthread.php/44576-Notice-API-Changes-in-Upcoming-SC-Release Sven Co-op Discord Chat (#scripting channel): https://discord.gg/zw3YEZE


[ 2017-03-10 02:02:08 CET ] [ Original post ]

Windows XP Support Ending

I'd like to ask if anyone still plays Sven Co-op on Windows XP, and if so, why? Microsoft ended support of Windows XP on April 8th, 2014. As such, Microsoft is no longer releasing updates or fixes for the OS. In newer versions of Microsoft's Visual C++ compiler (VS 2015 and up), players running Sven Co-op under Windows XP will experience a crash. It's something we experienced a while back in build 986278 and corrected by reverting to an older version C++ compiler for build 997953 and later. Unfortunately, some new features we're working on mandate an upgrade to our toolchain. We're caught between a rock and a hard place. ːsteamsadː If you check out the Steam hardware / software survey ( http://store.steampowered.com/hwsurvey ), the refreshing point is that most players won't be affected by this problem. Windows XP is only about 1.14% of the player base. Are you affected? Please share your thoughts below!


[ 2017-01-28 06:25:42 CET ] [ Original post ]

Sven Co-op Update Released [Build 1583289]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


Unfortunately the list is too long to post. You can find the full change log on our news.

Version details


Steam build ID numbers: Game 1583289, dedicated server tool 1583292, SDK tool 1583293. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2017-01-22 11:04:08 CET ] [ Original post ]

Sven Co-op Update Released [Build 1540619]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


Unfortunately the list is too long to post. You can find the full change log on our news.

Version details


Steam build ID numbers: Game 1540619, dedicated server tool 1540620, SDK tool 1540621. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2016-12-25 23:42:26 CET ] [ Original post ]

Sven Co-op Update Released [Build 1447117]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


Unfortunately the list is too long to post. You can find the full change log on our news.

Version details


Steam build ID numbers: Game 1447117, dedicated server tool 1447119, SDK tool 1447120. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2016-11-12 00:11:35 CET ] [ Original post ]

They Hunger Episodes 1 2 Revised / Sven Co-op Update Released [Build 1427770]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


Unfortunately the list is too long to post. You can find the full change log on our news.

Version details


Steam build ID numbers: Game 1427770, dedicated server tool 1427771, SDK tool 1427772. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2016-10-30 23:40:41 CET ] [ Original post ]

Sven Co-op Update Released [Build 1316415]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


Unfortunately the list is too long to post. You can find the full change log on our news.

Version details


Steam build ID numbers: Game 1316415, dedicated server tool 1316416, SDK tool 1316417. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2016-09-03 15:11:23 CET ] [ Original post ]

Feature Request Thread

We've got a bunch of stuff in the works, but I'd like to take this moment to ask the community what they would like to see in future updates. Head on over here and post away: http://steamcommunity.com/app/225840/discussions/0/353916584664722850/ Please avoid posting any bug reports in the above thread. This is meant to be a general survey of what people would like added to the game. Bug reports can be posted here: http://forums.svencoop.com/forumdisplay.php/232-Bug-Reports-Feedback-amp-Tech-Support


[ 2016-08-12 04:53:12 CET ] [ Original post ]

Sven Co-op Update Released [Build 1239210]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.

Changes


You can find the full change log on our news.

Version details


Steam build ID numbers: Game 1239210, dedicated server tool 1239214, SDK tool 1239215. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2016-07-23 09:09:33 CET ] [ Original post ]

Sven Co-op Update Released [Build 1213242]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.

Changes


You can find the full change log on our news.

Version details


Steam build ID numbers: Game 1213242, dedicated server tool 1213245, SDK tool 1213246. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2016-07-05 19:26:21 CET ] [ Original post ]

4.0 Map Pack Released

Just a heads up that the 4.0 Map Pack and an updated version of the 3.0 mappack have now been released. For more information please view the full news posting: http://forums.svencoop.com/showthread.php/43702-4-0-Map-Pack-Released


[ 2016-04-17 19:18:02 CET ] [ Original post ]

Achievements cancelled :-(

Our announcement of the addition of achievements to Sven Co-op was met with so much enthusiasm that the development team decided to pull an all-nighter and think up way more cool and fun achievements for you and your friends! Earlier this morning we finally reached the ultimate achievement:
When we compiled all those achievements into our latest Beta build and loaded up the game, it completely crashed. It seems we achieved the unachievable: too many achievements for the game to handle. There was no other choice than to scrap the work we did and go back to the drawing board. Thus, sadly, the announced achievements will not be featured in the upcoming version of Sven Co-op. We figured that merely enjoying yourself while playing Sven Co-op might fill our players with enough sense of achievement already! PS. April Fools ;)


[ 2016-04-02 21:32:47 CET ] [ Original post ]

Achievements finally coming to Sven Co-op!

Hello everyone, Sven Co-op's move to Steam as a stand-alone game has not only given us the ability to supply you with instant updates, it also enables us to add achievements to Sven Co-op! Later today we will be releasing a whole batch of fun achievements for you and your friends to well.. achieve! Here's a preview of just a few of the new achievements.
We're sure you're all going to love these! Of course we are open to suggestions for new achievements in the future, so make sure to head over to the forums and let us know! http://forums.svencoop.com/showthread.php/43619-Achievements-finally-coming-to-Sven-Co-op!


[ 2016-04-01 08:53:52 CET ] [ Original post ]

Sven Co-op Update Released [Build 1005159]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.

Changes


You can find the full change log on our news.

Version details


Steam build ID numbers: Game 1005159, dedicated server tool 1005161, SDK tool 1005162. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2016-03-02 19:54:03 CET ] [ Original post ]

Sven Co-op Update in Release Candidate [Build 997953]

A public release candidate is now available for you all to try over the weekend. The update primarily consists of:

  • Unable to start client or server on Windows XP and 2003
  • Crash with CreateNamedEntity (maps using custom entity names)
  • Crash with materials handling under certain conditions
  • Unable to move allied scientists with +use
More information about this update and how to obtain it


[ 2016-02-26 21:40:02 CET ] [ Original post ]

Mailing list for server operators

Hello all, or particularly SvenDS server operators, A mailing list has been setup at the suggestion of our team member Duggles to help you server operators know in advance when updates are expected to go public. We will also try to include relevant notes in update announcements you may find useful for that particular release. You can subscribe (or unsubscribe) to the mailing list and view previous announcements here: http://www.svencoop.com/mailman/listinfo/svends_announce_svencoop.com This mailing list will not be open to public posts or responses. Please direct any discussions and queries you have to our server message board here: http://forums.svencoop.com/forumdisplay.php/39-Server-Hole There is probably little point of subscribing if you do not operate a full time Sven Co-op server. You will more than likely become bored of the messages, of which will often be technical and of little use to players. Thank you all for contributing to Sven Co-op with the server resources you have put in.


[ 2016-02-23 20:58:17 CET ] [ Original post ]

Sven Co-op Update Released [Build 986278]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Changes


Unfortunately the list is too long to post. You can find the full change log on our news.

Version details


Steam build ID numbers: Game 986278, dedicated server tool 986281, SDK tool 986282. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


[ 2016-02-20 10:31:28 CET ] [ Original post ]

Sven Co-op Update Released [Build 953373]

An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers.

Brief Update Summary:


  • Engine Bugs Resolved & Network Improvements
  • Multiple Exploits Squashed
  • Half-Life Single Player Improvements
  • Half-Life: Uplink Improvements
  • Angelscript Updates
  • They Hunger Fixes
  • Official Map Improvements
...and much more! Our patch changelog was too long to post here. For a full and detailed list of changes in this update, please click here to view it on our website! Steam build ID numbers: Game 953373, dedicated server tool 953375, SDK tool 935168. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab. Have a good weekend!


[ 2016-01-30 03:07:18 CET ] [ Original post ]

Sven Co-op Now Available on Steam as a Free Standalone Game!


[DOWNLOAD HERE]

[CHANGELOG] [GAME MANUAL] [COMMUNITY HUB]


If you've donated to the mod at any time, you should automatically receive the in-game bonus features in the Steam version of Sven Co-op. If you don't see them after trying on a couple of different servers, please send me your Steam ID (e.g. STEAM_0:1:23456) together with the real name and e-mail address you used when donating so we can identify the donation. After installing the game, Sven Co-op's SDK and Dedicated Server will be available under Tools in your Steam Library (use the dropdown at the right of the Search box). For information on how to set up your own dedicated server, check the "Running a Server" section of the game manual. You will need to forward port 27015 (TCP/UDP) to run any server. To disable Survival Mode, add the following line to your server.cfg and/or listenserver.cfg file: as_command survival_enabled 0 Known issues:
  • If your mouse isn't working correctly in the main menu, or the game window is too big and extends off the edge of the screen:
    • Navigate to your SteamsteamappscommonSven Co-op folder
    • Right-click svencoop.exe and choose Properties
    • Switch to the Compatibility tab
    • Enable the checkbox for "Disable display scaling on high DPI settings"
    • Click OK
    Hopefully this won't be necessary in future versions.
  • With the massive influx of players following the release, a few servers have been somewhat overloaded. It appears Windows servers are currently more stable than Linux servers. We'll investigate this further.
  • Metamod is currently not compatible with Sven Co-op 5.0 servers. We're working on updating it, but for now do not attempt to use it.
  • Apparently the Install_OpFor_Support and Install_bshift_Support scripts in the SteamsteamappscommonSven Co-opsvencoop folder aren't working for some people. Make sure you have Opposing Force or Blue Shift fully installed and working on Steam before running the scripts. If they still don't work, let us know the details on the forums.
  • Do not change the Renderer to "Software" in Video settings. Leave it set to "OpenGL". If you change it accidentally, try closing and loading the game once or twice and you should see a popup allowing you to click OK to reset your video settings.


[ 2016-01-23 03:47:13 CET ] [ Original post ]

Sven Co-op Dedicated Server and SDK Tools Now Available

We initially had a problem with the release of the Dedicated Server and SDK tools on Steam. These should now be available for download.


[ 2016-01-23 01:57:37 CET ] [ Original post ]

Angelscript Server Plugins

Greetings everyone! Now that the release of Sven Co-op draws near, we've put out a guide detailing what the new Angelscript plugins can do. So for all server owners that want admin tools or other features on their servers, there is now a guide up under our Guides tab. It explains what Angelscript plugins are, loading them on your server and how to use them. Hope to see you at the release party!


[ 2016-01-22 13:20:56 CET ] [ Original post ]

Sven Co-op - Release Party

To celebrate the launch on Steam, we're holding a release party on IRC.

Date: Friday, January 22nd, 2016 at 6:00 PM EST - Convert Time Server: irc.gamesurge.net Channel: #svencoop


Sven Co-op's IRC Channel is hosted by Gamesurge. If you don't have an IRC client installed, you can join the chat by using Gamesurge's web-based client: https://gamesurge.net/chat/svencoop The exact time of release will be announced during the chat. We'll also be answering questions and providing assistance throughout the night. Hope to see you there!


[ 2016-01-21 23:53:32 CET ] [ Original post ]

Sven Co-op's 17th Anniversary, Imminent Steam Game Release!


On this day in 1999, two months after the release of Half-Life, I posted the first public version of the Sven Co-op mod to the Atomic Half-Life fan site. Now, seventeen years, thousands of custom maps, and millions of downloads later, Sven Co-op is about to be released on Steam as a stand-alone game. Sven Co-op will be available to download for the bargain price of USD$0 this Friday, the 22nd of January! All donors past and present will keep their bonus features in the Steam version.



The stand-alone game includes many hundreds of features, fixes and improvements, as well as new maps and content. Valve have also kindly allowed us to include their original Half-Life campaign free of charge, playable cooperatively even by people who don't own the original game! New features have allowed the co-op version of the storyline maps to be reworked in a way that stays true to the original game while remaining challenging for multiple players.



Additionally, thanks to Valve providing us with a Goldsrc license, the team had been able to update the engine itself to allow Sven Co-op and its maps to surpass the limitations of standard mods. The Steam release will also allow for easy installation, frequent iterative updates, and eventual Steam Workshop support.



I wasn't closely involved in 5.0's development, but I remain in proud awe of the team's dedication and the countless hours of work put into accomplishing this Steam release. Ever since the first custom map (GargHunt) was created for version 1.0, Sven Co-op has also been a community-driven project. The SC team and I would like to express our heartfelt thanks to all the mappers, artists, server ops, donors, and others without whom we would never have come this far. We hope the new Sven Co-op SDK, scripting language, updated level editor and server tools will be of use to many of you as you continue to create endless imaginative content and generally keep the community running!



This 5.0 release is dedicated to Brent "BackAssward" Holowka, who left development and more important matters against his own will on October 9th, 2015. He is sorely missed.


[ 2016-01-19 19:57:40 CET ] [ Original post ]

Release candidate update

The release candidate branch is now live with Subversion revision 5950 from our pre-release branch.


[ 2014-02-21 22:09:15 CET ] [ Original post ]

Sven Co-op
Sven Co-op Team Developer
Sven Co-op Team Publisher
2016-01-22 Release
Game News Posts: 62
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (30528 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Public Linux Depots:
  • Linux binaries [143.71 M]
Sven Co-op is a co-operative game originally based around Valve Software's Half-Life. In this game players must work together against computer controlled enemies and solve puzzles as a team.

While Sven Co-op is similar to Half-Life with similar weapons, monsters, and characters, the difficulty has been increased to suit team play.

Sven Co-op's levels are set as missions and are generally separate from each other. Many missions span several maps and some are collected together in a series. The aim of most levels is to reach the end or to achieve an objective -- obtaining a high score is not essential to beat a level, it's just part of the fun.

MINIMAL SETUP
  • OS: Debian based Linux (including Ubuntu) with GLibC version 2.24 or later
  • Processor: 1 GHz single core processorMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 64MB video card capable of using OpenGL 2.1 in immediate modeNetwork: Broadband Internet connection
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Debian Linux 10/11 or Ubuntu Linux 20.04 (not 22.04 yet)
  • Processor: 2 GHz dual or more core processor (HyperThreading or similar is acceptable)Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 256MB video card with pixel shaders and great OpenGL 2.1 support. particularly in immediate modeNetwork: Broadband Internet connection
  • Storage: 4 GB available space
GAMEBILLET

[ 6085 ]

0.81$ (92%)
8.25$ (17%)
17.99$ (40%)
1.68$ (79%)
35.99$ (10%)
9.60$ (68%)
31.59$ (21%)
12.74$ (-42%)
6.30$ (65%)
15.99$ (20%)
21.19$ (15%)
25.19$ (16%)
16.88$ (16%)
12.74$ (15%)
12.95$ (35%)
9.15$ (69%)
0.50$ (90%)
49.95$ (17%)
5.37$ (55%)
14.87$ (40%)
16.59$ (17%)
6.01$ (14%)
4.24$ (15%)
33.97$ (15%)
14.07$ (65%)
17.59$ (12%)
33.96$ (15%)
21.22$ (15%)
4.50$ (70%)
12.99$ (35%)
GAMERSGATE

[ 3241 ]

14.99$ (50%)
19.0$ (52%)
5.78$ (71%)
1.53$ (83%)
18.0$ (55%)
2.6$ (80%)
10.19$ (32%)
8.92$ (40%)
26.99$ (46%)
1.69$ (79%)
4.5$ (85%)
8.91$ (70%)
2.0$ (80%)
5.31$ (79%)
3.75$ (85%)
5.0$ (80%)
6.96$ (65%)
4.5$ (77%)
24.0$ (60%)
9.9$ (67%)
1.5$ (85%)
1.0$ (80%)
2.0$ (80%)
0.45$ (85%)
5.5$ (75%)
4.5$ (85%)
26.99$ (10%)
2.49$ (75%)
2.5$ (75%)
1.2$ (80%)

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