We're excited to announce a brand-new update packed with bug fixes, improvements, and exciting new features, including a fresh map for you to explore. We've been hard at work enhancing this long-running project since 1999, and we hope the (3 year) wait has been worth it.
So what's new? Let's dive in!
Introducing "The Mustard Factory" - a challenging new map where you and your team must operate a series of machines to produce mustard, all while fending off sabotage attempts by rival gangsters and closing rifts that allow inter-dimensional creatures to invade our world.
[previewyoutube=Cgk-bvj5CkM;full][/previewyoutube]
This complex map requires strong coordination, so it's highly recommended to start on beginner mode to master the game mechanics and familiarise yourself with the layout. A public beta was previously released, but this new version contains significant improvements.
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In addition, the classic SC map, Polar Rescue, has received a significant update, including a visual timer and many aesthetic improvements. Have a gander at these screenshots:
What else is in this update?
- Significant map updates:
- Multiple critical map fixes: Fortified and Dead Simple Neo 2 in overload mode were previously un-winnable.
- Improvements to the Half-Life campaign, including fixing a blocker in the Lambda Core chapter.
- Other map improvements. (See the full change log for details.)
- Major overhaul to heavy weapons grunts. (See the full change log for details.)
- Overhaul of the checkpoint system in Survival mode. Among other improvements, checkpoints can no longer be used unless someone is dead, preventing the checkpoint from being wasted.
- Players can now be voice muted without having to block text chat too.
- Significant quality of life updates to Svencraft map editor.
- Improved the mechanics of MADWHACK (our Sven Co-op physics system), to make shotgun and explosive attacks more impactful.
- Added auditing to player spray uploads: Provides info to the server operators about the player who uploaded the file. (See the full change log for details.)
- New "func_vehicle" native entity: Maps using the native entity will have smoother moving vehicles.
- Brought back borderless window option.
- New "trigger_observer" script entity: Allows a mapper to put a player into observer mode arbitrarily.
View the full change log
Version details
Steam build ID numbers: Game 16648734, dedicated server tool 16648738, SDK tool 16648739. Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.
[ 2024-12-07 09:24:59 CET ] [ Original post ]
🕹️ Partial Controller Support
- Linux binaries [143.71 M]
While Sven Co-op is similar to Half-Life with similar weapons, monsters, and characters, the difficulty has been increased to suit team play.
Sven Co-op's levels are set as missions and are generally separate from each other. Many missions span several maps and some are collected together in a series. The aim of most levels is to reach the end or to achieve an objective -- obtaining a high score is not essential to beat a level, it's just part of the fun.
- OS: Debian based Linux (including Ubuntu) with GLibC version 2.24 or later
- Processor: 1 GHz single core processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 64MB video card capable of using OpenGL 2.1 in immediate modeNetwork: Broadband Internet connection
- Storage: 2 GB available space
- OS: Debian Linux 10/11 or Ubuntu Linux 20.04 (not 22.04 yet)
- Processor: 2 GHz dual or more core processor (HyperThreading or similar is acceptable)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256MB video card with pixel shaders and great OpenGL 2.1 support. particularly in immediate modeNetwork: Broadband Internet connection
- Storage: 4 GB available space
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