We're excited to announce a brand-new update packed with bug fixes, improvements, and exciting new features, including a fresh map for you to explore. We've been hard at work enhancing this long-running project since 1999, and we hope the (3 year) wait has been worth it.
So what's new? Let's dive in!
Introducing "The Mustard Factory" - a challenging new map where you and your team must operate a series of machines to produce mustard, all while fending off sabotage attempts by rival gangsters and closing rifts that allow inter-dimensional creatures to invade our world.
[previewyoutube=Cgk-bvj5CkM;full][/previewyoutube]
This complex map requires strong coordination, so it's highly recommended to start on beginner mode to master the game mechanics and familiarise yourself with the layout. A public beta was previously released, but this new version contains significant improvements.




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In addition, the classic SC map, Polar Rescue, has received a significant update, including a visual timer and many aesthetic improvements. Have a gander at these screenshots:




What else is in this update?
- Significant map updates:
- Multiple critical map fixes: Fortified and Dead Simple Neo 2 in overload mode were previously un-winnable.
- Improvements to the Half-Life campaign, including fixing a blocker in the Lambda Core chapter.
- Other map improvements. (See the full change log for details.)
- Major overhaul to heavy weapons grunts. (See the full change log for details.)
- Overhaul of the checkpoint system in Survival mode. Among other improvements, checkpoints can no longer be used unless someone is dead, preventing the checkpoint from being wasted.
- Players can now be voice muted without having to block text chat too.
- Significant quality of life updates to Svencraft map editor.
- Improved the mechanics of MADWHACK (our Sven Co-op physics system), to make shotgun and explosive attacks more impactful.
- Added auditing to player spray uploads: Provides info to the server operators about the player who uploaded the file. (See the full change log for details.)
- New "func_vehicle" native entity: Maps using the native entity will have smoother moving vehicles.
- Brought back borderless window option.
- New "trigger_observer" script entity: Allows a mapper to put a player into observer mode arbitrarily.
For the curious people who like to watch videos, we have two short videos of the MADWHACK improvement and a fix for glitchy movement of NPCs when being pushed:
https://www.youtube.com/watch?v=5nqAeAX0ApA
https://www.youtube.com/watch?v=DPaQo6LwvPA
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An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.
Version details
Steam build ID numbers: Game
16648734, dedicated server tool
16648738, SDK tool
16648739.
Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting
Properties, then selecting the
Local Files tab.
[ 2024-12-07 09:24:59 CET ] [ Original post ]