While Sven Co-op is similar to Half-Life with similar weapons, monsters, and characters, the difficulty has been increased to suit team play.
Sven Co-op's levels are set as missions and are generally separate from each other. Many missions span several maps and some are collected together in a series. The aim of most levels is to reach the end or to achieve an objective -- obtaining a high score is not essential to beat a level, it's just part of the fun.
Here's an early look at some upcoming features in 5.27! Brush entities, players, NPCs, and other in-game objects can now receive dynamic lighting based on their location in a more realistic manner. This system uses light probes placed throughout the world, offering a performant solution that vastly improves upon Half-Life's original floor-based lighting method. Plus, a surprise at the end.
Stay tuned for more interesting updates coming soon.
Have questions? Drop a comment or join the Official Sven Co-op Discord community at https://discord.gg/svencoop
Minimum Setup
- OS: Debian based Linux (including Ubuntu) with GLibC version 2.24 or later
- Processor: 1 GHz single core processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 64MB video card capable of using OpenGL 2.1 in immediate modeNetwork: Broadband Internet connection
- Storage: 2 GB available space
Recommended Setup
- OS: Debian Linux 10/11 or Ubuntu Linux 20.04 (not 22.04 yet)
- Processor: 2 GHz dual or more core processor (HyperThreading or similar is acceptable)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256MB video card with pixel shaders and great OpenGL 2.1 support. particularly in immediate modeNetwork: Broadband Internet connection
- Storage: 4 GB available space
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