Dungeon Defenders II is officially out of Early Access and free-to-play on Xbox One, PC & PS4! With this major milestone in our game’s history, we’re releasing Update 1.0.
https://www.youtube.com/watch?v=ftaYaX5A84c
Update 1.0 focuses on our New Player Experience. This update fixes a ton of bugs, adds a lot of polish, introduces more quality-of-life changes, improves our early-game experience, and gets new players through Campaign and deep into Chaos. After today, we’re spinning up on features and changes you’ve been asking for (Endless Mode says hi).
We’ve been in Early Access for more than two years. With more than 60+ updates, Dungeon Defenders II has grown up before our very eyes. It’s been exciting and, quite frankly, a little unnerving to develop a game with you watching every step of the way. Our growth and improvement is because of your support, your feedback and the dedicated members of our team who went above and beyond to drive our game forward. We’re proud of where Dungeon Defenders II is today, but launch is just the beginning. With your support, Dungeon Defenders II is only going to get bigger and better!
Here are the notes for Update 1.0:
Xbox One Version Available Now!
Brewed in secrecy, the Xbox One version is finally here! We’re also pleased to announce that the Xbox One version, at launch, is completely caught up to our PC & PS4 versions!
Features
The Initiate Come on and SLAM! The Initiate is our first gender-swap hero. This powerful Chi-wielding warrior is the gender swap of our bald friend, the Monk. She uses the same defenses as the Monk, but she comes with a suite of new abilities:
- Chi Stomp: A powerful slam that can be activated in mid-air!
- Crippling Chi Wave: The Initiate builds up a glowing ball of Chi and launches it at her enemies, which damages and debuffs any enemies hit!
- Talisman of Empowerment: The Initiate places a talisman on the ground that temporarily boosts the power of nearby defenses!
- Channel - Icon Type Change
- Inspiration - Icon Type Change
- Hero Critical Strike - Minor Border Change
- Life Leech - Icon Type Change
- Speed Boost - Icon Type Change
- Superconductor - Icon Type Change
- Construction - Icon Type Change
- Explosive Guard - Icon Type Change
- Defensive Critical Damage - Minor Border Change
- Destruction - Minor Border Change
- Fortification - Minor Border Change
- Deadly Strikes - Icon Type Change
- Panic Fire - Icon Type Change
- Press Your Luck - Icon Type Change
Quality of Life
- Added a new Minimum Ascension Level host option.
- Added the ability to rename your heroes for free in the Inventory.
- Added controller sensitivity option on PC.
- Revamped range indicator decals for visibility.
- Now you can play and access everything on PC with a controller, including the Options Menu!
- Added the names of defenses under relic slots.
- Added Server Region display to the Main Menu.
- Improved the Flamethrower Tower’s visual effects.
- Added a minimap and NPC blips to the Heroes Marketplace.
- Improved player name display with proper capitalization!
- Added a “Hold
to rotate tower” for PC controller users. - Improved and unified the look of many different UIs.
- Updated the first quest in the game to have smarter text and a better UI.
- Victory chests show up on all minimaps.
- The War Table in the Private Tavern should now default to Private Games. Such private. Many seekrits.
- Updated the game icon to the Squire’s Head. This was the most important change of all.
Balance
Core Health
- Increased the core health in Chaos to protect against enemies one-shotting the core.
- Ballista - Black Arrow damage increased from 50% to 60%.
- Cannonball - Stun Fire proc increased to 25% and stun duration from 2.4 to 3.0 seconds.
- Cannonball - Heavy Cannonball damage increased from 950% to 1250%.
- Earthshatter - Earth Toss proc chance increased from 35% to 100%. Knockup duration increased slightly.
- Fire for Effect chance increased from 25% to 45%
- Flame Aura - Encroaching Flames proc chance increased from 25% to 30% and damage increased from 40% to 60%.
- Skeletal Archer - Explosive Arrows proc chance increased from 15% to 30% and damage increased from 110% to 450%.
- Snakes on a Plane - Proc chance increased from every 5 seconds to every 3 seconds and damage increased from 525% to 3000%.
- Enduring Bubble - Levels increased from 8 to 10. Buff duration decreased from +5 seconds to +2 seconds.
- Lateral Blast - Damage increased from 725% to 2250%.
- Mega Rock - Proc chance increased from every 10 volleys to every 5 volleys. Damage increased from 1150% to 4000%.
- Frosty Proton Node - Proc chance increased from 5% to 25%, duration decreased from 5 to 2 seconds.
- Gunwitch’s Hunting Blind Tower damage unchanged from 0% to 0%.
- Betsy weapons now have their shards locked in a shard slot to mimic their old, pre-shard passive effects.
- Apprentice and Huntress Betsy Weapons have had updated firing rates and damage to better match our new balanced solutions.
- Updated Betsy’s Empowered Lightning Shard description to make more sense.
Bug Fixesss
- Fixed another magical Proton beam crash. Huzzah!
- Fixed an issue with an endless black screen after multiple loading screens.
- Hero Information and Currency indicators should no longer overlap.
- Improved fullscreen and windowed game display modes.
- Fixed another Siege Roller stuck issue.
- Power Transfer Shard functions when equipped to Boost Aura now.
- “Speeds” are now “Orbs” again.
- “Skulls” are now “Marks” again. We have no idea how that happened.
- This also means the Orb and Mark filters work again!
- Abyss Lord’s Abyss Stones are now able to crit.
- This update fixes a bug where multiplayer enemy health scaling was scaling higher than intended. Per-player enemy health scaling is now +25% rather than +50%. Go forth and defend with friends!
- Fixed an issue where you could not drop a Shard onto a bag icon.
- Shard Packs and Shards should go through the proper auto-collect flow now.
- Fixed a text pop up at a really high Ascension level.
- Jumping and using the right click dash on the Lavamancer should work properly now while dashing around the map. No more randomly hitting invisible walls! HOORAY!
- The Ogres on the Forest Ambush Incursion thought it’d be really cool to just T-pose for fun. We set them straight.
- The crosshair reticle should now turn the correct colors when targeting allies and other things in game. It will be colors other than red now! ADDITIONAL HOORAYS.
- Updated several error message text to make more sense.
- The resolution selector in the Options Menu is now scrollable with scroll wheels.
- The World Tree now properly gets destroyed during the Victory animation if it’s too close to the Victory Chests.
- Updated the description on the Shadowflame Dagger.
- Updated the consumable tooltip to use the new UI.
- Combined Power - Serpent’s Coil beams will now attack training dummies.
- Updated the error text if there are no marked targets for Arcane Volley.
- Gunwitch’s Snipe Critical Damage Shard no longer applies to all elemental damage.
- Fixed the Level 50 Level Up Pop Up to show Level 50 instead of “Level 0”.
- Renamed the default hero names to their classes. Squire is now “Squire.” Monk is now “Monk.” Barbarian is now “Pete.”
- Fixed a challenge display issue where it would render completed challenges twice in the UI.
- Flame Aura properly calculates crit damage and chance into its inspected DPS number.
- Fixed a matchmaking issue where if Player 2 declines, then Player 1 gets an “Unknown Error.”
- Fiery Brimstone Shard now only works for the Abyss Lord as originally designed and fixed the critical damage scaling on the procs from 100% to 12% where it should be.
- Unequipping items will go through the auto-collect flow and go to the bags that they should be.
- Fixed an issue where swapping to EV2 Mark III was causing a rogue torso to display.
- Fixed Drakken’s eyes and mouths to be glowing properly.
- Added a notification that a party request has been sent to another player.
- The “Could not authenticate with Steam… try again?” pop up was missing some buttons. We gave them back.
- Fixed a crash if you had selected Exit on a menu screen while an immediate message was being displayed.
- Mystic’s Dark Torment damage over time critical effect is no longer scaling inversely with hero damage.
- Fixed a billboard issue on Siege of the Throne Room.
- Fixed an area where Kobolds could get stuck in the Ruins.
- G4T0’s facial animations have been restored! Beep boop. Bloop.
- Fixed a boost aura description typo. “Precentage” is right… right?
- Fixed small lighting issues on the Dryad Hornet’s Nest and Slime Pit.
- Monk’s alternate attack is no longer blocked by towers.
- Fixed the wyvern death animation.
- The Weapon Filter on the Filter By… bag no longer has defense stat options.
- Fixed a spot on Dragonfall Plaza where the Dryad could exit the map.
- Fixed several small issues with tower damage challenges.
- No “Press G to End Match” message is displayed after beating wave 4 on Airship Battle. This is only a visual problem and G still functions correctly.
- Glaive of Storms isn’t currently purchasable in the wayfarer shop. It still unlocks and drops from the Power Surge Incursion.
- Glaive of Storms’ unique shard is missing its icon.
[ 2017-06-20 19:44:56 CET ] [ Original post ]
Dungeon Defenders II is officially out of Early Access and free-to-play on Xbox One, PC & PS4! With this major milestone in our games history, were releasing Update 1.0.
https://www.youtube.com/watch?v=ftaYaX5A84c
Update 1.0 focuses on our New Player Experience. This update fixes a ton of bugs, adds a lot of polish, introduces more quality-of-life changes, improves our early-game experience, and gets new players through Campaign and deep into Chaos. After today, were spinning up on features and changes youve been asking for (Endless Mode says hi).
Weve been in Early Access for more than two years. With more than 60+ updates, Dungeon Defenders II has grown up before our very eyes. Its been exciting and, quite frankly, a little unnerving to develop a game with you watching every step of the way. Our growth and improvement is because of your support, your feedback and the dedicated members of our team who went above and beyond to drive our game forward. Were proud of where Dungeon Defenders II is today, but launch is just the beginning. With your support, Dungeon Defenders II is only going to get bigger and better!
Here are the notes for Update 1.0:
Xbox One Version Available Now!
Brewed in secrecy, the Xbox One version is finally here! Were also pleased to announce that the Xbox One version, at launch, is completely caught up to our PC & PS4 versions!
Features
The Initiate Come on and SLAM! The Initiate is our first gender-swap hero. This powerful Chi-wielding warrior is the gender swap of our bald friend, the Monk. She uses the same defenses as the Monk, but she comes with a suite of new abilities:
- Chi Stomp: A powerful slam that can be activated in mid-air!
- Crippling Chi Wave: The Initiate builds up a glowing ball of Chi and launches it at her enemies, which damages and debuffs any enemies hit!
- Talisman of Empowerment: The Initiate places a talisman on the ground that temporarily boosts the power of nearby defenses!
- Channel - Icon Type Change
- Inspiration - Icon Type Change
- Hero Critical Strike - Minor Border Change
- Life Leech - Icon Type Change
- Speed Boost - Icon Type Change
- Superconductor - Icon Type Change
- Construction - Icon Type Change
- Explosive Guard - Icon Type Change
- Defensive Critical Damage - Minor Border Change
- Destruction - Minor Border Change
- Fortification - Minor Border Change
- Deadly Strikes - Icon Type Change
- Panic Fire - Icon Type Change
- Press Your Luck - Icon Type Change
Quality of Life
- Added a new Minimum Ascension Level host option.
- Added the ability to rename your heroes for free in the Inventory.
- Added controller sensitivity option on PC.
- Revamped range indicator decals for visibility.
- Now you can play and access everything on PC with a controller, including the Options Menu!
- Added the names of defenses under relic slots.
- Added Server Region display to the Main Menu.
- Improved the Flamethrower Towers visual effects.
- Added a minimap and NPC blips to the Heroes Marketplace.
- Improved player name display with proper capitalization!
- Added a Hold
to rotate tower for PC controller users. - Improved and unified the look of many different UIs.
- Updated the first quest in the game to have smarter text and a better UI.
- Victory chests show up on all minimaps.
- The War Table in the Private Tavern should now default to Private Games. Such private. Many seekrits.
- Updated the game icon to the Squires Head. This was the most important change of all.
Balance
Core Health
- Increased the core health in Chaos to protect against enemies one-shotting the core.
- Ballista - Black Arrow damage increased from 50% to 60%.
- Cannonball - Stun Fire proc increased to 25% and stun duration from 2.4 to 3.0 seconds.
- Cannonball - Heavy Cannonball damage increased from 950% to 1250%.
- Earthshatter - Earth Toss proc chance increased from 35% to 100%. Knockup duration increased slightly.
- Fire for Effect chance increased from 25% to 45%
- Flame Aura - Encroaching Flames proc chance increased from 25% to 30% and damage increased from 40% to 60%.
- Skeletal Archer - Explosive Arrows proc chance increased from 15% to 30% and damage increased from 110% to 450%.
- Snakes on a Plane - Proc chance increased from every 5 seconds to every 3 seconds and damage increased from 525% to 3000%.
- Enduring Bubble - Levels increased from 8 to 10. Buff duration decreased from +5 seconds to +2 seconds.
- Lateral Blast - Damage increased from 725% to 2250%.
- Mega Rock - Proc chance increased from every 10 volleys to every 5 volleys. Damage increased from 1150% to 4000%.
- Frosty Proton Node - Proc chance increased from 5% to 25%, duration decreased from 5 to 2 seconds.
- Gunwitchs Hunting Blind Tower damage unchanged from 0% to 0%.
- Betsy weapons now have their shards locked in a shard slot to mimic their old, pre-shard passive effects.
- Apprentice and Huntress Betsy Weapons have had updated firing rates and damage to better match our new balanced solutions.
- Updated Betsys Empowered Lightning Shard description to make more sense.
Bug Fixesss
- Fixed another magical Proton beam crash. Huzzah!
- Fixed an issue with an endless black screen after multiple loading screens.
- Hero Information and Currency indicators should no longer overlap.
- Improved fullscreen and windowed game display modes.
- Fixed another Siege Roller stuck issue.
- Power Transfer Shard functions when equipped to Boost Aura now.
- Speeds are now Orbs again.
- Skulls are now Marks again. We have no idea how that happened.
- This also means the Orb and Mark filters work again!
- Abyss Lords Abyss Stones are now able to crit.
- This update fixes a bug where multiplayer enemy health scaling was scaling higher than intended. Per-player enemy health scaling is now +25% rather than +50%. Go forth and defend with friends!
- Fixed an issue where you could not drop a Shard onto a bag icon.
- Shard Packs and Shards should go through the proper auto-collect flow now.
- Fixed a text pop up at a really high Ascension level.
- Jumping and using the right click dash on the Lavamancer should work properly now while dashing around the map. No more randomly hitting invisible walls! HOORAY!
- The Ogres on the Forest Ambush Incursion thought itd be really cool to just T-pose for fun. We set them straight.
- The crosshair reticle should now turn the correct colors when targeting allies and other things in game. It will be colors other than red now! ADDITIONAL HOORAYS.
- Updated several error message text to make more sense.
- The resolution selector in the Options Menu is now scrollable with scroll wheels.
- The World Tree now properly gets destroyed during the Victory animation if its too close to the Victory Chests.
- Updated the description on the Shadowflame Dagger.
- Updated the consumable tooltip to use the new UI.
- Combined Power - Serpents Coil beams will now attack training dummies.
- Updated the error text if there are no marked targets for Arcane Volley.
- Gunwitchs Snipe Critical Damage Shard no longer applies to all elemental damage.
- Fixed the Level 50 Level Up Pop Up to show Level 50 instead of Level 0.
- Renamed the default hero names to their classes. Squire is now Squire. Monk is now Monk. Barbarian is now Pete.
- Fixed a challenge display issue where it would render completed challenges twice in the UI.
- Flame Aura properly calculates crit damage and chance into its inspected DPS number.
- Fixed a matchmaking issue where if Player 2 declines, then Player 1 gets an Unknown Error.
- Fiery Brimstone Shard now only works for the Abyss Lord as originally designed and fixed the critical damage scaling on the procs from 100% to 12% where it should be.
- Unequipping items will go through the auto-collect flow and go to the bags that they should be.
- Fixed an issue where swapping to EV2 Mark III was causing a rogue torso to display.
- Fixed Drakkens eyes and mouths to be glowing properly.
- Added a notification that a party request has been sent to another player.
- The Could not authenticate with Steam try again? pop up was missing some buttons. We gave them back.
- Fixed a crash if you had selected Exit on a menu screen while an immediate message was being displayed.
- Mystics Dark Torment damage over time critical effect is no longer scaling inversely with hero damage.
- Fixed a billboard issue on Siege of the Throne Room.
- Fixed an area where Kobolds could get stuck in the Ruins.
- G4T0s facial animations have been restored! Beep boop. Bloop.
- Fixed a boost aura description typo. Precentage is right right?
- Fixed small lighting issues on the Dryad Hornets Nest and Slime Pit.
- Monks alternate attack is no longer blocked by towers.
- Fixed the wyvern death animation.
- The Weapon Filter on the Filter By bag no longer has defense stat options.
- Fixed a spot on Dragonfall Plaza where the Dryad could exit the map.
- Fixed several small issues with tower damage challenges.
- No Press G to End Match message is displayed after beating wave 4 on Airship Battle. This is only a visual problem and G still functions correctly.
- Glaive of Storms isnt currently purchasable in the wayfarer shop. It still unlocks and drops from the Power Surge Incursion.
- Glaive of Storms unique shard is missing its icon.
[ 2017-06-20 19:44:56 CET ] [ Original post ]
🎮 Full Controller Support
- Dun Def Linux [7.2 G]
- Dungeon Defenders Halloween Costume Pack
- Dungeon Defenders Halloween Mission Pack
- Dungeon Defengers DLC 7
- Dungeon Defenders DLC 8
- Dungeon Defenders Penny Arcade Costume Pack
- Dungeon Defenders: The Great Turkey Hunt! Mission & Costumes
- Dungeon Defenders - New Heroes Pack 1
- Dungeon Defenders - Warping Core Challenge Mission Pack
- Dungeon Defenders - Etherian Holiday Extravaganza
- Dungeon Defenders - Quest for the Lost Eternia Shards Part 1
- Dungeon Defenders - Quest for the Lost Eternia Shards Part 2
- Dungeon Defenders - Quest for the Lost Eternia Shards Part 3
- Dungeon Defenders - Quest for the Lost Eternia Shards Part 4
- Dungeon Defenders: Assault Mission Pack
- Dungeon Defenders: Barbarian Hero DLC
- Dungeon Defenders: Etherian Festival of Love
- Dungeon Defenders - President's Day Surprise
- Dungeon Defenders Lucky Community Costume Pack
- Dungeon Defenders - Series EV Hero DLC
- Dungeon Defenders - Karathiki Jungle Mission Pack
- Dungeon Defenders - City in the Cliffs Mission Pack
- Dungeon Defenders - Summoner Hero DLC
- Dungeon Defenders - Talay Mining Complex Mission Pack
- Dungeon Denders - Jester Hero
- Dungeon Defenders Anniversary Pack
- Dungeon Defenders - Hermit Hero DLC
- Warping Core Pack 2
- Dungeon Defenders - Presidents Day Surprise 2024
- Dungeon Defenders - Halloween Spooktacular 3
Customize and level your character, forge equipment, gather loot, collect pets and more! Take your hero through multiple difficulty modes and challenge/survival missions to earn more experience & even better treasure. Join your friends with 4-player online and local (splitscreen) co-op to plan your strategies together or compete in PvP Deathmatch.
Key Features
- 4-player Online and Local Co-Op - Team-up with up to 3 friends to defend cooperatively, with character classes that support each other’s strengths and weaknesses. Dynamically combine local (splitscreen) and online players and leave/join any time, so that the game’s always full.
- Tower-Defense Meets Action-RPG - Choose your class, customize your character & equipment, strategically assemble your defenses, and participate directly in action-packed battle to preserve your castle against the invading horde!
- 4 Distinct Character Classes - Each character class has a different skill tree, set of towers, and even basic attacks! You can choose if you want to play stealthy, turn invisible, and plant traps behind enemy lines with the Huntress or go all out, block off choke points, and brutally beat your foes into submission with the Squire!
- Loot and Level-Up - Grab the mounds of money and items that your defeated foes drop and trade them or store them for later use in your Item Box! Getting kills and completing waves earns you experience points, which can be used to upgrade your characters, skills, equipment, and towers on a per-statistic basis. Do you want to enhance Hit Points, Attack Rate, Damage, etc? The choice is yours... Store your massive overflow of money in the 'Mana Bank' and then spend it to improve your equipment or trade with other players. Proudly show off your best equipment in your own 'Adventurer’s Tavern', without fear of item theft!
- Tons of Enemies and Huge Boss Fights - Over 100 simultaneous enemies will attempt to tear through your defenses and gigantic Boss Monsters will appear to rain down havoc upon everyone. Only by employing the most effective defensive strategies, teamwork, and strong characters will you defeat such devilish foes! Many enemy types run the gamut from big dumb Orcs swinging huge axes, to lithe Dark Elves that strike from the shadows, to crazy kamikaze goblins! Can you defeat the epic boss battles and collect the special loot while still defending your crystals?
- Mission & Game Play Variety - Each level has a different visual setting, layout, enemy types, traps, and distinct surprises. To collect all the loot and reach the highest levels you must take your character through 4 difficulty modes, survival missions, challenge maps, and more! Some maps force you to have mobile defenses, guarding a crystal which warps around the map. Others have YOU attacking enemy encampments!
- Collect and Trade Pets Online - A variety of pets exist to assist you in the land of Etheria, each with distinct behaviors. These pets can be leveled-up and customized to match your unique play-style. They can even be traded online with other players!
- Secure Trading System - Afraid another player won't live up to their word? Use our secure trading system to trade your precious weapons, armor, and pets with other players online! Watch your name and fame spread online, as people seek out the best pet raisers or item forgers!
- A Mountain of Stats - Every shot you take, kill you make, and defense you build is logged and recorded for posterity. Pore over the voluminous charts and graphs at the end of each session to analyze your team’s performance, quickly review your best statistics for each level, and compare your data online with other players to see who is the greatest hero of all. Furthermore, your Achievements are visible for all to see within your very own Adventurer’s Tavern, and the highest scores for each of your heroes are ranked on the worldwide leaderboards!
- Dungeon Defenders Development Kit - Dungeon Defenders includes a free development kit where you can create and edit new Dungeon Defenders missions and more utilizing all of the existing Dungeon Defenders assets. Download and share these user created levels via Steam Workshop for an endless Dungeon Defenders experience!
- OS: Ubuntu 12.04 LTS
- Processor: 2 GHz CPUMemory: 2 GBHard disk space: 6 GbVideo Card: ATI Radeon HD 2400 or NVIDIA GeForce 7600. equivalent or greaterOpenGL: 2.1
- Memory: 2 GBHard disk space: 6 GbVideo Card: ATI Radeon HD 2400 or NVIDIA GeForce 7600. equivalent or greaterOpenGL: 2.1
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