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Etheria is a land of living legends. It also happens to be quite large. Whilst our heroes traversed the furthest reaches of the kingdom and beyond, it was only a matter of time until the derelicts of the Old Ones Army infiltrated previously secured territory to plant defenses of their own! Today, Defenders, we introduce the Returnia DLC! This addition features five missions as nostalgic as they are deadly, spanning some of Etherias most significant battlefields. Mind you, these challenges arent without their rewards. Weve also included new options for our most decorated heroes to customize their Taverns theme and highly requested balance changes and fixes. Lets get into the details!
Greetings, Defenders! If you've been waiting for an opportunity to complete your collection or recruit a new ally to the world of Etheria, now's your chance! All DLCincluding our recent additions in the Valentine Citadel and Gunwitch Hero DLCis 50% off, and the Dungeon Defenders: Ultimate Collection sees its all-time highest discount of 80%! View all Dungeon Defenders DLC here. https://store.steampowered.com/app/3462540/Dungeon_Defenders__Valentine_Citadel/?curator_clanid=2836858 https://store.steampowered.com/app/3359180/Dungeon_Defenders__Gunwitch_Hero_DLC/?curator_clanid=2836858 https://store.steampowered.com/sub/15481/ This sale will end on April 5th. For Etheria!
Love is in the air, Defenders! Today's update sees the world of Etheria littered with rose petals, chocolates, bouquets, and... scurvy?! That's right! Patch 10.1.0 introduces the Valentine's Citadel DLC, brimming with Valentines and pirate-themed challenges and rewards, a new community mission; The Love Machine, similarly boasting a handful of lovely loot, and as per usual, plenty of fixes and balance changes.
Final update for the year, have a happy new year defenders!
Happy Holidays, Defenders! Today, Etheria gets a bit more merry and a lot more mischievous. Patch 10.0.0 introduces the Gunwitch hero, Frostdale Wonderland mission, holiday-inspired weapons and pets, and more!
Get Dungeon Defenders and Dungeon Defenders: Awakened as well as DLC for record low prices during the Steam Remote Play Fest! Get Dungeon Defenders and most DLC for up to 80% Off! https://store.steampowered.com/app/65800/Dungeon_Defenders/ Get Dungeon Defenders Awakened for 66% off and 25% off DLC! https://store.steampowered.com/app/1101190/Dungeon_Defenders_Awakened
Minor update to fix some issues. - Removed some unnecessary DLC checks for the chests in the tavern - Added some further protections and handled odd edge cases where enemy health is being updated on 0 health - Changed the frame rate and graphics quality option to save to the engine ini - Made mana tokens and eggs not display pet size - Moved bottom platform archer spawn notes so they don't go up with the platform collision - Fixed the number of enemies on spider queens for 3p - Swapped Lifestream Hollow's minimap to the new one - Changed it so enemies with negative hp for any reason die after a certain period - Updated wheel entries for Blood Rage, Instant Upgrade, and Overcharge - Updated Instant Upgrade name to Upgrade Aura - Removed top selection from Nature Pylon - Fixed Nature Pylon not being able to be placed on slopes - Fixed random rewards on tinkerer's lab lab - Fixed Lifestream Hollow's core drops nor rolling random names - Fixed an issue where the pirate mana token was disappearing
Minor update to fix some issues that were introduced in the previous patch. - Fixed an issue with the honey sword showing the ranged icon and changed the text to base damage - Fixed an issue with devil's spine base damage stat saying ranged damage - Fixed an issue with effects that used weapon base damage as a scalar breaking - Fixed an issue where some tower stats would reset to their default value after a few seconds. - Fixed Navi Fairy Level Requirement, being locked to 93 - Potential fix for some unlocked frame rates on new profiles - Reduced Size of LifeStream Hollow Mask - Fixed an issue where garbage collection wasn't working correctly and caused problems with crashing on losing and client-side persistence - Fixed an issue where the hermit was showing up as a countess in the online game list
Hey Defenders, my name is Nolan, best known as (CG) Paimon at Chromatic. Im here to talk about some of the behind the scenes and philosophy of our revisit to the roster of Dungeon Defenders 1 and define a bit about who the elusive hermit is. To start, lets cover the why: It's been a long time since a new hero has emerged in the original Dungeon Defenders, so why now? Well, to put it simply; we are a bunch of Dungeon Defenders fans internally as well! After all this time the game continues to have a high player concurrency and active community. This considered, we wanted to help that wonderful community by breathing more life into the game with hopes that the community and the community-made content will continue to flourish. So let's look at the Hermit himself.
A small hotfix update to fix some things in the 9.1.1 and 9.1.0 releases along with some balance changes. Features : - Added accomplishment and trophies on the tavern for Arcane Lib, Dread Dungeon, Emerald City, Flames of Rebirth, Pirate Invasion, Spring Valley and Temple of Polybius, all on Nightmare only - Added some new tables on the third floor of the tavern - The tavern's item recovery should not affect items inside the tavern anymore - You can now have 240 items on your tavern floor - You can now trigger having tables on the empty center on the second floor of the tavern on the new Bucket and Mop on the basement Balance : - Made supreme and under eyes get more damage per upgrade - Made bow of hearts unable to damage enemy cores - Moved pet rock back to wave 30 Spooktacular Bay : - Moved west flight nodes closer to the map to avoid the volume djinns were getting stuck on - Changed collision for last kraken - Moved killzone so third kraken cant be killed with it Buccaneer Bay : - Added a box inside the opening closest to spawn to prevent the building camera to go inside the wall - Moved all windows on main building a bit up - Added a hanging shelf on top of the entrance closes to spawn - Moved hay stacks down on the wall to let minions be built there again - Made the ceiling collision prevent the building camera from going up Lover's Paradise : - Added killzone under forge to kill stuck mobs - Made Boss Mech Gentleman take tower damage - Made Boss Mech Gentleman target priority have towers at -1 - Made Boss Mech Gentleman force untargetable targets - Fixed Lover's Paradise achievement typo Bug Fixes : - Swapped back Eye Patch to old archetype with coloring - Fixed custom chest drops not always dropping - Tentatively fixed an issue where a phoenix spawns when going into build phase on the Flames of Rebirth challenge - Clamped tower range to max projectile distance, also made towers not target enemies that ignored tower damage - Fixed slippery core and projectiles on Spring Valley - Fixed issue with workshop maps that forced difficulty defaulting to easy - Removed duplicate TI trophy on the tavern
Small patch to address some issues in the recent 9.1.0 patch. Bug Fixes - Fixed bug which caused split-screen to be forcibly hidden every time a cutscene plays - Reverted Kraken and Genie melee range change to void instanced of melee hitting while doing no damage - Fixed Cupids boss dying instantly on Wandering Heart if the boss countdown is skipped - Fixed Wandering Heart achievement not being awarded on map completion - Fixed Lover's Paradise top bridge not blocking the building camera - Did more collision work on valentines to prevent stuck mobs - Disabled Wheel of Fortuna ability on wandering heart - Added thicker outline to pumpkin skeleton on a treadmill - You can no longer use the easter egg on Lovers Paradise after the boss countdown starts - Changed name on black Enchanted Bishop variation to Tormented Bishop - You can now use the forge on Wandering heart when playing with controllers - Pet Rock and Jade Island now have proper shadows when in first-person view - Made hysteresis less prone to get stuck - Fixed double-buffered physics due to an engine change. This was the cause of the core slipping issue on Spring Valley Balance Changes - Buffed the damage on the Steam Bot pet from Talay Mining Complex - Increased max base damage spawn on Lovers Paradise cupid pet - Decreased absolute damage on Lovers Paradise cupid pet - Increased number of max extra projectiles on Lovers Paradise cupid pet from 2 to 7 - Increased the heal amount on Lovers Paradise cupid pet - Made all wasp enemies weak to fire damage (x1.5) - Reduced the resistance to lightning towers on wasps, making them take double the damage compared to version 9.0, but 10x less than on version 8.7 - Made all siege mechs weak to electric damage (x1.3) - Boss fight on Lovers Paradise now includes Copter Gentleman Mechs that target the player - Boss fight on Lovers Paradise should have mob difficulty increased a little - Removed tower resistance debuff that was applied on a hit from Cupid Boss on Lovers Paradise - Copter Gentleman Mechs don't damage cores anymore, to be in line with Copter Ogres - Lovers Paradise only has 5 respawning chests on survival mode now - Reduced damage on Apprentices Fireball Tower by 15% Quality of Life - Changed default tower upgrading behavior to be the same as patch 9.0.0 and before. This can be changed on CDT settings to use the new behavior instead - Changed default tower level to upgrade from 4 - Added final wave to survival mode UI on all maps that have the game mode - Made it so if you have split-screen hidden, any unpause input from any split will close the pause menu - Moved west Flying enemy spawns closer to the map on Spooktacular Bay and Buccaneer Bay - Removed Icon Quality Rating from Top Hat, Bow, Santa Hat, and Santa beard. This should remove color mistakes on the item icon - Made hysteresis weight adjustable in the CDT settings - Player health is now drawn to the HUD of spectators in the competitive game-mode
This is another update that we had planned for February, but came out a bit later than expected, but it has a wide variety of new content, QOL, and fixes. New Maps : Lovers Paradise - Rewards: Bow of Hearts, Spear of Hearts, Heart Fragment (campaign only), a random Temple of Love accessory, and a chance for a Shield of Hearts - Survival Pets: Cupid at Wave 25, New Hamster at Wave 30, Fluffy Dragon at map completion Crystal Escort: Wandering Heart - Rewards: Staff of Hearts, Sword of Hearts, Heart Fragment, a random Temple of Love accessory and guaranteed a Shield of Hearts New Items : You can use 88 Heart Fragments on the new forge on the Taverns second floor to spawn a Crystal Heart The new Hearts weapons do Love Damage. Its generic damage that has pink damage numbers The staff of Hearts, Spear of Hearts, and Sword of Hearts have a 10% movement speed increase The staff of Hearts right-click heals allies instead of doing AoE damage Shield of Hearts heals a percentage of your health on successfully blocking damage New Hamster, Steam Robot, and Cupid Quality of Life : - Removed the ship from Striking Tree and moved the spawn to the center of the map - Gas and Darkness traps now reset when entering a build phase - Healing pets no longer try to heal you when they cant - You can now see the lab assault EV bosses on the minimap - Added hysteresis to trip wire towers (buff beam, reflection beam, etc), which can be toggled with Control + B. This means they snap to the max length for each DU option - Added more Ultimate++ armor seeds - Staff left + right click charges to 70% - Made most events unsellable. The only exceptions are Admiral Djinn, Blu, and Aladdins Wish - Made the practice dummy more accurate the longer you attack it for - Tentatively made all the skins that unlock on only Insane difficulty or under also unlock on Nightmare - Made Summoners Overlord Mode ability not get canceled/prevented from use on map completion, letting people use it to pick up items that drop on the last wave - Made it possible for weapons from this patch onward to have a fire rate higher than 10 shots per second - Split screen status ( Hidden / Shown ) doesnt get changed on in-game cinematics - True Boss Rush now has a working timer - The upgrade tower ability now prioritizes towers that you have enough mana to upgrade - Prioritisation of towers in the upgrade tower ability is now customizable from UDKCDTSettings.ini - Added config option to bring back old upgrade tower behavior - Shift/Ctrl upgrading a hero stat on cats now upgrades boost/range/number of players for you - You now get an experience orb as a one-time reward upon getting the Ultimate Defender achievement - Minimum lobby level requirement is now saved - Level rewards are no longer automatically locked when they get added to your inventory - Added unequip all button to hero info UI - Call of arms now has an indicator when activated, similar to hero and tower boost - Made unearned achievement appear first when inspecting the crystal Bug Fixes : - Added collision volumes where Boss Ev's usually get stuck on Lab Assault - Removed collision from rocks under the map on Lab Assault so Boss EVs dont get stuck - Fixed kill volume on Spooktacular Bay killing auras and Krakens - Fixed a bunch of miscellaneous collisions on Spooktacular Bay - Expanded Overlord bounds on Spooktacular Bay - Fixed roof collisions on Spooktacular Bay - Added collision where ogres get stuck under the bay on Spooktacular Bay - Potentially fixed copter ogres getting stuck in the air on Spooktacular Bay - Fixed getting stuck when going to the roof on Spooktacular Bay - Made Mushroom and trees collisions smaller on Striking Tree - Fixed invisible mushrooms on Striking Tree - Fixed a bunch of minor collision issues on Striking Tree - Added back the missing triggers for steam achievements from update 7 - Fixed a typo in one of the names for a Staff of Flowers core drop - Fixed the old one not shooting fireballs - Fixed bug where tower boosters would not always affect aura attack rates - Fixed the broken report bug button to link on the pause menu - All Update 9.0 weapons now have size randomization similar to Update 8.7s weapons - Melee pets now properly hit Kraken, Spider Queen, and Goblin Mech bosses - Fixed Jade Serpent being white when dropped on the ground - Pets that look identical can now both contribute to familiar related achievements (ex: robot from tinkers lab and alc lab) - Fixed bug where pets that did the line of sight checks could never target the cruiser ship boss core - Fixed broken links on the welcome screen - Fixed issue where toggle other players towers sellable was impossible to select on a controller - Fix for copter ogres getting stuck on one spot outside the map on Winter Wonderland - Remade collision for trees on Striking Tree, stuck mobs and drops should be less frequent - Possible fix for Jester Fool skin call-out animation with guns - Made Pumpkin Snowman boss drop mana on Spooktacular Bay and Halloween Invasion Balance Changes : - Mini Kraken, Mini Genie King, Mr. Owl, Dice, Christmas Elephant, Mega Chicken, Forge Robot, and Tiger had their melee range increased - Increased range for Wasp Pet and decreased melee range - Removed ranged attack from Mega Chicken - Limited upgrading Mega Chickens shots per second to 4, to avoid using upgrades when that wouldnt do anything - Made Ult rates for Ember Pony and Fenix better - Buffed Ember Pony damage multiplier - Tentatively made Ember Pony float higher when equipped - Karathiti Monkey buffed to be on the same level as Akatiti Monkeys - Removed movement speed from Final Patch - Made all characters and skins, with the exception of Jester, move 10% faster by default - Decreased mana cost scaling of Squires Blood Rage ability - Decreased the movement speed multiplier on Squires Blood Rage ability - Increased damage scaling of Countess Call to Arms ability - Decreased mana cost of Countess Call to Arms ability - Added a flat 20% speed multiplier to other heroes in Countess Call to Arms ability range - Made base Series EV and Bounty Hunter EV skin have better-cast rate scaling than a jester - Added Joust fire trail from Redux, it now scales with ability 2. - Talay Mining Complex survival now has 35 waves. Added a Steam Bot pet to wave 25 - Made Hashat's Recurve max projectile speed upgrade be 75000 - Made Hashat's Recurve elemental damage type roll between only fire and lightning - Buffed ember shield to be in line with other shields - Added Black Knight and Black Bishop weapons to Kings Game - Kings Game Survival now gives the Campaign weapon rewards - Coastal Bazaar now has in-game trophies - Chests now drop more items when open after the first wave on maps - Made Pirate Patch from Challenge: Pirate Invasion drop with colors - Added Turkey Bracers to Challenge: Greater Turkey Hunt - Buffed the following accessories to be in line with other end-game accessories: Pirate Hat, Pirate Patch, Defender's Cornucopia, Defender's Headdress, Gobbler Shield, Turkey Mask, Santa Hat, Santa Beard, Top Hat, and Bow - Added for weapon rewards Halloween Spooktacular on Nightmare - Staff charge rate can now be upgraded to 128 - Made all Mr. Owl pets 30% bigger - Reduced Coastal Bazaar survival difficulty - Old generic Dragon Bracers now are part of the Spooky Accessory Set - Armguards of Love now are part Pink Temple of Love Accessory Set - Made Ember Crescent always spawn with 1 extra projectile - Buffed mage towers drop chance to 15% - Buffed siege mech drop chance to 80% and drops to 6 - Made Outlander Ranger flight time the same as EV 1.75 skin - Removed movement speed from Calamity Blade - Changed type sort to consider armor set bonus types (pristine, mail..) before the actual slot type (helmet, gloves..) - Changed type sort to separate accessory types (hats, masks, shields..) - Reduced Apprentices Fireball Tower attack rate, boosted tower damage, and gave it 25% extra projectile speed
DEFENDERS, This patch intends on fixing some issues in the game. PATCH NOTES FEATURE - Added the ability to privately drop mana (default hotkey control + m) BUG FIX - Fixed a typo in Evil Eye's description - Fixed an issue where swapping weapons doesn't cancel the cast of the previous one causing weird projectile interactions - Added new description to DevilSpinelevel drop variant
DEFENDERS, A patch was pushed this morning to address some issues in the 9.0.0 release steamhappy PATCH NOTES FEATURE
DEFENDERS,
With great anticipation the new Dungeon Defenders 1 patch 9.0.0 update is now live! We are excited to hear about what the community thinks of this new development and the patch itself. A special thanks to the community member that helped make this new Development possible : Thales, Escev, Jeol, Tbolt, Moose, bee, Harry, Gigazelle, Alhanalem, Sam, and all previous CDT efforts in the past. A huge thank you to the community testers and anyone that participated in the beta!
WARNING -
This update has changes in the save file format and upon loading this update your save file will no longer be compatible with older game versions.
New Maps
All new maps have trophies that you can unlock for your tavern, with a second trophy for completing on Nightmare.
The Striking Tree
Info about future DD1 Development here. The Dungeon Defenders 1 beta is now live! This beta will be altering .cbb save files so if you wish to copy over your current save locally make a copy of your dundefheroes.dun and add .cbb to the end of it in your save folder likely located here: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders\Binaries\Win32. HOW TO JOIN : [olist]
DEFENDERS, Today we are surprising everyone with our newest game: Dungeon Defenders Going Rogue! This is the Chromatic Games take on the roguelite genre using your favorite Etherian Heroes. In Going Rogue you will battle through familiar dungeons, fight waves of enemies, and defeat reimagined bosses in your never-ending quest for loot. To celebrate our expansion of the Dungeon Defenders Universe, we are now offering bundles with DDA and Going Rogue!
Greetings Defenders! Another Redux update for you to enjoy! The Redux update is available now under the Betas tab on Dungeon Defenders. If you want to know more about this update, Redux in general, or find new friends to join on your DD1 Redux adventure we highly recommend you join both discords: Dungeon Defenders RnG and Dungeon Defenders Official Discord
Greetings Defenders! Another Redux update for you to enjoy this weekend! A bit of balance, a bit of quality of life, and of course lots of fun! If you want to know more about this update, Redux in general, or find new friends to join on your DD1 Redux adventure we highly recommend you join both discords: Dungeon Defenders RnG and Dungeon Defenders Official Discord
Greetings Defenders! The launch of the Redux version of DD1 by the community run Redux Development Team has been quite the success! We've received positive feedback from all areas of the community including new and returning players. Outside of the package mismatch error the overall launch has been going quite smoothly from what we've seen and has been reported to us at Chromatic Games. With all that in mind, all launches of something new or major updates cause bugs to come along that need to be squashed that affect the player experience and of course unforeseen balance issues. Instead of waiting for the next bigger update of Redux a bunch of changes are coming in today to make Redux even better experience especially during the holiday break. Since a lot of maps are affected by this update this patch is going to be quite large. If you want to know more about this update, Redux in general, or find new friends to join on your DD1 Redux adventure we highly recommend you join both discords: Dungeon Defenders RnG and Dungeon Defenders Official Discord
DEFENDERS! If you havent heard, Dungeon Defenders: Awakened, the latest in the Dungeon Defenders series, is now in Closed Beta! Continue reading for more info, or click the small picture below to check it out! https://store.steampowered.com/app/1101190/
Greetings, Defenders! Today marks the final Community Development Team update for Dungeon Defenders. For over four years now the CDT has been creating content, fixing bugs, adding new features, and so much more to keep the game alive longer. Weekly meetings, reviewing feedback from the community, and internal debates on the best way to implement new changes felt like watching a small indie studio creating the best updates they could. Seeing what they have accomplished in Dungeon Defenders is nothing short of amazing in my mind and truly makes me happy to see everything theyve done. I wish to express my sincerest gratitude and appreciation to all the CDT members past and present for everything youve done. Especially Acen, Alhanalem, Antony, Crzyrndm, Gigazelle, Gunnerq69, Harry, IHDC, Mischief, Nexus, OtterDarkness, Plane, TheBeev. Sincerely, -Ice
Greetings Defenders!
Earlier this week we revealed what we were working on so far this year, Dungeon Defenders: Awakened! As Chromatic Games, we're a new studio (which can you read about here) with entirely new leadership, vision, developers, goals, and focus: to make player-centric games. This new Dungeon Defenders title is our first step in the right direction and we hope that you'll join us along for the journey.
[img=https://i.imgur.com/Vk27Ke3.gif][/img]
Being a new studio we have a lot of big ambitions for what we want to accomplish, and for that we'll need your help! We just launched our Kickstarter, so if you haven't, give it a look and see if it's something you want to back. We're consistently posting updates and are going to reveal more and more over time!
We're taking tons of feedback on this new project at our forums, so if you're interested in joining the conversation head on over to the new snazzy forums and your voice will be heard!
There's so much left to go and we can't wait to get there with you.
For Etheria!
The Chromatic Games Team
Greetings Defenders!!
There is a new update coming your way. This update is a little different than our previous ones. We are breaking up the update we had originally planned into a smaller update that we can get to you quicker (much quicker).
Greeting Defenders!! We know the wait has been quite long but you dont have to wait any longer. The Tavern Expansion has arrived! Thank you for your patience and feedback this past year as we worked through it all. Please read the note below
Greeting Defenders!! We know the wait has been quite long but you dont have to wait any longer. The Tavern Expansion has arrived! Thank you for your patience and feedback this past year as we worked through it all. Please read the note below
Dungeon Defenders II is officially out of Early Access and free-to-play on Xbox One, PC & PS4! With this major milestone in our game’s history, we’re releasing Update 1.0.
https://www.youtube.com/watch?v=ftaYaX5A84c
Update 1.0 focuses on our New Player Experience. This update fixes a ton of bugs, adds a lot of polish, introduces more quality-of-life changes, improves our early-game experience, and gets new players through Campaign and deep into Chaos. After today, we’re spinning up on features and changes you’ve been asking for (Endless Mode says hi).
We’ve been in Early Access for more than two years. With more than 60+ updates, Dungeon Defenders II has grown up before our very eyes. It’s been exciting and, quite frankly, a little unnerving to develop a game with you watching every step of the way. Our growth and improvement is because of your support, your feedback and the dedicated members of our team who went above and beyond to drive our game forward. We’re proud of where Dungeon Defenders II is today, but launch is just the beginning. With your support, Dungeon Defenders II is only going to get bigger and better!
Here are the notes for Update 1.0:
Dungeon Defenders II is officially out of Early Access and free-to-play on Xbox One, PC & PS4! With this major milestone in our games history, were releasing Update 1.0.
https://www.youtube.com/watch?v=ftaYaX5A84c
Update 1.0 focuses on our New Player Experience. This update fixes a ton of bugs, adds a lot of polish, introduces more quality-of-life changes, improves our early-game experience, and gets new players through Campaign and deep into Chaos. After today, were spinning up on features and changes youve been asking for (Endless Mode says hi).
Weve been in Early Access for more than two years. With more than 60+ updates, Dungeon Defenders II has grown up before our very eyes. Its been exciting and, quite frankly, a little unnerving to develop a game with you watching every step of the way. Our growth and improvement is because of your support, your feedback and the dedicated members of our team who went above and beyond to drive our game forward. Were proud of where Dungeon Defenders II is today, but launch is just the beginning. With your support, Dungeon Defenders II is only going to get bigger and better!
Here are the notes for Update 1.0:
This update and message is brought to you by the Community Development Team. The CDT is a group of volunteer community members dedicated to bringing new content and experiences to Dungeon Defenders!
The Rising Phoenix update is here! Time to grab some snacks, sit down and enjoy yet another free update made possible by you, the community. The CDT would like to thank you for your help with testing and providing feedback to make this release happen. We hope you enjoy! (And if you're interested in helping the CDT with the next update, or if you have a suggestion of what the CDT should do next, let us know in the CDT forums!)
https://www.youtube.com/watch?v=BfRekaUKPJ4
This update and message is brought to you by the Community Development Team. The CDT is a group of volunteer community members dedicated to bringing new content and experiences to Dungeon Defenders!
The Rising Phoenix update is here! Time to grab some snacks, sit down and enjoy yet another free update made possible by you, the community. The CDT would like to thank you for your help with testing and providing feedback to make this release happen. We hope you enjoy! (And if you're interested in helping the CDT with the next update, or if you have a suggestion of what the CDT should do next, let us know in the CDT forums!)
https://www.youtube.com/watch?v=BfRekaUKPJ4
A message from the Community Development Team:
Greetings, Defenders! I know many of you have been wondering when the second CDT Update 2 is coming out.
We are happy to announce the release date has been set for this Thursday, August 4th! Look for the full patch notes when the update comes out. Thanks for helping us work through the beta, and we look forward to the release with you!
A message from the Community Development Team:
Greetings, Defenders! I know many of you have been wondering when the second CDT Update 2 is coming out.
We are happy to announce the release date has been set for this Thursday, August 4th! Look for the full patch notes when the update comes out. Thanks for helping us work through the beta, and we look forward to the release with you!
A message from the Community Development Team:
Greetings Defenders!! After working through many obstacles, it has finally arrived!!
The Community Development Team is proud to announce that our second content update is ready for Public Beta testing! There are lots of new features, content and improvements made at the request of the community. So please take some time to look through the changes and enjoy testing.
To join in on the fun and provide us your valuable feedback, follow these simple steps!
[olist]
A message from the Community Development Team:
Greetings Defenders!! After working through many obstacles, it has finally arrived!!
The Community Development Team is proud to announce that our second content update is ready for Public Beta testing! There are lots of new features, content and improvements made at the request of the community. So please take some time to look through the changes and enjoy testing.
To join in on the fun and provide us your valuable feedback, follow these simple steps!
[olist]
The Community Development Team is hosting a brand-new community event this weekend! For more details, check out the official thread!
The Community Development Team is hosting a brand-new community event this weekend! For more details, check out the official thread!
A word from Acen and the Community Development Team: "Greetings Defenders, While things didn't go according to our original schedule, we are still moving forward and closing out the last items to get the beta ready for you. So today the CDT would like to present this teaser video for your viewing pleasure as we continue to work to get the beta out to you. We hope you will enjoy the new content and improvements and will keep you informed when the beta is ready for you to test. https://www.youtube.com/watch?v=BfRekaUKPJ4 Thanks and Happy Defending!!"
A word from Acen and the Community Development Team: "Greetings Defenders, While things didn't go according to our original schedule, we are still moving forward and closing out the last items to get the beta ready for you. So today the CDT would like to present this teaser video for your viewing pleasure as we continue to work to get the beta out to you. We hope you will enjoy the new content and improvements and will keep you informed when the beta is ready for you to test. https://www.youtube.com/watch?v=BfRekaUKPJ4 Thanks and Happy Defending!!"
Greetings from the Community Development Team, Defenders! We are now into February of the new year and we continue to press on with the task of providing you new content and changes to enjoy as you defend Etheria. We have a couple of things we would like to share with you today to get you ready for what is coming.
Greetings, Defenders! The first community-driven update for Dungeon Defenders is here! This update was created by the Community Development Team, a passionate group of volunteer Defenders who have been given the tools to change the Ranked version of the game. This update includes new content, major improvements and much-requested bug fixes for the game. (Note: This update is for Windows. We're still looking into providing the new updates for Mac/Linux. We'll have more news soon.) If you have any ideas on what you’d like to see in the game, check out the Community Development forum! There's also a new DD1 Event! For more information, check out the event's forum thread. On a side note, The Trendy Team is hard at work on next week’s Dungeon Defenders II update. We're also unlocking free galactic weapons for simply joining the Steam Group! DD2 Early Access is free-to-play now, so be sure to check it out if you’re interested. Thanks for your support, Defenders! By the way: We hear the CDT is already working on the next update...
A message from the Community Development Team: CDT Update 1 testing continues! We've included some additional fixes, as well as made some changes based on your feedback (The genie has decided to grant your wishes and returned to his old self)! If you haven't checked it out previously, it's not too late! Simply right-click on Dungeon Defenders in Steam, click Properties, click the Betas tab, and select "community beta branch" from the list! Here's the lowdown:
https://www.youtube.com/watch?v=kk_nyh41Mg8 The Community Development Team is a volunteer group of community members dedicated to bringing you new Ranked Mode content and changes! Below, the group talks about the beta for their first update to the game! ---------------------- Greetings Defenders. The Community Development Team is proud to announce that our first content update is ready for Public Beta testing! We’ve got lots of great stuff for you to try out today, including a new map and challenge, new items, and improvements to the Jester hero class! Check out the video for a preview of the Jester changes, and read on below for the full details! To join in on the fun and provide us your valuable feedback, follow these simple steps! [olist]
Greetings, Defenders! Our newest update for Dungeon Defenders is out now! Here are the patch notes: Patch Notes
We've created a new Moonbase Update beta branch to give you your Ranked save data and to solve a number of access issues that have been reported on our forums. You will need to opt-in to the “community_beta_branch” branch in order to test the Moonbase Update beta. The current beta branch will be taken down sometime next week. Here’s how to opt-in to the new beta branch: [olist]
Thanks for your support! We’re thrilled to see the positive reception to our latest news, and we can’t wait to watch Dungeon Defenders grow. As promised, here is the public beta build of our first planned update to Dungeon Defenders. This current version of the beta build is for Windows only. We’re currently looking into providing Mac and Linux builds. This is a beta build, so you can expect to see bugs and issues. Early next week, we are incrementing save files for the beta branch, which means that you will enter this branch with all the stuff you currently have in the live game. Incrementing, though, also means that you will now have two parallel save files -- one for live, and one for beta -- where gains in one will not translate to the other. In the meantime, you can start fresh heroes on Ranked or play on Open. If you don’t see a requested bug fix or quality of life change below, please share it in the comments! It’s our goal to provide the Community Development Team with the tools required to make requested changes after our patches, and in order to do so, we need to make sure we have as many bases covered with our upcoming DDDK changes. It’s also important to test this patch as much as possible, so please take the time to run through the patch and post your bug reports in this Bug Report form. Patch Notes
Greetings Defenders, As we teased last week, we have an exciting announcement to share with you: We are hard at work on two more free updates to Dungeon Defenders! After these updates, it’s our goal to pass the torch onto you and give the community the tools to update Dungeon Defenders. The first update is planned to be released onto a public beta branch in late May. It will include some of the bug fixes and quality of life changes requested by you, and finally put Moonbase where it rightfully belongs -- in Ranked. The second update will be a free content update, partially made by the community! To assist, we are actively seeking community members who are interested in contributing to this patch. If you’re interested, please contact Acen, who has volunteered to help us get the team off the ground. After this, we will be assisting this team and you to release future updates. There are already many of you crafting unique creations for Dungeon Defenders every day, and we’re excited to give you a path to get these officially released into Ranked. The Dungeon Defenders community is filled with passionate, talented, dedicated people. While many of you have already visited Dragonfall and rebuilt your defenses, you mean everything to us and we want to set up a future where you can always revisit the original in all its glory. Sincerely, The Trendy Team
Greetings Defenders,
We’ve just updated Dungeon Defenders II Early Access with two of your most requested features -- pets and a boss! We’d really love feedback on these new features from owners of the original Dungeon Defenders, so for a limited time you can log in to DD2 to receive:
$6 premium in-game currency
“Veteran Defender” Title
We thank all of you for your support and look forward to your feedback. You might see our faces around here a bit more in the coming weeks, with some nifty news relating to the original Dungeon Defenders.
-Pmasher
Surprise! Today marks the release of Dungeon Defenders Eternity, the definitive version of the original Dungeon Defenders. Eternity takes the best missions from the original game and includes a host of new features, content and anti-hacker security as requested by our loyal Defenders! Visit the Steam page to learn more!
So far we’ve given you quite a bit of insight into how our levels are developed visually from start to finish. There is, however, one final element that greatly contributes to the atmosphere of our beautiful maps: audio. Once our level designers have finished building and scripting a map, and our VFX artists have gone through to make sure everything is appropriately shiny, it’s finally time to implement sound.
When a map is ready for sound, my first step is to generate an audio asset list for our talented sound designer, Afshin Toufighian. It is during this process that I decide which environment pieces and effects will require an audio element and which areas of the map will require their own stereo ambient sound waves.
Read More (And Listen To These Sounds!) Here
In the original Dungeon Defenders, we used different colors to designate enemy difficulties. This was a clear way to show that one enemy was harder than another, but it didn’t allow for variety in the way enemies were presented during each wave.
In Dungeon Defenders II, we’ve thrown out the color system, and we’re now using a tier system. A tier is basically an “upgraded” version of an enemy. We’ve shown you different enemy tiers in previous blogs from Javelin Throwers to the nightmare-inducing Ogres. These enemies and almost every other enemy in the game will come at your defenses in different tiers. Below, you can see a Tier 1 Orc, a Tier 2 Orc and a Tier 3 Orc.
Read More Here!
P.S. We're still working on the DD2 community hub to post all of this DD2 into. Thanks for your patience. We really appreciate it! And to everyone who just joined us over the Steam Summer Sale, we hope you're enjoying the game!
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