





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
This is another update that we had planned for February, but came out a bit later than expected, but it has a wide variety of new content, QOL, and fixes. New Maps : Lovers Paradise - Rewards: Bow of Hearts, Spear of Hearts, Heart Fragment (campaign only), a random Temple of Love accessory, and a chance for a Shield of Hearts - Survival Pets: Cupid at Wave 25, New Hamster at Wave 30, Fluffy Dragon at map completion Crystal Escort: Wandering Heart - Rewards: Staff of Hearts, Sword of Hearts, Heart Fragment, a random Temple of Love accessory and guaranteed a Shield of Hearts New Items : You can use 88 Heart Fragments on the new forge on the Taverns second floor to spawn a Crystal Heart The new Hearts weapons do Love Damage. Its generic damage that has pink damage numbers The staff of Hearts, Spear of Hearts, and Sword of Hearts have a 10% movement speed increase The staff of Hearts right-click heals allies instead of doing AoE damage Shield of Hearts heals a percentage of your health on successfully blocking damage New Hamster, Steam Robot, and Cupid Quality of Life : - Removed the ship from Striking Tree and moved the spawn to the center of the map - Gas and Darkness traps now reset when entering a build phase - Healing pets no longer try to heal you when they cant - You can now see the lab assault EV bosses on the minimap - Added hysteresis to trip wire towers (buff beam, reflection beam, etc), which can be toggled with Control + B. This means they snap to the max length for each DU option - Added more Ultimate++ armor seeds - Staff left + right click charges to 70% - Made most events unsellable. The only exceptions are Admiral Djinn, Blu, and Aladdins Wish - Made the practice dummy more accurate the longer you attack it for - Tentatively made all the skins that unlock on only Insane difficulty or under also unlock on Nightmare - Made Summoners Overlord Mode ability not get canceled/prevented from use on map completion, letting people use it to pick up items that drop on the last wave - Made it possible for weapons from this patch onward to have a fire rate higher than 10 shots per second - Split screen status ( Hidden / Shown ) doesnt get changed on in-game cinematics - True Boss Rush now has a working timer - The upgrade tower ability now prioritizes towers that you have enough mana to upgrade - Prioritisation of towers in the upgrade tower ability is now customizable from UDKCDTSettings.ini - Added config option to bring back old upgrade tower behavior - Shift/Ctrl upgrading a hero stat on cats now upgrades boost/range/number of players for you - You now get an experience orb as a one-time reward upon getting the Ultimate Defender achievement - Minimum lobby level requirement is now saved - Level rewards are no longer automatically locked when they get added to your inventory - Added unequip all button to hero info UI - Call of arms now has an indicator when activated, similar to hero and tower boost - Made unearned achievement appear first when inspecting the crystal Bug Fixes : - Added collision volumes where Boss Ev's usually get stuck on Lab Assault - Removed collision from rocks under the map on Lab Assault so Boss EVs dont get stuck - Fixed kill volume on Spooktacular Bay killing auras and Krakens - Fixed a bunch of miscellaneous collisions on Spooktacular Bay - Expanded Overlord bounds on Spooktacular Bay - Fixed roof collisions on Spooktacular Bay - Added collision where ogres get stuck under the bay on Spooktacular Bay - Potentially fixed copter ogres getting stuck in the air on Spooktacular Bay - Fixed getting stuck when going to the roof on Spooktacular Bay - Made Mushroom and trees collisions smaller on Striking Tree - Fixed invisible mushrooms on Striking Tree - Fixed a bunch of minor collision issues on Striking Tree - Added back the missing triggers for steam achievements from update 7 - Fixed a typo in one of the names for a Staff of Flowers core drop - Fixed the old one not shooting fireballs - Fixed bug where tower boosters would not always affect aura attack rates - Fixed the broken report bug button to link on the pause menu - All Update 9.0 weapons now have size randomization similar to Update 8.7s weapons - Melee pets now properly hit Kraken, Spider Queen, and Goblin Mech bosses - Fixed Jade Serpent being white when dropped on the ground - Pets that look identical can now both contribute to familiar related achievements (ex: robot from tinkers lab and alc lab) - Fixed bug where pets that did the line of sight checks could never target the cruiser ship boss core - Fixed broken links on the welcome screen - Fixed issue where toggle other players towers sellable was impossible to select on a controller - Fix for copter ogres getting stuck on one spot outside the map on Winter Wonderland - Remade collision for trees on Striking Tree, stuck mobs and drops should be less frequent - Possible fix for Jester Fool skin call-out animation with guns - Made Pumpkin Snowman boss drop mana on Spooktacular Bay and Halloween Invasion Balance Changes : - Mini Kraken, Mini Genie King, Mr. Owl, Dice, Christmas Elephant, Mega Chicken, Forge Robot, and Tiger had their melee range increased - Increased range for Wasp Pet and decreased melee range - Removed ranged attack from Mega Chicken - Limited upgrading Mega Chickens shots per second to 4, to avoid using upgrades when that wouldnt do anything - Made Ult rates for Ember Pony and Fenix better - Buffed Ember Pony damage multiplier - Tentatively made Ember Pony float higher when equipped - Karathiti Monkey buffed to be on the same level as Akatiti Monkeys - Removed movement speed from Final Patch - Made all characters and skins, with the exception of Jester, move 10% faster by default - Decreased mana cost scaling of Squires Blood Rage ability - Decreased the movement speed multiplier on Squires Blood Rage ability - Increased damage scaling of Countess Call to Arms ability - Decreased mana cost of Countess Call to Arms ability - Added a flat 20% speed multiplier to other heroes in Countess Call to Arms ability range - Made base Series EV and Bounty Hunter EV skin have better-cast rate scaling than a jester - Added Joust fire trail from Redux, it now scales with ability 2. - Talay Mining Complex survival now has 35 waves. Added a Steam Bot pet to wave 25 - Made Hashat's Recurve max projectile speed upgrade be 75000 - Made Hashat's Recurve elemental damage type roll between only fire and lightning - Buffed ember shield to be in line with other shields - Added Black Knight and Black Bishop weapons to Kings Game - Kings Game Survival now gives the Campaign weapon rewards - Coastal Bazaar now has in-game trophies - Chests now drop more items when open after the first wave on maps - Made Pirate Patch from Challenge: Pirate Invasion drop with colors - Added Turkey Bracers to Challenge: Greater Turkey Hunt - Buffed the following accessories to be in line with other end-game accessories: Pirate Hat, Pirate Patch, Defender's Cornucopia, Defender's Headdress, Gobbler Shield, Turkey Mask, Santa Hat, Santa Beard, Top Hat, and Bow - Added for weapon rewards Halloween Spooktacular on Nightmare - Staff charge rate can now be upgraded to 128 - Made all Mr. Owl pets 30% bigger - Reduced Coastal Bazaar survival difficulty - Old generic Dragon Bracers now are part of the Spooky Accessory Set - Armguards of Love now are part Pink Temple of Love Accessory Set - Made Ember Crescent always spawn with 1 extra projectile - Buffed mage towers drop chance to 15% - Buffed siege mech drop chance to 80% and drops to 6 - Made Outlander Ranger flight time the same as EV 1.75 skin - Removed movement speed from Calamity Blade - Changed type sort to consider armor set bonus types (pristine, mail..) before the actual slot type (helmet, gloves..) - Changed type sort to separate accessory types (hats, masks, shields..) - Reduced Apprentices Fireball Tower attack rate, boosted tower damage, and gave it 25% extra projectile speed
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