Update 1
[ 2016-09-23 13:16:41 CET ] [ Original post ]
I've been busy hunting down some bugs that managed to sneak trough testing fase, here's the changelog:
- Added new chat message sound effect
- Fixed bug in win detection code, should work more reliably now
- Fixed bug where chat text would sometimes dissapear between splitted lines
- Spelling correction; changed "1th" to "1st"
- Nerfed freeze gun; freeze stacks will now dissipate slightly more quickly
- Expanded Galactic Vangaurdian font, so default smiley image will appear less often
- If host has not selected the next map at the end of the match he will now be prompted to do so
- You can now click away the "press escape to return" text while spectating
- Resized Lore and credits, so the entire text is readable.
Update 1
[ 2016-09-23 13:16:41 CET ] [ Original post ]
I've been busy hunting down some bugs that managed to sneak trough testing fase, here's the changelog:
- Added new chat message sound effect
- Fixed bug in win detection code, should work more reliably now
- Fixed bug where chat text would sometimes dissapear between splitted lines
- Spelling correction; changed "1th" to "1st"
- Nerfed freeze gun; freeze stacks will now dissipate slightly more quickly
- Expanded Galactic Vangaurdian font, so default smiley image will appear less often
- If host has not selected the next map at the end of the match he will now be prompted to do so
- You can now click away the "press escape to return" text while spectating
- Resized Lore and credits, so the entire text is readable.
Drop Out 0
Ward Dehairs
Ward Dehairs
2016-09-16
Action Indie Multiplayer
Game News Posts 12
🎹🖱️Keyboard + Mouse
3 user reviews
(3 reviews)
http://wardddev.com/Drop%20Out%200.html
https://store.steampowered.com/app/517660 
The Game includes VR Support
Drop Out 0 Content Linux [602.13 M]
Drop Out 0 is an online first person shooter with a twist: there are no hitpoints! Beat your opponents by knocking them out of the map.
Gameplay
Drop Out is played in matches of up to 8 players, the goal is to get as many points as possible in a team, or alone, within the time limit. You gain 2 points for every enemy player you knock out of the map and you lose 1 point every time you are knocked out of the park. Every suicide will result in a withdrawal of 2 points to your own score, you clumsy oaf! The game offers a variety of weapons that allow for different strategies and playstyles; whether you want to rocketjump, snipe or fistfight there will be something for you!
Mechanics
https://sketchfab.com/models/6f7c979155a8495e9266fb767c8e7191
The game is built for multiplayer, you can play online, cross-platform easily and quickly. There is also an offline mode where you can practice against bots. LAN mode is clunkily available for windows, but can be improved and expanded if there is demand for it.
Playing online will grant you XP which you can spend to get new weapons, perks and skills. To keep the game balanced, you can unlock anything at any time. The price per unlock ramps up, making sure you can get a full set very quickly but getting every set will take some time.
The percentage at the bottom of your screen is your susceptibility. This number increases as you take damage, the higher your susceptibility the more knockback you will experience when taking hits.
Features
At the time of writing there are 5 maps, 13 weapons, 8 perks, 2 character models and 2 skins for each. I will still be working on adding more content after release, which will be gradually added to the game.
Any player can host their own game on provided servers. As host you can kick/ban players and manage the timer and level selection.
When joining a game, the player can choose one of his created character load-outs. These can be switched in between deaths.
The game has been playtested a reasonable amount, but there might still be balance issues and bugs. I will try to keep up with the Steam community to notice and fix such problems as soon as possible.
System requirements
Versions are available for Windows, Mac and Linux. The game is not too heavy performance wise, but just in case it has a bare bone setting so you can still run it on your favourite toaster. You will of course need internet connection with a reasonable speed to play online in real time!
About me
As you might have guessed there is no professional team behind Drop Out. I am a 21 year old physicist in training from Belgium, when I’m not discovering the laws of the universe I like to work on my game development.
In the past few years I have worked on several smaller projects but nothing on the scale of Drop Out. During this time, i learned how to work with Unity and Blender which culminated in Drop Out 0.
Depending on the succes of this game I might opt out of a career in science to become a professional game developer. Even if that won't be the case you might still see a new title pop up on Steam in a few years.
Special thanks to:
Doug Bryant (BulletMagnet) for the weapon models and teaching me how to model better,
Marnick39 for helping with coding, ideas and balancing,
Unity for their buggy game engine, PhotonEngine for their equally buggy networking code.
Thanks to the testing team, including CubicWarrior, Deraldo, Tafikay, Woxic, Patat, Joey, Anivia, hallway A1 and the FunnyJunk community!
Music by Louis Davita (check out his soundcloud).
Additional music by Kevin Macleod, and Adrian Von Ziegler.
Gameplay
Drop Out is played in matches of up to 8 players, the goal is to get as many points as possible in a team, or alone, within the time limit. You gain 2 points for every enemy player you knock out of the map and you lose 1 point every time you are knocked out of the park. Every suicide will result in a withdrawal of 2 points to your own score, you clumsy oaf! The game offers a variety of weapons that allow for different strategies and playstyles; whether you want to rocketjump, snipe or fistfight there will be something for you!
Mechanics
https://sketchfab.com/models/6f7c979155a8495e9266fb767c8e7191
The game is built for multiplayer, you can play online, cross-platform easily and quickly. There is also an offline mode where you can practice against bots. LAN mode is clunkily available for windows, but can be improved and expanded if there is demand for it.
Playing online will grant you XP which you can spend to get new weapons, perks and skills. To keep the game balanced, you can unlock anything at any time. The price per unlock ramps up, making sure you can get a full set very quickly but getting every set will take some time.
The percentage at the bottom of your screen is your susceptibility. This number increases as you take damage, the higher your susceptibility the more knockback you will experience when taking hits.
Features
At the time of writing there are 5 maps, 13 weapons, 8 perks, 2 character models and 2 skins for each. I will still be working on adding more content after release, which will be gradually added to the game.
Any player can host their own game on provided servers. As host you can kick/ban players and manage the timer and level selection.
When joining a game, the player can choose one of his created character load-outs. These can be switched in between deaths.
The game has been playtested a reasonable amount, but there might still be balance issues and bugs. I will try to keep up with the Steam community to notice and fix such problems as soon as possible.
System requirements
Versions are available for Windows, Mac and Linux. The game is not too heavy performance wise, but just in case it has a bare bone setting so you can still run it on your favourite toaster. You will of course need internet connection with a reasonable speed to play online in real time!
About me
As you might have guessed there is no professional team behind Drop Out. I am a 21 year old physicist in training from Belgium, when I’m not discovering the laws of the universe I like to work on my game development.
In the past few years I have worked on several smaller projects but nothing on the scale of Drop Out. During this time, i learned how to work with Unity and Blender which culminated in Drop Out 0.
Depending on the succes of this game I might opt out of a career in science to become a professional game developer. Even if that won't be the case you might still see a new title pop up on Steam in a few years.
Special thanks to:
Doug Bryant (BulletMagnet) for the weapon models and teaching me how to model better,
Marnick39 for helping with coding, ideas and balancing,
Unity for their buggy game engine, PhotonEngine for their equally buggy networking code.
Thanks to the testing team, including CubicWarrior, Deraldo, Tafikay, Woxic, Patat, Joey, Anivia, hallway A1 and the FunnyJunk community!
Music by Louis Davita (check out his soundcloud).
Additional music by Kevin Macleod, and Adrian Von Ziegler.
MINIMAL SETUP
- OS: Ubuntu 12.04 or newer (or SteamOS)
- Processor: 0.9 GHz or moreMemory: 200 MB RAM
- Memory: 200 MB RAM
- Graphics: Basic graphics card sufficintNetwork: Broadband Internet connection
- Storage: 700 MB available space
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