HYPER DEMON is an FPS like no other.. a pearl of lightning. a dream from the future. a drop of poison. a swan song. The faster you slay demons, the harder the game and the higher your score. There is an end will it see you? [previewyoutube=ScglDSi9KUs;full][/previewyoutube] [previewyoutube=Bw80khTnNhY;full][/previewyoutube] https://store.steampowered.com/app/1743850/HYPER_DEMON/
[ 2022-09-23 03:48:29 CET ] [ Original post ]
- Improved performance and fixed occasional stutter on some systems.
- Fixed friend leaderboard not working if Steam profile was set to private.
- A "HIDE" button has been added above the friend leaderboard in the "OVERVIEW" tab.
- Hidden state will be saved when exiting the game.
- Hidden friend leaderboard will also prevent the "BEAT FRIEND'S TIME" notification.
- Steam friends can be removed using the "UNFOLLOW" button on their in-game profile.
[ 2022-04-14 10:07:58 CET ] [ Original post ]
- shows active player count on leaderboards and when launching the game
- fixed scroll wheel on local replay list
- improved support for game modes in custom levels
- added keyboard/mouse controls for seeking replays press left/right arrow keys or mouse4/5 to skip +- 3 seconds, or 10 seconds if holding ctrl
[ 2022-03-08 04:51:47 CET ] [ Original post ]
v3.2 adds local replays along with some gameplay consistency improvements.
- replays for 10 most recent runs are kept automatically and can be manually saved to keep longer.
- access by navigating to LEADERBOARDS -> STATS -> LOCAL REPLAYS
- local replays for custom spawnsets will work automatically and will show the name of the spawnset if it was downloaded from DevilDaggers.info
gameplay changes
- lvl4 homing can now ricochet off empty centipede/gigapede segments.
- destroyed gigapede segments have a darker texture on the legs, making remaining gems easier to spot.
- spider2 corpse erode animation starts sooner.
- centipede emerge particle effect more accurately shows where it will emerge.
- ghostpede will always emerge with weak points facing the centre of the arena.
- spider hitbox scales to match spawn animation.
- delay on lvl4 homing detonate is reduced from 2 frames to 1.
- skulls, spider eggs, and thorns no longer absorb more lvl4 homing daggers than are needed to kill them.
- skull2 and skull3 chatter is higher priority when close.
local replays
[ 2021-10-26 22:58:44 CET ] [ Original post ]
To thank our community and celebrate Devil Daggers' 5 year anniversary we've released a quality of life update.
- Unique dagger for players with 1000 seconds or more.
- Replay scrubbing, allows you to instantly skip to any part of a replay.
- Stats and graphs in replays.
- Optimizations have been made throughout the game, improving performance by up to 5x or more in some cases.
- Improved fps limiter and added slider to options menu.
- Added volume slider for menu music.
- Changed default fov from 75 to 90.
- Added gem/homing counter (toggle by pressing 2).
- Improved mod support (allows smaller mod files, and stacking multiple mods).
- Added controls for toggling different hud elements (default keys 1,2,3,4)
- Added a short delay before activating mouse after death to avoid clicking off-screen.
- Fixed kill count and accuracy in stats.
- Added more data for ddstats to use.
- Fixed bug that caused player sounds and music to not play in stereo.
- Fixed centipedes stopping in place when running in to the ground or another enemy.
- Fixed centipedes getting stuck upside down.
- Fixed spiders being pushed around by centipede corpses.
- Replays now only upload if you beat your high score.
- Replays won't try to upload when using a custom spawnset.
- Certain mods will show a warning and not allow scores over 1000 seconds to submit.
[ 2021-02-19 19:06:23 CET ] [ Original post ]
Today's Deal: Save 50% on Devil Daggers!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Sunday at 10AM Pacific Time
[ 2019-11-01 17:13:00 CET ] [ Original post ]
Devil Daggers v3 update is now available!
The update includes:
- Linux support.
- New enemies and updated progression.
- Top down replay mode. (Press M to toggle)
- Per-user and global stats.
- Windowed mode support.
- Option to disable flashing hand for players sensitive to flashing lights.
- Hide menu text if mouse isn't active.
- Fix replays larger than 2MB failing to upload.
[ 2016-09-21 01:29:23 CET ] [ Original post ]
Devil Daggers v3 update is now available!
The update includes:
- Linux support.
- New enemies and updated progression.
- Top down replay mode. (Press M to toggle)
- Per-user and global stats.
- Windowed mode support.
- Option to disable flashing hand for players sensitive to flashing lights.
- Hide menu text if mouse isn't active.
- Fix replays larger than 2MB failing to upload.
[ 2016-09-21 01:20:03 CET ] [ Original post ]
Along with the Mac build we've added a soundtrack and some new game features to PC and Mac:
- 2 new enemies and updated progression.
- Fov slider and vsync options.
- HRTF processing for virtual surround sound when using headphones.
[ 2016-07-06 01:29:18 CET ] [ Original post ]
Along with the Mac build we've added a soundtrack and some new game features to PC and Mac:
- 2 new enemies and updated progression.
- Fov slider and vsync options.
- HRTF processing for virtual surround sound when using headphones.
[ 2016-07-06 01:29:18 CET ] [ Original post ]
Today's Deal: Save 25% on Devil Daggers!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Thursday at 10AM Pacific Time
[ 2016-07-05 17:00:00 CET ] [ Original post ]
- Devil Daggers Linux [540.98 M]
Gameplay Features:
- Face 13 horrifying enemies.
- Harvest demonic crystals to increase the power of your magic daggers.
- Learn from the world's best or watch friends with the leaderboard replay system.
- Versatile magic daggers, can be used as a shot attack or rapid fire.
- Survive long enough to earn powerful magical homing daggers.
- Fluid movment allows for circle strafing, bunny hopping and dagger jumps.
- Advanced movement techniques allow for speed boosts and double jumps.
Engine Features:
- Custom built engine, hand crafted art and sound.
- 1990s software-style rendering with unfiltered textures and polygon jitter.
- HDR 3d positional audio. Optional HRTF binaural audio.
- 3d particle physics system with procedural decal effects.
- Supports hundreds of flocking enemies that all avoid each other.
- Processor: 2.0 GHz dual core or betterMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Dedicated GPU OpenGL 3.3 support
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