Inspired by 1990s FPS and arcade games, Devil Daggers is a fast-paced shooter that places you in an abyssal arena to face endless legions of demons. Armed with versatile magic daggers and a fluid movement system, fight to survive as long as you can. Compete for precious seconds with Steam Friends or on global leaderboards.Your spirit and skill will be tested.
Gameplay Features:
- Face 13 horrifying enemies.
 
- Harvest demonic crystals to increase the power of your magic daggers.
 
- Learn from the world's best or watch friends with the leaderboard replay system. 
 
- Versatile magic daggers, can be used as a shot attack or rapid fire.
 
- Survive long enough to earn powerful magical homing daggers. 
 
- Fluid movment allows for circle strafing, bunny hopping and dagger jumps. 
 
- Advanced movement techniques allow for speed boosts and double jumps.
Engine Features:
- Custom built engine, hand crafted art and sound.
 
- 1990s software-style rendering with unfiltered textures and polygon jitter.
 
- HDR 3d positional audio. Optional HRTF binaural audio.
 
- 3d particle physics system with procedural decal effects.
 
- Supports hundreds of flocking enemies that all avoid each other.
                        v3.2
                        
Mac build coming soon.
                        
v3.2 adds local replays along with some gameplay consistency improvements.
-  replays for 10 most recent runs are kept automatically and can be manually saved to keep longer. 
- access by navigating to LEADERBOARDS -> STATS -> LOCAL REPLAYS
-  local replays for custom spawnsets will work automatically and will show the name of the spawnset if it was downloaded from DevilDaggers.info
gameplay changes
- lvl4 homing can now ricochet off empty centipede/gigapede segments.
-  destroyed gigapede segments have a darker texture on the legs, making remaining gems easier to spot. 
- spider2 corpse erode animation starts sooner.
- centipede emerge particle effect more accurately shows where it will emerge.
- ghostpede will always emerge with weak points facing the centre of the arena.
- spider hitbox scales to match spawn animation.
- delay on lvl4 homing detonate is reduced from 2 frames to 1.
- skulls, spider eggs, and thorns no longer absorb more lvl4 homing daggers than are needed to kill them.
-  skull2 and skull3 chatter is higher priority when close.
 
local replays
Mac build coming soon.
[ 2021-10-26 22:58:44 CET ] [Original Post]
                    Minimum Setup
- Processor: 2.0 GHz dual core or betterMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Dedicated GPU OpenGL 3.3 support
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