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Name | EVERSPACE™ | |
Developer | ROCKFISH Games | |
Publisher | ROCKFISH Games | | |
Tags | Action Indie Singleplayer | | |
Release | 2017-05-25 | |
Steam | 4,19€ 3,44£ 4,49$ / 85 % |
News | 62 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  20  |
Steam Rating | Mostly Positive |
Steam store |  https://store.steampowered.com/app/396750  |
VR Support |
Keboard & mouse |  YES  |
Gamepad support |  YES  |
Seated |  YES  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 759 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 1300 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | "EVERSPACE™"- Linux [4.39 G]
EVERSPACE™ - DLC 1 - Linux [3.36 K]
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DLC | EVERSPACE™ - Upgrade to Deluxe Edition
EVERSPACE™ - Encounters
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LINUX STREAMERS (0)
Patch 1.2.3 - Improved VR and Joystick Support | Official Linux Release - Changelog |
We're happy to announce a new patch as well as the official Linux release today! The patch includes more than 40 tweaks and bugfixes, quite a number of them are VR related. HOTAS/Joystick players will be pleased to hear that we've added an option that disables any in-game input smoothing.
See the complete list of changes below:
Tweaks
- Extended the range of the non-VR screen percentage setting to 10-300
- Don't spawn old player wreck after current run was won
- Make sure generic repair mission can only be finished after task was received
- Made the PlayStation controller icons more legible
- HOTAS/Joystick: Added an option to disable smoothing of gamepad input (recommended, set in controls options)
- VR (Oculus): Set the mirror mode to be full-screen
- VR: Pause Menu can now also be entered via the "change camera" button (default: Y on Gamepad). This is due to SteamVR now opening the Steam Overlay when pressing the Start button.
- VR: jumping into a new system is now a lot smoother
- VR: disabled any life support / sensor damage post-processing during cutscenes
Bugfixes
- Make sure Ancient Wardens teleport back towards the level center after having left level bounds
- Fixed Gunship turret not being able to fire after a cutscene was triggered
- Fixed Outlaw station turrets and Colonial station turrets having no collision
- Fixed Mainframe Override cooldown getting set to max after overriden target dies
- Fixed player sensor drone not receiving shield and hull enhancer when having unlocked the respective Gunship perk
- Fixed that the launch button could not be triggered with a gamepad while being on the codex tab in the hangar
- Fixed not being able to scroll hardcore mode handicap screen with gamepad
- Fixed some problems with jumping during cutscenes
- Fixed wrong natural hazard dialog being played and Okkar being able to jump in if there is a cloud field hazard during a story mission
- Fixed artillery turrets in last sector showing up as friends when close to them though they had not been activated
- Fixed a key remapping issue that appeared when switching bindings of two axis extremes
- Fixed a key remapping issue that appeared when toggling alternative bindings for key actions
- Fixed that you could be stuck in the selection wheel if opening it while jumping into a new zone
- Fixed a bug where hardcore mode perks and blueprints could be transferred to normal game mode
- Fixed final mission bug where the mission logic would not advance if the missile was fired too early
- Fixed being able to use the jump target marker while in free-look mode
- Fixed that the audio output in non-VR mode switched to a connected VR headset, depending on Oculus/SteamVR settings (resolved by an Unreal Engine update)
- The screen percentage in non-VR mode is now also applied in the main menu
- Encounters: Fixed Randomize Mod usage on Goo Gun
- Encounters: Fixed that enhancing a plasma thrower could result in a freeze
- Encounters (VR, TrackIR): Fixed difficulties with scanning lifeforms
- Encounters: Fixed sound problem when hitting Okkar Fighter Mk2 frontal shield with plasma thrower
- Encounters: Fixed receiving credits bonus for scanning Green Goo before finishing the quest
- Encounters: Fixed a problem with Karlie mission 2 when reaching mining laser before the waypoint task is spawned and player is already inside check radius)
- Encounters: Fixed Throng achievement not immediately being triggered when returning with grey goo data (achievement was triggered after going back to hangar or main menu)
- Encounters: Fixed mod indicators showing for Energy Diverter although there are no mods for it
- VR: Fixed that HOTAS / Joystick axis inputs couldn't be assigned in VR mode
- VR: Fixed that the ship selection buttons in the hangar couldn't be clicked
- VR: Took out emergency shield effect that was distorted in stereoscopic view
- VR: Fixed that you could open the system menu during a cutscene, which rendered it invisible
- VR: Fixed that in some configurations, the screen percentage setting was reset after each jump
- VR: Fixed that players couldn't confirm a destination on the travel map by hitting the keyboard confirm key (F)
- VR: Fixed small aiming offset in mouse mode
- TrackIR: fixed a small offset of the crosshair with mouse controls
- TrackIR: "aim with headtracking" can now also be changed from the gamepad options menu
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[ 2018-05-09 15:34:01 CET ] [ Original post ] |