Name | EVERSPACE™ | ||
Developer | ROCKFISH Games | ||
Publisher | ROCKFISH Games | ||
Tags | |||
Release | 2017-05-25 | ||
Steam | 4,19€ 3,44£ 4,49$ / 85 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  20  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
VR Support | |||
Keboard & mouse |  YES  | ||
Gamepad support |  YES  | ||
Seated |  YES  | ||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 759 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 1300 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | "EVERSPACE™"- Linux [4.39 G] EVERSPACE™ - DLC 1 - Linux [3.36 K] | ||
DLC | EVERSPACE™ - Upgrade to Deluxe Edition EVERSPACE™ - Encounters |
The Steam Winter Sale is here and we salute all you deal hunters whove held out until the end of 2023 to pick up games youve had your eye on. The ROCKFISH Games team is about to head off for a much-deserved winter break. Before we go, we wanted to share a studio update!
EVERSPACE Its been a YEAR. Go on and treat yourself. You deserve it. [h3]EVERSPACE Series Sneak Peek Stream[/h3] Want a sneak peek at whats coming for the EVERSPACE series in 2024? Make sure to tune into our last stream of the year! In addition to a look back at our launch year, Erik and Garry, our Community Ambassador and Community Manager, will be showing off a few legendary items coming in the EVERSPACE 2 Incursions update and a new feature were working on. There may even be some classic EVERSPACE gameplay! Well be live on Twitch, YouTube, Steam Broadcast, and Facebook this Friday, December 22nd at 11am PT / 2pm ET / 7pm CET. If you miss the stream, well have it up on YouTube shortly after. Thats all for us this year, but theres lots to come next yearthe series roadmap is just the tip of the iceberg! We hope you all have a wonderful holiday season filled with gaming. See you in 2024! Lee and your dedicated ROCKFISH Games team |
Greetings pilots! |
Tweaks
Bugfixes
Tweaks (Only relevant when having played on the experimental branch before)
Bugfixes (Only relevant when having played on the experimental branch before)
Ok, and thats that for our summer update! We hope you will enjoy all the new content, improvements, and fixes, and we very much look forward to your esteemed feedback. If you like the experience, please give us a thumbs up, leave a comment, or even a positive review, which really does help a lot. If you dont, feel free to let us know, too. Rest assured, we read every comment and every review, while we hope for your understanding that we wont be able to please anyone, and that some features would be just too much work or simply dont fit into our vision for EVERSPACE 2. With that, Ill leave you to it, and we hope to see many pilots in our first official Drake: Gang Wars live stream on Twitch and YouTube, every Friday from 8:00 pm to 10:00 pm CEST / 2:00 pm to 4:00 pm EDT / 11:00 am to 1:00 pm PDT. This time, well have another premiere, as Garry, aka GeekByteUK, long-term EVERSPACE fan and Kickstarter backer for both titles will be your host since Erik, aka Giraffasaur, our beloved Community Ambassador, is on another short break. Dont stop being awesome, and see you in Drake! Michael and your dedicated ROCKFISH Games Team |
|
New Story Content, Companion, and Perks Picking up where the story left off, Maddocks has caught up with Adam back at the base. He needs help finding his other companion Eduardo who has the last piece of information leading to the treasure Maddocks and Dax have been seeking for many years. An audio log will lead you on a merry chase through the Khat Nebula where youll find many new areas, including a strange planetoid. When you finally catch up to Eduardo, hes not alone, and things are getting just even more complicated. Despite tension in the air, your new acquaintance proves to be a valuable addition to the team thanks to some impressive star navigation skills. Khala the Navigator Khala belongs to an alien species previously unknown to the crew. Her remarkable astro-navigation skills make her a valuable companion. Khala can create jump nodes for shortcuts through spaceWoohoo, Fast Travel unlocked! Furthermore, by unlocking the Location Scanner perk additional information details will show on the map, like how many secrets are still to be found. Khala has been stranded on the asteroid for years after crash landing during a battle with adversaries she describes as "The Greel". Shes been stuck with only Eduardo as recent company, time used to learn his language. She is extremely quick-witted and has an extraordinary knowledge of the galaxy, although much of what she describes seems to belong to a part of the galaxy unknown to anybody else. Having nowhere else to go, Khala joins the crew at Home Base, putting her knowledge to use mapping and finding shortcuts between systems as the base navigator. Much of the surrounding area, however, is unfamiliar to her, and she uses her time, and newfound equipment, to seek geographical markers which will help her find home. Khalas brusque attitude occasionally may clash with the other companions as she finds her way amongst alien species. Though Adams other companions may initially distrust her, especially Maddocks, and Elek may fear she is going to eat him, Khala has a lot to offer to the crew. Pilots will discover more about Khalas background and species as she comes along as a companion. As one of the first new races introduced in EVERSPACE 2, Khala is just a tiny glimpse into the wider universe. Changelog 0.7.22328 (Official) [h3]Features[/h3]
[h3]Tweaks[/h3]
[h3]Bugfixes[/h3]
[h3]Features (Exp Diff)[/h3]
[h3]Tweaks (Exp Diff)[/h3]
[h3]Bugfixes (Exp Diff)[/h3]
Roadmap 2022 Preview Phew, this was quite a hefty news update, but were aware that many of you also want to know whats next. To be brutally honest, we havent fleshed out all the details for our 2022 roadmap yet as the team has been hard at work getting as much community feedback on the experimental build incorporated into the official release. However, we can share that the next update is planned for spring; it wont feature any new story pieces as we hit about 70% of the campaign content with todays update and we need to keep some of our powder dry for the full release. Now, before anyone goes (**) , we plan to have another star system and maybe even a teaser of the endgame, as well as the third Light Fighter sub-class in the next update. Furthermore, we also plan to have UI and text language support in German, French, Italian, Spanish, Brazilian Portuguese, Polish, Czech, Russian, Simplified Chinese, Japanese, and Korean for all content released so far, which was very high on the list for many Early Access pilots. As always, check out our weekly ROCKFISH Games Show on Twitch and YouTube where, Erik Schrader, ace pilot and beloved Community Ambassador will take you on a mesmerizing tour. Be there, or be square, this Friday from 8:00 pm to 10:00 pm CEST / 2:00 pm to 4:00 pm EST / 11:00 am to 1:00 pm PST! Keep it civil on the forums, and see you in space! Michael and your dedicated ROCKFISH Games Team |
[h3]Tweaks[/h3]
[h3]Bugfixes[/h3]
Phew, that was quite something! We hope everyone will enjoy all the new content and improvements. If not, let us know, and well have a look into your concerns; Again, thats why were doing Early Access to constantly improve the game based on community feedback. While full transparency is of utmost importance to us, so every space game enthusiast can find out where EVERSPACE 2 is heading, but also where it isnt. To get everything, you gotta read all our news material, though. Or, even better, join our weekly ROCKFISH Games Show on Twitch and YouTube to watch the latest dev build in action and hear it directly from the dev horses mouth, Erik Schrader, ace pilot and beloved Community Ambassador. Hes there for you to answer all your questions every Friday from 8:00 pm to 10:00 pm CEST / 2:00 pm to 4:00 pm EST / 11:00 am to 1:00 pm PST. In case you missed grabbing EVERSPACE 2 during the summer sale at 20% off, we deliberately timed another weeklong 20% sale with the release of Zharkov: The Vortex, so heres another chance to get in the cockpit and save a few more bucks. Note that well raise the price at full release, so you wont find a better deal to grab a copy of EVERSPACE 2 anytime soon. Keep it civil on the forums, and see you in space! Michael and your dedicated ROCKFISH Games Team |
|
Changelog A few more disclaimers before you head on to the full changelog of the EVERSPACE 2 Contracts/Hinterland update below: As the update seems to be very stable and balanced pretty well, we probably wont have any maintenance updates before the next content drop in Summer. Even if we did, we wouldnt add the Vanguard, as previously considered, because we wouldnt want to code freeze production for at least two weeks and lose precious development time just to add one more job between major beats, consequently delaying the next update. Also, to enable us to add more main and side missions during Early Access, well be working with TTS as placeholders for quite a while and have maybe one or two more voice recording sessions before the full release further down the line. We added a temporary option to disable TTS placeholders if anyone finds them immersion breaking. [h3]Features[/h3]
[h3]Tweaks[/h3]
[h3]Bugfixes[/h3]
Ok, that was a lot of words; time for some action! Make sure to join our next ROCKFISH Games Show to watch Erik Schrader, beloved ROCKFISH Games Community Ambassador and ace space pilot, delve into the EVERSPACE 2: Contracts/Hinterland update live on Twitch and YouTube, Friday, April 30, from 8:00 pm to 10:00 pm CEST / 2:00 pm to 4:00 pm EST / 11:00 am to 1:00 pm PST. Keep it civil on the forums, and see you in space! Michael and your dedicated ROCKFISH Games Team |
|
|
|
|
While this should be solid enough for Early Access (but not the final product!), joystick pilots should bear in mind that piloting a starfighter in EVERSPACE 2 is more like flying an agile assault chopper than a supersonic jet fighter. To defeat ES2-baddies in space, combat is more about 360 two-axis precision aiming and dodging enemy fire by swift two-axis strafing as well as quick-boosting to get out of the fire zone and then turning on a dime to counter-attack. Much different than pulling off barrel rolls, corkscrew loops, or an Immelmann, like in old-school in-atmosphere dogfighting. Of course, you absolutely can do all that, but fancy dogfight maneuvers wont help you much in EVERSPACE 2 because your opponents can turn on a dime anytime, too. We know this probably wont hold back any die-hard space sim fans using their beloved HOTAS/HOSAS gear and disable inertia dampeners for the extra kick of immersion in EVERSPACE 2which, admittedly, is a fun experience. Were just saying: be aware of what you are getting yourselves into it'll be a tough ride! Having said that, we're working hard to give you the best HOTAS experience for such a fast-paced game as possible. Alrighty, that was quite a lot for our concluding production update in 2020. We hope everyone has enjoyed the space ride so far. If you did, dont be a stranger and join our fun/informative/goofy live streams every Friday on Twitch and YouTube, from 8:00 pm to 10:00 pm CET / 2:00 pm to 4:00 pm ET / 11:00 am to 1:00 pm PT. Im pretty sure that Erik, our one-and-only Community Ambassador, and host of the weekly RFG show, will spill a few more beans than we agreed and run several giveaways for EVERSPACE 2 pre-release keys incl. immediate closed Beta access, as well Well, it probably has been an unexpectedly rough year for everyone. So more than ever, we wish you yall a wonderful winter holiday with your loved ones and hope to see you super relaxed, happy, and excited for the EVERSPACE 2 launch in January. The hype is real, see you in Early Access in January... Michael and your dedicated ROCKFISH Games Team PS: If you like what you see, make sure to wishlist, follow us on Facebook and Twitter, and join our community on discord. Still on the fence? Give the free EVERSPACE 2 demo a try but please note: This demo is the Prototype from last year, so it is quite outdated. Weve already implemented a lot of improvements based on community feedback on UI and controls as well as new features and content like additional graphics settings, cockpit view, HOTAS support, and a ton more into the upcoming Early Access version. |
Now, as you progress through the game, youll gather better blueprints which will enable you to have more control over the outcome of the crafting process, albeit at higher costs the more valuable a given crafted item is. We hope that unlocking blueprints will keep you motivated to max out crafting, which might scratch that completionist itch. To craft or upgrade an item youll need a defined amount of crafting resources and in some cases specific items. The required amount of ingredients doesn't depend on item level but its rarity. When crafting a new item, it will always be at your current player level, so you can use it right away. Here's a preview comparing your freshly crafted item with your currently equipped gear to see if it suits your playstyle - or not. Generally, crafting items from scratch starts with the lowest rarity (common) for each of the three gear categories. Primary Weapons, Secondary Weapons, and Modules. After choosing which type of gear to craft, youll have to spend enough crafting resources to receive a new randomly generated item of your chosen rarity. Furthermore, by dismantling items, youll be able to progress your "crafting experience" which can then be used to unlock new blueprints. These new blueprints will allow you to craft specific item types like pulse lasers, shields, mine launchers, and any other equippable item over time. But thats not all!: Youll also be able to unlock higher rarity blueprints via companion perks. When an item was crafted or is modified, it receives an icon label "Improvised" and cannot be modified any further. That means an item is only upgradable once and a crafted item cannot be upgraded any further. However, we might allow further upgrading/modifying with perks or special NPCs at a later stage - crafting can be a deep rabbit hole. Gunship Porn 100% clickbait, I know, I know, but no worries: This section is still family-friendly. Its just we think the all-new Gunship looks really sexy with its shiny all-metal livery and curved hull. At the moment, this thicc boi is not ready for duty due to some issues with its targeting software. Basically, it currently is only good for punching big holes into the void and for bragging rights - which is a good start, dont get me wrong, but we want this baddie to live up to its look. With this Gunship sneak peek, we slowly move it back into the hangar for further tweaking. Rest assured, this beast will be playable at launch of Early Access in January. Say hello to the Gunship, a Heavy Fighter subclass armed to the teeth by using four primary hardpoints as well as a devastating 360 auto turret Ultimate. Bulky and intimidating, but thats what fans of this subclass were looking for, right? Before we move on, Id like to take this opportunity to give a warm round of applause to our PR experts Aidan, Astrid, Christopher, Freyja, Laura, Lee, and Vytautas doing a fantastic job in helping us spread the word, find and secure promotion opportunities, as well as proof-reading every production update and interview since we finished the Kickstarter campaign successfully. Dont worry, were still indie-style, and every piece you read is from us, but comes with professional polish because top-notch marketing & PR is equally important as making a killer game :) Well, if you are excited about the new Gunship, want to learn more about crafting in EVERSPACE 2, and maybe even win a pre-release key incl. immediate closed Beta access, make sure to join todays stream on Twitch and YouTube, from 7:00 pm to 9:00 pm CET / 1:00 pm to 3:00 pm ET / 11:00 am to 1:00 pm PT, where Erik will share more details without losing his job for breaking our NDA. The hype is real, see you in the Beta... Michael and your dedicated ROCKFISH Games Team PS: If you like what you see, make sure to wishlist, then follow us on Facebook and Twitter, and join our community on discord. If you are still on the fence, give the free EVERSPACE 2 demo a try. Please note: This demo is the Prototype from last year, so it is quite outdated. Weve already implemented a lot of improvements based on community feedback on UI and controls as well as new features and content like additional graphics settings, cockpit view, HOTAS support, and a ton more into the upcoming Early Access version. |
|
|
|
|
|
|
|
|
|
|
|
Due to our limited budget for the predecessor, we only had three vessels in the base game to choose from and added one more in the Encounters expansion, but we took great care that each of them offered unique play styles, much like classes in an RPG. |
With EVERSPACE 2, we're making a big leap from a roguelike to an open-world space shooter RPG with a 20-30 hour story campaign. Check out our first vlog giving you a glimpse of the expanded game world and the story of our upcoming game. Our creative director, Uwe Wtherich, will lead you through the beginning of the story in EVERSPACE 2 and the in-house production of the animated cinematics: |
|
Along with the launch of our Kickstarter campaign for Everspace 2, we've just released a new patch for the original Everspace featuring a number of tweaks and bugfixes.
Bugfixes
|
We've just released a new patch with some bug fixes and one small quality of life improvement that came with the Nintendo Switch port - you can now increase the HUD marker size.
Bugfixes
|
We've just released a new patch with some smaller tweaks and a number of bugfixes. We've also added a special "retro graphics" graphics mode that you can unlock as a reward for finishing a hardcore mode run! Have fun!
Tweaks
Bugfixes
|
Today's Deal: Save 70% on EVERSPACE™!* |
Well, it turns out that along with one of the the fixes of the latest patch (1.3.1) we created a much more serious bug (game hangs when dying during a jump with not enough fuel) which is why we've been forced to quickly patch the patch...
|
We've just released a small patch for PC (Win) and Mac adding missing installation prerequisites for Windows and fixing a few smaller bugs.
Bugfixes
|
We've just released another update fixing a few issues and adding two quality of life improvements - A gamma correction slider and an option to hide the Everspace logo in our Action Freeze photo mode.
Bugfixes
|
We're happy to announce a new patch as well as the official Linux release today! The patch includes more than 40 tweaks and bugfixes, quite a number of them are VR related. HOTAS/Joystick players will be pleased to hear that we've added an option that disables any in-game input smoothing.
Bugfixes
|
Our weeklong Steam Spring Sale is here! |
Today's Deal: Save 40% on EVERSPACE™!* |
We've just released a small patch. Here's the list of changes:
Bugfixes
|
We've just released a new patch with quite a few tweaks and bugfixes. See the list of changes below.
Bugfixes
|
|
We've just released a new update. It comes with a few tweaks and bugfixes as well as two new devices and one new consumable. It also makes our first major expansion "Encounters" available for purchase.
Tweaks
Bugfixes
|
Today's Deal: Save 33% on EVERSPACE™!* |
Attention, Pilots! |
This will probably go down as the month of patches... Here's another small one for you:
Bugfixes
|
We've just released yet another quick patch, most notably adding sensitivity sliders for all axes.
Tweaks
Bugfixes
|
We've just released a mostly HOTAS related hotfix, a few other issues also found their way into the following tiny little list of changes:
|
We've just released a new update. Highlights include the promised Hardcore Mode, TrackIR support and fully customizable controls for HOTAS, Joysticks and Gamepads.
Tweaks
Bugfixes
|
We're currently busy migrating the game to Unreal Engine 4.16, adding more controls options for VR and implementing the long-awaited Hardcore Mode. While doing so we received a few alarming reports about a problem with the very last mission of the game. It must have found its way in with the last hotfix - so we decided to branch to the old code base and hotfix the hotfix.
|
We've just released a quick patch, mostly VR-related. Here's the list of changes:
Bugfixes
|
EVERSPACE is Now Available on Steam! |
Tweaks
Bugfixes
Regarding the removal of scanning probes: We watched a lot of streams and videos of people playing EVERSPACE and noticed that crafting/using scanning probes has become too obligatory. The routine would be to craft and use a scanning probe at the beginning of every location which is neither fun nor does it promote explorative gameplay. We realized that a lot of gameplay elements would not work the way we intended, i.e. cloud fields, comm hubs, jump suppressor signals and many more. On the other hand, not being able to craft scanning probes (e.g. due to a lack of gas) would result in frustration, so increasing the crafting costs was not and option. Our solution: Remove scanning probes completely, add radar memory (so that scanned objects will remain on the HUD), increase the amount of comm hubs and introduce a new device, the sensor relay which increases the ship's sensor range. With these changes in effect, we noticed a huge improvement in gameplay, shifting the approach towards risk/reward driven exploration rather than dully working off HUD markers one after another. We hope you agree! |
|
We've just released a new update. Highlights include functional cockpit displays and the addition of a mysterious alien race, referred to as "The Ancients".
Tweaks
Bugfixes
|
We've just released a new update. Highlights include enhancements that can be equipped in the hangar, derelict colonial stations, ship color customization and alternative loadouts.
Tweaks
Bugfixes
|
Dear Pilots, |
Pilots, not sure which ship to pick, next? Watch the new gameplay trailer and see the Colonial Scout as well as the Colonial Gunship in action: |
We've just released a new update. Highlights include the 3rd player ship and an overhaul of the perk system. Have fun playing!
Tweaks
Bugfixes
|
We've just released a new update. Highlights include a new player ship and a difficulty selection. Have fun playing!
Tweaks
Bugfixes
|
We've just uploaded a new patch. Here are the patch notes. Have fun!
Tweaks
Bugfixes
|
Get ready, pilots! |
The wait is almost over! |