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Greetings pilots!
As 2024 comes to a close, the ROCKFISH team is headed out for the winter break. Our end of year gift to the community is a little peek at what we've been working on for EVERSPACE 2 plus a killer discount on EVERSPACE games and DLC! Skip down to the end of the post to check out the teaser, otherwise read on for our recap of the year!
We began 2024 with looks at content coming in the free Incursions update as well as insights into the Unreal Engine 5 migration we released along the same time. Incursions brought a new horde mode event, legendary gear, and reliquaries, as well as even greater endgame challenges. A tremendous amount of work went into this update, giving players more to do and our developers tools to create expansion content for EVERSPACE 2.
We also celebrated the 10 year anniversary of ROCKFISH Games! Our CEO and Creative Director sat down to chat about their experiences working together since the studio was started. Were a small team and many of our developers have been working together for years, even previous to the founding of the studio. Heres to another decade of space games!
Shortly before the release of the Incursions update, EVERSPACE 2 was awarded Best German Game at the 2024 Deutschen Computerspielpreis (German Computer Game Awards)!
We couldnt be more proud as this is Germanys biggest game developer event. Winning this was recognition for the incredible work done during the teams six year journey on EVERSPACE 2 and gave us renewed motivation to continue crafting quality space games on PC and consoles!
[previewyoutube=PEWg3WQlVco;full][/previewyoutube]
Along with Incursions came many engine changes under the hood that brought improvements and a few challenges that have largely been solved. We released a fun blog showing many of the more amusing visual bugs that popped up early in the project. If youre curious about some of the hurdles we faced, check out this article on the Unreal Developer Blog outlining some of the work the RFG team tackled in the update.
Alongside the Incursions update, we also released the EVERSPACE 2: Supporter Pack. The community of space fans had been asking how they could support ROCKFISH while we worked on future content, and this was our answer. The team packed this full of ship skins and customization features, including a cool cybernetic glow look inspired by a bug shown in our Unreal Engine migration bug blog, this optional cosmetic DLC.
We also released a physical print edition of The Art of EVERSPACE 2. Originally, this book was supposed to be a much smaller volume, but with all the amazing concept art created for the game, we got away from ourselves. This fantastic 280+ artbook is still in stock on Amazon and makes a great gift for space and sci-fi fans *hint hint*.
Alienware has supported us at events during our launch journey, so we developed a special free Alienware Ship Skin as a way to say thanks to their team and the PC space game community. The ship skin is still free on Steam! Grab it today to give your ships a sleek white, black, and green look.
[previewyoutube=MoOaS6oqMGY;full][/previewyoutube]
EVERSPACE 2: Titans is our first gameplay DLC for EVERSPACE 2 and amongst the team, were calling it our smaller one! Teased on the ROCKFISH Games stream shortly before Gamescom, Titans brings two exciting mini-adventures with replayable encounters and a whole armory of new weapons and gear to the table. These new repeatable experiences brought plenty for space fans to do while we focused on more story-based adventures and locations for our upcoming expansion.
[previewyoutube=gpCUqct39po;full][/previewyoutube]
As part of the Titans reveal, our Community Manager, Garry voiced a fantastic deep dive into the inner flora and fauna of the Leviathan. Perhaps we should get him in the V/O booth as a character someday! Like the idea? Let us know in the comments!
As a German studio, Gamescom is our home show and the Indie Arena Booth is one of the best places to see upcoming games at the eventTheres no better place to see a sheer amount of creativity per square meter in the whole show! We surprised space fans at the show with a hands-on demo of a mission from the Dreadnought mission chain from Titans. It was great seeing familiar faces and new space pilots from all over Europe. Truly, this is one of our favorite events and we cant wait for the next time we have something timely to show there.
[previewyoutube=DJlcuD6sr9o;full][/previewyoutube]
While we were at Gamescom, we met a bunch of incredible indies to give shoutouts to, many of whom were also from our Studios hometown, Hamburg! If you havent yet watched our ROCKFISH Shoutouts video, check it out! All these developers were excited to share their creations with gamersyou might just find your next favorite indie!
Funny how we always seem to be placed right next to our friends at Egosoft!
Meeting fans from Japan, China, and all over the world at Tokyo Game Show was an exciting time as well! We frequently join the German Games Pavilion at events to showcase some of the best games created in Germany to fans around the globe. If you ever hear of us at an event, please drop by to say hi. Its always appreciated!
The team has been quiet about what weve been working on, but thats going to change next year! As part of a new adventure, space pilots will return to Aethon, just one of the star systems coming in an all-new EVERSPACE 2 expansion launching in 2025. Thats just the tip of the asteroid, we dont want to give too much awayStay tuned for the full announcement, expansion title, and more info in the new year!
[previewyoutube=P2HY4RmXstg;full][/previewyoutube]
Also, that cool BOB shirt Garry was wearing on stream is available on the IGN Store. The holidays are here, so treat yourself!
We wish all you space pilots a happy and safe holiday season. See you in the new year!
Lee and the ROCKFISH Games team
The Steam Winter Sale is here and we salute all you deal hunters whove held out until the end of 2023 to pick up games youve had your eye on. The ROCKFISH Games team is about to head off for a much-deserved winter break. Before we go, we wanted to share a studio update!
This year has had us busy! After more than two years in Early Access, EVERSPACE 2 launched on PC to critical and community acclaim and we followed shortly on consoles. The Armed & Dangerous Update made news and super-fans fell in love with our digital artbook and soundtrack. Development on EVERSPACE 2 isnt done yetWeve got big plans for 2024!
Without support from fans, our journey through the stars would not have been the same. We truly value the feedback and praise the EVERSPACE community has shared over the course of development and we hope our frequent updates adding content, tweaking gameplay, and making community-requested changes are appreciated. This holiday season, we ask that you leave a review on our games or those of another indie studioevery single positive note means the world to independent studios like ours.
Greetings pilots! Its been more than five years since we released EVERSPACE! What a ride its been and were not done yet: EVERSPACE 2 v1.0 launches in just a few weeks on April 6, 2023, and the adventures in the DMZ of Cluster 34 will continue beyond the launch of this sequel. Make sure to follow us on Twitter, Facebook, and to join our Discord for the latest! Definitely check out our major news about the imminent v1.0 release and the story trailer if you havent already: [previewyoutube=u8m47pGxGaM;full][/previewyoutube] Now to speak about EVERSPACE specifically, were lowering the price of the game to $19.99 USD, 19.99, 16.99 and adjusting regional pricing globally to best reflect this change. With EVERSPACE 2 on the horizon, wed like to give more pilots the opportunity to pick up the first instalment of the series at an affordable price even when the game is not discounted. Despite this price drop, in some cases EVERSPACE will be more expensive in a few regions as we examine both Steams recommended price adjustments and regional currency changes over the past year. Part of this is due to people taking advantage of extremely low prices in other regions via VPN. We understand its a way to get a game darn cheap, but this practice has become a significant issue for developers and publishers on Steam including ourselves. All these changes will go into effect on March 17 at 10am PT/1pm ET/6pm CET. :) Thats all for now! Weve got a deadline to hit on EVERSPACE 2, so back to work. Thanks for sticking with us for so long! Michael & your dedicated ROCKFISH Games Team
Greetings, pilots!
The wait is over: the hotly anticipated Summer Update aka Drake: Gang Wars is finally here! Its our most significant Early Access update, adding tons of new things to the game even though were not done yet - therell be one more update later this year before we wrap things up and work on the v1.0 release which is still scheduled for early 2023.
For now, you can enjoy Drake, an all-new star system featuring well over a dozen carefully hand-crafted locations with stunning lava and ice environments, underwater exploration, exciting new enemy types and status effects, brand new challenges and puzzles as well as a three-chapter side quest, introducing daring pilots to the new system, and much more. Have a look at our official release trailer!
[previewyoutube=aGyJxlMMjcE;full][/previewyoutube]
Greetings, pilots!
Holy scrap, what a journey so far! After over three years of hard work, we launched EVERSPACE 2 in Early Access with a rocket launch release in January 2021. We sold three times as many copies as the predecessor within the first week and hit 91% positive reviews right out of the gate. This massive success was followed by the release of two major content packs, Zharkov: The Vortex and Khat Nebula: Stranger Skies, both extremely well received, with the game currently sitting at 93% positive reviews. Last but not least, we also partnered with our friends at Microsoft, again, to bring EVERSPACE 2 to Xbox Game Pass for PC allowing us to make an even better space game for all pilots no matter what platform theyre playing on.
Thanks so much to every single pilot who has put their faith in us. Apart from all the glowing but also critical feedback to help us make a better game, the financial commitment from daring test pilots means a ton to us. This enables us to stay fully independent, allowing us to make a game that our team is super excited about. EVERSPACE 2 is probably one of the most expensive Early Access titles out there, so yeah, thanks again for your trust.
Galactic thanks from the RFG Family & Friends, Bernie Duffy, Games Writer, and Joshua Rubin, Narrative Consultant!
Hey there, pilots!
BOOM shaka-laka-laka, dankeschn, auf wiedersehen! The 3rd major EVERSPACE 2 content update, Khat Nebula: Stranger Skies has launched on Steam and GOG WOOHOO! Check out the massive changelog of whats new, or just delve right into our strangest star system yet, featuring a new faction and gear, new gameplay mechanics, new alien lifeforms, new story content, another companion bringing freaking FaaaaaaST tRAveLlllll to your space map and more, as well as an all-new player ship class that will make you go awww, look at those pretties!
This is me genuinely enjoying reaching out to 8K backers and 150K Early Access pilots directly, while also testing the limits of how goofy and entertaining we can go in our communication very similar to how Erik does in our weekly gamedev & community streams on Twitch and YouTube you really should swing by if you havent! Its always a ton of fun, especially when things go wrong while showing the very latest dev build. Also, if you have a burning question that has to be answered the heck right now, drop it in chat! Im behind the keyboard and will answer everything Erik might not be able to cover.
Greetings, pilots!
Grab a drink, sit back, and relax! What was intended to be a short & snappy news beat about the official Zharkov release on top of all the information shared in recent news updates, became our longest news update so far, covering new topics of the 2nd major content update of EVERSPACE 2 in-depth as well as some important studio and community-related news.
First off, a big shout to all the daring test pilots who smoke tested the experimental release opened up a few days ago. You all provided very useful feedback on the overhauled game balancing and also flagged a number of bugs that slipped through the cracks. The team acknowledged and fixed most of them, while a few improvements have to wait until the next major content update, currently scheduled for fall (or spring if your home base is on the Southern hemisphere of planet Earth). Youll find the official changelog at the bottom of this news. Changes based on the experimental build are marked with the prefix (Exp).
Now, before you jump cut to the bottom of this release to check out the 150+ changes this update brings, let me put a spotlight on several team members and external partners whove been hard at work to hammer out yet another meaty content update.
It sounds easy, but one of the most critical tasks for any update is left to Sven Lohse, our Technical Director, who has moved his mouse and clicked a few buttons to open the jump gate to Zharkov on Steam and GOG for all Early Access/GiD pilots. Technically, youll have to play through the new main story to unlock the jump gate yourself, but youll find the way. And yes, all new and previous content is fully voice-acted... except for Banjack, the adorable scrapyard robot.
He has his charming TTS voice back by popular demand from the community and because we also think TTS just perfectly fits his character. In fact, since he became such a beloved shop dealer, weve decided to write a proper side mission for Banjack, shedding some light on how he ended up in that abandoned scrapyard in the first place. But thats for a future content update. Now, lets have a look at our new gameplay trailer, produced by Lol_bye, one of our Kickstarter backers (of course, weve compensated him like a pro for his excellent work)!
https://www.youtube.com/watch?v=vn0kEi4e_-c
Greetings, Pilots!
In this actual gameplay teaser trailer, space game enthusiasts get a glimpse of the third star system that leads deeper into the mystery of the Ancients, a powerful alien race, as well as shady business being done by the Grady & Brunt mining operation, two factions that were already established in the original EVERSPACE. Keep an eye out for new natural hazards, weapon types, and a new planetary location that is briefly shown. Time to get excited, pilots!
https://www.youtube.com/watch?v=VeBPY56nm10
Make sure to swing by tomorrow's ROCKFISH Games Show when our beloved Community Ambassador Erik Schrader will give a sneak peek of Zharkov on Twitch and YouTube from 8:00 pm to 10:00 pm CSET / 2:00 pm to 4:00 pm EST / 11:00 am to 1:00 pm PST. Chances are, things go sideways yet again when showing the latest build, plus even more spoilers heading your way, so it should be fun!
Keep it civil on the forums, and see you in space!
Michael and your dedicated ROCKFISH Games Team
Greetings, pilots!
DRUM ROLL! After being smoke-tested by daring Early Access test-pilots without running into any [major] issues and some last-minute tweaks & fixes to address much-appreciated community feedback on the experimental version, were excited to announce that we just pushed the button to release the first content update, EVERSPACE 2: Contracts/Hinterland, on Steam and GOG - WOOT! Make sure to follow us on Twitter, Facebook, Reddit, and join the Discord for future chances to jump in early on upcoming builds!
While weve already shared quite a lot in our previous info update on Steam, weve put together a 12 min explanation trailer to wetten your appetite if you dont mind spoilers, that is:
https://www.youtube.com/watch?v=m4-SFjsXaXE
Greetings, Pilots!
Time to get excited about the first EVERSPACE 2 content update! Union: Contracts/Hinterland is scheduled to officially drop on Steam and GOG on April 28! As the suffix suggests, therell be new things to discover and do in the second star system. While we dont want to unveil too much, we know that many early pilots are yearning for some teasers, so here we gothere will be spoilers; you have been warned!
Weve already shared some information about the two new ship classes, the Bomber and the Vanguard, including some detailed concept art in our previous update. While the Vanguard still needs some work in the ROCKFISH shipyardits now scheduled to be deployed with the next maintenance patch after the content update has droppedwere excited to share the first in-game screenshot and some more details of the Bomber with you.
First in-game shot of a Cyclops, Bomber Class, Tier 1 in action. Although some pilots perceive subclasses in EVERSPACE 2 to be like different ship types in other space games, its worth mentioning that each ship subclass in EVERSPACE 2 will feature subclass-specific wing types as well as different perks.
The heavy-class Bomber is a bulky demolition expert with a virtually unlimited supply of missiles and mines, including the infamous ARC-9000. This much-loved secondary weapon in the first installment makes a comeback in EVERSPACE 2 as the Bombers very impressive Ultimate: It fires a massive ball of destruction that damages ANY ship in its vicinity and explodes on impact, so use it with great caution!
The Bombers Special "Conversion" is also nothing to sneeze about as secondary weapons use energy instead of ammunition. In combination with a set of random passive perks, like the ability to convert hostile mines [instead of triggering them] or reduced target lock-on duration, plus the upgradable Expertise to self-repair its hull based on a percentage of damage dealt, the Bomber allows for a unique playstyle.
Greetings, Pilots!
Our first patch including community-requested features, tweaks, game balancing, and overall performance improvements, as well as several bugfixes, is out. Steam reviews are sitting at 1700+ with 92% positive, sales are beyond expectations, and current outstanding wishlists are through the roof (as in over 3x compared to the predecessor after 30 days post-launch).
Theres no denying that things are looking really good so far. On the other hand, avid space pilots from around the globe have already burned through the current content and are demanding MOARRR! Well, thats definitely a good problem to have, and were already working on lots of new stuff.
Greetings, Pilots!
PHEW, what a launch week! EVERSPACE 2s start in Steam Early Access exceeded our wildest expectations. So far, weve received overwhelmingly positive feedback from fans and press all over the world. After we started Early Access with more than 260,000 wishlist entries on Steam, we were very confident. However, we would never have dared to dream that we would land at number 1 on the global Steam Charts in no time and stay in the top ten for six consecutive days, resulting in EVERSPACE 2 becoming Steam's #2 top seller of last week.
Last weeks sneaky reveal: You wanted it, you got it: EVERSPACE 2 is available on NVIDIA Geforce NOW!
After a few hours, we saw over 3,000 concurrent players, which is more than double the record of the lower-priced, original EVERSPACE during its first big summer sale. With currently 93% positive reviews, we seem to have hit the bulls-eye with tens of thousands of space shooter fans. The critical consensus from the media and content creators is also overwhelmingly positive, and wed like to share a few articles and our favorite video previews with you:
Everspace 2 is close to being the new gold standard for space shooters | I like tinkering with graphs and plotting galactic domination as much as the next guy, but I'm enjoying Everspace 2's singular focus on energetic combat and exploration. Even though it's an Early Access game that Rockfish says still needs 12 to 18 months of work, Everspace 2 is absolutely worth buying when it releases on January 18. - PC Gamer
Im already heavily impressed by Everspace 2 and think Rockfish Games is doing an incredible job. The combat is excellent, the graphics look great, and the game naturally explains all of its mechanics in an extremely clear manner that makes it more than easy to grasp all of its many facets. The only worrisome thing is that, yes, youre going to lose your save if you play now. Aside from that, though, the game is very much well worth picking up, as its a blast. - PC Invasion
EVERSPACE 2 | The Best Space Adventure In A Looong Time. This space shooter brings along a single-player galaxy exploring adventure, fluid controls, worthwhile upgrades, and great combat. - Boomstick Gaming
https://www.youtube.com/watch?v=-HHeJKBYzf8
Everspace 2 - Excellent Already! Karak with ACG does a 5 point rundown of differences and details he likes in this 5 point inspection preview of the early access. - ACG
https://www.youtube.com/watch?v=SDFYTrhTWqU
Greetings, pilots!
We know, we know! Waiting sucks, but it's finally happening: EVERSPACE 2 will launch in Steam Early Access on January 18 at 7 pm CET / 1 pm ET / 10 am PT.
Priced at 37.99 / $39.99 / 31.99, the game will launch in English with professional voice acting for the first 12+ hours of the story campaign and several side missions that take place in the first two star systems of the final game. The initial version will be good for at least 25 hours of gameplay, while introducing pilots to EVERSPACE 2s core gameplay mechanics of space combat, exploration, mining, puzzle-solving, traveling, trading, itemization, crafting, ship customization, player and companion perks. Youll be spending all that time in five different player ship subclasses. Lots to play with!
The full version for PC, including Mac and native Linux support, will be released at a reasonably increased price in the first half of 2022 and come with UI and text language support for German (incl. voice dubbing), French, Italian, Spanish, Brazilian Portuguese, Polish, Russian, Simplified Chinese, Japanese, and Korean.
[previewyoutube=jeBXVhuURKI;full][/previewyoutube]
After multiple rounds of community testing by some 2,000 players, and great feedback from various gaming outlets and content creators on the closed Beta, EVERSPACE 2 is ready for Early Access, and we cant wait to receive your much-appreciated feedback on the initial release version. If anything does not feel right, is missing, or you got a great idea, make sure to let us know on the Steam forum. Rest assured, we will read every single comment.
Of course, the game is far from being finished. On top of the two star systems pilots will be able to explore in Early Access at launch, we plan to have four to six more as well as several additional player ship subclasses beyond the Interceptor, Sentinel, Striker, Gunship, and Scout at launch, to be gradually added on a quarterly basis. In the final game, players will also be able to enjoy twice as much story content plus lots of worthwhile endgame activities. We look forward to working closely with you guys and gals over the course of the next 12 to 18 months to make an outstanding narrative-driven open-world space looter shooter.
If you're still on the fence to even wishlist, check out our YouTube channel where you'll find numerous streams of our weekly production videos to see for yourself where production is currently at. We also recommend giving the free EVERSPACE 2 demo here on Steam a try but please note: This demo is the Prototype from last year, so it is quite outdated. Weve already implemented a lot of improvements based on community feedback on UI and controls as well as new features and content like additional graphics settings, cockpit view, HOTAS support, and a ton more into the upcoming Early Access version.
Speaking of which, Erik Schrader, our beloved Community Ambassador and admired Ace pilot will demo the current safety build on Twitch and YouTube this Friday from 8:00 pm to 10:00 pm CET / 2 pm to 4 pm ET / 11 am to 1 pm PT. This will also be the last opportunity on our channel to win a pre-release key incl. immediate closed Beta access, so you really wouldnt want to miss it.
Anyway, enough teasing. The hype is real even for us. See you this Friday or in Early Access on January 18
Michael and your dedicated ROCKFISH Games Team
Greetings, pilots!
Todays production update will be the last for this year. Obviously, we had a different main topic planned for this one. Were fully aware that many of you still feel bummed out about our new Early Access release date, even though we have received a lot of understanding for our reasoning from our backers. So thanks again for your support!
Wed like to conclude an unprecedentedly rough year for probably all of us on a high note. Thanks to our new timeline, we got some cool new content and features to share that would not have made it into the Early Access release version (our code freeze was pushed back by two weeks, the content freeze by four weeks).
Greetings, pilots!
Lets get the cyber elephant out of the room right away: The Cyberpunk 2077 release has just been pushed back to December 10, which is a major blow to our planned EVERSPACE 2 Early Access release in mid-December. Not only will every media outlet and content creator cover the arguably most-anticipated AAA game in history throughout the entire holiday season (and not much else), we also know that theres quite a bit of audience overlap within our community (and our team), so...
After a quick consultation with our marketing friends at Evolve PR, Plan Of Attack, and Swordfish PR, weve decided to push back the EVERSPACE 2 Early Access release to January. We know that sucks, but hear us out! Theres actually some good in this.
Greetings, Pilots!
Time is relative, indeed. For us developers, it is flying because the next major milestone is always just around the corner. But for you all it probably feels like forever until you can get your hands on the next pre-release version of EVESPACE 2, right? Well, weve got some great news.
Greetings, Pilots!
For any of you who might have been hiding under a rock in a galaxy far, far away, we would like to get the following major news onto your radar.
What. A. Blast! The EVERSPACE 2 alpha beat has been our biggest marketing event ever in terms of media coverage and user engagement. IGN reported over one million live viewers on their streaming platforms during the block when EVERSPACE 2 was on, and while we dont have any stats from PC Gamer, we can tell by comparing the number of Wishlist additions during those two days, the PC Gaming Show must have been absolutely bonkers.
Then there was also the amazing charity stream by Cohh Carnage, raising some mind-boggling $232K in funding for a great cause.
With over 14K viewers, EVERSPACE 2 was on the Twitch front page and drove a similar number of Wishlist additions compared to when EVERSPACE 2 was featured on the Steam front page during last years Gamescom - thanks a ton, Cohh!
If that wasnt crazy enough already, when the EVERSPACE 2 Prototype launched as a free demo during the Steam Summer Game Festival, the number of Wishlist additions went through the roof, peaking at 13K+ Wishlist additions on the first day alone, putting us at 155K+ outstanding wishes in total, which makes us quite optimistic about the upcoming Steam Early Access release in December.
Eriks weekly EVERSPACE 2 game dev and community stream also became the #1 Steam Game Festival Broadcast on that day, clocking 2.8K concurrent live viewers.
Its not just the sheer volume of new Wishlist additions though! What has blown us away the most is how many space game enthusiasts actually played the free Steam demo: we have seen well over 90,000 downloads to date, with a 70% attach rate and median playtime of 14 minutes. The daring test pilots have left us a lot of positive feedback, and also some constructive criticism for us to take forward into the Early Access game.
Greetings, Pilots!
After the closed EVERSPACE 2 Alpha was rolled out to eligible Kickstarter backers just a few days ago, our community ambassador and ace pilot Erik Schrader aka @Giraffasaur will take the latest version for another spin to show you a few more missions, discuss the first round of community feedback and share some gorgeous fanart as well as a few things that we are currently working on.
We also got good news for avid test pilots who missed the deadline for getting into the closed Alpha and Beta program as we will giveaway three EVERSPACE 2 pre-release Steam keys during today's stream on:
https://twitch.tv/rockfishgames
https://youtube.com/rockfishgames
https://mixer.com/rockfishgames
In case you cannot make it today, don't you worry: we will continue running this kind of events every Friday, 8:00 pm to 10:00 pm CET / 2:00 pm to 4:00 pm ET / 11:00 am to 1:00 pm PT.
See you in space
Michael and your dedicated ROCKFISH Games Team
After some back and forth with a few of our most important media partners, the roadmap for the EVERSPACE 2 Closed Alpha release finally stands - WOOHOO! While our team is still working hard on some final touches, you can start getting excited about the awesome online events that we have lined-up.
Before we get into details of the roadmap, let us share a high-level overview of the already included features: the Closed Alpha will give eligible backers access to approximately 10 hours of gameplay including a story beat and free exploration, culminating in the first star systems boss fight. In addition to new Ship Devices and Ultimate Abilities, you will be able to explore the all-new pilot and companion perk system.
While pilot perks are level-based, companion perks can be unlocked through various resources you gather along your journey.
Through main storyline content, scripted side missions, and various jobs, you will be able to reach the Closed Alpha cap of level 10. New ships, NPCs, and equipment have also been added for you to discover as you explore even more regions in space, planetary locations, and cave systems in the games first solar system.
There are lots of handcrafted locations to discover in the first solar system; some wont even be on your radar until you stumble across them.
The Closed Alpha is English-only, with plans to localize in French, Italian, German, Spanish, Brazilian Portuguese, Polish, Russian, Simplified Chinese, Japanese, and Korean at full release. Quality narrative cutscenes and text-to-speech mission dialogues will serve as placeholders until Steam Early Access.
Greetings, Pilots!
We hope everyone is doing alright during these challenging times. Fortunately, the entire ROCKFISH team and our loved ones are safe & sound. We are incredibly grateful that we can work from home, and for the fact that we are still in a financially comfortable position so we can continue working on EVERSPACE 2. Sure, we're losing a bit of steam as up- and downloading tens of gigabytes of graphic assets and test builds to and from the cloud is no joke. What used to take minutes can now take several hours. Our communication is also a bit slower, but considering the situation the world is currently in, we can be very pleased with the progress we're making.
As we dont expect this crisis to be over any time soon, we decided to run more Prototype code giveaway campaigns like we currently do on Bleeding Cool, LogitechN, Critical Hit Gaming, PCGamesN to compensate for missed opportunities to demo the alpha and beta version of EVERSPACE 2 to our fans, content creators, and the media. Make sure to also follow us on Twitter, so you won't miss out on any future goodies.
In this production update, weve got cool new drones, hot UI improvements, and some scalding concept art pieces for you to look at. But before we move on to those, wed like to give you an update where development of the Early Access version is currently at and how the Prototype was received by some four thousand test pilots and the press.
Given the positive feedback, we had received on the early demo version at various gaming conferences, we were quite optimistic about releasing the Prototype out in the wild. However, letting our superfans take it for a spin on all sorts of hardware setups and without us being able to watch over your shoulders is another thing, so were extremely happy that we have received nothing but overwhelmingly positive feedback from our fans and the gaming press alike.
Anyone who missed out on pledging on the Prototype, go check out the #gallery channel on our Discord! There are some truly amazing screenshots from the community as well as yet another awesome fanvid from lol_bye on our YouTube channel:
https://www.youtube.com/watch?v=JNxe5zL5oC4
While the Prototype was rolled out a while ago, weve been busy cracking on the Closed Alpha, which is still scheduled to be rolled out to eligible backers around the end of May. Were making good progress on creating the game world and implementing the main missions. We already had a lot of fun during the first internal playtest last Friday and plan to share some gameplay footage in future development updates for your viewing pleasure.
Catching up with the state of development: In the full version EVERSPACE 2, there will be at least eight star systems, each divided into zones with different threat levels and featuring numerous hand-designed locations to discover, between which players can travel freely. Further surprises await daring space pilots in the form of procedurally generated locations styled after those in the first EVERSPACE title, offering even greater variety for player pilots.
The combination of fixed, hand-designed and procedurally generated locations and events with ingenious design rules offers the best possible gaming experience while allowing a vibrant and stunningly beautiful game world with countless trading stations, shipyards and secret locations in a visual quality that is not possible with purely procedurally generated game worlds.
One of the biggest fan wishes to be able to fly down to planet surfaces is now also fulfilled in EVERSPACE 2. Planetary levels are designed by hand for maximum visual quality and gameplay control. Differences in gravity and air resistance as well as new types of enemies put the skills of pilots to the test, and provide further variety before players tackle new missions on ground stations, equip their ship or trade. Watch our game dev vlog below for more:
https://youtu.be/n-9fBi0uWNw
Enjoy, don't forget to wishlist, and see you in space!
Michael and Your dedicated ROCKFISH Games team
A common critique about our previous game was that there were not enough enemies and other alien creatures to encounter. This can be explained by our limited budget back then but also due to the fact that not too many pilots made it to later sectors where more baddies and other surprises awaited (yes, normal difficulty in a roguelike can be tough, especially for players who are new to the genre, but there really is no shame to play on "easy").
In EVERSPACE 2, we want to take things a lot further. Not only will we improve the visual quality of the established NPCs and alien creatures of the predecessor with the aid of the talented folks at Volta, Streamline Studios and Liquid Development. We also want to have new types of enemies and more wicked wildlife in space that might freak you out, make you smile or just scratch your head
https://youtu.be/AxxRcCRo4GA
Dont want to wait until late 2020 to play EVERSPACE 2 on Steam Early Access?
Support us on Kickstarter and play the demo later THIS YEAR!
https://www.everspace.game/go/kickstarter/es1steamnews
Due to our limited budget for the predecessor, we only had three vessels in the base game to choose from and added one more in the Encounters expansion, but we took great care that each of them offered unique play styles, much like classes in an RPG. While the gameplay diversity of player ships in the original EVERSPACE was much appreciated by our fans, having a much bigger pool of spaceships with deep customization possibilities was in high demand by the community for our next space game. Well, we heard you loud & clear, so check out our latest vlog! https://www.youtube.com/watch?v=7Sf320epLNg Dont want to wait until late 2020 to play EVERSPACE 2 on Steam Early Access? Support us on Kickstarter and play the demo later THIS YEAR! https://www.everspace.game/go/kickstarter/es1steamnews
With EVERSPACE 2, we're making a big leap from a roguelike to an open-world space shooter RPG with a 20-30 hour story campaign. Check out our first vlog giving you a glimpse of the expanded game world and the story of our upcoming game. Our creative director, Uwe Wtherich, will lead you through the beginning of the story in EVERSPACE 2 and the in-house production of the animated cinematics: https://www.youtube.com/watch?v=uA8YM8dGDdc Kickstarter: https://www.everspace.game/go/kickstarter/es1steamnews Everspace 2 on Steam: https://store.steampowered.com/app/1128920/EVERSPACE_2/
We're very excited to announce that the Kickstarter campaign for Everspace 2 just launched! The sequel to Everspace won't be a roguelike, but an open-world space shooter with deep exploration, tons of loot and classic RPG elements.
Your invaluable feedback helped make Everspace the success it was, which is why we'd like to get you on board as soon as possible. With your support we will be able to stay in full creative and financial control and increase the overall quality of the game. So please have a look at our reward tiers and maybe help us unlock a few stretchgoals as well. We would also like to point out that anyone backing on a digital game copy of Everspace 2 will receive a playable Demo Version before the end of this year!
Kickstarter:
https://www.everspace.game/go/kickstarter/es1steamnews
Everspace 2 on Steam:
https://store.steampowered.com/app/1128920/EVERSPACE_2/
Along with the launch of our Kickstarter campaign for Everspace 2, we've just released a new patch for the original Everspace featuring a number of tweaks and bugfixes. Here's the complete list of changes: Tweaks
We've just released a new patch with some bug fixes and one small quality of life improvement that came with the Nintendo Switch port - you can now increase the HUD marker size. Here's the complete list of changes: Features
We've just released a new patch with some smaller tweaks and a number of bugfixes. We've also added a special "retro graphics" graphics mode that you can unlock as a reward for finishing a hardcore mode run! Have fun! Please note that there's a delay for the Linux version, we'll hopefully be able to release the patch on Linux later this year. New Features
Today's Deal: Save 70% on EVERSPACE™!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends next Thursday at 10AM Pacific Time
Well, it turns out that along with one of the the fixes of the latest patch (1.3.1) we created a much more serious bug (game hangs when dying during a jump with not enough fuel) which is why we've been forced to quickly patch the patch... While we were at it we also managed to squeeze in a few more other fixes: Bugfixes
We've just released a small patch for PC (Win) and Mac adding missing installation prerequisites for Windows and fixing a few smaller bugs. Here's the complete list of changes: Tweaks
We've just released another update fixing a few issues and adding two quality of life improvements - A gamma correction slider and an option to hide the Everspace logo in our Action Freeze photo mode. Here's the complete list of changes: New features
We're happy to announce a new patch as well as the official Linux release today! The patch includes more than 40 tweaks and bugfixes, quite a number of them are VR related. HOTAS/Joystick players will be pleased to hear that we've added an option that disables any in-game input smoothing. See the complete list of changes below: Tweaks
Today's Deal: Save 40% on EVERSPACE™!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
We've just released a small patch. Here's the list of changes: Tweaks
We've just released a new patch with quite a few tweaks and bugfixes. See the list of changes below. Linux users please note that the update is slightly delayed on Linux and will most likely be released tomorrow. Tweaks
Encounters is the first major expansion for EVERSPACE™, enriching the game world with new story characters and questlines, a brand-new player ship, freighter-loads of novel equipment, additional enemies, and much more.
https://www.youtube.com/watch?v=qnsgKxKrvBI&feature=youtu.be
A NEW RIDE
Impress your peers with the new Colonial Sentinel, a medium fighter craft, and make use of its powerful shield and advanced electronic warfare capabilities. Mileage may vary.
NEW FRIENDS?
Play five new quest lines and meet new characters, each with their own motivations and agendas. Ever met a robot bounty hunter with a French accent who would rather create than destroy? Of course not. Or an alien scientist who sends you on a hunt for space creatures? That's right. Creatures... in space.
EXTRA FIREPOWER
Six new primary and secondary weapons, such as Lightning Guns and Plasma Throwers, will ensure continued enjoyment when dispatching your opponents. Ever wanted to barrage multiple foes at once with projectiles? The Seeker Missile Battery aims to please. You deserve this.
TOOLS OF THE TRADE
EMP Generators? Decoy Holograms? Why, yes! More than ten additional devices and consumables will make surviving Cluster 34... as hard as before. But even more fun.
THE FINAL TOUCH
If you're not too busy dying, the new G&B factory stations are well worth a visit. Here you can upgrade your ship, refine resources, and delay your inevitable fate by means of repairs.
WAIT... THERE'S MORE?
If a simple paint job didn't do it for you, why not fly in style with one of the five new fashionable ship skins? And if your journey isn't challenging enough already, we've got you covered with even more achievements. Happy hunting, pilots. Try not to die.
We've just released a new update. It comes with a few tweaks and bugfixes as well as two new devices and one new consumable. It also makes our first major expansion "Encounters" available for purchase. New Features
Today's Deal: Save 33% on EVERSPACE™!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Sunday at 10AM Pacific Time
Attention, Pilots! A major expansion is approaching fast (scheduled for end of October). It will feature a new player ship, the Colonial Sentinel, a medium fighter class ship, which will impress with some sophisticated electronic warfare capabilities and a special shield, featuring twice as much capacity as the standard model. You will also be able to use a plethora of new weapons, devices and consumables to fool, distract, and defeat enemies in new ways. https://youtu.be/oK-GoqsGKmk All-new factory space stations add further gameplay mechanics to the game experience, by offering special on-the-fly services, like refining and converting resources, upgrading ship capabilities or minor repair jobs. Furthermore, you will even be able to pay the Okkar Homeworld a visit. Along your journey, you will also encounter new story characters, who will offer individual questlines. More details about the content and the pricing will follow soon. Cheers, Michael
This will probably go down as the month of patches... Here's another small one for you: Tweaks
We've just released yet another quick patch, most notably adding sensitivity sliders for all axes. Here's the small list of changes: New Features
We've just released a mostly HOTAS related hotfix, a few other issues also found their way into the following tiny little list of changes: Bugfixes
We've just released a new update. Highlights include the promised Hardcore Mode, TrackIR support and fully customizable controls for HOTAS, Joysticks and Gamepads. Here's the complete list of changes: New Features
We're currently busy migrating the game to Unreal Engine 4.16, adding more controls options for VR and implementing the long-awaited Hardcore Mode. While doing so we received a few alarming reports about a problem with the very last mission of the game. It must have found its way in with the last hotfix - so we decided to branch to the old code base and hotfix the hotfix. Here's the tiny little list of changes for this patch:
We've just released a quick patch, mostly VR-related. Here's the list of changes: Tweaks
EVERSPACE is Now Available on Steam!
EVERSPACE combines fast-paced combat with roguelike elements, great visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Shoot, craft and loot your way to victory while the odds are stacked against you.
The big day has come! We've just released version 1.0! We hope you've had as much fun during Early Access as we've had!
Next to a whole bunch of tweaks and bug fixes the biggest highlights are the addition of the story, VR support, more points of interest as well as steam achievements and trading cards.
A change that might need some explaining is the removal of scanning probes. Please read our thoughts on this right below the list of changes.
New Features
Exciting news! We'll be leaving Early Access and going into Full Release on May 26th!
The Full Release version will add the story elements with missions, cutscenes and video sequences, as well as full VR support. Next to many tweaks and bugfixes, version 1.0 will also add Steam Achievements and Trading Cards.
The promised Hardcore Mode did not make it in time and will get added post release as a free update. We'll also start working on Joystick support right after release.
The Full Release version will support the following languages: Chinese (Simplified + Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Russian, Spanish (Latin America). Voice Overs will be available in English and German.
Here's our brand-new teaser trailer:
https://www.youtube.com/watch?v=MRy04FdwTLk
We've just released a new update. Highlights include functional cockpit displays and the addition of a mysterious alien race, referred to as "The Ancients". You can see the complete list of changes below. We're able to offer this update on Mac as well, however with a slight delay of about 8 hours as something went wrong during build process. Sorry for the inconvenience. Version 0.5 and 0.6 fell off the back of a gigantic space truck, if you're wondering. Kidding aside, a lot of comments indicated that version numbers were often being associated with completion percentage (though they're really just numbers to us), so we've decided to play along and go with version 0.7 - as the inclusion of the functional cockpits, the Glyphs and the Ancients are all big additions and we're fast-approaching full release. New Features
We've just released a new update. Highlights include enhancements that can be equipped in the hangar, derelict colonial stations, ship color customization and alternative loadouts. See the complete list of changes below. Please note that Drone Overrides won't work in this version. Unfortunately we are unable to offer this update on Mac due to several severe issues that popped up after migrating to Unreal Engine version 4.14. We're still working on solutions, but chances are high that we will have to wait for a new Unreal Engine version before we can release the update on Mac. New Features
Dear Pilots, It's been a while since you’ve heard from us, but we’re breaking the radio silence now. We recharged our batteries over the holidays and we’re ready to tackle the last remaining challenges that lie ahead of us before the full release. Because we had a couple of moving targets on the technical side of things, it was hard for us to announce anything concrete earlier this year. However, a major task has been completed: we migrated the whole project to Unreal Engine 4.14, which enables us to simultaneously release all upcoming patches and the full version across all current platforms. We’re still waiting for NVidia/Epic to fix the major graphical glitch under Linux, but we will keep you posted on that. Releasing simultaneously on Steam, GOG, Xbox, and the Windows Store is quite a task, particularly for a small team like us. Plus, we got several parties involved at the same time which makes communication even more challenging. We ask for your understanding if we area little less responsive than usual during our last few Milestones. With all of that being said, we would now like to give you a sneak peek of what you can look forward to in our next major update, which is not that far away. Derelict Colonial station wrecks: You will be able to explore the large wrecks of Colonial stations. Some security mechanisms like turrets, laser barriers, sentry drones, and secure doors are still intact. There may also be dangerous plasma discharges that will harm your ship and push it away. As you might have expected, there is a new type of precious loot hidden inside these wrecks... Enhancements: Enhancements can be found in Colonial station wrecks, and work like runes that can be equipped before a run. Some give small bonuses to various ship stats, while others can change the playing style completely and have both positive and negative effects, e.g. “All enemies and loot are visible on the radar, but alien forces and warships arrive twice as early.” Ship Colors: Ship colors can be collected just like blueprints by shooting down powerful enemies. Colors can be applied to any ship in the hangar, and you can change the look of the ship’s body and markings. The more colors collected, the more variations possible. Alternative loadouts: Can be unlocked for each ship by reaching new sectors. There are two additional loadouts for each ship to unlock, changing the starting equipment drastically and thus allowing new playing styles, especially in the beginning of a run. Gunship balancing: The Front Shield Generator is now available and even exclusive for the Gunship. Furthermore, its armor and energy core recharge rate was increased and a new device slot was added. Of course, there is much more coming with this update but we'd like to keep some surprises for you. That's all for now and thanks for bearing with us. Cheers, Michael PS: You can find some fresh screenshots coming along with this news on Kickstarter.
Pilots, not sure which ship to pick, next? Watch the new gameplay trailer and see the Colonial Scout as well as the Colonial Gunship in action: https://youtu.be/GdtbmA2qlRM
We've just released a new update. Highlights include the 3rd player ship and an overhaul of the perk system. Have fun playing! New Features
We've just released a new update. Highlights include a new player ship and a difficulty selection. Have fun playing! New Features
We've just uploaded a new patch. Here are the patch notes. Have fun! New Features
Get ready, pilots! EVERSPACE will go live at 10:00 am PST / 7:00 pm CET. To make the last few hours of wait a bit easier we got a brand new launch trailer featuring gameplay at 60 FPS: https://youtu.be/WlJrokiuSO4 See you in Space, in a bit! Michael and your dedicated ROCKFISH Games Team
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