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EVERSPACE™
ROCKFISH Games Developer
ROCKFISH Games Publisher
2017-05-25 Release
Game News Posts: 63
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (9301 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
  • "EVERSPACE™"- Linux [4.39 G]
  • EVERSPACE™ - DLC 1 - Linux [3.36 K]
Available DLCs:
  • EVERSPACE™ - Upgrade to Deluxe Edition
  • EVERSPACE™ - Encounters
EVERSPACE 2 Blog - Planetary Locations | Player Ships | Devices Device Modes


Greetings, Pilots! We hope everyone is doing alright during these challenging times. Fortunately, the entire ROCKFISH team and our loved ones are safe & sound. We are incredibly grateful that we can work from home, and for the fact that we are still in a financially comfortable position so we can continue working on EVERSPACE 2. Sure, we're losing a bit of steam as up- and downloading tens of gigabytes of graphic assets and test builds to and from the cloud is no joke. What used to take minutes can now take several hours. Our communication is also a bit slower, but considering the situation the world is currently in, we can be very pleased with the progress we're making. As we dont expect this crisis to be over any time soon, we decided to run more Prototype code giveaway campaigns like we currently do on Bleeding Cool, LogitechN, Critical Hit Gaming, PCGamesN to compensate for missed opportunities to demo the alpha and beta version of EVERSPACE 2 to our fans, content creators, and the media. Make sure to also follow us on Twitter, so you won't miss out on any future goodies.

New Concept Art


As we promised a much bigger game world in EVERSPACE 2, we have been hard at work producing a lot of new concept art pieces. Some of you have already seen them in our weekly dev & community streams on Fridays, but wed like to share them here, too, so none of you fine space pilots miss out on anything.
The Outlaw Viper fires corrosion missiles from afar. When closing in on its target, it switches to drone behavior and folds out its armor to fire with a battery of scatterguns while orbiting around its prey - snakey!
Armed to its teeth and heavily plated, the Outlaw Dreadnought is the Frigate-style capital ship of the Outlaws. Because of its massive armor, it is almost impossible to destroy it from afar. Pilots need to dodge its high-frequency output of barrel bombs and horrifying plasma thrower turrets to find a weak spot, fly inside and take it out with a critical hit deep down in its belly and get out without being caught in the nuclear blast.
The Colonial Light Cruiser is a true masterpiece of high-tech in sci-fi warfare: It is equipped with rapid-firing rail gun turrets that do not overheat as well as EMP bombs with an enormous blast range. Thanks to its fighter hangar, the capability of making several consecutive long-range hyper jumps, and sneaking up on its target in almost undetectable stealth mode, it is perfectly suited for taking on expansive spec ops missions.
The Carrier is the pride of the G&B Fleet. To compensate for its low mobility, it not only features a super durable hull underneath massive plating, but a small fleet of fighters and drones can also launch from openings in the hull on each side to keep attackers at bay. Those hangars also serve for mining and supply vessels to land. Consequently, security measures and defense systems are extremely sophisticated to prevent any introducers from sabotaging the carriers supralight energy coils and its plasma turbines.

Hi-Res Player Ships


As you already know from a previous production update here on Steam, all player ships in EVERSPACE 2 are based on a modular component system that allows for a large number of different combinations of hulls, wings, sterns / rear engines, cockpits, and attachments.
To prevent having just a bunch of generic-looking player ships, we spent a lot of time and effort in defining distinctive design rules for main and sub ship classes, as well as for all the ship components, so you can easily tell which sub-class a certain ship model belongs to.
But thats not all! Thanks to our new texturing and modeling techniques, using floaters, decals, and emissive materials, you will also feast your eyes on much higher per-pixel details on the exterior and interior ship surfaces in addition to customizing your vessel by choosing primary, secondary and tertiary colors, which will impact the color of your ships glowy bits, too. We have even more ideas for further customization features and will share more when they are fleshed out.

Ship Devices And Device Modes


Devices in the original EVERSPACE were items that would drop as loot from various sources and could be installed into your ship's device slots. They came in two flavors, active and passive. While active devices needed to be activated in order to apply their effect, passive devices would provide permanent stat bonuses or other benefits while they were installed. The similarity to skills you know from traditional RPGs has not escaped us, of course. That's why we want to take this idea further in EVERSPACE 2 and have decided to link the devices directly to the player progression. That means that once found, devices will remain unlocked and can be accessed and installed at will. Passive devices were replaced by the equipment items you install into your ship, such as platings, energy core, etc.
New Devices and Device Modes offer a variety of combination possibilities and synergy effects for pilots who want to get the most out of their spaceship. A further novelty over the predecessor are the so-called Device Modes. These are passive extensions that alter the function of a device to varying degrees. A maximum of three modes can be unlocked per device and only one of them can be active at a time. To unlock device modes, you will need special tokens that can be obtained, for example, through level-ups or as a reward for missions. The idea behind Device Modes is to allow you to tailor your build to your taste through complex synergies with other devices, perks, items, etc. For example, there is a new device called Annihilator Virus that infects targets with a system virus that spreads to nearby enemies and causes a massive explosion once the timer ends. One of its device modes causes it to deal increased damage for every debuff active on the target. Now, if you use your EMP Generator right before the virus explosion, the target will receive extra damage for the EMP debuff. The EMP Generator, on the other hand, has a device mode that causes affected targets to lose shield hitpoints over time. Since this is another debuff, the explosion will deal even more damage. This is the kind of decision-making we're aiming to promote with these systems, and we would love to hear your thoughts about it on our Discord server, our EVERSPACE forum, or in the comments below.

Planetary Locations


Being able to explore new and strange planets has always been one of the biggest dreams for many space game enthusiasts. In space simulations, where exploration for hundreds or even thousands of hours is the main pillar of the game, there is no way around procedural world generation, and weve already seen some great examples for this concept. However, there are some fundamental downsides to it. For starters, working with high-quality, pre-baked global illumination solutions in procedurally-generated environments is not possible, especially if the game world is truly seamless. Secondly, game designers have much less control over gameplay and environmental design in procedurally-generated game worlds, which only gets worse when trying to implement a proper story campaign, featuring cutscenes and scripted events. In fact, we spent a lot of effort and time managing randomization and player frustration in the original EVERSPACE. Since we dropped the roguelike formula in favor of a persistent open world with fixed handcrafted locations in EVERSPACE 2, we can now take the overall experience to a whole new level, especially on planetary locations as you can see in this planet exploration GIF (too large to upload here). However, having handcrafted planetary locations with super hi-res height maps, high-quality illumination solutions, large set pieces featuring lots of surface details as well as lots of interesting activities going on in the sky and on the ground, comes at a price: They not only take a lot of time and effort to create, they are also very memory-heavy. To manage your expectations: We really want to prioritize those features mentioned above. What it means though is that we're not able to implement a large number of explorable planets, rather, we're focusing on a few that are most important to the story and the overall game experience. Also, there is no way around the fact that these sections will impact load times by a few extra seconds but hey, we like to think seamless atmospheric descending is totally overrated anyway. So, if you want to see more of the all-new planet locations in-game as well as Ship Devices and Device Modes in action, check out our dev & community stream: https://www.youtube.com/watch?v=OJUCI_kuP5M Take care and stay safe! Michael and your dedicated ROCKFISH Games Team


[ 2020-05-16 14:10:34 CET ] [ Original post ]

EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent for improvisation will be tested continuously while learning about your own existence through encounters with interesting characters, each having their own part of the puzzle to tell. Each run will be exciting as you will have to face completely new situations keeping each part of the game long-lasting and generating lots of individual, meaningful moments to experience. However, no matter how skilled a pilot you are, death is inevitable, but only the beginning of a much larger journey.

  • Fight! Dash into exciting dogfights and experience furious space combat using a wide range of weaponry and devices.
  • Craft! Use collected or mined resources to craft equipment and modifications for a much needed advantage or repair your ship's systems. Your choice.
  • Loot! Collect blueprints for crafting and go on the hunt for exotic weaponry and equipment. You never know what drops next.
  • Explore! Travel through huge procedurally generated levels with lots of hidden treasure and danger. A game of risk and reward awaits.
  • Die! Giving in to the seductive embrace of death does not mean the end. Spend collected credits to unlock new perks and keep your blueprints to boost your chances for the next run.

Early Access Features

  • Single player roguelike space shooter with persistent progression
  • Vibrant art style with top-notch visuals featuring ultra-hires textures
  • Rock solid 6DOF controls optimized for fast-paced space combat
  • In-depth crafting and damage system

Upcoming Features

  • Two additional player ships with different capabilities and starting gear
  • Dynamic cockpit displays for all player ships
  • Captivating non-linear story featuring interesting and thoughtfully designed characters
  • Hardcore Mode with permadeath for die-hard roguelike fans
  • VR support for oculus Rift and HTC Vive
  • Supported languages: English, French, German, Italian, Polish, Portuguese (Braz.), Russian, Spanish and Turkish

MINIMAL SETUP
  • OS: Ubuntu 16.04
  • Processor: Intel CPU Core i3Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Geforce GTX 480 / AMD Radeon HD 5870
  • Storage: 12 GB available spaceAdditional Notes: No VR or HOTAS support on Linux
RECOMMENDED SETUP
  • OS: Ubuntu 16.04
  • Processor: Intel CPU Core i5Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 770 / AMD Radeon R9 280X
  • Storage: 12 GB available spaceAdditional Notes: No VR or HOTAS support on Linux

GAMEBILLET

[ 6084 ]

16.79$ (16%)
42.45$ (15%)
16.79$ (16%)
30.74$ (12%)
7.54$ (16%)
19.59$ (22%)
4.24$ (92%)
8.78$ (12%)
8.27$ (17%)
3.81$ (87%)
12.84$ (74%)
17.54$ (12%)
20.72$ (-4%)
5.03$ (16%)
16.18$ (19%)
8.19$ (18%)
12.44$ (17%)
5.27$ (12%)
34.59$ (42%)
7.79$ (74%)
16.57$ (17%)
28.69$ (18%)
4.24$ (79%)
13.14$ (12%)
35.14$ (12%)
4.24$ (92%)
8.29$ (17%)
4.19$ (16%)
16.59$ (17%)
17.19$ (14%)
GAMERSGATE

[ 777 ]

1.05$ (85%)
0.42$ (79%)
9.0$ (70%)
1.5$ (75%)
8.0$ (60%)
8.1$ (73%)
0.75$ (92%)
3.0$ (70%)
8.0$ (60%)
3.0$ (50%)
1.0$ (90%)
12.0$ (60%)
2.0$ (90%)
1.2$ (90%)
10.0$ (75%)
2.5$ (50%)
0.75$ (92%)
17.5$ (50%)
13.19$ (47%)
0.9$ (92%)
3.0$ (85%)
1.5$ (70%)
1.74$ (91%)
2.4$ (84%)
5.7$ (81%)
3.3$ (78%)
1.35$ (89%)
5.63$ (81%)
14.0$ (60%)
14.0$ (65%)
MacGamestore

[ 4040 ]

1.99$ (89%)
3.99$ (90%)
1.19$ (76%)
1.49$ (94%)
0.99$ (75%)
1.19$ (88%)
38.99$ (13%)
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21.99$ (27%)
1.19$ (88%)
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0.99$ (75%)
13.89$ (77%)
1.49$ (85%)
1.19$ (88%)
1.99$ (80%)
23.89$ (20%)
6.24$ (75%)
18.69$ (69%)

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