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EVERSPACE™
ROCKFISH Games Developer
ROCKFISH Games Publisher
2017-05-25 Release
Game News Posts: 63
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (9301 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
  • "EVERSPACE™"- Linux [4.39 G]
  • EVERSPACE™ - DLC 1 - Linux [3.36 K]
Available DLCs:
  • EVERSPACE™ - Upgrade to Deluxe Edition
  • EVERSPACE™ - Encounters
EVERSPACE 2 DevBlog - Alpha Highlights Improvements | Star System 02 - Union


What. A. Blast! The EVERSPACE 2 alpha beat has been our biggest marketing event ever in terms of media coverage and user engagement. IGN reported over one million live viewers on their streaming platforms during the block when EVERSPACE 2 was on, and while we dont have any stats from PC Gamer, we can tell by comparing the number of Wishlist additions during those two days, the PC Gaming Show must have been absolutely bonkers. Then there was also the amazing charity stream by Cohh Carnage, raising some mind-boggling $232K in funding for a great cause.

With over 14K viewers, EVERSPACE 2 was on the Twitch front page and drove a similar number of Wishlist additions compared to when EVERSPACE 2 was featured on the Steam front page during last years Gamescom - thanks a ton, Cohh! If that wasnt crazy enough already, when the EVERSPACE 2 Prototype launched as a free demo during the Steam Summer Game Festival, the number of Wishlist additions went through the roof, peaking at 13K+ Wishlist additions on the first day alone, putting us at 155K+ outstanding wishes in total, which makes us quite optimistic about the upcoming Steam Early Access release in December.
Eriks weekly EVERSPACE 2 game dev and community stream also became the #1 Steam Game Festival Broadcast on that day, clocking 2.8K concurrent live viewers. Its not just the sheer volume of new Wishlist additions though! What has blown us away the most is how many space game enthusiasts actually played the free Steam demo: we have seen well over 90,000 downloads to date, with a 70% attach rate and median playtime of 14 minutes. The daring test pilots have left us a lot of positive feedback, and also some constructive criticism for us to take forward into the Early Access game.

Alpha Highlights & Improvements


https://www.youtube.com/watch?v=JYOAYabEycQ Undeniably, marketing & PR was firing on all thrusters and exceeded our expectations by far. Now, those of you who dont have access to the closed Alpha forum on Steam and didnt have time to watch any of our game dev streams might wonder how the feedback from eligible backers has been so far. Well, lets hear what Cohh had to say about the closed EVERSPACE 2 Alpha: https://clips.twitch.tv/ManlyAmazingWalrusDendiFace https://clips.twitch.tv/DirtyDeliciousLobsterBatChest https://clips.twitch.tv/VainSuavePlumberOhMyDog Needless to say, those clips are music to our ears, and browsing through tons of praise from Alpha backers on the closed EVERSPACE 2 Steam forum has also been super rewarding for us. However, constructive feedback on where we could make the game better is why we are doing all this primarily. Here are a few examples of improvements and additions that we have already implemented based on community feedback so far:

Lateral Thrusters


The arcade-y flight physics featuring inertia dampeners are a core pillar of the EVERSPACE franchise. However, quite a few pilots have been criticizing a lack of immersion even though they understand that EVERSPACE 2 is not meant to be a classic space flight sim. To fix this, we not only allow die-hard space sim enthusiasts to disable inertia dampeners, we even implemented a visual effect for lateral thrusters on all player ships.

Display Options


Having additional Display Options was probably the biggest wish from test pilots, so we prioritized quite a bunch of features that we had on our list anyway.
While we were at it, we also added Toggle Boost in Gamepad Options. Of course, we are not only working on topics that were brought up by the community. We also constantly re-evaluate our own design decisions and try out new things. For instance, we felt that the game menu, the Ship Dealer screen, and perk system could be more streamlined so we made some further UI/UX changes:

Main Menu Navigation


Based on internal feedback, we redesigned the navigation and usability of the different tab menus. You can now navigate within a screen using specific keys, which is much faster than using WASD to emulate arrow key navigation or clicking on buttons. Due to this significant change, the root button navigation and its home screen no longer exist, and you are right at the hangar when docked. Another advantage of the new design is that you can now launch into space without having to make the detour via the home menu.
The icon bar on top has also disappeared, and were now working with labels for better clarity. Were still undecided about this change as we really liked the look of sub menu icons and localizing labels into French and German might become an issue - zut alors and verflixt nochmal!

Tracking Perk Resources


Another community request and something that has been on our list is the possibility to track investment requirements of any perk at the touch of a button: You can now have a small tracking icon for items in your inventory, so you can see which resources can be used to upgrade selected perks and by what degree such requirements are met.
Dr. Delia Wendo, the third companion you will meet during your journey, introduces another set of perks affecting Nanobots, Energy Orbs, and something else (mysterious!) that you can invest in. Basically, think of her being a doctor for the well-being of your spaceship. Other than these, we are working away on finalizing the Alpha and heading towards the closed Beta release, scheduled for September. This includes balancing (always balancing!), bug fixing (always bugs to squash!), adding more polish to System 01 aka Ceto, among other things.

Introducing Star System 02 aka Union


While we are working on bringing all Alpha content and features to Beta level, we have also been busy creating new content for Union, the second star system in EVERSPACE 2. As some of you know from our weekly streams, Ceto serves to introduce pilots to the basic gameplay mechanics and set the tone for the story campaign. It already offers quite some freedom of how to progress through the first ten or so hours of the game, but Union is where the game world of EVERSPACE 2 really opens up.
Our vision of a bustling mega trading station within a massive formation of space clouds. With trading playing a bigger role in Union, smuggling opportunities arise. Whether you are involved in transporting illegal goods or looting a freighter, criminal acts against the local authority will result in the Okkar jumping in and handling the situation as they see fit. Gear yourself up for a hard fight as the Okkar might chase after you if you manage to jump away. Or maybe you deliberately provoked them so that your wanted level increases. The Okkar will eventually send in their biggest battleships for you to challenge.
...still work in progress, but we think you can feel it already. Lore-wise, this system is controlled by all sorts of freelancers who are organized in various sub-factions and individuals specialized in interstellar trading. Union is the bustling hub of Cluster-34 with numerous space stations, trade routes, and even a vibrant port city. It is also an area of rising conflict between different factions clashing in their attempts to shape the future of the DMZ (demilitarized zone). Adam will get caught in these struggles while trying to figure out his own role in it all. New side missions await, new challenges and lots of new secrets just wait to be discovered. If you are as excited about Union as we are, make sure to join todays stream on Twitch and YouTube, from 8:00 pm to 10:00 pm CEST / 2:00 pm to 4:00 pm EDT / 11:00 am to 1:00 pm PDT where Erik will give you a taste of some of the new stuff that we have been working on. Did we mention there will be giveaways of pre-release keys, too? The hype is real, see you in the space clouds... Michael and your dedicated ROCKFISH Games Team


[ 2020-07-24 10:36:02 CET ] [ Original post ]

EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent for improvisation will be tested continuously while learning about your own existence through encounters with interesting characters, each having their own part of the puzzle to tell. Each run will be exciting as you will have to face completely new situations keeping each part of the game long-lasting and generating lots of individual, meaningful moments to experience. However, no matter how skilled a pilot you are, death is inevitable, but only the beginning of a much larger journey.

  • Fight! Dash into exciting dogfights and experience furious space combat using a wide range of weaponry and devices.
  • Craft! Use collected or mined resources to craft equipment and modifications for a much needed advantage or repair your ship's systems. Your choice.
  • Loot! Collect blueprints for crafting and go on the hunt for exotic weaponry and equipment. You never know what drops next.
  • Explore! Travel through huge procedurally generated levels with lots of hidden treasure and danger. A game of risk and reward awaits.
  • Die! Giving in to the seductive embrace of death does not mean the end. Spend collected credits to unlock new perks and keep your blueprints to boost your chances for the next run.

Early Access Features

  • Single player roguelike space shooter with persistent progression
  • Vibrant art style with top-notch visuals featuring ultra-hires textures
  • Rock solid 6DOF controls optimized for fast-paced space combat
  • In-depth crafting and damage system

Upcoming Features

  • Two additional player ships with different capabilities and starting gear
  • Dynamic cockpit displays for all player ships
  • Captivating non-linear story featuring interesting and thoughtfully designed characters
  • Hardcore Mode with permadeath for die-hard roguelike fans
  • VR support for oculus Rift and HTC Vive
  • Supported languages: English, French, German, Italian, Polish, Portuguese (Braz.), Russian, Spanish and Turkish

MINIMAL SETUP
  • OS: Ubuntu 16.04
  • Processor: Intel CPU Core i3Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Geforce GTX 480 / AMD Radeon HD 5870
  • Storage: 12 GB available spaceAdditional Notes: No VR or HOTAS support on Linux
RECOMMENDED SETUP
  • OS: Ubuntu 16.04
  • Processor: Intel CPU Core i5Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 770 / AMD Radeon R9 280X
  • Storage: 12 GB available spaceAdditional Notes: No VR or HOTAS support on Linux

GAMEBILLET

[ 6084 ]

39.95$ (11%)
35.14$ (12%)
30.74$ (12%)
16.96$ (15%)
7.44$ (17%)
4.95$ (17%)
9.33$ (38%)
33.17$ (17%)
8.74$ (13%)
13.25$ (17%)
8.74$ (13%)
33.17$ (17%)
50.37$ (16%)
16.57$ (17%)
16.97$ (15%)
16.57$ (17%)
16.79$ (16%)
33.17$ (17%)
5.03$ (16%)
5.03$ (16%)
7.79$ (74%)
8.55$ (79%)
12.42$ (17%)
16.57$ (17%)
16.96$ (15%)
4.14$ (17%)
49.77$ (17%)
20.72$ (17%)
16.96$ (15%)
8.39$ (16%)
GAMERSGATE

[ 777 ]

1.5$ (90%)
0.68$ (89%)
1.88$ (92%)
5.0$ (75%)
1.5$ (75%)
2.0$ (90%)
13.19$ (47%)
3.75$ (81%)
0.75$ (92%)
2.09$ (87%)
10.0$ (75%)
10.0$ (75%)
3.0$ (50%)
1.7$ (91%)
0.75$ (92%)
2.0$ (90%)
1.8$ (90%)
2.64$ (82%)
1.05$ (85%)
1.13$ (96%)
0.42$ (79%)
30.0$ (50%)
10.91$ (22%)
2.0$ (90%)
1.17$ (90%)
1.95$ (90%)
3.0$ (70%)
1.35$ (89%)
9.0$ (70%)
3.3$ (78%)
MacGamestore

[ 4040 ]

1.99$ (85%)
1.99$ (87%)
1.99$ (80%)
18.99$ (24%)
23.96$ (20%)
0.98$ (95%)
1.49$ (85%)
7.49$ (85%)
1.24$ (75%)
1.19$ (92%)
1.71$ (91%)
2.99$ (93%)
5.99$ (90%)
1.19$ (88%)
2.99$ (93%)
1.99$ (80%)
1.19$ (80%)
1.19$ (88%)
1.09$ (89%)
4.49$ (70%)
35.99$ (10%)
1.99$ (90%)
1.19$ (85%)
1.29$ (91%)
32.99$ (18%)
2.29$ (85%)
1.10$ (84%)
15.89$ (21%)
1.69$ (92%)
8.99$ (10%)

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