Gameplay
Bulb Boy is an intuitive 2D point & click horror adventure about a boy with a glowing head (alright, it's a bulb...) inspired by Machinarium and Gobliiins. Solve puzzles, defeat wicked monsters and reveal bulby's abilities to unfold a twisted tale. Ohhh... And don't forget to save your Grandpa-raffin and Mothdog from the frightening darkness..Key Features
- DEFEAT THE MONSTERS -Explore the Bulb house, that is full of frightening creatures. Defeat the evil in all its forms and bring the light back.
- BULB'S TALENTS - Being a boy that is a bulb comes with many talents. Not only does your head light up and allows you to survive electrical shocks, but it can also be unscrewed for use in strange places.
- PLAYABLE FLASHBACKS - Play as other family characters. Relive Bulb Boy's childhood memories to uncover the mystery of the story.
- BUBBLE SPEECH - No dialogue, just bubble speech. Watch the story unfold in animated clouds.
- SECRETS - There are things in the house waiting to be revealed.
- POOP - In many sizes and proportions.
Hey!
This is Artur Mikoajczyk, the man behind the Bulb Boy games! Because the release of Bulb Boy 2: Jar of Despair is approaching fast, I\'m here today to tell you about the beginnings of Bulbware and how it all started. Enjoy reading!
The beginnings of our dreams
Let\'s go back to our school days, when the Internet was still mainly connected via noisy modems, and dreams of having your own video game were something almost magical for teenagers. It was then, in 2001, that I met Szymon ukasik through a mutual friend. We quickly discovered that we shared the same passion: we wanted to create our own point & click adventure game. Full of enthusiasm, we started working on our first project, but unfortunately, our lack of experience and knowledge meant that our ambitious idea ended up only in notes, sketches, and a simple prototype.
Life went on, and for a while, we each went our separate ways. I gained experience in the gaming industry, learning on real commercial projects, while Szymon developed his skills in the world of advertising graphics, becoming a highly regarded illustrator. Despite our different paths, we still dreamed of the same thing a game that we ourselves would want to play.
After many years, we got back in touch. It quickly became clear that our old plans were still alive. Our conversations turned into a concrete plan: we would create a studio where we could realize our ideas without compromise. And so, in 2015, Bulbware was born.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41040719/899b0e89b3afbb27bfc4a8d586355a0f2a975802.png\"][/img]Bulbware (from the left - Szymon ukasik, in the middle - our sound designer - Piotr Surmacz and me- Artur Mikoajczyk)
Bulb Boy and other projects
The first fruit of our collaboration was a prototype game, which eventually evolved into the full-fledged Bulb Boy that you know so well. Our little glowing hero quickly won the hearts of gamers and the interest of the media with his cuteness and grotesque horror. This success allowed us to port the title to various platforms and feel that we were truly creating something special.
The following years were not only spent working on the next project Poopdie. At that time, we created a number of internal game prototypes that never saw the light of day, such as Dark Street, Fishy Island, and Little Goldar. These are just some of the ideas that were born at that time. They never saw the light of day, but each of them was a step towards what Bulbware was to become...
In 2020, the decision was made: we are returning to the world of the glowing boy. This is how work on Bulb Boy 2: Jar of Despair began. However, life likes to surprise us personal problems arose that slowed down the development of the project and naturally led to a split in the team. It should be noted that the split was amicable and friendly, but it still meant big changes.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41040719/284800c728e310be4ea60cbadaf43797f461eda1.png\"][/img](Fishy Island)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41040719/a8a89cfb47ddec7f2918380a19cd72327345f942.png\"][/img](Dark Street)
Bulbware today and tomorrow
Since 2024, Bulbware has been a one-man studio. I was left alone and I decided with full conviction to finish what we had started together. Today, looking back on all these years of work, I can say that I am very happy that Bulb Boy 2: Jar of Despair is in its final stages and that you will be able to play it on October 23, 2025!
I hope that on that special night I will be able to say to myself: I did it!
[hr][/hr]And that\'s it! Remember, this first devlog is just an introduction. In the next ones, I\'ll tell you more about Bulb Boy 2: Jar of Despair itself, its atmosphere, the development process, and what awaits players when Bulb Boy turns on his light again.
Take care and remember... May the light bulb be with you and guide you through the darkness!
[hr][/hr]\nBULBWARE\'s SOCIAL MEDIA ARE HERE
[dynamiclink href=\"https://store.steampowered.com/app/1717400/Bulb_Boy_2_Jar_of_Despair/?l=polish\"][/dynamiclink]
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