Gameplay
Bulb Boy is an intuitive 2D point & click horror adventure about a boy with a glowing head (alright, it's a bulb...) inspired by Machinarium and Gobliiins. Solve puzzles, defeat wicked monsters and reveal bulby's abilities to unfold a twisted tale. Ohhh... And don't forget to save your Grandpa-raffin and Mothdog from the frightening darkness..Key Features
- DEFEAT THE MONSTERS -Explore the Bulb house, that is full of frightening creatures. Defeat the evil in all its forms and bring the light back.
- BULB'S TALENTS - Being a boy that is a bulb comes with many talents. Not only does your head light up and allows you to survive electrical shocks, but it can also be unscrewed for use in strange places.
- PLAYABLE FLASHBACKS - Play as other family characters. Relive Bulb Boy's childhood memories to uncover the mystery of the story.
- BUBBLE SPEECH - No dialogue, just bubble speech. Watch the story unfold in animated clouds.
- SECRETS - There are things in the house waiting to be revealed.
- POOP - In many sizes and proportions.
Hey, hello!
\nHuh, this is actually the last devlog before the release on Thursday... Oh boy, the time flies! Well then... Let me tell you a little bit about how Bulb Boy 2: Jar of Despair was made!
It\'s time to... Breathe
The idea for the second part of Bulb Boy didn\'t come immediately after finishing work on the first one. We needed a break - some distance, some time to miss our light bulb world again. After the release of Poopdie and its second episode, we focused on experimenting with new prototypes, ideas, and directions. It was a period of searching. We surely wanted to feel that the next project would be something special, not just a sequel for the sake of a sequel.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41040719/dd88f10e818ac2b39bdc4317dda9f13e582cf32b.png\"][/img]
An ordinary situation but an extrordinary story
At one point, the question arose: what if our next game is Bulb Boy 2? That sentence opened up a flood of ideas. From the very beginning, we knew that if we were to return to this world, it would have to be an intimate story, one that takes place in a small, closed world, among a limited number of characters. We love this kind of atmosphere, where the characters\' emotions and small gestures can say more than hundreds of words of dialogue.
That\'s how the idea for this particular adventure was born, one that begins with something completely ordinary: dinner and... No jam on the table. It\'s a minor event that, in our style, quickly spirals out of control and leads to disturbing, bizarre events. In the world of Bulb Boy, even the simplest activities can turn into something surreal and terrifying.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41040719/64ec4f7af2756e8f924b9e06f7532ccfd50dd002.png\"][/img]
New vision & visuals
This time, we wanted to approach the project in a completely different way. Szymon prepared the first concepts this time in color, which immediately gave the game world a completely different tone. Instead of gloomy black and gray, colors reminiscent of 90s animations appeared. We wanted Bulb Boy 2 to look like a good cartoon movie - one that we ourselves would have enjoyed watching as children. The colors were not only meant to enliven the game world, but also to contrast with its dark humor and the emotional weight of the story.
Back to the roots with new energy!
When creating the sequel, we didn\'t want to copy the previous game. We wanted to preserve the spirit of the original, its grotesque charm, disturbing atmosphere, and emotional charge but at the same time introduce something fresh. New gameplay ideas, refreshed visuals, and subtle changes to the narrative were meant to make players feel like it was the same world... but more mature, more cinematic, and full of surprises.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41040719/b255b0cbe2e6a59942217778f74438fd3ed20124.png\"][/img]
[hr][/hr]\nMy dear friends! \n\nToday, as the release approaches and we\'re just two days away from it, I feel the same thrill of excitement that I felt before the release of the first part. Many years have passed, but one thing has not changed - I still want to create games that evoke emotions that can be remembered long after the screen is turned off.
I hope you are going to really enjoy Bulb Boy 2: Jar of Despair. See you on Thursday!
[hr][/hr]BULBWARE\'s SOCIAL MEDIA ARE HERE
[dynamiclink href=\"https://store.steampowered.com/app/1717400/Bulb_Boy_2_Jar_of_Despair/?l=polish\"][/dynamiclink]
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