Fixes:
Optimized VR - addressing "judder".
Fixed skylift not going all the way up.
Gameplay:
Adjusted AutoPOV - effects FOV instead of camera boom length.
Adjusted lighting and audio in the Cave scene.
Decreased ground friction - It takes slightly longer to stop.
Increased angle you can traverse - This makes movement over the different terrains much more fluid.
Dramatically shortened the beginning dialog.
Story:
The largest change was to the story. Because of the recent discovery of flowing surface water the planet has been changed from Kepler 452b to Mars. This gives us a number of benefits but the main one is that we get to stick to a much more "hard" version of science fiction.
Community:
Another sub forum was created, Story and Development , for players who want to get more involved with the story. The pinned post on story feedback is just too bloated. By creating a separate sub forum I can respond to posts on an individual level.
Like always, we'd love to get your feedback and thanks for your support!!!
Warning: This is a short story meant to be played in a single sitting.
Play as a DOG V4 drone, a newly activated maintenance bot who is assisting in the terraforming effort on Mars. After a predictable yet unfortunate accident DOG finds himself uncovering the past of a seemingly barren planet.
Gameplay
The games current state includes the first environment (~15 minutes of gameplay) and an introduction to the second environment. The main goal of this release to get feed back on the player controls and game mechanics.
Story
We're trying to bring the "science" back to science fiction. We also wanted to explore a scenario humanity might really encounter on the first planet we aggressively try to terraform.