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This is totally random but, if you want to try something totally different check out our new game The Backrooms
https://store.steampowered.com/app/1825160/The_Backrooms/
This wasn't exactly planned but when working on Episode II there were a number of new features we were trying to implement surrounding dozens of AI perceptions operating in a single environment
And of course dynamic water
A single player horror survival game that places you in a maze of rooms and hallways with terrifying creatures. Run through a dozen unique rooms to stay alive as long as possible... and maybe even escape. Keep your camcorder ready to capture some of the horrors of The Backrooms. Maybe the next unfortunate soul will find the recordings... for better or worse.
This patch focuses on bringing some of the effects and systems like footprints, trails, volumetric effects and lighting, and IK kinematics used in CAT Interstellar: Episode II https://store.steampowered.com/app/1572950/CAT_Interstellar_Episode_II
This is the first major content update in a while. I've been primarily focusing on CAT Interstellar: Episode II but development has taken a little longer than I expected so I thought I would push some more content to the original in the mean time. So,
https://store.steampowered.com/app/1684710/CAT_Interstellar_Recast/
https://store.steampowered.com/app/1684710/CAT_Interstellar_Recast/
We're going to be live streaming development of the upgraded CAT Interstellar. Working on the cave environment.
We're gonna stream here for an hour then switch to RECAR
CAT Interstellar: Recast is now available on the Steam store. https://store.steampowered.com/app/1684710/CAT_Interstellar_Recast/
So, you might have noticed we launched a Steam store for a Remastered version of CAT Interstellar using the Unreal Engine 5. I will now attempt to explain
I've never done one of these live streams before but we have to gin up support somehow so... Let's do a Face Reveal!?!
Ziggy, our junior programmer, has shown incredible potential in economic theory and so weve promoted him to Chief Financial Officer. His first act as CFO is to dramatically increase profits by making CAT Interstellar a Pay-To-Win er I mean, Free-To-Play game.
It is worth noting that Kitty, the Treasurer at Ionized Games, has concerns that a single player game with no microtransactions, streaming income, or advertisers could potential fail to generate any profit but...
We try not to take cats too seriously so
Barring any major bugs discovered this will be the version used for the full release.
Barring any major bugs discovered this will be the version used for the full release.
This update deals exclusively with optimizations to the game. The three principal areas of optimization are draw calls, Texture memory, and dynamic lighting improvements.
The benchmark goal I have kept with this game is a minimum of 30fps at 1080p on a gtx 750. With this latest patch I’ve been getting 60fps for most of the game.
This update deals exclusively with optimizations to the game. The three principal areas of optimization are draw calls, Texture memory, and dynamic lighting improvements.
The benchmark goal I have kept with this game is a minimum of 30fps at 1080p on a gtx 750. With this latest patch Ive been getting 60fps for most of the game.
The main purpose of this build is to get feedback on the new cat mechanics. I’ve purposefully left out the fate of DOG and Android 42 as well as the ending of Signals because I need to keep some suspense for the final release.
The main purpose of this build is to get feedback on the new cat mechanics. Ive purposefully left out the fate of DOG and Android 42 as well as the ending of Signals because I need to keep some suspense for the final release.
Don’t be deceived by the title this is more of me trying to get your opinion than an update. I was hoping to get this out yesterday but Colorado has had some pretty crazy winds the last couple days (100+mph) and the internet has been in and out. I’ll go over the update notes, Community, and then a little bit about development. I’d love to get your input on any of it.
Dont be deceived by the title this is more of me trying to get your opinion than an update. I was hoping to get this out yesterday but Colorado has had some pretty crazy winds the last couple days (100+mph) and the internet has been in and out. Ill go over the update notes, Community, and then a little bit about development. Id love to get your input on any of it.
At this point it doesn’t look like we are going to get the update out in May or the full release in June. Instead of a vague delay notice I wanted to try to explain where we are in development and what problems we are facing. There were 3 major upgrades decided and 2 major problems because of them: Upgrade DOG animations and provide an informational 3D HUD – Complete. Break up the levels and stream them – Complete but caused April’s update to be delayed. Upgrade Androids animations and AI – Complete but has a bug straight out of hell.
I try not to fill the announcements with BS but this is a pretty big deal. The discovery of gravitational waves is on par with the Higgs Boson. We've not only explained how a fundamental force works but also gained an entirely new way of viewing the Universe. Up to this point astronomy has been based on observation of the electromagnetic spectrum (mainly light). Now we have another way. This vindicates a lot of Einstein's predictions and essentially proves that black holes do, in fact, exist. If you want to read more here is a goo article from NPR: Scientists detect waves in space time as black holes collide
Our thoughts and prays are with the people of France after the events of Friday night. I was hesitant about whether this was an appropriate channel to express my sadness, grief, and anger for the attacks across Paris but I'd rather be inappropriate than silent. As an American, the French are our oldest alley. They helped us carve a nation out of an otherwise hostile world. The Statue of Liberty, a gift from the French people, stands as one of the most iconic symbols of America. After terrorist attacks struck us at the heart the President of France ran the headline "We are all American" in a national act unity. As a soldier, I can speak from personal experience of the honor, professionalism, and resolve of French Frogmen. I would hate to be on the receiving side... As a human being, I believe these attacks on the French are attacks on all of us. On the universal values that we share. The purpose of these attacks is to divide us and to instill fear in our hearts. We must not fear. We must maintain our humanity. We must remain united If you want to help: French Red cross American Red cross
Fixes: Optimized VR - addressing "judder". Fixed skylift not going all the way up. Gameplay: Adjusted AutoPOV - effects FOV instead of camera boom length. Adjusted lighting and audio in the Cave scene. Decreased ground friction - It takes slightly longer to stop. Increased angle you can traverse - This makes movement over the different terrains much more fluid. Dramatically shortened the beginning dialog. Story: The largest change was to the story. Because of the recent discovery of flowing surface water the planet has been changed from Kepler 452b to Mars. This gives us a number of benefits but the main one is that we get to stick to a much more "hard" version of science fiction. Community: Another sub forum was created, Story and Development , for players who want to get more involved with the story. The pinned post on story feedback is just too bloated. By creating a separate sub forum I can respond to posts on an individual level. Like always, we'd love to get your feedback and thanks for your support!!!
I wanted to make a post about possible changes to the story to get feedback from the community. Because of NASA's recent discovery of flowing water on the surface of Mars we want to change the stories location from Kepler 452b to Mars. The gives us a couple of benefits but most importantly the ability to stick to "hard" science fiction. Up to this point we've been smudging it with the FTL drive while all other aspects were at least theoretically possible. All the backstory on how the terraforming would take place is already based on models of Mars. It would also let us shorten some of the dialog and expand on the backstory. This is because there is a lot more common knowledge about Mars as well as research done into the atmosphere and geology of the planet. This wont have any effect on the core story or what you find in the caves. The main reason Mars wasn't the original planet was because I personally believed they would never find flowing water. I am very glad I was wrong. I want to include the community in these decisions so I'd love to know what you think about this change.
I'm sure most of you have heard the new but NASA has found flowing water on the surface of Mars. If you're interested here's a really good article about it: http://www.theguardian.com/science/2015/sep/28/nasa-scientists-find-evidence-flowing-water-mars
Changes To Controls (available under the “Subtitles/Controls” tab of menu) - Added left hand support Press ‘Left mouse’ or ‘Right Trigger’ to interact (pick up) Hold ‘Right Mouse’ or ‘Right Bumper’ to use your measuring tool(new game mechanic) Press ‘Q’ or ‘left bumper’ to view waypoints. They purposefully do not stay on. Changes to Gameplay – Added a pulsing Fresnel effect to objects and Androids you can interact with. Added a measuring tool for use with the puzzles (used in next update). Added more details to the waypoints in case you miss the dialog. Added a subtle crosshair (you’ll need it for measurements). Introduced the "Auto POV" option in the menu (WIP) Menu – Converted to 3D projection: This was a large improvement but the end goal is to have a 3 dimensional object that can be placed in the environment and configured inside the scene. Added full audio control Added mouse/gamepad sensitivity Added the ability to toggle subtitles on/off Fixes - Fixed VR settings to help with judder. Fixed the logic on the skylift so it should give the correct respond. Detailed the objective waypoint to update with the number of boxes. Content - Start menu allows you to stick to different sections of game-play. This will remain unlocked until the save feature is fully functioning. Shortened beginning dialog and added fertilizer delivery mission. Added additional length to the mine to give a better idea of the environment. Activated trading cards.
Frequent updates are not something that will be the norm but subtitles were a huge priority. At this point you do not have the option to turn the subtitles off because the entire menu system is being over-hauled. The audio listener has also been improved. Next in line to be updated is the menu system and navigation system. You'll be given a 3D render of the surface which will help you navigate to way-points. The way-points will also be tied to the map so you have the option of "HUDless" game play. Thanks for playing CAT Interstellar and as always we appreciate all the feedback. P.S. The entire map has also been opened up. This is to allow players the opportunity to explore the entire map. If you get stuck somewhere just press 'T'
A quick update to fix a bug with the skylift and add way-points to make navigation easier. Our next priority is implementing subtitles. Thanks for playing and thanks for all the feedback!
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