Update 1.8.1
This isn't a huge update but I want to get back in the routine of pushing what we have roughly every other week. There's a lot of little things like grammatical errors and objects in weird places that we fixed but most of the dev time was spent on events, VR, and Android 42's movement.
Level Design
The Surface level now requires you to complete the SkyLift mission before continuing into the mine. In most playthroughs on youtube (because I literally watch them all) players go straight to the mine. We generally try not to force players to do stuff but seeing the SkyLift on the surface is almost mandatory to connect the opening scene with the one in the mine.
We also improved the transition between the mine and cave. This still has a lot more work to be done but it's better. In the next update you'll meet Android 42 in the mine. His pathfinding is coming along really well.
VR
I wanted to give you a quick update on how this is going. The DLC and branches (everything on the Steam side) is working good. The one problem we're dealing with is the auto resolution opening in full screen mode. Instead of wasting more time tracking this down I'm going to rip the whole thing out for the VR version and hardcode the resolutions in. We obviously won't be participating in the Steam VR sale until this is up and running.
Community
Last update we had a challenge to guess the genetic makeup of our dog Ziggy.

Here's the answer:

Thanks to everyone who played.
For this update I've got another one - Some of you might not know this but there is a cat in this game. Not a "CAT" but a real feline animal that lives in the base. If you can find her post a picture to the in the community screenshots (F12 while in-game) and I'll give you another key. Just comment here when you think you found her.
Hint: "She mainly stick to the air ducts where the O2 concentration is higher".
[ 2016-07-30 13:48:55 CET ] [ Original post ]