
Ziggy, our junior programmer, has shown incredible potential in economic theory and so weve promoted him to Chief Financial Officer. His first act as CFO is to dramatically increase profits by making CAT Interstellar a Pay-To-Win er I mean, Free-To-Play game.

It is worth noting that Kitty, the Treasurer at Ionized Games, has concerns that a single player game with no microtransactions, streaming income, or advertisers could potential fail to generate any profit but...
We try not to take cats too seriously so
On September 7th CAT Interstellar will be 100% free!!!
On a more serious note, I wanted to thank everyone for their support of this goofy little project. In total weve shipped about 100,000 units through Steam, Humble Bundle, and the Playstation Store. Its worth noting that the vast majority of those were purchased through bundles and Steam Sales. While I honestly never expected the game to produce any profit, it grossed on average $8,000/yr over the 4 years its been on the market (after taxes and royalties). Im very honored to say that the bulk of that revenue went to either my wife and I fostering over 30 animals or was donated to our local humane society. I tried not to promote that fact until we had essentially cut the revenue stream since it seemed like a sleazy sales tactic. I wanted to mention it now since it was you all who helped make that happen.
It has been a bizarre and amazing experience to be able to help our four-legged friends through a weird little Indie game on Steam. This will be our last sale before the game goes completely free.
Update Notes
This most recent update contains small map modifications, bug fixes, and a suggestion from the community to reshuffle the last two chapters to better separate the epilogue from the main story (insert joke about how it still makes no sense and is a tech demo).
Again, thank you for all the help, feedback, and support you've given over the last 4 years. I truly could not have done this without you nor would I have wanted to. The only regret I have is being so slow at developing CAT Interstellar 2. Between a full time job and a kid on the way Ive had to totally reevaluate how to maintain a development schedule without burning out or neglecting other responsibilities. With that being said, I'm hoping I'll have some content of CAT Interstellar 2 to share soon!!!
[ 2019-08-11 21:03:51 CET ] [ Original post ]