(Pre) Big Announcement
You read that correctly, against all conventional thinking Im actually going to raise the price of this game to $9.99 USD. The one thing I want all the newcomers here to know is we have no idea what were doing. Seriously, not a clue. BUT Ive learned a little bit over the last 5 years releasing this game on Steam and the PlayStation Store and I can assure you I won't make an extra dime directly by raising the price.
It's simple, nobody buys this game. We only sell ~1 unit a week If the game isnt on sale and I still intend to do HEAVY sales like we always have. So, if youre thinking about buying the game before the price increase DONT!!! wait until the next sale on April 22nd and pick it up for $0.99!!! So why increase the price? One thing I learned too late is that companies must make money to stay in business. Not us though because we donated most of our profits to animal shelters like chumps steamsalty (I'm actually very proud of what we were able to accomplish as a community). Most distributors and publishers need to make money to pay their employees and keep the ball rolling. I guess thats understandable but because of that they generally dont see games under $10 as financially viable to promote. So, by raising the price we gain a lot more leverage to promote the game. Currently, my personal goal for CAT Interstellar is to get as many people to play it as possible. I really enjoy the game development process, writing science fiction stories, and I absolutely love interacting with the community. Maybe one day, years from now, Ill be seasoned enough at game development to do this as a career but I currently still work a full time job and have a family so it takes me a lot longer than other studios to get content out. Additionally, I totally understand all the criticisms and critiques you all have voiced about this game. There are thousands of forum posts and reviews and I have read every single one of them and tried to respond to most Except the latest forum post Hey. DEV WHY U MAKE SO HARD WORK FOR NOTHING??? which Im still trying to think of a clever response. Seriously though, I can't even begin to tell you how blown away I am that people bought this game 5 years ago and are still active on the forums. As for the big announcement, theres gonna be a sequel and its gonna kick some major ass. I wasnt shoveling manure when I said I understand the criticisms. As a first-time game developer, publisher, and writer there was a number of mistakes I made (mainly with the story) that I didnt even realize until it was too late. I totally see how the game seems disconnected but it is not and I fully intend to close a lot of those holes with Episode II.
I really believe this game will carry a lot more weight when viewed in the context of the whole story arc. the primary purpose of the CAT Interstellar story is to introduce a faster-than-light (FTL) drive called The Stutter Drive. A concept I started while getting my physics degree and have been working on for 6 years!!! [previewyoutube=UmXzbsBk7Mk;full][/previewyoutube] As an example of my failure to properly story tell (spoiler): [spoiler]The Stutter Drive is a derivative technology of the stutter assembler seen here:
[/spoiler] Im a little disappointed than none of you picked up on that considering I made no mention of it in the game or dialog. The game is littered with similar references like this to Earth, the U.N.C., and even the moon. Btw, the cat at the end doesnt die. In fact, Nature is about to make a major comeback on Earth. Ill be dropping a lot more details about the sequel leading up to an actual announcement but were going to do a episodic structure. You can also follow us on twitter @ionizedgames where well be tweetering things. Lastly, the CAT Interstellar: Episode II will be a separate application. There's just no realistic way to merge the two after 5 years of engine updates but I figured one thing I could do is open a beta branch so you all can have access to the second episode at least through the beta. I'll also try to dig through the mountain of Steam documentation and see what else is possible. I genuinely appreciate your support and I couldn't have made it this far without you. I hope you're all buckled in for the next iteration of the CAT Interstellar universe because it's gonna be nuts!!!
P.S. I know people have strong feelings whenever cost is mentioned. As always, you can be a harsh/blunt to me as you want since I'm just a computer but please be respectful to other users.
[ 2021-03-17 14:12:45 CET ] [ Original post ]
Price hike
You read that correctly, against all conventional thinking Im actually going to raise the price of this game to $9.99 USD. The one thing I want all the newcomers here to know is we have no idea what were doing. Seriously, not a clue. BUT Ive learned a little bit over the last 5 years releasing this game on Steam and the PlayStation Store and I can assure you I won't make an extra dime directly by raising the price.
"How is that possible?!?" You might ask.
It's simple, nobody buys this game. We only sell ~1 unit a week If the game isnt on sale and I still intend to do HEAVY sales like we always have. So, if youre thinking about buying the game before the price increase DONT!!! wait until the next sale on April 22nd and pick it up for $0.99!!! So why increase the price? One thing I learned too late is that companies must make money to stay in business. Not us though because we donated most of our profits to animal shelters like chumps steamsalty (I'm actually very proud of what we were able to accomplish as a community). Most distributors and publishers need to make money to pay their employees and keep the ball rolling. I guess thats understandable but because of that they generally dont see games under $10 as financially viable to promote. So, by raising the price we gain a lot more leverage to promote the game. Currently, my personal goal for CAT Interstellar is to get as many people to play it as possible. I really enjoy the game development process, writing science fiction stories, and I absolutely love interacting with the community. Maybe one day, years from now, Ill be seasoned enough at game development to do this as a career but I currently still work a full time job and have a family so it takes me a lot longer than other studios to get content out. Additionally, I totally understand all the criticisms and critiques you all have voiced about this game. There are thousands of forum posts and reviews and I have read every single one of them and tried to respond to most Except the latest forum post Hey. DEV WHY U MAKE SO HARD WORK FOR NOTHING??? which Im still trying to think of a clever response. Seriously though, I can't even begin to tell you how blown away I am that people bought this game 5 years ago and are still active on the forums. As for the big announcement, theres gonna be a sequel and its gonna kick some major ass. I wasnt shoveling manure when I said I understand the criticisms. As a first-time game developer, publisher, and writer there was a number of mistakes I made (mainly with the story) that I didnt even realize until it was too late. I totally see how the game seems disconnected but it is not and I fully intend to close a lot of those holes with Episode II.
I really believe this game will carry a lot more weight when viewed in the context of the whole story arc. the primary purpose of the CAT Interstellar story is to introduce a faster-than-light (FTL) drive called The Stutter Drive. A concept I started while getting my physics degree and have been working on for 6 years!!! [previewyoutube=UmXzbsBk7Mk;full][/previewyoutube] As an example of my failure to properly story tell (spoiler): [spoiler]The Stutter Drive is a derivative technology of the stutter assembler seen here:
[/spoiler] Im a little disappointed than none of you picked up on that considering I made no mention of it in the game or dialog. The game is littered with similar references like this to Earth, the U.N.C., and even the moon. Btw, the cat at the end doesnt die. In fact, Nature is about to make a major comeback on Earth. Ill be dropping a lot more details about the sequel leading up to an actual announcement but were going to do a episodic structure. You can also follow us on twitter @ionizedgames where well be tweetering things. Lastly, the CAT Interstellar: Episode II will be a separate application. There's just no realistic way to merge the two after 5 years of engine updates but I figured one thing I could do is open a beta branch so you all can have access to the second episode at least through the beta. I'll also try to dig through the mountain of Steam documentation and see what else is possible. I genuinely appreciate your support and I couldn't have made it this far without you. I hope you're all buckled in for the next iteration of the CAT Interstellar universe because it's gonna be nuts!!!
P.S. I know people have strong feelings whenever cost is mentioned. As always, you can be a harsh/blunt to me as you want since I'm just a computer but please be respectful to other users.
CAT Interstellar
Ionized Games
Ionized Games
2017-10-06
Indie Singleplayer
FREEGame News Posts 52
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(681 reviews)
http://www.IonizedGames.com
https://store.steampowered.com/app/384740 
The Game includes VR Support
Linux [77 ]
ProjectFiles
Warning: This is a short story meant to be played in a single sitting.
Play as a DOG V4 drone, a newly activated maintenance bot who is assisting in the terraforming effort on Mars. After a predictable yet unfortunate accident DOG finds himself uncovering the past of a seemingly barren planet.Gameplay
The games current state includes the first environment (~15 minutes of gameplay) and an introduction to the second environment. The main goal of this release to get feed back on the player controls and game mechanics.Story
We're trying to bring the "science" back to science fiction. We also wanted to explore a scenario humanity might really encounter on the first planet we aggressively try to terraform.https://ionizedgames.com/
Visit the webpageHttps://www.facebook.com/ionizedgames
Check Out Our Facebook PageContact@ionizedgames.com
Or Contact Us HereMINIMAL SETUP
- OS: Ubuntu 16.10
- Processor: 2 GHz Quad-CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 750
- Storage: 7 GB available space
- OS: Ubuntu 16.10
- Processor: 2 GHz Quad-CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 970
- Storage: 7 GB available space
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