New DOG VII model
We commissioned Ionut, the original designer of DOG, to make an ultra hi-poly version that leveraged Unreal Engine 5's nanite mesh Technology. The resulting model is about 500,000 polygons and is a huge improvement in terms of fidelity and detail.
Screenshot tool
We were able to implement PULSAR BYTES
Cine Cam as a screenshot tool so players have a lot more control over their in-game screenshots.
You can see the screenshot tool in action here:
[previewyoutube=xBfJsNzhOK4;leftthumb][/previewyoutube]
Optimizations
Even though this game has substantially higher minimum requires over the first -

I think it's still important to keep optimizing where we can.
- We've reworked a number of the lighting components that should improve Chapters 1 and 5.
- We've made some improvements to the Chaos Physics System. This allows us increased collision resolution and almost double the number of debris while still hitting 120fps.

- We've also totally reworked the navigation system which will prevent a number of navigation issues.
Screenshot Competition
What you've all been waiting for!!!
The winners will get an in-game achievement added based around the screenshot they took, a free Steam gift key, and a call out on the next update! The two categories are:
The Surface - best screenshot capturing Chapter 2: The Surface's environment
DOG VII - Best screenshot capturing the new DOG model
This Event is open to everyone that ones the game. Additionally, I'll be offering 20 free game keys on our
twitter account. We've also invited invited the the members of
Beautiful Screenshot Lovers to take part in this.
All you have to do is post your screenshots to the community page. Good Luck!
We are accepting screenshots of the base game but highly encourage you to use the _ue5 beta branch with enhanced features and environments or the separate application available here:
https://store.steampowered.com/app/1684710/CAT_Interstellar_Recast/
[ 2021-09-03 14:55:41 CET ] [ Original post ]