New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | CHKN | |
Developer | Katapult | |
Publisher | Katapult | | |
Tags | Indie Casual Singleplayer Multiplayer Early Access | | |
Release | 2016-04-01 | |
Steam | 9,74€ 7,14£ 9,74$ / 35 % |
News | 127 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  8  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/420930  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 1065 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 1065 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | CHKN Linux [841.87 M]
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LINUX STREAMERS (0)
Dev Log: May Update Recap, Known Bugs Guess that Creature! |
Helloooooo CHKN Army!
Here are three facts about this new creature we are working on! Comment below your guesses, and next week we will reveal what it is!
- This creatures poop was once the largest export of Texas!
- The smallest of this creature is smaller than a thumbnail and weighs less than a penny.
- They can eat up to 1,000 insects in an hour! *burp*
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Since we released the May Update you guys have been hard at work creating amazing abominations and companions with the new creature parts! We wanted to give you a brief update on known bugs that have erupted since the update, just so you know that we are aware and what we are doing to fix them:
- The Everything-Is-On-Fire Bug: Greg is finishing up debugging this bug that caused items to not take fire damage (and perpetually burn themselves and everything around them) and also caused random trees to spawn already on fire. So, basically hell.
- The Floating-Fences Bug: We know this one sucks. You build a fence to contain your creature, and when you load your game, your creatures are gone and your fence is stuck in the sky! Among other fence-related bugs, this will be fixed entirely when we do the structure rewrite in June. Thank you for your patience with this one!
- The Orb-Exit-Crash Bug: John is currently working on this as well. It was a tough bug to track down but he's working on it.
- The Crashing-On-Loading Bug: Some of you are experiencing freezing or crashing immediately on starting a new game. We have looked at many error logs and we don't see the reason in them, which means we have to do some digging. Bare with us while we figure this one out.
Thank you guys for your patience with these bugs. We will keep you updated. Also, we are currently going back and forth with Unity about the Unet code that needs debugging for multiplayer. We will let you know our progress with that as well.
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[ 2016-05-31 22:16:30 CET ] [ Original post ] |