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Name

 CHKN 

 

Developer

 Katapult 

 

Publisher

 Katapult 

 

Tags

 Indie 

Casual 

 

Singleplayer 

 

Multiplayer 

 

 Early Access 

Release

 2016-04-01 

 

Steam

 9,74€ 7,14£ 9,74$ / 35 % 

 

News

 127 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 8 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/420930 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1065  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 1065 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 CHKN Linux [841.87 M] 




LINUX STREAMERS (0)




Dev Log: May Update Recap, Known Bugs Guess that Creature!

Helloooooo CHKN Army!

Here are three facts about this new creature we are working on! Comment below your guesses, and next week we will reveal what it is!


  • This creatures poop was once the largest export of Texas!
  • The smallest of this creature is smaller than a thumbnail and weighs less than a penny.
  • They can eat up to 1,000 insects in an hour! *burp*




_____________________________________________________________________________

Since we released the May Update you guys have been hard at work creating amazing abominations and companions with the new creature parts! We wanted to give you a brief update on known bugs that have erupted since the update, just so you know that we are aware and what we are doing to fix them:

  • The Everything-Is-On-Fire Bug: Greg is finishing up debugging this bug that caused items to not take fire damage (and perpetually burn themselves and everything around them) and also caused random trees to spawn already on fire. So, basically hell.
  • The Floating-Fences Bug: We know this one sucks. You build a fence to contain your creature, and when you load your game, your creatures are gone and your fence is stuck in the sky! Among other fence-related bugs, this will be fixed entirely when we do the structure rewrite in June. Thank you for your patience with this one!
  • The Orb-Exit-Crash Bug: John is currently working on this as well. It was a tough bug to track down but he's working on it.
  • The Crashing-On-Loading Bug: Some of you are experiencing freezing or crashing immediately on starting a new game. We have looked at many error logs and we don't see the reason in them, which means we have to do some digging. Bare with us while we figure this one out.

Thank you guys for your patience with these bugs. We will keep you updated. Also, we are currently going back and forth with Unity about the Unet code that needs debugging for multiplayer. We will let you know our progress with that as well.






[ 2016-05-31 22:16:30 CET ] [ Original post ]