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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Since it's officially SPOOKY SEASON, we wanted to share some special community creations to help celebrate. (It's really just an excuse to look at more of your creatures because we love seeing what you guys make but shhh.)
Real quick though: thank you for your kind words and understanding on our last post. You guys are amazing and we truly appreciate all the support. Thanks for sticking with us. Hope you're all staying safe!
Okay, TIME FOR SPOOKY!!!!!
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1701761196]
Flownid by Cohollow
"Some believe that a Flownid swarm is one of the signs of the apocalypse." Yup, sounds legit.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2264271129]
Giant Cartoon Cat by hunterkillerofficial
It's okay. It's just a cat. right?!
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2264764940]
Farm Totem by plantguy760
Put a bunch of these outside your house to scare away those pesky trick-or-treaters.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2017995157]
Primus All Terrain Creature by $teamygreenfart
NOPE.JPG
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1931933360]
Creeper by are-bugg
If your friend ventures out at night and doesn't come back, this is probably why.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2079875746]
Chicken Omega Prime by UltraDLee
Winner of "best armor costume" 17 Halloweens in a row.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1803362214]
Flower Flower Dancer by A duck in a tree
VERY good at stealing souls. And hula.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1607102213]
Elder Dog by Paradox
Said to bring bad luck to those who would step on its lawn.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2225221211]
Dog House by Cleistopsis
Okay, it's technically not very scary but had to share it for the pun alone. chef's kiss
Also, if you're not checking out the creatures being shared by the CHKNeers over on Discord, you're missing out.
Sentrey By Markeddeer93. That's a LOT of lasers.
Chair by mana. Yup. It's a chair.
Cockadoodledoombringer by ThatGameGuy103. Perfect name A+ would flee from again.
Gramera by miiko. An absolute unit.
Happy Halloween!
- Team CHKN
What is happening with progress on the game? There are some fair questions over on the Discord. We firstly want to say that we love you guys and CHKN! And we're still committed to the game. We're a very small team and we've run into some pretty big issues with some really tough decisions to make. And then 2020 happened, so we've also been a bit distracted by real life to be honest. (We hope you're all doing well!)
Here's where we stand:
We're adjusting our roadmap for a version 1.0 release: adding some key features; more content and creatures; balancing for continual progression; making the abilities system more understandable; among other things.
But, performance and data reliability (solo and multiplayer) are critical for 1.0 release and weve run into a big challenge in how to best tackle them. We've been researching engine and system update options and have not yet made a decision. These would be very big, very complex tasks and we currently are not completely sure that they'd fix these issues. As a small team, we can't afford to implement changes with this level of complexity unless we can be sure they'll work for our players. So we've slowed down on other updates to focus on this big research project and determine the best course of action. In the meantime, we've also needed to take on some other non-CHKN work to keep the lights on.
So, please forgive us. We're a bit tortured by this decision of how to best move forward with these options and most of all, we need to make sure we do the right thing for the game (and you guys). As soon as we have news, you'll be the first to know!
Stay safe, friends.
- Team CHKN
(New) CHKN Logo by Tycothepug
You guys! DanTDM will be featured playing CHKN on a brand new episode of Player Select on Disney XD! We're pretty dang excited.
Join Dan and his ever-faithful, tiny chicken, Felipe, for all the adventure and Egg Toss you can handle.
This episode also includes Jacksepticeye playing Animal Super Squad (made by fellow chicken enthusiasts!), Markiplier working virtually in Job Simulator, CrankGamePlays staying out of Hot Lava, and Laurenzside taking on a super fun death course in Guts And Glory.
The brand new episode of Player Select premieres on Disney XD Monday, May 11th at 8pm (in your local US time zone). Be sure to check it out!
- Team CHKN
April 1st is CHKN's birthday! Seriously, it's not an April Fool's gag. Though it's kind of a fitting birthday, don't you think?
To celebrate, we just want to say THANK YOU to all of our CHKNeers: players, testers, designers, artists, video creators, bug reporters, Workshop-ers, explorers, multiplayers, streamers, sharers, and YOU. We love hearing about your adventures and checking out all the awesome things you create. Youre all amazing. Thanks for helping us make this game and were very grateful for your support!
Don't forget that, for one day only during our birthday, sparkly loot bags will become sparkly birthday presents! Meet up with your friends in game to celebrate and whenever you see a loot bag drop, we hope its a fun reminder of how far CHKN has come with all your help. Thanks for an amazing year!
- Team CHKN
P.S. For those of you who have been checking up on us during this time (THANK YOU!), we're all doing well, staying in our respective homes and washing our hands on the regular. We hope you all are, too. Please stay safe everyone! <3
https://store.steampowered.com/app/420930/CHKN/
It's time for more of our recent Workshop favorites, created by the CHKN community!
You can subscribe to any of these in the Workshop to bring them into your own games. (Click on the links and hit the "Subscribe" button, or search for them in-game.) Modify them, befriend them, or fight them to the death. It's up to you!
Hell Cobra by ReverentDeath
Don't let the name or the beady eyes or the many, many horns fool you. This guy isn't so scary once you get to know him! We're sure you'll love him.
Wait, no. Our mistake. It's very scary. Very, very scary. You might want to run now.
Jellyfish by Maciek
Maciek is back again this round with a long-legged creature of another kind: a tallboi of the sea. This creative jellyfish actually moves pretty dang quick for a creature with no land legs. Just make sure to bring it back to the water from time to time.
Crab Knight by Bulborb87
Bulborb is back with an entry into the ever-popular "creatures riding other creatures" genre. (We need to find a better name for that genre.) This time, a well-armed chicken rides a crab into battle. Quite a combo with some good abilities to boot. Try it out!
Beady Long Legs by danpiccolo
"GGGAAAAAAAAHHHHHHHHHHHHH!" That's it. That's the caption.
11 by fighterx001
We're not sure why this is called "11". Was it the eleventh creature fighterx001 made? Was it trained in a lab in Hawkins, Indiana? NO ONE KNOWS! All we know is that we'd rather it was friend than foe. Also, triple spider mouths are actually adorable. Well done.
Got a creature to share? Link them in the comments or over on Discord in the #creatures channel. We love seeing all your creations so please keep sharing them with us! They may end up in a future spotlight.
- Team CHKN
https://store.steampowered.com/app/420930/CHKN/
Whether you've already celebrated the new year or will be celebrating the upcoming Chinese and Lunar New Years (or all of the above!), we wish you a very happy 2020 from Team CHKN!
We're celebrating by downloading more amazing player-created creatures. Here are a few of our recent favorites.
Feathery Disaster by Sanderson Vill
That's a LOT of feathers. But don't be fooled! It's just a clever way to distract you from deadly laser eyes. Tricksy dino. It also somehow looks quite fashionable, don't you think?
Cattlesnake by marionic6
Marionic is back with this longboi, aptly named Cattlesnake. From the description: "While this creature may seem like an easy target, it has a pretty solid defense and a mean charge to boot." We can also confirm it makes a great mount creature!
siren head by jasonbala
We thought this was creepy until we actually downloaded it. Then it was terrifying. And awesome. We're not sure how it fares in combat but we're going to try as soon as we work up the courage.
Strider (Half-life 2) by Maciek
Maciek is also kindly contributing to our nightmares with this tallboi based on the Striders from Half-Life 2. If you've played that game, you're probably having flashbacks right now. It's okay; this one is much cuter.
Cyclops (full Gear) by Wombat Nuggets
More pigmen! To round out this list and add to our ever-growing collection of pink humanoids, we give you this pickaxe warrior. Keep this guy on your side. You don't want to see him angry. (Also, hilarious bonus: the pickaxe flops around and it's great.)
You can subscribe to any of these in the Workshop to bring them into your own games. (Click on the links and hit the "Subscribe" button, or search for them in-game.) Modify them, befriend them, or fight them to the death. It's up to you!
If you'd like to see your own creations shared in the future, be sure to link them over on Discord in the #creatures channel. Please keep sharing them with us! We love seeing all your creations.
Also, just a quick reminder that we're still working on those system upgrades. (As mentioned previously, we're currently focused on fixing lost data/multiplayer issues and improving performance, both of which are big things that require more time to address.) As soon as we have something new for you guys to test, we'll let you know. Thanks for your patience!
Happy new year and we wish you great happiness and prosperity in 2020!
- Team CHKN
https://store.steampowered.com/app/420930/CHKN/
First off, happy Thanksgiving if you're celebrating next week! Otherwise, happy friday. :)
Thank you to everyone who's been reporting multiplayer and game data issues! We've got fixes in progress and a workaround for you to use in the meantime. We could also use your help testing our fixes on Pre-Release. More info below.
As always, we've been inspired (and a little scared) by all the amazing creatures and videos you guys create so it's time once again to spotlight some of our recent favorites!
We've also fixed a multiplatform bug that was causing players to get stuck loading at 20%. If you've experienced this in the past, please download the latest update and try again!
Thank you so much for the bug reports since the last update! The in-game feedback form sends us a ton of info along with your reports and it really helps us squash these bugs more quickly. Weve released a few patches with many fixes since then, including the top-reported issues with saved games and multiplayer, so here are all the patch notes in one place.
You can also report bugs and see patch notes as soon as updates are released over on the CHKN Discord.
Happy Friday!
Today's Deal: Save 35% on CHKN!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends June 25 at 10AM Pacific Time
The Dragon makes its triumphant return thanks to all the CHKNeers that voted over on our Discord! Plus, by popular request, leg blocks can now be arms depending on where theyre placed. There is also a new heart resource for building creatures, tamed creatures have been improved, and more. Check out the patch notes below and download the update to try the new features and improvements for yourself! And be sure to join us Tuesday (6/11) for next dev stream! More info below.
Outta the way! Chest-hauling snakephant coming through!
Our lovely CHKNeers have been asking for creatures to carry chests and its a great idea we couldnt refuse. Now youre no longer restricted by your own inventory slots as long as you have creatures with ample storage tagging along, that is.
This update also has new wild creature nests to find while exploring, main menu and UI improvements, and more. Check out the notes below, play the new updates, and let us know what youd like to see next by posting over in our Discord.
And join us on Monday @ 3:30 PM EST for our next dev stream! More details below.
You guys have been requesting quality of life improvements to inventory management so here they are! (Thanks, btw.) This update also has multiplayer fixes, ability balancing and other creature improvements, and more.
Check out the patch notes below and download the update to try for yourself. Let us know what youd like to see next and vote in our polls over on the CHKN Discord.
This latest update has brand new features in the creature builder, improvements to creatures throughout the game, plus a ton of bug fixes thanks to our Discord helpers. If you have any feedback or issues to share, let us know on Discord!
This update gives a performance boost to min spec computers. If youve had lag or framerate issues in the past, please try out this build and join us over on Discord to let us know how it works for you!
We also added a variety of new Life Block sizes so you can build even more interesting creatures. Save them to the Workshop and share them with us - we want to see!
Lots of cool stuff in this update (if we do say so ourselves) thanks to the feedback and testing from our friends over in the CHKN Discord. Weve got a lot of CHKNeers hanging out, sharing creatures, playing together, and calling out our bugs. ;) And were still growing. Come join us!
Check out the notes below for all the updates in this latest patch... or just download it and jump in a game to see whats new!
Weve added even more control to the creature builder with some new improvements. Well keep this post short so you can get in and try them out! ;)
New Builder Controls:
Welcome to my mansion, Mr. Piggles. Please do not eat my entire farm, kthx.
Creative CHKNeers have been sharing their Homesteads over on Discord so we think its time for a...
New Creature Builder improvements give you more control. Rigid neck or bendy neck? Its up to you!
We want your creatures for our next dev stream! See more info below but first, check out the latest updates.
Did you know you can customize your Adventure world with creatures from the Workshop? Give it a try to add some variety and surprise to your next adventure. Its easy:
[olist]
Hey, CHKNeers! This weeks update makes fighting creatures in the arena more fun, with camera and AI/combat improvements as well as new pre-built creatures to test out. We want your feedback on creature battling in the Arena! Tell us what you think of the update and share your creature combatants with us on the Discord.
This update also includes:
Thanks to the awesome CHKNeers on Discord and the forums testing and reporting issues to us, weve been able to swat some bugs and continue to improve performance on lower end machines. Here are some notes from the latest set of hotfixes:
2018 is coming to an end and we just want to say a big Thank You to all of you. Your support and feedback has been amazing this year and we couldnt make CHKN without you. We look forward to a great 2019!
Happy holidays, everyone! To celebrate and say thanks, weve got a special treasure hunt going on through the end of the year. Plus weve released optimization fixes to improve performance. Those notes are below.
Earn a special Discord role by joining our first ever multiplayer event! Well be there, too. (Its lonely in our developer basements. But fair warning, watch out for Gregs creatures. Theyre terrifying.) Let's join up and play the new CHKN!
Saturday, Dec 15th
8-9 PM EST (Time zone converter)
Its really easy to join:
[olist]
Version 0.7 is now on the Live branch for everyone to play! Check out the highlights below or download the update to try them out yourself. And if youre a CHKN veteran, make sure to read *Important Notes for Returning Players* down below!
https://www.youtube.com/watch?v=iVDvnlrgxfY
This update gets us another step closer to v1.0 of CHKN and we need your feedback! We know there are still some things to iron out in this build and wed love to know what youd like to see in the future. All your feedback really helps us prioritize development and improve the game. Please help us test and post your feedback on the discussion forums or in our Discord.
First off, happy Thanksgiving to all our friends in the US celebrating tomorrow! Weve already started getting ready for our CHKN Team feast...
Step 1: Finding the right turkey or is it TRKY?
Before were full of way too much food, weve put out an update to Pre-Release with more improvements as we prepare to push to the Live branch. (Note that your previous Pre-Release saves are invalid and wont load.) Patch notes are below and, as always, bugs are expected in these work-in-progress builds so we really appreciate your help testing and reporting feedback on the Pre-Release forum. * If youre not familiar with Pre-Release, its the unstable developer branch we use for testing new stuff. More info here.
If youre not a Pre-Release tester, check out this video for a look at some of the features and updates coming to the Live branch!
https://www.youtube.com/watch?v=iVDvnlrgxfY
Well also be playing the Arena on our developer live stream today, Nov 21st @ 3:30 EST on Twitch and YouTube. Come hang out! Help us build creatures and see who comes out victorious.
And now, patch notes!
Theres a new look for the poachers, new wild creatures, updated temples, new craftable items, and more. Patch notes are below and, as always, bugs are expected in these work-in-progress builds so we really appreciate the reports and feedback you send our way on the Pre-Release forum.
* If youre not familiar with Pre-Release, its the unstable developer branch we use for testing new stuff. More info here.
Be a master CHKN survivalist with the new Journal features! Plus new crafting stations, cleaner and clearer UI updates, and more. Patch notes are below and, as always, bugs are expected in these work-in-progress builds so we really appreciate the reports and feedback you send our way on the Pre-Release forum.
* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.
We’ve got a whole new look for the player avatar! Plus Arena crowds, much-requested Life Block sizes, Creature Builder improvements based on your feedback, and more. Patch notes for this latest update are below. As always, bugs are expected in these work-in-progress builds so we really appreciate any bugs reports and feedback you send our way on the Pre-Release forum.
* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.
Happy Tuesday, everyone! Here’s a list of patch notes for the latest Pre-Release update. Bugs are always expected in these work-in-progress builds so we could really use your help testing! We appreciate any bug reports and feedback you send our way on the Pre-Release forum.
* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.
Hey, everyone. We’ve got patch notes for you for the latest Pre-Release update. Since Pre-Release is work in progress, bugs are expected and we could really use your help testing. We appreciate any bug reports and feedback you send our way on the Pre-Release forum.
* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.
Pre-Release has just been updated with lots of new things for you to test out! (Additional creature revamps, abilities, AI improvements, and more.) As always, we need your feedback! You can post all your thoughts and bugs on the Pre-Release feedback forum. Thank you!
* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.
First off, thank you to everyone who entered our latest design challenge. You guys really put the newly revamped Life Blocks to the test! To see all the amazing entries, check out this Workshop Collection and subscribe to spawn them in your own games from the Bestiary. (Note that you’ll need to be on Pre-Release to get all the revamped Life Blocks!) All of the creations were really creative and you may see some of these creatures in the wilds of CHKN soon!
Also, huge thanks to our guest judges, Jacemachine and squidking! They put a lot of effort into judging and discussing entries, thinking about how creatures look and fit into the world, and testing them in the game to see how they move and fight. Thanks, guys!
On to the winners!
Got a pig-snake-dog you want to share with the world? It's time for another Creature Design contest!
Test out our new revamped creatures on Pre-Release and submit your creations. (Here’s how to access Pre-Release!) Guest judges from the community will help us pick the winners and the winning creatures will inspire the new wild ecosystem coming soon in CHKN! (We’re currently working on adding some of the past winners to the new Adventure Mode so look out for those!)
You have until June 5th to enter. Winners will be revealed during our live stream next Friday (June 8).
PRE-RELEASE TROUBLESHOOTING NOTE: If you were having trouble getting the Pre-Release to load, we also have some bug fixes and a solution for you at the bottom of this post!
Now on to the contest...
Hi, everyone! It’s been a while! We’ve been in active development on quite a few new things for CHKN and it’s finally time to start getting player feedback! Please help us out by playing our work-in-progress build that’s now up on the Pre-Release branch. (GET INSTRUCTIONS HERE!) Thank you!!
There’s some info below on what’s new in this update and we’ll also be doing a livestream Friday, May 18 @ 3:30pm EST to show everything off! Come hang out with us!
The all-new Arena Mode (CHKN Brawl) and Creature Collection feature are now on Pre-Release (instructions below). We need your feedback! Test creatures in a new ‘creature brawl’ and tell us your suggestions on the forums or over on our Discord server. We want to know what you think.
Creature Design Challenge #2 is complete and there were so many amazing wild creatures submitted. Thank you to everyone who entered. Seeing what you all create is really fun and gives us lots of ideas for how we can add and improve features in the future!
Here are our picks for the winners! If you want to judge for yourself, check out the rules and then let us know your votes in the comments below. You can view all the entries in this Workshop Collection and subscribe to bring them into your own worlds.
A wild Dubsheep under construction...
We want you to design the first set of new wild creatures for the world of CHKN. Submit your creature combos and we’ll choose which of your creations will roam wild in our next release!
Your challenge this time around is to create fun and interesting wild creatures made only using Life Blocks from up to 3 animal types. Players discover wild creatures while exploring so they can be friendly island inhabitants or aggressive foes.
We had so much fun on the last challenge seeing your boss designs that we’d never have come up with ourselves. We also learned a lot from how you built your creatures. We can’t wait to see what you all come up with this round!
First off, thank you so much for all your support and feedback this year. (And all your crazy creatures!) You guys motivate us to keep making CHKN great and we really appreciate it. Happy holidays from the CHKN Team!
We’re doing one last dev stream in 2017 so come join us! We’ll be live on Twitch and YouTube tomorrow (Fri, Dec 22) at 3:30 pm EST pitting our own creatures against some of your creations from the Workshop. Help us choose combatants or just hang out and chat with us!
Now, let’s fill our last post of the year with some awesome creatures and a few sneak peeks, shall we?
Huge thanks to everyone who entered our inaugural Creature Design Challenge: Bosses! We had a tough time choosing but ‘tis the life of a CHKN scientist. If you didn’t win this time, don’t worry. We want to fill CHKN with all your awesome creations so we’ll have another design challenge for you soon.
These are our choices. We also want to hear your votes in the comments below so we can put your favorites in a future release! Let us know which creatures you’d love to fight against (or even just run across) in CHKN.
Enter our boss design challenge! Your boss creature could be featured in a future game release, standing guard over some epic loot and striking fear into the hearts of players everywhere. Here’s how to enter. Good luck!
We’re in progress on development for the future of CHKN. We want you to test and give us feedback on the pre-release build. Full notes on what’s new and how to install it are below!
Since it’s a work in progress, expect bugs, performance issues, unfinished gameplay, and other weirdness. You can report anything you find here on the forums. It really helps and we love hearing from you!
Check out the awesome new lighting and rendering overhaul we just added to Pre-Release! This change is step one to upgrade CHKN’s graphics and look & feel. We’re still tweaking so please let us know your feedback, We think it looks pretty dang snazzy already so we wanted to share it with you first! (Click the screenshots below to see larger versions.)
Left is today’s game. Right is on Pre-Release. Note the lighting now has better detail (see horns) and sky is atmospheric (haze, clouds).
Venus flytrap in a new forest scene on Pre-Release (right). Fog effects plus color correction allows for warm night time atmosphere. Note the improved light reflecting off the eyes.
To the desert! The new skybox is in full effect (on right). The sunlight is scattered and reflected nicely off the beetle mouth... right before it bites your face.
Here are the technical details, if you’re into that sort of thing:
We need your help to test full controller support on Pre-Release. If you have a controller handy, here are the details:
Since our the last update, we wanted to get out another patch with some bug fixes and improvements to the Workshop. You can post any feedback and/or bug reports on the CHKN forums and we’ll take a look! Thank you!
Hey everyone! This release brings major improvements to creature building, as well as modified and new/added controls. We need your feedback on these changes! Please tell us what you like and what still needs improvement in this forum thread. (And don’t worry if the new controls take some getting used to. They did for us, too!)
There are also some other neat things to play with in this update, like axe tossing and enrage potions and mounted attacks… just to name a few. (Pro tip: combine them all for a fun rampage.) Here are the patch notes!
Updated animations (like this chicken reaching down for food in a more life-like way) are new, too!
It’s patch day! We’ve got some major overhauls to creature AI and the animation system, to make creatures more intelligent. We’ve set the foundations for matching gameplay to our big vision for CHKN - make the world really come to life. We want to give players full control of their creativity to build anything they want and discover new behaviors and abilities along the way based on YOUR choices of which Life Blocks you use and how you put them together. A chickpigocrab will cluck, eat anything, and have dangerous pincers to protect itself, exactly how you imagine it would. Today, with this update, creatures are smarter, more responsive to you (the player) and the world around them, and look more life-like.
The full patch notes are just below. We’ve also got details on what’s next on our roadmap at the bottom of this post!
”Family trip…” by AbbsLP
Hey, everyone! We wanted to tell you about CHKN’s next update, coming August 31st. Details below.
Which also means testers wanted! You can preview the update, give us feedback, and hunt for bugs (there's a particularly annoying crash we need your help with!) by getting on the Pre-Release build. Here’s how.
Creature Bonding is here! This new system lets you easily manage, store, and even revive your bonded creatures. Plus we’ve got some big improvements to structure and creature building (see our note below about old structure overlap in saved games!), resource and hunger balancing, bug fixes, and more. Thanks again to all our Pre-Release testers for your help! Please share your feedback with us on the forums! We’d love to know what you think.
Screenshot by SkyDude
Hey, everyone! Creature Bonding is now up on Pre-Release and we could really use your help testing this new feature to work out all the kinks. We also wanted to tell you about some hotfixes we’ve made thanks to your bug reports and feedback. Read on for all the info!
Speed loading game objects! Hooray for optimization!
Happy patch day! We’ve been hammering away to improve performance and framerate, speed up loading times, and lower memory usage so the game runs more smoothly for everyone. Plus, that annoying FPS stutter/freeze every 30 seconds or so is fixed. *fist pump* (Thanks for your reports on this!) Try out your multiplayer adventures, fruit farming, and crazy creature hatching with better, stutter-free performance!
Here are the full patch notes with all the optimizations we’ve done...
The Easter Bunny has come to CHKN! He didn’t leave us any chocolate but he did leave some Life Blocks to use in Creative Mode. ;)
Creatures created by mary_wooten and Super Engineer.
Happy Thursday! Today’s patch has multiplayer, creature building, and performance improvements; a Workshop update; and some bug fixes. We’ll get right to the notes so you can see what’s new...
in a multiplayer game to manage your party and invite others
April Fool’s! Okay, just kidding. No joke, CHKN really does turn one year old today! Pretty amazing, right?
We just want to say THANKS to all of you. Since we’re building this game with the community, we definitely couldn’t have gotten to this milestone without you. So thank you CHKN players, testers, designers, artists, video creators, streamers, veterans, Workshop-ers, explorers, multiplayers, Tweeters, and sharers. You guys inspire us every day! We collect and watch your videos in our YouTube channel, awe at your creature combinations in the Workshop, love your screenshots and artwork… and we can’t do without your suggestions and bug spotting in the forums. You’re all amazing and we’re very grateful for your support!
To celebrate the occasion, we just released a patch with a quick art update to loot bags. For one day only, during our birthday, sparkly loot bags will become sparkly birthday presents! Whenever you drop one in the game, we hope it’s a fun reminder of how far CHKN has come with all your help.
Thanks for an amazing year! We’ve got lots of new features and content coming up and can’t wait to share it all with you. We’re looking forward to another great year!
- Team CHKN
P.S. If you’re a CHKN supporter, please consider signing up for our newsletter (if you haven’t already). You’ll be the first to hear about CHKN news!
http://store.steampowered.com/app/420930/
Happy Friday! We’ve got some requested multiplayer improvements (like private games) and new Workshop features in this patch. For the modders out there, we’ve also added an early, bare bones version of Lua scripting that we’ve been working on for testing. If you’re brave and try it out, please let us know about any feedback you have or bugs you find!
Here are the patch notes with more info and demos, as well as the included improvements and bug fixes.
Hi, everyone! We’ve got another update for you today with a hatchery for breeding, scenario spawning, creature-building improvements with voxels, Workshop and multiplayer updates, and a load of improvements and bug fixes.
Thanks so much for all your feedback and bug reports! It really helps us improve CHKN and get these updates out to you more quickly. Please keep them coming!~
Here are the full notes for this patch:
Multiplayer is now available! Join a game and help us test it out! It’s still a bit clunky so the bugs you report will help us make it the best it can be. If you see anything at all that you think is strange, please post it on the forums so we can take a look. It really helps a lot!
Like… maybe you fell through the world and now your friends are slowly sinking into the abyss of nothingness with you. *cough* Sorry about that and thanks for the quick reports! We’ll have a fix up for that bug ASAP.
We’ve also got some other improvements and bug fixes in this update to share so here are the notes!
Creature sharing is here! We’ve just released v0.2.3 with Steam Workshop, input mapping, initial quality settings, and more. Here are the patch notes:
Hey, everyone. Multiplayer is back in the Pre-release build and we’re pretty excited about it! It’s an early version of the new system so, like all things Pre-release, we need your help testing and hunting down bugs to get it ready for release. If you’d like to help, you’ll just need to download the Pre-release version of the game to play. There’s an FAQ here with information and instructions if you’ve never done it before and want to join in. Instructions on how to use multiplayer can be found in this FAQ. It’s the same for both Creative and Adventure Mode games. We’ll be watching the Pre-Release board for your bug reports and feedback. Please let us know what you find, and what you think. We really appreciate the help. Thank you! - Team CHKN P.S. If you see us in a game, come say hello! ːsteamhappyː http://store.steampowered.com/app/420930
CHKN version 0.2.2 is released! We’ve got updates to difficulty balance and poachers, UI display, performance optimization, crafting and resource drop rates, animations, and tons more. Here’s the big list of all the improvements and fixes:
Happy New Year, everyone. Thanks for all your feedback on the Adventure Update! We’ve got a new patch for you today full of optimizations, improvements, and bug fixes.
If you were having trouble with framerate (lag), loading times, or crashing specifically, this patch should help quite a bit.
NOTE: Folks on 32-bit operating systems who were getting “invalid platform” errors will now skip the error but will likely crash during loading. We’re still working on this! We hope to bring back 32-bit support soon. Until then, the previous version is available to play (v0.1.15)! Right-click on CHKN in your library, select “Properties”, go to the “Betas” tab, and select “previous” in the dropdown menu to download that version.
Here are the full patch notes...
It’s here! The Adventure Update (v0.2.0) is now released, just in time for the holidays. There’s still some work to do but we really want to get the update out to everyone and start getting your feedback on the new features.
You’ll find some build highlights and the full patch notes below. We’ve also added a link to our bug/known issues list for your reference. Onward!
Thanks you you, CHKN made it to the top 100 Indie Games of 2016 out of nearly 30,000 games! That’s amazing and we couldn’t have gotten this far without you.
This means we’re now in the running for the big prize: IndieDB's Indie Game of the Year! So we need your help once again.
To vote for us, just visit the nominees page on IndieDB and click the big “VOTE” button next to CHKN.
Easy as that! Please pass this along and if you voted last round, please vote again! This is a new round so every vote counts. Thank you so much for supporting us.
As for CHKN itself, we’ve just pushed another build to pre-release with some major updates to the tutorial and creature building so check it out if you’re interested!
- Team CHKN
Heya! It’s been two weeks since our last progress report so it’s time to check in and give you a few quick updates.
The 2016 Indie of the Year awards are here and we’d love your help getting nominated!
All you need to do is head over to CHKN on IndieDB and hit the “Vote Now” button.
It’s that simple. If we get enough votes, we’ll be officially nominated and move into the next round!
Vote Now!
This would really help us out so if you have a spare moment to vote and can pass this along to your friends, we’d really appreciate it.
Thank you!
- Team CHKN
Greetings, friends! We’re drinking a lot of caffeine and working hard on the next release. (Who needs sleep, right?!) Here’s another batch of sneak peeks for you, as well as an update on the release schedule since the build isn’t quite ready yet. More info on that down below!
Hey, everyone. We’re only a couple of weeks away from releasing a big update to CHKN and we’d love to update you on what we’ve been working on, plus get your help in testing new and improved features before release!
Halloween is almost here, so we're holding a frightful contest to celebrate!
To enter, first create the scariest abomination you can imagine using any combination of lifeblocks you want. (We recommend Creative Mode for instant access to all blocks!) Roman and Ashley gave it a go on our livestream earlier today:
Creepy creatures everywhere.
Once you're happy with your horrifying monsterthing, take a screenshot or video and submit it using the contest page. If you don't own CHKN yet, you can draw your abomination instead. Just make sure to reference lifeblocks from the game!
You have until Halloween (2016-10-31) so get those mad scientist juices flowing and show us your terrifying creations! Three winners will get a USD $20 Steam wallet code, a (spooky) limited edition digital poster, and a CHKN Steam key for a friend! Plus bragging rights. That's always important.
Enter the Contest!
Happy Thursday, everyone!
We’re now halfway through development on the next update (YAY!), so we wanted to share another progress report and give you a few sneak peeks of what we’re up to. Off we go…
Hi, CHKN Army! How are you? Hungry, eh? Yeah, us too. But we’re also pretty busy here at CHKN HQ! The team has been hard at work since our last post so we wanted to give you a quick progress report. Here are some updates on a few of the things we’ve been working on.
Hey, everyone! It's been a busy couple of weeks here at CHKN HQ. The team has been deep in planning mode, deciding what to add to the game next with the help of your feedback, and we've come up with some exciting stuff we hope you'll like. There's quite a bit to share with you today so let's get to it.
John has been working hard on multiplayer all summer with the help of Unity. This week we are ready to test it out! This Thursday we will be streaming our in-house test during our weekly stream so you could pop in and watch.
Keep in mind that this could go really well or not so good! We may only play multiplayer for a portion of the stream, but that's the fun of it. We are super excited to give it a whirl and see all our progress in action while also looking for things we still have to fix.
Also keep in mind that we still do not have an ETA on multiplayer. This is just our first test run of a very early version of our improved multiplayer. However this is a big step forward!
Hey everyone!
Tomorrow for our Twitch stream we are going to hold some competitions between each other! Battles, races and more.
We just launched abilities and now we are going to play through the latest build on Twitch tomorrow! Ask us questions, listen to us talk about the future of CHKN, and see what kind of crazy abominations we come up with.
Watch our last stream in the meantime:
https://www.youtube.com/watch?v=93zTc9J0V_4
We had so much fun streaming last week that we are going to grace you with our presence once again! We might even coordinate our outfits like Saarim and Jack did (you'll have to stop in and see if any of us are matching.)
This Thursday tune into the CHKN Twitch channel to watch the team play CHKN and answer your questions! We will also be chatting about our plans for the future, and addressing some suggestions that we have been getting in the forum.
Hey CHKN Army,
Unfortunately we will be delaying the Mech Dino patch again.
Many of you have been reporting that too many Poachers are spawning at once, and if we add the Dinos (which spawn with the Poachers in Adventure Mode), you will have too many Poachers, and too many Dinos; they would be very overpowered.
Well, hello everyone! It's been awhile since we had a chat. Today we wanted to share with you some behind-the-scenes of our creature animating process, and also share some articles we wrote on the art and backstory of CHKN!
Powered by consuming lifeblocks, these mechanical beasts are used by the Poachers to hunt you and your creatures down. All the cheeseburgers in the world can't tame this dino while under the control of the Poachers. Instead, build a creature up to the task of taking it down, and then you can use Poacher technology for your own!
Hey guys, Here is a quick patch to fix most of the major issues that popped up over the last couple days. It fixes the auto save bug, the problem with doors not opening, and the bug where terrain would disappear upon loading games. Here are the full patch notes on everything we fixed and improved:
The Poacher update is here! After intense QA'ing the past couple days, we are happy to introduce you to your latest nemesis. We also have a few notes at the bottom about the update that you should definitely read.
Poachers will appear only in Adventure Mode. Look out for them on your first night! We recommend building and taming a creature, then using the whistle to attack poachers when they appear. Download the update to see the poachers in action! We have also made many improvements and bug fixes.
For this weekend's challenge:
Buy CHKN from now until July 4th for $11.99! Get it while the gettin's good. If you are new to CHKN, WELCOME! We are happy to have you on the CHKN Army! We are releasing an update next week with Poachers, so now is a good time to become part of this crazy family of abomination tamers.
You better watch out! CHKN is about to get a lot more crazy! You didn't think that was possible, did you? Well, think again. Poachers are the newest threat in the land of CHKN, and now it is even more important for you to build the best creatures possible!
The sole purpose of their sorry, corrupted lives are to steal your creatures! Equipped with dart guns and mind control devices, Poachers will storm your homestead in search of your creatures, put them to sleep with their dart guns, and take control of any creature they can get their grubby little hands on!
Now the fun begins. Create your best creature and go after those Poachers to get your blocks back. Once you kill the Poachers, they will drop their weapons AND the blocks they stole. VICTORY!
Poachers will be arriving June 29th! This will be the first pass, as there are many features that come along with Poachers. The saddle, Poacher structures and other top secret features will be added a little later.
Hey guys!
We released a small patch today because we saw some issues pop up over the past week that needed to be addressed right away! We made the starting point a bit more forgiving. We also thinned out the population to improve some of the continual lag we've been seeing.
For this weekend's challenge:
Last Friday we challenged you crazy creators to build creatures that would live in caves, and show us what you made! Here are some awesome ones for this weeks community focus, as well as a few great videos that were made this past week.
Poachers come from an old civilization, but they are hardly civilized. Nothing is too sacred for them. Mind-control? Check. Stealing creatures? Check. Polluting the environment? YOU BETCHA! Only your creatures can help defend against this wretched hive of villainy!
We love seeing your screenshots, and lately you guys have been going gangbusters, posting screenshots every day. Every Friday we want to start giving you a theme or prompt, and then choosing the weirdest, craziest, coolest combos for the next weeks newsletter.
For this weekend...
They live in campsites.
They’ll capture your creatures.
Hello CHKN Army! We see a lot of great things in this forum, including suggestons and feedback, which we 10000% want you to continue doing. We do, however, want to ask you guys more specific questions. If you want to participate, email Saarim at saarim@katapultstudio.com so he can ask you some questions about your experience with the game. We always want to make CHKN better, and it starts with you! Your feedback matters the most, so shoot Saarim an email saying you'd like to answer some questions for him, and he will get back to you by next week. Thanks guys! -Team CHKN
Our May 25th update brought a new feature to CHKN; conflict. At night, there is a chance that your homestead could be attacked by herds of creatures! The night is scary enough, now you have to be on the look out. Luckily, there is a new creature block that has your back.
When we created the venus fly trap, it became the first creature in CHKN that stands still. We made a root block that literally roots whatever else is attached to it, to the ground. Pretty cool, right? Except it can't follow you, play fetch or be ridden. So what to do with it then?
THEY CAN GUARD YOUR HOMESTEAD!
Create any abominations you want with a root block over the heart, and place them around your homestead. Feed it, pet it and make it happy so when creatures wander by...NOM NOM NOM.
Since launch yesterday we have already seen a bunch of awesome screenshots using the new creature parts, like this dinosaur below! We love seeing what the community creates, from funny comments, to beautiful art, to insane videos. Show us what you make and maybe you will get featured as well!
We are doing a large update on May 25th and we asked the awesome people at The Trailer Farm to make us a new trailer to show off the game you know and love, plus the new features! Check it out here:
https://www.youtube.com/watch?v=vP7NGJxo6Kc
We are adding new points of interest on May 25th! Get ready for caves! Here is a sneak peak of our fire cave. There will be other themed caves as well, of varying levels. Maybe...you'll even find a dragon in one of them.
No, this isn't the dragon. This is a very wimpy dragoataturtle.
Now you can build cave fortresses and guard them with....wimpy....dragoaturtles...oh maybe I didn't think this through. Anyways...CAVES. SOON. MAY 25th. BE THERE.
Last week we asked you all to guess what our newest creatures is going to be, giving you these three clues!
We had a banner week with the community! You guys are so creative, funny, weird and awesome! Check out some of the things that were created:
We have a new creature in the works and this time, we wanted you to guess what it is! We want to do this from now on, and give you a few helpful, interesting hints and a silhouette to guess from. (Remember before every commercial break on Pokemon when you had to guess which one it was? Kinds like that...but creepier.)
[olist]
Sometimes you just need a good nap. More than once. At random times. In the middle of battle. PULL YOURSELF TOGETHER!!
https://www.youtube.com/watch?v=05xF5UzDhrE
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