Dev Log: Updates, Reviews and Announcements!
Development is chugging along and we wanted to give you a detailed update on what we are working on, and announce a few things as well.
John and Greg just had a call with Unity today about our networking (multiplayer) bugs. From the looks of it, we have two issues that we are hitting. We're going to reconfigure the project to make reproducing the error clearer and run faster in the editor so Unity can help us further with debugging. Basically, we are continuing to work with Unity and are getting closer to finding a solution. Roman is working on our roadmap, organizing everything we plan to do over the next six months. We have some exciting stuff in the works! Kevin is working on art for a new feature that will be included in the next update, and Ashley is working on some creatures that we have in the backlog. Saarim is working with avid players and YouTubers to get some data and suggestions which will help us in development moving forward. Kate is continuing to bring you news, tips and all the help you need, while also working to grow this crazy, weird and amazing community.
Earlier today we posted a cryptic announcement, that something is coming June 29th! That will be our next large update. What will be in it, you ask? Well...that’s a secret. We’re going to let you stew over it for another week. MWAHAHAAAA.
Some of you have left some awesome reviews, and we wanted to let you know that we appreciate it a lot! If you haven’t left a review and you’ve played enough, we’d love to hear some more reviews! They help us out a lot. Thanks guys! Keep those awesome screenshots coming, we had almost 40 new ones this week, each one weirder than the last.
[ 2016-06-08 20:31:51 CET ] [ Original post ]
Howdy Crazy Creators!!
Development is chugging along and we wanted to give you a detailed update on what we are working on, and announce a few things as well.
DEVELOPMENT
John and Greg just had a call with Unity today about our networking (multiplayer) bugs. From the looks of it, we have two issues that we are hitting. We're going to reconfigure the project to make reproducing the error clearer and run faster in the editor so Unity can help us further with debugging. Basically, we are continuing to work with Unity and are getting closer to finding a solution. Roman is working on our roadmap, organizing everything we plan to do over the next six months. We have some exciting stuff in the works! Kevin is working on art for a new feature that will be included in the next update, and Ashley is working on some creatures that we have in the backlog. Saarim is working with avid players and YouTubers to get some data and suggestions which will help us in development moving forward. Kate is continuing to bring you news, tips and all the help you need, while also working to grow this crazy, weird and amazing community.
ANNOUNCEMENT
Earlier today we posted a cryptic announcement, that something is coming June 29th! That will be our next large update. What will be in it, you ask? Well...that’s a secret. We’re going to let you stew over it for another week. MWAHAHAAAA.
REVIEWS
Some of you have left some awesome reviews, and we wanted to let you know that we appreciate it a lot! If you haven’t left a review and you’ve played enough, we’d love to hear some more reviews! They help us out a lot. Thanks guys! Keep those awesome screenshots coming, we had almost 40 new ones this week, each one weirder than the last.
-Team CHKN
CHKN
Katapult
Katapult
2016-04-01
Indie Casual Singleplayer Multiplayer EA
Game News Posts 127
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(1565 reviews)
https://store.steampowered.com/app/420930 
The Game includes VR Support
CHKN Linux [841.87 M]
The Art of CHKN
Behold! The miracle of life packed into cubes. CHKN is an open world sandbox game where life itself is your strongest tool. Bring creatures to life by assembling them from body parts, each packed with its own special sauce. Cook up whatever creatures you want and don’t be surprised if your creation has a mind of its own. With Creative, Adventure, and Multiplayer modes, there is an abomination for everyone.
But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
KEY FEATURES
- Unique AI (aka the Special Sauce): You have the power to bring creatures to life by slapping blocks together, in whatever shape, size, or combination you want. These blocks of intelligent life give your creature unique personalities based on the combinations you make. No two creatures are alike...unless you make them alike. In which case, an egg will pop out of one of them. Even if it’s a cat. Because SCIENCE.
- Creature Interaction. Creatures have all the feels and they’re not afraid to express them. Sad eyebrows? Your creature might be lonely. Happy smiles and farts? Your creature loves you for feeding them hamburgers. If a creature is snarling and running at you, then it’s probably too late - you’re dead.
- Survival Tactics: You and your creature are starving to death. Do you feed your creature the last of your apples? Or do you cook your creature into a burger to feed yourself!?? Too much? OK.
Creatures will work better than tools at collecting resources and protecting your homestead. They’re better at fighting and cutting down trees than you are, so you’ll definitely want them on your side. - BUILD ALL THE THINGS!: Build a house! Build a farm! Build a three-headed, five-footed, llama-rantula-pus! With your creatures’ help, break apart your surroundings to craft tools and structures. Craft beds made of chicken parts and farm the land in order to survive and thrive.
- Adventure, Creative and Multiplayer Modes. Modes on modes on modes.
- Burps and farts. Need we say more?
DISCLAIMER
This is an Early Access game, which means it’s a little chick growing with every build. Remember raising them in school? Well, we’re that little chick under the heat lamps, confused about why we’re standing in sawdust with kids staring down at us.But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
FUTURE ROADMAP:
- Additional creatures; dragon, goat, sheep, llama and many more.
- Added abilities; flying, poison, fire breathing.
- Improved AI; dogs can guard houses, ants can follow scents, etc.
- Improved Multiplayer Mode.
- Cactus-Man.
- Much larger world, with additional biomes and points of interest.
- See our full Road Map here.
MINIMAL SETUP
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: 2 GHz Equivalent CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPUNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: i5 Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia 900 seriesNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: SSD storage
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