Prepare for battle! The Poachers are here! v0.1.1 Patch Notes
We have been mentioning that Greg was rewriting structures. First, let's all give Greg a huge round of applause because he has been working tirelessly while also being a dad and doing dad things. Greg has made many improvements to structures that make building feel and look much better. All attachables (chests, workbenches, beds, etc) do not snap around the floor grid, they move fluidly so you can place them wherever you want. Improved casting means you can place a wall on top of another while standing on the ground (beforehand you had to be above it). Windows are see through both ways now, yay! And fences act as walls (easier to build) and no longer explode into the sky! WOOHOO! Go Greg!
The save format has changed, so you will lose your progress that you have saved previously. We know this sucks and we apologize for this, but since this is Early Access and we are adding and fixing a lot with each update, you should be starting new games anyway to get the full effect of the updates. In the future though, you will not lose your saves anymore.
We are already planning a patch tonight or tomorrow, so some bugs you experience right away might be fixed. We are on it!
[ 2016-06-29 20:52:46 CET ] [ Original post ]
The Poacher update is here! After intense QA'ing the past couple days, we are happy to introduce you to your latest nemesis. We also have a few notes at the bottom about the update that you should definitely read.
Poachers will appear only in Adventure Mode. Look out for them on your first night! We recommend building and taming a creature, then using the whistle to attack poachers when they appear. Download the update to see the poachers in action! We have also made many improvements and bug fixes.
NEW FEATURES:
- Poachers added.
- Poacher tents added.
- Poacher pipe item added.
- Poacher mindcontrol hat added.
- Poacher dart gun added.
- Bandage item added (creative mode only until recipe is added).
IMPROVEMENTS/CHANGES:
- Structure system completely overhauled.
- Network library replaced (untested and still alpha, stability coming soon.)
Play MP at your own risk.
- World streaming system overhauled (chunk loading improved, more optimization to come.)
- Save game format changed due to structure rewrite. Old games not compatible.
- Error checking added to load/save.
- All breakable object values adjusted (use a tool or creatures to break trees, rocks, and high level eggs).
- Player item swing speed increased.
- Tilling now uses new hoe item (other items no longer till ground).
- Creatures hunt together, analyze threats in groups.
- Creatures sprint and target properly.
- Scared creatures now defend themselves.
- Creature following no longer tramples the player.
- Whistle changed to no longer require the summon command to be used before commanding a creature.
- Darts can not be thrown.
- Sling shot rocks can now be thrown.
- Double jump to toggle hover mode in creative.
- Movement changed to be more responsive.
- Movement slows down on damage.
- Floating in orb made more precise.
- Sound effects added to blow pipe.
- Underwater sound added.
- Lava sounds added.
- Sling shot damaged adjusted.
- Player name option removed, Steam name used instead.
BUG FIXES:
- Sacks and chests now networked.
- Fixes to the leash when attached to multiple creatures.
- Name tag display turned off when not in view.
- Item removed from hand immediately if gone.
- Fix to saddle riding.
- Fix to equipped item on game load.
- Creature pathfinding now avoid ruins and rocks.
- Fix to creature hunger status bar.
- Fix to pick up radius.
- Durability fixed for dropped items.
- Fix to creature collision AI.
- Fix to ruin collider.
STRUCTURE RE-WRITE NOTES:
We have been mentioning that Greg was rewriting structures. First, let's all give Greg a huge round of applause because he has been working tirelessly while also being a dad and doing dad things. Greg has made many improvements to structures that make building feel and look much better. All attachables (chests, workbenches, beds, etc) do not snap around the floor grid, they move fluidly so you can place them wherever you want. Improved casting means you can place a wall on top of another while standing on the ground (beforehand you had to be above it). Windows are see through both ways now, yay! And fences act as walls (easier to build) and no longer explode into the sky! WOOHOO! Go Greg!
SOME WARNINGS:
The save format has changed, so you will lose your progress that you have saved previously. We know this sucks and we apologize for this, but since this is Early Access and we are adding and fixing a lot with each update, you should be starting new games anyway to get the full effect of the updates. In the future though, you will not lose your saves anymore.
Play multiplayer at your own risk. Fixes are not tested.
We are already planning a patch tonight or tomorrow, so some bugs you experience right away might be fixed. We are on it!
We hope you all enjoy playing this update! Let us know what you think and if you have any questions. Happy Creating, and Happy Poacher hunting! MWAHAHHAAAAAAAA.
CHKN
Katapult
Katapult
2016-04-01
Indie Casual Singleplayer Multiplayer EA
Game News Posts 127
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(1565 reviews)
https://store.steampowered.com/app/420930 
The Game includes VR Support
CHKN Linux [841.87 M]
The Art of CHKN
Behold! The miracle of life packed into cubes. CHKN is an open world sandbox game where life itself is your strongest tool. Bring creatures to life by assembling them from body parts, each packed with its own special sauce. Cook up whatever creatures you want and don’t be surprised if your creation has a mind of its own. With Creative, Adventure, and Multiplayer modes, there is an abomination for everyone.
But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
KEY FEATURES
- Unique AI (aka the Special Sauce): You have the power to bring creatures to life by slapping blocks together, in whatever shape, size, or combination you want. These blocks of intelligent life give your creature unique personalities based on the combinations you make. No two creatures are alike...unless you make them alike. In which case, an egg will pop out of one of them. Even if it’s a cat. Because SCIENCE.
- Creature Interaction. Creatures have all the feels and they’re not afraid to express them. Sad eyebrows? Your creature might be lonely. Happy smiles and farts? Your creature loves you for feeding them hamburgers. If a creature is snarling and running at you, then it’s probably too late - you’re dead.
- Survival Tactics: You and your creature are starving to death. Do you feed your creature the last of your apples? Or do you cook your creature into a burger to feed yourself!?? Too much? OK.
Creatures will work better than tools at collecting resources and protecting your homestead. They’re better at fighting and cutting down trees than you are, so you’ll definitely want them on your side. - BUILD ALL THE THINGS!: Build a house! Build a farm! Build a three-headed, five-footed, llama-rantula-pus! With your creatures’ help, break apart your surroundings to craft tools and structures. Craft beds made of chicken parts and farm the land in order to survive and thrive.
- Adventure, Creative and Multiplayer Modes. Modes on modes on modes.
- Burps and farts. Need we say more?
DISCLAIMER
This is an Early Access game, which means it’s a little chick growing with every build. Remember raising them in school? Well, we’re that little chick under the heat lamps, confused about why we’re standing in sawdust with kids staring down at us.But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
FUTURE ROADMAP:
- Additional creatures; dragon, goat, sheep, llama and many more.
- Added abilities; flying, poison, fire breathing.
- Improved AI; dogs can guard houses, ants can follow scents, etc.
- Improved Multiplayer Mode.
- Cactus-Man.
- Much larger world, with additional biomes and points of interest.
- See our full Road Map here.
MINIMAL SETUP
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: 2 GHz Equivalent CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPUNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: i5 Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia 900 seriesNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: SSD storage
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