
Well, hello everyone! It's been awhile since we had a chat. Today we wanted to share with you some behind-the-scenes of our creature animating process, and also share some articles we wrote on the art and backstory of CHKN!
ART UPDATE
Kevin is working on new environment features to get ready for future updates, and Ashley is working on animating tails, tongues and more! They are oddly mesmerizing...



Later this month we are releasing our first pass for advanced creature abilities and the beginnings of more rich interaction with creatures! This means more animations to let you know how creatures are feeling, like happy/sad/excited skunk tails and wings, licking cow tongues, and pinching claws!
MADE WITH UNITY DEVELOPER STORIES
Kate wrote these articles for Made with Unity and we wanted to share them with you for a quick read. They give insights into our inspirations on design and player experience. You can also check out some silly concept art from way in the beginning, like these creatures:

1.
The Miracle of Life Packed into Cubes: Which came first, the CHKN or the Egg?
2.
The Art of CHKN: Building Life, Block by Block.
WE WANT TO HEAR FROM YOU!
We would love to have your feedback on the new Poacher Update! If you are interested in answering a few questions, please email our product manager Saarim here:
saarim@katapultstudio.com.
Thanks guys! Also a big welcome to anyone who is new from the Steam Summer Sale!
-
Team CHKN.
[ 2016-07-06 19:26:40 CET ] [ Original post ]