DEV LOG: Big Update Preview Release Schedule Changes
As mentioned in our last Dev Log, we're moving up from the smaller content updates we've been doing over the last few months to larger feature updates. With this new schedule, we can focus on improvements to the play experience (like lag/performance) and roll out bigger chunks of the game. We've got a lot of stuff planned on the way to CHKN version 1.0 with the first release coming in November.
So many new features… This does mean that there will be more time between releases for a while but please don't fret! As always, we'll keep you posted on development and how things are going throughout. Our Trello Roadmap board has gotten an overhaul and will also stay updated so you can see what we're working on whenever you like.
We've already got the next big update all planned out and there'll be lots of new stuff for you to do when it's released. Too much to list so here's a preview. New Island Not only is the island getting quite a bit larger, but there will be new things to discover as well.
The whole map will be released and populated with familiar wild creatures to conquer starting with the areas in the top left (NW) section of the map for the first update. We'll also have two new creature types (termite and bee), bosses to defeat, a crystal cave, multiple biome types, something called 'Pig Island', and even some mysterious ruins to explore.
New & Updated Features We also want to solidify the core gameplay loop in Survival Mode for this update, which is the basic flow of the game, so you can feel like your creatures are more useful and you're all getting stronger as you play.
Here is a list of features we’re working on for the November release:
This next release, version 0.3.0, will be launched the week of November 21st (right before our Thanksgiving holiday here in the US). Until then, we'll be posting more previews and requests for your input. We also plan to do regular Twitch livestreams so you can watch us work, ask questions, and give us your feedback on everything as we go. After November's update, there are more builds planned with even more new and requested features, like a big multiplayer update, flying, creature training, armor for your avatar, breeding, modding… lots of new stuff! The Roadmap has all that too, if you're interested.
We really appreciate all of your feedback so far and like to think of you guys as our co-designers on CHKN, so we have a few specific questions for you about the next update to help us decide what content to add:
And thanks again for all your support and help making CHKN grow. We hope you like what we have planned and we'll share more soon. Okay, back to work! - Team CHKN
[ 2016-09-15 18:05:32 CET ] [ Original post ]
Hey, everyone! It's been a busy couple of weeks here at CHKN HQ. The team has been deep in planning mode, deciding what to add to the game next with the help of your feedback, and we've come up with some exciting stuff we hope you'll like. There's quite a bit to share with you today so let's get to it.
Release Schedule Changes
As mentioned in our last Dev Log, we're moving up from the smaller content updates we've been doing over the last few months to larger feature updates. With this new schedule, we can focus on improvements to the play experience (like lag/performance) and roll out bigger chunks of the game. We've got a lot of stuff planned on the way to CHKN version 1.0 with the first release coming in November.
So many new features… This does mean that there will be more time between releases for a while but please don't fret! As always, we'll keep you posted on development and how things are going throughout. Our Trello Roadmap board has gotten an overhaul and will also stay updated so you can see what we're working on whenever you like.
New Map, New Features, and a Bit of Mystery
We've already got the next big update all planned out and there'll be lots of new stuff for you to do when it's released. Too much to list so here's a preview. New Island Not only is the island getting quite a bit larger, but there will be new things to discover as well.
The whole map will be released and populated with familiar wild creatures to conquer starting with the areas in the top left (NW) section of the map for the first update. We'll also have two new creature types (termite and bee), bosses to defeat, a crystal cave, multiple biome types, something called 'Pig Island', and even some mysterious ruins to explore.
New & Updated Features We also want to solidify the core gameplay loop in Survival Mode for this update, which is the basic flow of the game, so you can feel like your creatures are more useful and you're all getting stronger as you play.
Here is a list of features we’re working on for the November release:
- Basic survival progression: get stronger and build more powerful creatures as you explore more of the island and accomplish various tasks
- Creature-powered structures: put your creatures to work and turn raw materials into better resources
- Tiered crafting system: the better your resources, the better items you can craft
- Updated whistle and more creature commands
- Updated farming, now with watering buckets
- Improved creature building system
- New abilities, more recipes, high energy foods… more content!
- Mysterious beams shooting into the sky! Find them and unlock their secret….
Release Date & Future Updates
This next release, version 0.3.0, will be launched the week of November 21st (right before our Thanksgiving holiday here in the US). Until then, we'll be posting more previews and requests for your input. We also plan to do regular Twitch livestreams so you can watch us work, ask questions, and give us your feedback on everything as we go. After November's update, there are more builds planned with even more new and requested features, like a big multiplayer update, flying, creature training, armor for your avatar, breeding, modding… lots of new stuff! The Roadmap has all that too, if you're interested.
Share Your Ideas!
We really appreciate all of your feedback so far and like to think of you guys as our co-designers on CHKN, so we have a few specific questions for you about the next update to help us decide what content to add:
- Crafters! What items do you want to make in CHKN?
- Creature training! What activities would you like to train your creatures to do?
- Calling all adventurers! What would you like to see while exploring the island with your creatures?
Thanks for Reading!
And thanks again for all your support and help making CHKN grow. We hope you like what we have planned and we'll share more soon. Okay, back to work! - Team CHKN
CHKN
Katapult
Katapult
2016-04-01
Indie Casual Singleplayer Multiplayer EA
Game News Posts 127
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(1565 reviews)
https://store.steampowered.com/app/420930 
The Game includes VR Support
CHKN Linux [841.87 M]
The Art of CHKN
Behold! The miracle of life packed into cubes. CHKN is an open world sandbox game where life itself is your strongest tool. Bring creatures to life by assembling them from body parts, each packed with its own special sauce. Cook up whatever creatures you want and don’t be surprised if your creation has a mind of its own. With Creative, Adventure, and Multiplayer modes, there is an abomination for everyone.
But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
KEY FEATURES
- Unique AI (aka the Special Sauce): You have the power to bring creatures to life by slapping blocks together, in whatever shape, size, or combination you want. These blocks of intelligent life give your creature unique personalities based on the combinations you make. No two creatures are alike...unless you make them alike. In which case, an egg will pop out of one of them. Even if it’s a cat. Because SCIENCE.
- Creature Interaction. Creatures have all the feels and they’re not afraid to express them. Sad eyebrows? Your creature might be lonely. Happy smiles and farts? Your creature loves you for feeding them hamburgers. If a creature is snarling and running at you, then it’s probably too late - you’re dead.
- Survival Tactics: You and your creature are starving to death. Do you feed your creature the last of your apples? Or do you cook your creature into a burger to feed yourself!?? Too much? OK.
Creatures will work better than tools at collecting resources and protecting your homestead. They’re better at fighting and cutting down trees than you are, so you’ll definitely want them on your side. - BUILD ALL THE THINGS!: Build a house! Build a farm! Build a three-headed, five-footed, llama-rantula-pus! With your creatures’ help, break apart your surroundings to craft tools and structures. Craft beds made of chicken parts and farm the land in order to survive and thrive.
- Adventure, Creative and Multiplayer Modes. Modes on modes on modes.
- Burps and farts. Need we say more?
DISCLAIMER
This is an Early Access game, which means it’s a little chick growing with every build. Remember raising them in school? Well, we’re that little chick under the heat lamps, confused about why we’re standing in sawdust with kids staring down at us.But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
FUTURE ROADMAP:
- Additional creatures; dragon, goat, sheep, llama and many more.
- Added abilities; flying, poison, fire breathing.
- Improved AI; dogs can guard houses, ants can follow scents, etc.
- Improved Multiplayer Mode.
- Cactus-Man.
- Much larger world, with additional biomes and points of interest.
- See our full Road Map here.
MINIMAL SETUP
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: 2 GHz Equivalent CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPUNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: i5 Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia 900 seriesNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: SSD storage
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