Dev Log: Progress Report #3 Release Update
Adventure Mode now starts you off inside some mysterious ruins, where you’ll learn the ropes and find an equally mysterious glowy egg.
Creatures can now power structures! Here’s a cat-thing running on a treadmill to power a saw mill. (And then John hops on for a nice workout.)
The new creature command system and radial menu are in, and the options change depending on what actions are available. It makes commanding creatures much easier and more precise.
Avatar armor! If you’re tired of your fancy red cloak, you can craft yourself some new duds. You’ll have to find the resources first, of course… (or just load Creative Mode!)
New animation system + new legs + new movement code = better pathfinding! Creatures avoid obstacles and do a better job of not getting stuck or lost when you call them. (It also makes for some nice chicken daredevil jumps.)
We wanted to get the next release out to everyone this week for Thanksgiving, but there are still some bugs to squash and things that need polishing. We’re going to take one more development sprint to work on these. That means our new target for release is in two weeks, around December 6th. If you were waiting for the release, we’re sorry about the delay! We just want to make sure it’s stable and ready for you before we publish it.
In the meantime, we’ve already put the latest test build up on pre-release! We’ll keep updating it as we make more progress. You can opt-in to give the pre-release a try and let us know what bugs you find on the forums. It really helps. Thank you! To those celebrating on Thursday, have a happy Thanksgiving! Otherwise, have a great week. We’ll talk to you again soon. - Team CHKN http://store.steampowered.com/app/420930
[ 2016-11-22 23:40:32 CET ] [ Original post ]
Greetings, friends! We’re drinking a lot of caffeine and working hard on the next release. (Who needs sleep, right?!) Here’s another batch of sneak peeks for you, as well as an update on the release schedule since the build isn’t quite ready yet. More info on that down below!
Sneak Peeks
Adventure Mode now starts you off inside some mysterious ruins, where you’ll learn the ropes and find an equally mysterious glowy egg.
Creatures can now power structures! Here’s a cat-thing running on a treadmill to power a saw mill. (And then John hops on for a nice workout.)
The new creature command system and radial menu are in, and the options change depending on what actions are available. It makes commanding creatures much easier and more precise.
Avatar armor! If you’re tired of your fancy red cloak, you can craft yourself some new duds. You’ll have to find the resources first, of course… (or just load Creative Mode!)
New animation system + new legs + new movement code = better pathfinding! Creatures avoid obstacles and do a better job of not getting stuck or lost when you call them. (It also makes for some nice chicken daredevil jumps.)
New Release Date
We wanted to get the next release out to everyone this week for Thanksgiving, but there are still some bugs to squash and things that need polishing. We’re going to take one more development sprint to work on these. That means our new target for release is in two weeks, around December 6th. If you were waiting for the release, we’re sorry about the delay! We just want to make sure it’s stable and ready for you before we publish it.
Pre-Release Test Build
In the meantime, we’ve already put the latest test build up on pre-release! We’ll keep updating it as we make more progress. You can opt-in to give the pre-release a try and let us know what bugs you find on the forums. It really helps. Thank you! To those celebrating on Thursday, have a happy Thanksgiving! Otherwise, have a great week. We’ll talk to you again soon. - Team CHKN http://store.steampowered.com/app/420930
CHKN
Katapult
Katapult
2016-04-01
Indie Casual Singleplayer Multiplayer EA
Game News Posts 127
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(1565 reviews)
https://store.steampowered.com/app/420930 
The Game includes VR Support
CHKN Linux [841.87 M]
The Art of CHKN
Behold! The miracle of life packed into cubes. CHKN is an open world sandbox game where life itself is your strongest tool. Bring creatures to life by assembling them from body parts, each packed with its own special sauce. Cook up whatever creatures you want and don’t be surprised if your creation has a mind of its own. With Creative, Adventure, and Multiplayer modes, there is an abomination for everyone.
But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
KEY FEATURES
- Unique AI (aka the Special Sauce): You have the power to bring creatures to life by slapping blocks together, in whatever shape, size, or combination you want. These blocks of intelligent life give your creature unique personalities based on the combinations you make. No two creatures are alike...unless you make them alike. In which case, an egg will pop out of one of them. Even if it’s a cat. Because SCIENCE.
- Creature Interaction. Creatures have all the feels and they’re not afraid to express them. Sad eyebrows? Your creature might be lonely. Happy smiles and farts? Your creature loves you for feeding them hamburgers. If a creature is snarling and running at you, then it’s probably too late - you’re dead.
- Survival Tactics: You and your creature are starving to death. Do you feed your creature the last of your apples? Or do you cook your creature into a burger to feed yourself!?? Too much? OK.
Creatures will work better than tools at collecting resources and protecting your homestead. They’re better at fighting and cutting down trees than you are, so you’ll definitely want them on your side. - BUILD ALL THE THINGS!: Build a house! Build a farm! Build a three-headed, five-footed, llama-rantula-pus! With your creatures’ help, break apart your surroundings to craft tools and structures. Craft beds made of chicken parts and farm the land in order to survive and thrive.
- Adventure, Creative and Multiplayer Modes. Modes on modes on modes.
- Burps and farts. Need we say more?
DISCLAIMER
This is an Early Access game, which means it’s a little chick growing with every build. Remember raising them in school? Well, we’re that little chick under the heat lamps, confused about why we’re standing in sawdust with kids staring down at us.But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
FUTURE ROADMAP:
- Additional creatures; dragon, goat, sheep, llama and many more.
- Added abilities; flying, poison, fire breathing.
- Improved AI; dogs can guard houses, ants can follow scents, etc.
- Improved Multiplayer Mode.
- Cactus-Man.
- Much larger world, with additional biomes and points of interest.
- See our full Road Map here.
MINIMAL SETUP
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: 2 GHz Equivalent CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPUNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: i5 Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia 900 seriesNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: SSD storage
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