[Patch Notes] v0.2.2 Now Available!
[ 2017-01-25 02:36:34 CET ] [ Original post ]
CHKN version 0.2.2 is released! We’ve got updates to difficulty balance and poachers, UI display, performance optimization, crafting and resource drop rates, animations, and tons more. Here’s the big list of all the improvements and fixes:
NEW FEATURES:
- Added advanced video options to allow fine tuning of performance
- “Nuke” item added to Creative Mode: clears out an entire section of land for easier building!
IMPROVEMENTS:
- Optimized game logic to run less often where possible: should see FPS improvement in areas with many creatures
- Made FPS more consistent by assembling/disassembling objects over many frames
- Optimizations to terrain streamer loading
- Reduced frequency of call to garbage collection which causes game to stagger
- Improved performance in heavy wooded areas by consolidation of tree colliders
- Added level of detail to terrain to decrease terrain detail for far off areas
- Changed default quality to beautiful
- Creature stats are now revealed for wild and tamed creatures when under the crosshair
- Added player stats to the inventory screen
- Tamed creatures now have popover UI indicators if they are hungry, injured badly, or sad
- Aggressive dogs near starting temple replaced with friendlier bouncing giraffes
- Damage reduced for player by 25% for all difficulties
- Drowning damage halved
- Added a bonus to melee range when riding with a saddle
- “Difficulty setting” message displayed after consecutive deaths
- “Too low to break” message displayed when trying to break something without the necessary tools
- Increased Poacher tent cooldown to 60 min
- Changed poacher armor and damage to be based off amount of relics player has obtained
- Fixed issue with poacher tent spawning that would spawn a tent every time a saved game was opened
- Changed mind control hat to be able to be knocked off without a direct hit if creature's health is 30% or lower
- Adjusted mouth animation chewing speeds for llama, cow, sheep
- Reanimated venus fly trap mouth
- Reworked animations for pig, spider, elephant, giraffe, horse, and lizard legs
- Improved creature neck animations
- Removed unused audio files to decrease game size
- Changed mill placement to work off of grid
- Changed mills to add foundations if placed on uneven ground
- Changed stairs to use a new mesh to improve walkability
- Reworked fences to fragment better when segments overlap
- Improved creature root motion to connect with ground better
- Fixed bugs and added safety checks to structures to avoid breaking save games
- Changed cooking to only accept logs and trunks as fuel
- Added messages to crafting when attempting to drag items to the slots
- Added ability to separate stacks of items in inventory: while holding a stack, RIGHT-CLICK to place one of the items in a slot (LEFT-CLICKing still places the whole stack)
- Added stucco bricks, stone bricks, glass panes, iron ingots, and smelting
- Turned down recipe resource requirements for structures
- Reduced armor crafting requirements
- Increased logs per trunk from 3 to 4
- Increased drop rates for vines and sap from trees
- Changed night sky to be brighter in biomes where it was pitch black
- Changed creature saddle riding to only lose control when a creature is sad or scared
- Allow petting and feeding a creature when riding it
- Added AI routines to run to and pick up a player for saddle riding by using the whistle or interaction menu
- Reduced creature rotation based off of speed and removed rotation of saddle to reduce nausea when riding
- Added creature edit to the interaction menu for cases when player does not have a lifeblock
- Halved energy burn rates of abilities for tamed creatures
BUG FIXES:
- Fix to pig and horse mouth animations that were not playing
- Fix to canceling treadmill related crafting queues
- Cactus can now be placed on tilled ground
- Fix to frozen creature error occurring when placing saddle and other objects on creatures
- Fix to allow damage to tamed creatures in Creative Mode
- Fix to root rotations in creature animation to improve visual fidelity
- Fix to allow legs to attach to the top of blocks
- Fix to gap with certain arm blocks
- Fix to rotations on eyes and mouth when root is a head
- Fix to errors in creature ink shooting code
- Fix to tamed creatures attacking new unfinished creature in build sphere
- Fix to failing to identify mills in areas with many colliders
- Fix to bad terrain rocks
- Fix to snake rapture creature's eye
- Creatures no longer pick up bombs with their mouth
- Fixed material on metal gate
- Fixed bug that allowed unlocking achievements when correct action was not performed
- Fixed issue where drag & drop with inventory would cause a click 2x
- Fixed a bug that caused plants to not spawn fruits
- Fixed a race condition that would occasionally clear a player's inventory on save
- Fix to carnivores being able to eat fruits off of plants
- Fixed issue with creature saddle riding that caused movement to go erratic
- Fixed issue where creature would look at player when riding
- Fixed minor bugs with death messages
- Fix to bug in Creative Mode where picking up a relic would add a limit to edit orb
- Fixed bugs in creature AI which caused creatures to turn aggressive when they should have been scared
- Fixed issue where legs did not respond to collisions with entities
- Fixed issue with creature AI that prevented creatures from forgetting a threat long after it was gone
CHKN
Katapult
Katapult
2016-04-01
Indie Casual Singleplayer Multiplayer EA
Game News Posts 127
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(1565 reviews)
https://store.steampowered.com/app/420930 
The Game includes VR Support
CHKN Linux [841.87 M]
The Art of CHKN
Behold! The miracle of life packed into cubes. CHKN is an open world sandbox game where life itself is your strongest tool. Bring creatures to life by assembling them from body parts, each packed with its own special sauce. Cook up whatever creatures you want and don’t be surprised if your creation has a mind of its own. With Creative, Adventure, and Multiplayer modes, there is an abomination for everyone.
But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
KEY FEATURES
- Unique AI (aka the Special Sauce): You have the power to bring creatures to life by slapping blocks together, in whatever shape, size, or combination you want. These blocks of intelligent life give your creature unique personalities based on the combinations you make. No two creatures are alike...unless you make them alike. In which case, an egg will pop out of one of them. Even if it’s a cat. Because SCIENCE.
- Creature Interaction. Creatures have all the feels and they’re not afraid to express them. Sad eyebrows? Your creature might be lonely. Happy smiles and farts? Your creature loves you for feeding them hamburgers. If a creature is snarling and running at you, then it’s probably too late - you’re dead.
- Survival Tactics: You and your creature are starving to death. Do you feed your creature the last of your apples? Or do you cook your creature into a burger to feed yourself!?? Too much? OK.
Creatures will work better than tools at collecting resources and protecting your homestead. They’re better at fighting and cutting down trees than you are, so you’ll definitely want them on your side. - BUILD ALL THE THINGS!: Build a house! Build a farm! Build a three-headed, five-footed, llama-rantula-pus! With your creatures’ help, break apart your surroundings to craft tools and structures. Craft beds made of chicken parts and farm the land in order to survive and thrive.
- Adventure, Creative and Multiplayer Modes. Modes on modes on modes.
- Burps and farts. Need we say more?
DISCLAIMER
This is an Early Access game, which means it’s a little chick growing with every build. Remember raising them in school? Well, we’re that little chick under the heat lamps, confused about why we’re standing in sawdust with kids staring down at us.But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
FUTURE ROADMAP:
- Additional creatures; dragon, goat, sheep, llama and many more.
- Added abilities; flying, poison, fire breathing.
- Improved AI; dogs can guard houses, ants can follow scents, etc.
- Improved Multiplayer Mode.
- Cactus-Man.
- Much larger world, with additional biomes and points of interest.
- See our full Road Map here.
MINIMAL SETUP
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: 2 GHz Equivalent CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPUNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: i5 Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia 900 seriesNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: SSD storage
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