[Patch Notes] v0.3.1 - Breeding More
A sentient giraffe house of nightmares… that’s kind of cute, actually.
Build a tanking turtle caravan with room for friends. ROAD TRIP!
We have a streaming schedule now! Fancy, right? We’ll be live every Friday at 2pm EST over on our Twitch channel. This Friday, Roman will be back in his zoo checking out some of the amazing creatures you guys have saved to the Workshop (almost 1,300 now!) as well as showing off some of the new features from this patch and answering any questions you have. Come hang out!
See you then! - Team CHKN http://store.steampowered.com/app/420930
[ 2017-03-03 05:01:21 CET ] [ Original post ]
Hi, everyone! We’ve got another update for you today with a hatchery for breeding, scenario spawning, creature-building improvements with voxels, Workshop and multiplayer updates, and a load of improvements and bug fixes.
Thanks so much for all your feedback and bug reports! It really helps us improve CHKN and get these updates out to you more quickly. Please keep them coming!~
Here are the full notes for this patch:
NEW FEATURES
- Creature breeding! Craft a hatchery to allow your tamed creatures to lay eggs. Feed them to speed up the process. Once an egg is laid, break it for lifeblocks or let it hatch into a fully formed creature!
- Tip: Keep your other carnivores away from hatching eggs! Eggs are delicious, after all.
- Creative scenario spawning: Adventure Mode scenarios can now be triggered in Creative Mode by throwing a scenario egg. Find the eggs in the toolbox’s special items tab (the bag icon)
- Creature voxels: when building creatures and stacking like blocks, they will now form a solid object. Create walking houses with ease!
A sentient giraffe house of nightmares… that’s kind of cute, actually.
IMPROVEMENTS
- The water bucket can now water plants to make them grow faster. Best results if watered periodically!
- Added distance filtering to the “Join Game” menu. This will allow players to join a game outside of nearby regions. (Keep in mind, latency will increase when doing so.)
- Inviting friends to networked games now launches CHKN and connects automatically
- Added version checking to network games
- Added a “retrieving networked games” indicator to the “Join Game” menu
- Added a new background to Workshop screenshots
- Added a “Save Creature” screen to Workshop to allow more editing options before saving
- Added an indicator to the UI to display attack power needed to break a currently-unbreakable object
- Changed the player eating sound
- Rewrote creature ground detection to fix issues where creatures would fall through structure floors
- Decreased creature sliding to fix creatures walking through walls
- Nerfed cow leg speed to be in line with similarly-powered creatures
BUG FIXES
- Fixed issues with bad creature names
- Fixed particles that failed to show after a while
- Fixed creature bite detection for creatures with long legs
- Fixed a bug that caused sacks to be spawned from chests, mills, and cooking sources when leaving a chunk
- Fixed a server-side bug that would cause items, eggs, and Poachers become invisible over time
- Empty network lobbies are no longer displayed in the join list
- Fixed bad state settings when Ansel is active
- Fixed infinite item bug while crafting with an item in-cursor
- Fixed pathfinding on Metal Gate
- Fixed bug that caused creatures to get stuck when attacking eggs they could not break
- Feeding a creature will no longer cancel powering a mill
- Fixed network bug where clients changed the host's highlighted slot in the hotbar
- Fix to error with armors that caused players and Poachers to be invisible at times (and other errors)
- Fixed issues with inventory that caused sacks to sometimes disappear
- Fixed issue with Poacher loot that caused it to not generate correctly
- Fixed creature pursue calculations. Creatures will no longer get stuck trying to bite something.
- Improved distance check for breaking the wall in the Adventure Mode starting temple
Build a tanking turtle caravan with room for friends. ROAD TRIP!
New Streaming Schedule
We have a streaming schedule now! Fancy, right? We’ll be live every Friday at 2pm EST over on our Twitch channel. This Friday, Roman will be back in his zoo checking out some of the amazing creatures you guys have saved to the Workshop (almost 1,300 now!) as well as showing off some of the new features from this patch and answering any questions you have. Come hang out!
See you then! - Team CHKN http://store.steampowered.com/app/420930
CHKN
Katapult
Katapult
2016-04-01
Indie Casual Singleplayer Multiplayer EA
Game News Posts 127
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(1565 reviews)
https://store.steampowered.com/app/420930 
The Game includes VR Support
CHKN Linux [841.87 M]
The Art of CHKN
Behold! The miracle of life packed into cubes. CHKN is an open world sandbox game where life itself is your strongest tool. Bring creatures to life by assembling them from body parts, each packed with its own special sauce. Cook up whatever creatures you want and don’t be surprised if your creation has a mind of its own. With Creative, Adventure, and Multiplayer modes, there is an abomination for everyone.
But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
KEY FEATURES
- Unique AI (aka the Special Sauce): You have the power to bring creatures to life by slapping blocks together, in whatever shape, size, or combination you want. These blocks of intelligent life give your creature unique personalities based on the combinations you make. No two creatures are alike...unless you make them alike. In which case, an egg will pop out of one of them. Even if it’s a cat. Because SCIENCE.
- Creature Interaction. Creatures have all the feels and they’re not afraid to express them. Sad eyebrows? Your creature might be lonely. Happy smiles and farts? Your creature loves you for feeding them hamburgers. If a creature is snarling and running at you, then it’s probably too late - you’re dead.
- Survival Tactics: You and your creature are starving to death. Do you feed your creature the last of your apples? Or do you cook your creature into a burger to feed yourself!?? Too much? OK.
Creatures will work better than tools at collecting resources and protecting your homestead. They’re better at fighting and cutting down trees than you are, so you’ll definitely want them on your side. - BUILD ALL THE THINGS!: Build a house! Build a farm! Build a three-headed, five-footed, llama-rantula-pus! With your creatures’ help, break apart your surroundings to craft tools and structures. Craft beds made of chicken parts and farm the land in order to survive and thrive.
- Adventure, Creative and Multiplayer Modes. Modes on modes on modes.
- Burps and farts. Need we say more?
DISCLAIMER
This is an Early Access game, which means it’s a little chick growing with every build. Remember raising them in school? Well, we’re that little chick under the heat lamps, confused about why we’re standing in sawdust with kids staring down at us.But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
FUTURE ROADMAP:
- Additional creatures; dragon, goat, sheep, llama and many more.
- Added abilities; flying, poison, fire breathing.
- Improved AI; dogs can guard houses, ants can follow scents, etc.
- Improved Multiplayer Mode.
- Cactus-Man.
- Much larger world, with additional biomes and points of interest.
- See our full Road Map here.
MINIMAL SETUP
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: 2 GHz Equivalent CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPUNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: i5 Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia 900 seriesNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: SSD storage
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