Test Creature Bonding on Pre-Release!
Creature Bonding is the new system we’re adding based on your feedback that lets you store, resurrect, and manage your creatures much more easily. Before we release it next week, we really need your help finding bugs and letting us know what you think to make sure it’s ready!
Bonding. <3 The first version is currently up on Pre-Release. We’ll be updating it throughout the next week, including adding the structure optimizations and some big structure building improvements tonight and tomorrow. To help us out, switch over to that build (info & instructions) to give it a try, then report any bugs and share your feedback with us on the Pre-Release forum. Thank you! We’ve also made Pre-Release saves separate so that you can test without worrying about corrupting your main saves! So if you switch to Pre-Release and don’t see your saves, fear not. They’ll still be there when you switch back to the main branch. (If you want to copy saves over to Pre-Release for testing, the FAQ has you covered!)
The feedback and bug reports you guys send our way really help us stay prioritized and provide a lot of great information so thank you! Here’s a list of all the hotfixes that have been added based on your reports over the past few weeks.
Join us for our live stream tomorrow (Friday, June 9) at 1pm EST on Twitch or YouTube where we’ll be showing off Creature Bonding. Check out the new features, chat with us, or ask us any questions you have. (You guys always have awesome questions.) See you then!
(What time is that for me?)
We’re also in design on creature abilities for a future release, so if you have ideas for things you’d like to see and have not shared them yet, head over to this post! We’d love to hear them. That’s all for now. - Team CHKN http://store.steampowered.com/app/420930/CHKN/
[ 2017-06-08 22:26:58 CET ] [ Original post ]
Screenshot by SkyDude
Hey, everyone! Creature Bonding is now up on Pre-Release and we could really use your help testing this new feature to work out all the kinks. We also wanted to tell you about some hotfixes we’ve made thanks to your bug reports and feedback. Read on for all the info!
Help Us Test Creature Bonding
Creature Bonding is the new system we’re adding based on your feedback that lets you store, resurrect, and manage your creatures much more easily. Before we release it next week, we really need your help finding bugs and letting us know what you think to make sure it’s ready!
Bonding. <3 The first version is currently up on Pre-Release. We’ll be updating it throughout the next week, including adding the structure optimizations and some big structure building improvements tonight and tomorrow. To help us out, switch over to that build (info & instructions) to give it a try, then report any bugs and share your feedback with us on the Pre-Release forum. Thank you! We’ve also made Pre-Release saves separate so that you can test without worrying about corrupting your main saves! So if you switch to Pre-Release and don’t see your saves, fear not. They’ll still be there when you switch back to the main branch. (If you want to copy saves over to Pre-Release for testing, the FAQ has you covered!)
Hotfixes
The feedback and bug reports you guys send our way really help us stay prioritized and provide a lot of great information so thank you! Here’s a list of all the hotfixes that have been added based on your reports over the past few weeks.
- Fixed multiplayer desync issues (caused by creature building errors)
- Fix to structures that were breaking some saved games
- Altered highlight visuals on creature editing to be more obvious
- Fixed colliders for world items (both physical and pick-up)
- Life Blocks being previewed no longer collide/interact with the casting player
- Shifted equipped item visuals to appear more in the player's hand
- Fixed creature bodies not bending
- Many tweaks and fixes to Life Block visuals/colliders/connections
- Fix to item scaling
- Fix to dart gun projectiles damage
- Fix to beetle armor right hand mounting point
- Fix to breakable object positions for clients
- Fix to network error on requesting health for tree blocks
- Fix to error when despawning sacks
- Fix to first-person items disappearing
- Fix to item logic that caused errors such as removing a Life Block after placing
- Fix to saddle riding in first-person mode
Creature Bonding Live Stream
Join us for our live stream tomorrow (Friday, June 9) at 1pm EST on Twitch or YouTube where we’ll be showing off Creature Bonding. Check out the new features, chat with us, or ask us any questions you have. (You guys always have awesome questions.) See you then!
(What time is that for me?)
Abilities Design Ideas
We’re also in design on creature abilities for a future release, so if you have ideas for things you’d like to see and have not shared them yet, head over to this post! We’d love to hear them. That’s all for now. - Team CHKN http://store.steampowered.com/app/420930/CHKN/
CHKN
Katapult
Katapult
2016-04-01
Indie Casual Singleplayer Multiplayer EA
Game News Posts 127
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(1565 reviews)
https://store.steampowered.com/app/420930 
The Game includes VR Support
CHKN Linux [841.87 M]
The Art of CHKN
Behold! The miracle of life packed into cubes. CHKN is an open world sandbox game where life itself is your strongest tool. Bring creatures to life by assembling them from body parts, each packed with its own special sauce. Cook up whatever creatures you want and don’t be surprised if your creation has a mind of its own. With Creative, Adventure, and Multiplayer modes, there is an abomination for everyone.
But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
KEY FEATURES
- Unique AI (aka the Special Sauce): You have the power to bring creatures to life by slapping blocks together, in whatever shape, size, or combination you want. These blocks of intelligent life give your creature unique personalities based on the combinations you make. No two creatures are alike...unless you make them alike. In which case, an egg will pop out of one of them. Even if it’s a cat. Because SCIENCE.
- Creature Interaction. Creatures have all the feels and they’re not afraid to express them. Sad eyebrows? Your creature might be lonely. Happy smiles and farts? Your creature loves you for feeding them hamburgers. If a creature is snarling and running at you, then it’s probably too late - you’re dead.
- Survival Tactics: You and your creature are starving to death. Do you feed your creature the last of your apples? Or do you cook your creature into a burger to feed yourself!?? Too much? OK.
Creatures will work better than tools at collecting resources and protecting your homestead. They’re better at fighting and cutting down trees than you are, so you’ll definitely want them on your side. - BUILD ALL THE THINGS!: Build a house! Build a farm! Build a three-headed, five-footed, llama-rantula-pus! With your creatures’ help, break apart your surroundings to craft tools and structures. Craft beds made of chicken parts and farm the land in order to survive and thrive.
- Adventure, Creative and Multiplayer Modes. Modes on modes on modes.
- Burps and farts. Need we say more?
DISCLAIMER
This is an Early Access game, which means it’s a little chick growing with every build. Remember raising them in school? Well, we’re that little chick under the heat lamps, confused about why we’re standing in sawdust with kids staring down at us.But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
FUTURE ROADMAP:
- Additional creatures; dragon, goat, sheep, llama and many more.
- Added abilities; flying, poison, fire breathing.
- Improved AI; dogs can guard houses, ants can follow scents, etc.
- Improved Multiplayer Mode.
- Cactus-Man.
- Much larger world, with additional biomes and points of interest.
- See our full Road Map here.
MINIMAL SETUP
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: 2 GHz Equivalent CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPUNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: i5 Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia 900 seriesNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: SSD storage
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