KEY FEATURES
- Unique AI (aka the Special Sauce): You have the power to bring creatures to life by slapping blocks together, in whatever shape, size, or combination you want. These blocks of intelligent life give your creature unique personalities based on the combinations you make. No two creatures are alike...unless you make them alike. In which case, an egg will pop out of one of them. Even if it’s a cat. Because SCIENCE.
- Creature Interaction. Creatures have all the feels and they’re not afraid to express them. Sad eyebrows? Your creature might be lonely. Happy smiles and farts? Your creature loves you for feeding them hamburgers. If a creature is snarling and running at you, then it’s probably too late - you’re dead.
- Survival Tactics: You and your creature are starving to death. Do you feed your creature the last of your apples? Or do you cook your creature into a burger to feed yourself!?? Too much? OK.
Creatures will work better than tools at collecting resources and protecting your homestead. They’re better at fighting and cutting down trees than you are, so you’ll definitely want them on your side.
- BUILD ALL THE THINGS!: Build a house! Build a farm! Build a three-headed, five-footed, llama-rantula-pus! With your creatures’ help, break apart your surroundings to craft tools and structures. Craft beds made of chicken parts and farm the land in order to survive and thrive.
- Adventure, Creative and Multiplayer Modes. Modes on modes on modes.
- Burps and farts. Need we say more?
DISCLAIMER
This is an Early Access game, which means it’s a little chick growing with every build. Remember raising them in school? Well, we’re that little chick under the heat lamps, confused about why we’re standing in sawdust with kids staring down at us.But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
FUTURE ROADMAP:
- Additional creatures; dragon, goat, sheep, llama and many more.
- Added abilities; flying, poison, fire breathing.
- Improved AI; dogs can guard houses, ants can follow scents, etc.
- Improved Multiplayer Mode.
- Cactus-Man.
- Much larger world, with additional biomes and points of interest.
- See our full Road Map here.

Hey everyone! This release brings major improvements to creature building, as well as modified and new/added controls. We need your feedback on these changes! Please tell us what you like and what still needs improvement in this forum thread . (And don’t worry if the new controls take some getting used to. They did for us, too!)
There are also some other neat things to play with in this update, like axe tossing and enrage potions and mounted attacks… just to name a few. (Pro tip: combine them all for a fun rampage.) Here are the patch notes!
Patch Notes
New Features:- Creature Building Improvements:
[list] - The camera has been updated to make it much easier to see what you’re building!
[list] - Camera now orbits the creature itself for a better 360° view
- Pivot around by using the [WASD] keys, or by holding your right mouse button and panning
- Camera pivot point can be changed by clicking [Mouse Button 3]
- Zoom in and out using the scroll wheel on your mouse, or by pressing the [+] and [-] keys

Get a full view of your creature by rotating around it.

Now use your mouse pointer to place blocks.

You can turn on the display (in the options menu) to see a helpful list of controls while you play.

Just be sure to pick your targets wisely.

This Beetledodo is now yours to control! Muaa haa haaaa!
[list]

Let your creature do the driving while you attack!

Take direct control of your creature while mounted to control its attacks.
Optimizations:
- AI optimizations: FPS improvement in scenes with many active objects
- Smoother frame rates by reducing GC allocations (60fps on recommended spec machines, 30fps on minimum spec machines)
- Reduced FPS drop when loading new creatures
- Added item rotting and a max number of active items per chunk to improve performance (rotted items will not reload after leaving and then returning to a chunk)
- Fixed creatures juggling their food instead of eating
- Fixed herbivores not eating fruits (Herbivores will also now eat plants that do not contain fruits.)
- Fixed bonded creatures freezing after teleporting
- Fixed a bug that prevented unsummoning a bonded creature in networked games
- Fixed a bug that prevented scenario spawning from working
- Fixed backward-facing darts when fired or thrown
- Fixed a bug where blowpipe darts failed to do damage
- Fixed various null exceptions that cause all sorts of unpredictable game errors
- Action button descriptions now use the bound keys (even if you’ve changed them from the defaults)
- Fixed several item hand alignments
- Fixed immortal poachers
- Improved chase camera crosshair raycasting
- Improved character look direction
- Fixed a bug where statuses (slowed, fire, etc) would not be removed correctly if loaded from a saved game
- Fixed issues with the dialog box
- Modified creature collision detection to allow bites on larger creatures
- Fixed bugs in sensing that prevented creatures from seeing other creatures
- Improved bonded creature teleportation to happen less often
Next Up!
While we wait for your feedback on this release, we’ve already started on the next one! Here’s a bit of what’s coming in the next release:- [u]New Adventure Mode starting zone story, progression, and content:[/u] First 2 new biomes with new look and feel for environments and starter creatures, plus new lore and characters will unlock features and items for you as you progress.
- [u]New creature skills/abilities:[/u] Select certain blocks and combine them for special abilities, like a chain of blocks with spikes on the end for a hammer slam, or add a shield of turtle shell blocks to deflect attacks.
- [u]AI updates for new behaviors:[/u] creatures will play with each other, chase sticks, have more personality.
- [u]On-going:[/u] performance improvements and updates based on your feedback!
Until then, check out our Roadmap to see what we’re working on. Sign up to be the first to get CHKN developer news.
Join us on Twitch /YouTube for our developer live stream on Friday at 3:30PM EST .

See you there!
- Team CHKN
http://store.steampowered.com/app/420930/CHKN/
Minimum Setup
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: 2 GHz Equivalent CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPUNetwork: Broadband Internet connection
- Storage: 5 GB available space
Recommended Setup
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: i5 Quad CoreMemory: 8 GB RAM
- Graphics: Nvidia 900 seriesNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: SSD storage
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