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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 CHKN 

 

Developer

 Katapult 

 

Publisher

 Katapult 

 

Tags

 Indie 

Casual 

 

Singleplayer 

 

Multiplayer 

 

 Early Access 

Release

 2016-04-01 

 

Steam

 9,74€ 7,14£ 9,74$ / 35 % 

 

News

 127 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 8 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/420930 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1065  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 1065 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 CHKN Linux [841.87 M] 




LINUX STREAMERS (0)




CHKN v0.4.4: Workshop Bug Fixes



Since our the last update, we wanted to get out another patch with some bug fixes and improvements to the Workshop. You can post any feedback and/or bug reports on the CHKN forums and we’ll take a look! Thank you!

Patch Notes

Improvements:

  • Workshop
    • Workshop creatures and worlds can now be updated! Save your creation again to update the existing Workshop item (rather than create a new, duplicate entry).
    • Creatures and worlds loaded from the Workshop can now only be saved by the original author of that creation
    • The Arena has been updated! All players in a multiplayer game can now participate in the challenge together. We’ve also fixed issues resulting from the structure changes that came along in patch v0.4.0.
    • All worlds created before v0.4.0 have been removed from the “Community Nominated” list. (If you have any favorite worlds that should be spotlighted, share them in the comments below!)

  • Creature legs will now always be level with the ground
  • Added compression to network serialization to improve multiplayer performance

Bug Fixes:
  • Autosave now saves all chunks properly
  • Fixed a crash bug involving navmesh generation when creating large structures
  • Fixed problems with root swapping on creatures
  • Fixed certain issues with the animation system’s tip and bend calculations
  • Many bug fixes involving LUA scriptable blocks
  • Fixed a bug that would move an item to the player from creatures
  • Fixed issue with creature building over the network that would cause a desync between clients in multiplayer
  • Fixed clients not being able to enter the edit orb in multiplayer
  • Fixed network packet fragmentation to allow for massive structures
  • Changed block removal to be more robust for clients
  • Animation system now checks for null blocks for networked cases when in transition of removing blocks
  • Fixed bug with bonded creatures which would cause them to freeze on death for clients in multiplayer games

Don’t forget to sign up for our newsletter to be the first to hear about CHKN news! And be sure to check out all the creative creations in the Workshop, and share your own!

- Team CHKN

http://store.steampowered.com/app/420930/CHKN/


[ 2017-10-10 00:20:13 CET ] [ Original post ]