Check out the awesome new lighting and rendering overhaul we just added to Pre-Release! This change is step one to upgrade CHKN’s graphics and look & feel. We’re still tweaking so please let us know your feedback, We think it looks pretty dang snazzy already so we wanted to share it with you first! (Click the screenshots below to see larger versions.)
Left is today’s game. Right is on Pre-Release. Note the lighting now has better detail (see horns) and sky is atmospheric (haze, clouds).
Venus flytrap in a new forest scene on Pre-Release (right). Fog effects plus color correction allows for warm night time atmosphere. Note the improved light reflecting off the eyes.
To the desert! The new skybox is in full effect (on right). The sunlight is scattered and reflected nicely off the beetle mouth... right before it bites your face.
Here are the technical details, if you’re into that sort of thing:
- Upgraded Visuals (Lighting, Colors, Rendering and Effects):
- Switched lighting from gamma to linear model to produce much more accurate and realistic lighting
- Switched from LDR to HDR rendering to produce more accurate colors and better shader effects
- Upgraded skybox to a new dynamic system for better day/night cycle lighting, atmospheric scattering, advanced fog, and dynamic animated clouds
- Added new post processing effects to tie it all together (color grading, motion blur, ambient occlusion, bloom, screen space reflection)
In the swamp, the mist is enhanced by the new scattering and height-based fogs. Add the color correction with custom LUTs and we get this eerie blue-green look!
Light beams from the sun shine down through the trees, washing over the player and creatures. No epic crab fight here. Everything’s fine.
The new skybox creates a pretty amazing sunset. The light beams are shining, the coloring is warm and realistic, and the scattering adds to the effect in the background. Time to relax before night falls. We’ve also got new environment art, some updated creatures, and a whole new Adventure starting experience in the works, all coming soon in the next update. For video sneak peek, join us for our next dev livestream on Monday (Oct 30th) at 3:30 PM EST on Twitch and YouTube. For now, there’s lots of work left to do so we’ll get back to it.
Later gators. - Team CHKN http://store.steampowered.com/app/420930/CHKN/
CHKN
Katapult
Katapult
2016-04-01
Indie Casual Singleplayer Multiplayer EA
Game News Posts 127
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(1565 reviews)
https://store.steampowered.com/app/420930 
The Game includes VR Support
CHKN Linux [841.87 M]
The Art of CHKN
KEY FEATURES
- Unique AI (aka the Special Sauce): You have the power to bring creatures to life by slapping blocks together, in whatever shape, size, or combination you want. These blocks of intelligent life give your creature unique personalities based on the combinations you make. No two creatures are alike...unless you make them alike. In which case, an egg will pop out of one of them. Even if it’s a cat. Because SCIENCE.
- Creature Interaction. Creatures have all the feels and they’re not afraid to express them. Sad eyebrows? Your creature might be lonely. Happy smiles and farts? Your creature loves you for feeding them hamburgers. If a creature is snarling and running at you, then it’s probably too late - you’re dead.
- Survival Tactics: You and your creature are starving to death. Do you feed your creature the last of your apples? Or do you cook your creature into a burger to feed yourself!?? Too much? OK.
Creatures will work better than tools at collecting resources and protecting your homestead. They’re better at fighting and cutting down trees than you are, so you’ll definitely want them on your side. - BUILD ALL THE THINGS!: Build a house! Build a farm! Build a three-headed, five-footed, llama-rantula-pus! With your creatures’ help, break apart your surroundings to craft tools and structures. Craft beds made of chicken parts and farm the land in order to survive and thrive.
- Adventure, Creative and Multiplayer Modes. Modes on modes on modes.
- Burps and farts. Need we say more?
DISCLAIMER
This is an Early Access game, which means it’s a little chick growing with every build. Remember raising them in school? Well, we’re that little chick under the heat lamps, confused about why we’re standing in sawdust with kids staring down at us.But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
FUTURE ROADMAP:
- Additional creatures; dragon, goat, sheep, llama and many more.
- Added abilities; flying, poison, fire breathing.
- Improved AI; dogs can guard houses, ants can follow scents, etc.
- Improved Multiplayer Mode.
- Cactus-Man.
- Much larger world, with additional biomes and points of interest.
- See our full Road Map here.
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: 2 GHz Equivalent CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPUNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: i5 Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia 900 seriesNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: SSD storage
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