Creature Design Challenge #2 Winners!
*drumroll* And the winner is Fluff Fee by Rowdyruff Muffin!
We love this creature for its unique combination and impressive silhouette. It moves really well in the world and it’s got a lot of personality in the face and “eyebrows”. Also, bonus points for chest hair. This would be an imposing creature pack to run into on an adventure in the wild.
Fluff Fee uses new chicken blocks that are only available on our in-progress version of the game, so be sure to install the Pre-Release build to see this creature in its full glory! Congrats, Rowdyruff Muffin! Look for Fluff Fee out in the wild in a future CHKN release.
These two creatures had great potential to introduce ideas for players and are just plain interesting. Congrats to squidking and Bulborb87! Beefy Invader by squidking uses limited parts to create a creature that takes advantage of the voxelization and chain animation systems, making sure it stays upright when it charges at you with its “spears”.
Spider Cat Cow by Bulborb87 is what we’d call “creepycute” and would hide well in the tall grass. You may see its head and think it’s harmless, only to turn and flee the minute you see it and all its pals scurrying right at you on their surprise spider legs.
And here are some great creatures we loved for a variety of different reasons! Sir Dollinger by Rowdyruff Muffin is all personality packed into a few blocks and everyone laughed hysterically when we loaded it up. We immediately started making up stories for how it’d fit into wild. (Like you should find an abandoned hut in the middle of nowhere and THIS is inside and who knows what happens next…) Try it out in your own worlds!
Light LLama by The Stray is a nocturnal creature you might run into while exploring the darkness. Plus the placement of the lures on the head and the short, slower legs makes it really fun to watch as it roams around or flees from danger.
Little Cat by lisrinerrase is just so darn cute. It’s small but would be fun to stumble upon in a pack and figure out how you might want to deal with them. And its walk cycle is great. Load up a bunch of them and just watch them roam around. It’s mesmerizing.
Hairhog by squidking is one of those creatures that scares you when you first come across it, looking so intimidating from afar, but then you investigate and realise it’s adorable. We still wouldn’t underestimate it, though.
Blantosaur by Ultimate Oddball is strange in the best way. Running across one of these would be quite perplexing. We also love how the “nose” was built and moves in the game. It’s a really creative combo of three animal types.
Turtle Trunk by GreenRock technically used three animal types… but only if trees don’t count as animals. Which we guess they don’t, but we never mentioned that in the rules whoops! Totally our fault! In any case, this shows off how other blocks can be used to build fun, interesting creatures.
And Fresser by X=X..X=X used WAY too many animal types for the challenge, but still managed to fit in a lot of ability blocks that all function really well while still looking super cool into one creature. So we wanted to give it a shoutout here. Awesome work.
We showed off some of these creations and explained more of what we liked about them on our last developer stream so check that out to see some of them in action. https://www.youtube.com/watch?v=3j3JdndHfm0&t=14m38s And as previously mentioned, you can subscribe to all of the amazing entries from this handy list so you can load them up in your worlds: Design Challenge #2 Submissions Collection If you want to share your own creatures with us and your fellow CHKN players in the Workshop, just hold [E] while facing your finished creature and select “Save to Workshop". We’re always on the lookout for cool creations to add to the game!
We hope you all had fun creating your entries for this challenge. We had blast looking through them all we’re constantly inspired by your creations. We can’t wait to see what you build next! - Team CHKN http://store.steampowered.com/app/420930/CHKN/
[ 2018-01-20 20:36:04 CET ] [ Original post ]
Creature Design Challenge #2 is complete and there were so many amazing wild creatures submitted. Thank you to everyone who entered. Seeing what you all create is really fun and gives us lots of ideas for how we can add and improve features in the future!
Here are our picks for the winners! If you want to judge for yourself, check out the rules and then let us know your votes in the comments below. You can view all the entries in this Workshop Collection and subscribe to bring them into your own worlds.
Winner
*drumroll* And the winner is Fluff Fee by Rowdyruff Muffin!
We love this creature for its unique combination and impressive silhouette. It moves really well in the world and it’s got a lot of personality in the face and “eyebrows”. Also, bonus points for chest hair. This would be an imposing creature pack to run into on an adventure in the wild.
Fluff Fee uses new chicken blocks that are only available on our in-progress version of the game, so be sure to install the Pre-Release build to see this creature in its full glory! Congrats, Rowdyruff Muffin! Look for Fluff Fee out in the wild in a future CHKN release.
Runners Up
These two creatures had great potential to introduce ideas for players and are just plain interesting. Congrats to squidking and Bulborb87! Beefy Invader by squidking uses limited parts to create a creature that takes advantage of the voxelization and chain animation systems, making sure it stays upright when it charges at you with its “spears”.
Spider Cat Cow by Bulborb87 is what we’d call “creepycute” and would hide well in the tall grass. You may see its head and think it’s harmless, only to turn and flee the minute you see it and all its pals scurrying right at you on their surprise spider legs.
Honorable Mentions
And here are some great creatures we loved for a variety of different reasons! Sir Dollinger by Rowdyruff Muffin is all personality packed into a few blocks and everyone laughed hysterically when we loaded it up. We immediately started making up stories for how it’d fit into wild. (Like you should find an abandoned hut in the middle of nowhere and THIS is inside and who knows what happens next…) Try it out in your own worlds!
Light LLama by The Stray is a nocturnal creature you might run into while exploring the darkness. Plus the placement of the lures on the head and the short, slower legs makes it really fun to watch as it roams around or flees from danger.
Little Cat by lisrinerrase is just so darn cute. It’s small but would be fun to stumble upon in a pack and figure out how you might want to deal with them. And its walk cycle is great. Load up a bunch of them and just watch them roam around. It’s mesmerizing.
Hairhog by squidking is one of those creatures that scares you when you first come across it, looking so intimidating from afar, but then you investigate and realise it’s adorable. We still wouldn’t underestimate it, though.
Blantosaur by Ultimate Oddball is strange in the best way. Running across one of these would be quite perplexing. We also love how the “nose” was built and moves in the game. It’s a really creative combo of three animal types.
Turtle Trunk by GreenRock technically used three animal types… but only if trees don’t count as animals. Which we guess they don’t, but we never mentioned that in the rules whoops! Totally our fault! In any case, this shows off how other blocks can be used to build fun, interesting creatures.
And Fresser by X=X..X=X used WAY too many animal types for the challenge, but still managed to fit in a lot of ability blocks that all function really well while still looking super cool into one creature. So we wanted to give it a shoutout here. Awesome work.
We showed off some of these creations and explained more of what we liked about them on our last developer stream so check that out to see some of them in action. https://www.youtube.com/watch?v=3j3JdndHfm0&t=14m38s And as previously mentioned, you can subscribe to all of the amazing entries from this handy list so you can load them up in your worlds: Design Challenge #2 Submissions Collection If you want to share your own creatures with us and your fellow CHKN players in the Workshop, just hold [E] while facing your finished creature and select “Save to Workshop". We’re always on the lookout for cool creations to add to the game!
We hope you all had fun creating your entries for this challenge. We had blast looking through them all we’re constantly inspired by your creations. We can’t wait to see what you build next! - Team CHKN http://store.steampowered.com/app/420930/CHKN/
CHKN
Katapult
Katapult
2016-04-01
Indie Casual Singleplayer Multiplayer EA
Game News Posts 127
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(1565 reviews)
https://store.steampowered.com/app/420930 
The Game includes VR Support
CHKN Linux [841.87 M]
The Art of CHKN
Behold! The miracle of life packed into cubes. CHKN is an open world sandbox game where life itself is your strongest tool. Bring creatures to life by assembling them from body parts, each packed with its own special sauce. Cook up whatever creatures you want and don’t be surprised if your creation has a mind of its own. With Creative, Adventure, and Multiplayer modes, there is an abomination for everyone.
But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
KEY FEATURES
- Unique AI (aka the Special Sauce): You have the power to bring creatures to life by slapping blocks together, in whatever shape, size, or combination you want. These blocks of intelligent life give your creature unique personalities based on the combinations you make. No two creatures are alike...unless you make them alike. In which case, an egg will pop out of one of them. Even if it’s a cat. Because SCIENCE.
- Creature Interaction. Creatures have all the feels and they’re not afraid to express them. Sad eyebrows? Your creature might be lonely. Happy smiles and farts? Your creature loves you for feeding them hamburgers. If a creature is snarling and running at you, then it’s probably too late - you’re dead.
- Survival Tactics: You and your creature are starving to death. Do you feed your creature the last of your apples? Or do you cook your creature into a burger to feed yourself!?? Too much? OK.
Creatures will work better than tools at collecting resources and protecting your homestead. They’re better at fighting and cutting down trees than you are, so you’ll definitely want them on your side. - BUILD ALL THE THINGS!: Build a house! Build a farm! Build a three-headed, five-footed, llama-rantula-pus! With your creatures’ help, break apart your surroundings to craft tools and structures. Craft beds made of chicken parts and farm the land in order to survive and thrive.
- Adventure, Creative and Multiplayer Modes. Modes on modes on modes.
- Burps and farts. Need we say more?
DISCLAIMER
This is an Early Access game, which means it’s a little chick growing with every build. Remember raising them in school? Well, we’re that little chick under the heat lamps, confused about why we’re standing in sawdust with kids staring down at us.But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
FUTURE ROADMAP:
- Additional creatures; dragon, goat, sheep, llama and many more.
- Added abilities; flying, poison, fire breathing.
- Improved AI; dogs can guard houses, ants can follow scents, etc.
- Improved Multiplayer Mode.
- Cactus-Man.
- Much larger world, with additional biomes and points of interest.
- See our full Road Map here.
MINIMAL SETUP
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: 2 GHz Equivalent CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPUNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: i5 Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia 900 seriesNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: SSD storage
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