Pre-Release Update v0.6.7
New Features/Improvements:
Explore the island to discover all the strange new creatures.
Grand and mysterious but also kinda cozy, no?
[ 2018-10-15 01:21:35 CET ] [ Original post ]
Theres a new look for the poachers, new wild creatures, updated temples, new craftable items, and more. Patch notes are below and, as always, bugs are expected in these work-in-progress builds so we really appreciate the reports and feedback you send our way on the Pre-Release forum.
* If youre not familiar with Pre-Release, its the unstable developer branch we use for testing new stuff. More info here.
Patch Notes
New Features/Improvements:
- The poachers have a new look! After the player avatar got a revamp, we wanted to update the poacher to match the new style, while still keeping it creepycute. (Thats a word.)
- Adventure Mode updated with new creatures for variety, and balance and tuning for more challenging and fun survival.
- New wild creatures can be found throughout the world. (Legacy creatures have been removed.)
- Creature spawning is now dynamic!
- Different playthroughs may produce different creatures.
- Toggle the Use in Adventure checkbox on a creatures detail screen in the creature collection for a chance for it to spawn in the world.
Explore the island to discover all the strange new creatures.
- Initial intro overhauled to teach the basics of survival without being too pushy and letting you discover things on your own.
- Added a basic onboarding quest to point new players to crafting.
- Some simple onboarding messages have also been added to trigger points throughout the world.
- Increased the length of days to allow more time to explore, gather, and craft in the safety of the sunlight.
- New craftable items added and existing item recipes tuned for balance
- Revive window in the Party screen now notifies you if you dont have any Life Blocks in your inventory.
- You can now assign tamed creatures to your party from the Party screen.
- Discovery and obtaining abilities are now functional in networked multiplayer games.
- Chests are craftable again!
- World/Environment
- World temples have shiny new art and layout, worthy of the Lifeshapers power.
- Improved placement of wild creatures, resources, and trees throughout the world.
- Visual configuration of trees improved (more realistic growing/branching)
- Rock walls improved with meshes.
- Visual improvements to splat map and heightmap
Grand and mysterious but also kinda cozy, no?
- Arena
- Improved automatic camera framing for all Arena modes
- Arena crowds now animate when cheering on the challengers.
- Improved arena banner textures
- Help added to in-game menu (press [ESC])
- Ability and trait slots now flash in the Creature Builder when theyre added automatically
- Added an edit icon to all editable text fields throughout the UI to make it more obvious that you can edit them
- Networking id collision fixes
- Networking creature building fixes
- Able to set abilities for more than first slot
- Creature-powered treadmill fixes
- Players now orientate correctly when starting a new game
- Checkpoint position fixed
- Fix to active quest display becoming stuck in the UI
- Fix to editing a incapacitated creature
- Fix to floating hearts after exiting creature edit mode
- Fix to creatures stuck in the wrong position in networked games
- Various animation/creature build configuration fixes
- Fix to becoming stuck on the loading screen when continuing a saved game
- Fix to dying 2x due to falling damage in networked games
- Fixed issue with creature builder stats reporting wrong values
- Creatures will no longer try to play with you when feeding or petting. (They ended up trumpling you most of the time or moving out of range when trying to feed.) They will still do this behavior with the ball.
- Creatures will no longer continue to chomp on trees after the tree is cut down
- Crab claw animations are nutso.
- Creature Building undo/redo can glitch out
- After updating the game, you may not see creatures around the world. If that happens, verify the game files through Steam. (Right-Click on CHKN in the library, select Properties, go to the Local Files tab, and click Verify integrity of game files.)
- Continued issues from last update:
- Occasionally the game will get stuck on syncing creatures during start up.
- Removing player profiles should unblock this. Were working on a fix!
- Textures may be blurry due to new texture streaming tech implementation in progress.
- In the meantime, you can force max quality textures by opening the console (press ) and entering: /streamingTextureForceLoadAll true
- 3D renders for trees, rocks, bushes, and items in the Journal are not positioned correctly
- Ability preview images are not yet implemented in the Journal (currently reuses same image for all abilities)
- Discovery notifications say press tab to view but this is not yet implemented (press TAB and go to the Journal to see new entries)
- The radial UI for Observing is glitchy
- Occasionally the game will get stuck on syncing creatures during start up.
Quick links for testers:
- If you want to see whats new on Pre-Release, here are the instructions
- Please post your bugs and feedback on our forums
- You can also join us on our CHKN discord to post bugs, feedback, or questions (or just hang out!)
CHKN
Katapult
Katapult
2016-04-01
Indie Casual Singleplayer Multiplayer EA
Game News Posts 127
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(1565 reviews)
https://store.steampowered.com/app/420930 
The Game includes VR Support
CHKN Linux [841.87 M]
The Art of CHKN
Behold! The miracle of life packed into cubes. CHKN is an open world sandbox game where life itself is your strongest tool. Bring creatures to life by assembling them from body parts, each packed with its own special sauce. Cook up whatever creatures you want and don’t be surprised if your creation has a mind of its own. With Creative, Adventure, and Multiplayer modes, there is an abomination for everyone.
But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
KEY FEATURES
- Unique AI (aka the Special Sauce): You have the power to bring creatures to life by slapping blocks together, in whatever shape, size, or combination you want. These blocks of intelligent life give your creature unique personalities based on the combinations you make. No two creatures are alike...unless you make them alike. In which case, an egg will pop out of one of them. Even if it’s a cat. Because SCIENCE.
- Creature Interaction. Creatures have all the feels and they’re not afraid to express them. Sad eyebrows? Your creature might be lonely. Happy smiles and farts? Your creature loves you for feeding them hamburgers. If a creature is snarling and running at you, then it’s probably too late - you’re dead.
- Survival Tactics: You and your creature are starving to death. Do you feed your creature the last of your apples? Or do you cook your creature into a burger to feed yourself!?? Too much? OK.
Creatures will work better than tools at collecting resources and protecting your homestead. They’re better at fighting and cutting down trees than you are, so you’ll definitely want them on your side. - BUILD ALL THE THINGS!: Build a house! Build a farm! Build a three-headed, five-footed, llama-rantula-pus! With your creatures’ help, break apart your surroundings to craft tools and structures. Craft beds made of chicken parts and farm the land in order to survive and thrive.
- Adventure, Creative and Multiplayer Modes. Modes on modes on modes.
- Burps and farts. Need we say more?
DISCLAIMER
This is an Early Access game, which means it’s a little chick growing with every build. Remember raising them in school? Well, we’re that little chick under the heat lamps, confused about why we’re standing in sawdust with kids staring down at us.But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
FUTURE ROADMAP:
- Additional creatures; dragon, goat, sheep, llama and many more.
- Added abilities; flying, poison, fire breathing.
- Improved AI; dogs can guard houses, ants can follow scents, etc.
- Improved Multiplayer Mode.
- Cactus-Man.
- Much larger world, with additional biomes and points of interest.
- See our full Road Map here.
MINIMAL SETUP
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: 2 GHz Equivalent CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPUNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: i5 Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia 900 seriesNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: SSD storage
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