Lots of cool stuff in this update (if we do say so ourselves) thanks to the feedback and testing from our friends over in the CHKN Discord. Weve got a lot of CHKNeers hanging out, sharing creatures, playing together, and calling out our bugs. ;) And were still growing. Come join us!
Check out the notes below for all the updates in this latest patch... or just download it and jump in a game to see whats new!
Expanded World!
- The world has gotten a major expansion, with more temples, Lifeshaper upgrades, and wild creatures to discover!
- Everything is now randomly generated beyond the starting area. This means that new Adventure or Creative games will generate a different world and no playthrough will be the same.
- NOTE: If youre continuing from a saved game, world objects might float or be underground where the old world and new world meet since the world data has changed.
- Let us know what you find out there!
An example of a generated map (from one of Johns Adventure games).
Creature Builder Improvements
- The new building workspace lets you remove and reattach groups of blocks without them returning to your inventory! Just move a block away from your creature and drop it there in the build sphere. You can pick it up and attach it again, or finish building and any disconnected blocks will return to your inventory.
Important decision: snake head or dog head?
- Improved undo/redo states
- Improved visual clarity on creature while building
- New and improved effects on building
More Updates
- Balance changes
- Reduced the power of the initial starting area creatures and bosses
- Cooked food now restores more energy; Log and branch durability has been increased; Breakable rock health has been reduced
- Laser Eyes now can break stone
- Additional creatures added to the game for both the Arena and world generation.
- Many of these were created by our community members! Big thanks to cohollow, jelly butter, hedgehog pug, Dinoman9877, lordofd, tycothepug, deathasholds, fallensolger666, and paradox for their awesome creations this round.
- Share yours over on our Discord and they might end up in game!
You may run into Moodusa by Cohollow on your adventures. Itll probably be fine just dont look directly into its eyes.
- Added in-game Feedback and Bug Reporting, which makes it easier for you to report any issues you might be having. It will automatically send us a screenshot, your sessions log, and your saved game so that we can debug issues more quickly.
Bug Fixes
- Fixed Mac being stuck at 30% when initially loading
- Fixed several issues that caused ID collisions in multiplayer games and break the game state
- Fixed trees and bushes burning forever and not taking damage
- Fixed rare case where exiting a build sphere would cause player to be dragged to another location
- Fix to an error in building that would break game state
- Creature wing flapping is now synced over the network
- Fixed client creatures in multiplayer games not taking falling damage when being ridden
- Disabled undo/redo in multiplayer (This was causing inventory syncing confusion, especially when multiple players were attempting multiple undo/redos.)
- Fixed several bugs with the creature party system that would cause a broken game state resulting in frozen, non-reactive creatures
- Fixed several issues with editing a creature through the party screen
- Fixed several issues with storing a creature if it had an item in its mouth
As always, please share your feedback, creations, and suggestions with us! Were making CHKN together with you all so we really love seeing what you create and listening to your ideas.
- Team CHKN
https://store.steampowered.com/app/420930/CHKN/
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