New Update: Player Requests
https://store.steampowered.com/app/420930/CHKN/
[ 2019-04-19 21:17:19 CET ] [ Original post ]
You guys have been requesting quality of life improvements to inventory management so here they are! (Thanks, btw.) This update also has multiplayer fixes, ability balancing and other creature improvements, and more.
Check out the patch notes below and download the update to try for yourself. Let us know what youd like to see next and vote in our polls over on the CHKN Discord.
Inventory
- SHIFT-CLICK an item to automatically move it between hotbar/inventory and chests
- DOUBLE-CLICK an item to gather all loose items of the same type. For example, double-clicking one Small Chicken Body in inventory will grab any other stacks of Small Chicken Body and join them all together in one stack. Super handy when youre low on inventory space.
- The store all/pick up functionality now works as intended
- Fixed frame drops that were due to inventory refresh
Multiplayer
- Fixed spawning in the sky or underground when a client returns to a local game from multiplayer
- Fixed possible ID collision errors with client party creatures when returning to their local game from a multiplayer game
- Fixed creature teleporting on dismount for clients
- Fixed client vs host Lifeshaper mismatches
- Fixed client party creature UI textures
- Fixed client riding when set to automatic mode
- Fixed client creature database record assignment
- Fixed initial quest state when returning to local game if not complete
- Fixed treadmill animation for clients
- Fixed client null exception on creatures when loading data
Creatures
- AI
- Party creatures will now walk outside of the build sphere and no longer scream endlessly, thank goodness
- Creatures will bunch up less often when investigating sounds
- Fixed certain creatures knocking into the player and not backing up depending on how they were built
- Fixed creatures becoming untamed when removed from the party
- Abilities
- Charge and Dash no longer cause slow movement when hit if active
- Laser Eye aiming is now slower and damage has been slightly reduced to balance its power
- Dash now requires movement speed rather than agility
- Fixed Egg Missile and Web abilities not firing in some cases
- Physics
- Fixed creature popping up while moving or rotating
- Fixed abrupt movement stoppage on creature Dash
- Fixed a bug with creature-to-creature collision
- Animation
- Changed the order of angle calculation in look mode to do secondary axis first (twist before bend) to improve creature look animations
- Improved look targeting for end block when it's also the root block (This fixes creatures looking at odd angles.)
- Set block animations to default to neutral emotion on creation (prevents odd eye states when adding blocks)
- Turned off chain animations in tutorial edit mode to prevent issues
- Fix to tutorial from voxel fix
- Added autovoxel and voxel-to-parent to the Life Block add logic
- Added autovoxel and voxel to cursor creation
Other Improvements/Fixes
- Added support for ultrawide aspect ratios (21+:9)
- Fixed a bug with treadmills that caused the screen to blur
- Disabled occlusion culling when Ansel is active for those sweet screenshots
- Texture quality is now only set on application start to prevent unresponsiveness (This means any changes made from the options menu will require a restart.)
- Seeing 2x Lifeshapers when doing an action with it equipped is fixed
- Added the ability for us to send in-game dev responses to players who submitted the feedback form so we can assist with any issues, ask for more info if needed, or just say thanks!
- Fixed a bug where it was possible to spawn more than the max amount of party creatures, whoops
- Fixed torch shader z sorting
- Fixed a bug with the creature database that would cause it to display duplicates of the same creature
- Fixed a bug in the world streaming system that could cause sacks and other movable entities to fall through geometry
- Fixed chicken armor art when dropped in the world
- Fixed stat bars for items when inspecting them
- Added safeties to entity loading/unloading to prevent saves from erroring on load
- Fixed out of bounds exception for creatures
https://store.steampowered.com/app/420930/CHKN/
CHKN
Katapult
Katapult
2016-04-01
Indie Casual Singleplayer Multiplayer EA
Game News Posts 127
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(1565 reviews)
https://store.steampowered.com/app/420930 
The Game includes VR Support
CHKN Linux [841.87 M]
The Art of CHKN
Behold! The miracle of life packed into cubes. CHKN is an open world sandbox game where life itself is your strongest tool. Bring creatures to life by assembling them from body parts, each packed with its own special sauce. Cook up whatever creatures you want and don’t be surprised if your creation has a mind of its own. With Creative, Adventure, and Multiplayer modes, there is an abomination for everyone.
But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
KEY FEATURES
- Unique AI (aka the Special Sauce): You have the power to bring creatures to life by slapping blocks together, in whatever shape, size, or combination you want. These blocks of intelligent life give your creature unique personalities based on the combinations you make. No two creatures are alike...unless you make them alike. In which case, an egg will pop out of one of them. Even if it’s a cat. Because SCIENCE.
- Creature Interaction. Creatures have all the feels and they’re not afraid to express them. Sad eyebrows? Your creature might be lonely. Happy smiles and farts? Your creature loves you for feeding them hamburgers. If a creature is snarling and running at you, then it’s probably too late - you’re dead.
- Survival Tactics: You and your creature are starving to death. Do you feed your creature the last of your apples? Or do you cook your creature into a burger to feed yourself!?? Too much? OK.
Creatures will work better than tools at collecting resources and protecting your homestead. They’re better at fighting and cutting down trees than you are, so you’ll definitely want them on your side. - BUILD ALL THE THINGS!: Build a house! Build a farm! Build a three-headed, five-footed, llama-rantula-pus! With your creatures’ help, break apart your surroundings to craft tools and structures. Craft beds made of chicken parts and farm the land in order to survive and thrive.
- Adventure, Creative and Multiplayer Modes. Modes on modes on modes.
- Burps and farts. Need we say more?
DISCLAIMER
This is an Early Access game, which means it’s a little chick growing with every build. Remember raising them in school? Well, we’re that little chick under the heat lamps, confused about why we’re standing in sawdust with kids staring down at us.But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
FUTURE ROADMAP:
- Additional creatures; dragon, goat, sheep, llama and many more.
- Added abilities; flying, poison, fire breathing.
- Improved AI; dogs can guard houses, ants can follow scents, etc.
- Improved Multiplayer Mode.
- Cactus-Man.
- Much larger world, with additional biomes and points of interest.
- See our full Road Map here.
MINIMAL SETUP
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: 2 GHz Equivalent CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPUNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: i5 Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia 900 seriesNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: SSD storage
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