Outta the way! Chest-hauling snakephant coming through!
Our lovely CHKNeers have been asking for creatures to carry chests and its a great idea we couldnt refuse. Now youre no longer restricted by your own inventory slots as long as you have creatures with ample storage tagging along, that is.
This update also has new wild creature nests to find while exploring, main menu and UI improvements, and more. Check out the notes below, play the new updates, and let us know what youd like to see next by posting over in our Discord.
And join us on Monday @ 3:30 PM EST for our next dev stream! More details below.
Creatures can now carry chests!
- Lighten your load, collect more resources while exploring, or carry enough food for all your friends.
- First, craft a chest mount and add it to your creature.
- Then place a chest in the mount or tell your creature to pick up a chest using the chest UI or commanding with a whistle.
- Multiple chests can be mounted on a single creature but be warned! The creatures leg strength determines how quickly it moves under the added weight.
Wild Creature Egg Nests
- Eggs you encounter in the wild will now be found sitting in nests, making them easier to spot while exploring.
- Nests have a chance to spawn multiple eggs, meaning more chances to find the Life Blocks youre hunting for.
- The number of nests that spawn throughout the world has also been increased.
Just remember: where there are nests, there are probably very protective parents.
Main Menu/UI Improvements
- Added Create a Creature to the main menu for quicker access when youre feeling inspired
- Added announcements so the latest news is available in-game
- Polished and streamlined profile creation so its easier to manage your profiles
- Removed stress bars from the UI
- Streamlined in-game Party screen for easier creature management
- You can now have 6 creatures in your party (up from 4)
- Creature level is now revealed in the UI
- Added the ability to SHIFT-CLICK on the revive screen to spend an entire item stack
See important creature info easily at a glance or use the menu to do more.
Gameplay Balancing
- Disabled time-based creature spawning near player built structures.
- Changed starvation to no longer cause death. Instead will bring health down to 1 hp.
- Tamed amount no longer decays over time.
- Adjusted Glass Pane, Alchemy Table, and Vial crafting recipes.
- Taming a creature now resets its level to 1.
- Added ability to increase creature level by sacrificing Life Blocks.
Select Level Up from the menu and click the Life Blocks you want to sacrifice to level up your creature.
Other
- Polished block-by-block assembly animation when spawning a creature.
- Editing creature modes now default with creature interaction items equipped.
- Changed save updater to only run before a save is loaded (this prevents long loading times if you have a lot of saved games)
- Save updater no longer blocks UI from refreshing.
Bug Fixes
- Fixed egg hatching spawn time that was preventing eggs from spawning in some situations. Eggs should spawn faster now.
- Fixed infinite loading when continuing from a save.
- Fixed a bug causing discovered creatures to be rediscovered.
- Will no longer grant taming achievement for untamed creatures.
- Fixed save backups from not being created.
- Creature collection now displays the correct amount of cards based off of screen aspect ratio.
- Fixed certain textures not using texture steaming.
- Corrected missing normal and metallic textures on treadmills and workstations.
- Fixed a bug with saddles and undo/redo that could break gamestate.
- Fixed stuck status effects (stuck electricity)
- Creature Animation/Builder fixes
- Dynamic bone safety added
- Cursor releases to edit orb when new window opened
- Fix to end link ordering
- Set end link priority when it has the same control block to block facing forward
- Fixed siding issues with blocks with offsets (crab legs was most obvious)
- Added code to override leg children attachment setting
- Fixed siding on cursors
Dev Stream Monday @ 3:30 PM EST
Join Greg and John on their adventures for our next developer livestream. Theyll be showing off new updates and probably dying miserably while trying to take down a boss or two. It happens. Bring your CHKN questions for the guys or just come hang out! Watch on: YouTube | Twitch | Steam
See you there! - Team CHKN
https://store.steampowered.com/app/420930/CHKN/
CHKN
Katapult
Katapult
2016-04-01
Indie Casual Singleplayer Multiplayer EA
Game News Posts 127
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(1565 reviews)
https://store.steampowered.com/app/420930 
The Game includes VR Support
CHKN Linux [841.87 M]
The Art of CHKN
KEY FEATURES
- Unique AI (aka the Special Sauce): You have the power to bring creatures to life by slapping blocks together, in whatever shape, size, or combination you want. These blocks of intelligent life give your creature unique personalities based on the combinations you make. No two creatures are alike...unless you make them alike. In which case, an egg will pop out of one of them. Even if it’s a cat. Because SCIENCE.
- Creature Interaction. Creatures have all the feels and they’re not afraid to express them. Sad eyebrows? Your creature might be lonely. Happy smiles and farts? Your creature loves you for feeding them hamburgers. If a creature is snarling and running at you, then it’s probably too late - you’re dead.
- Survival Tactics: You and your creature are starving to death. Do you feed your creature the last of your apples? Or do you cook your creature into a burger to feed yourself!?? Too much? OK.
Creatures will work better than tools at collecting resources and protecting your homestead. They’re better at fighting and cutting down trees than you are, so you’ll definitely want them on your side. - BUILD ALL THE THINGS!: Build a house! Build a farm! Build a three-headed, five-footed, llama-rantula-pus! With your creatures’ help, break apart your surroundings to craft tools and structures. Craft beds made of chicken parts and farm the land in order to survive and thrive.
- Adventure, Creative and Multiplayer Modes. Modes on modes on modes.
- Burps and farts. Need we say more?
DISCLAIMER
This is an Early Access game, which means it’s a little chick growing with every build. Remember raising them in school? Well, we’re that little chick under the heat lamps, confused about why we’re standing in sawdust with kids staring down at us.But seriously. We’re just beginning with CHKN and we want you along for the ride. It’s going to be crazy and weird, but we’re going to involve you in any way possible, whether it’s asking for advice, testing out new features, or just showing us your ridiculous creations! We love hearing from you guys. Team CHKN is just a tweet, email, comment, or a very loud scream away. There will be bugs and there will be issues. Keep that in mind before you play.
FUTURE ROADMAP:
- Additional creatures; dragon, goat, sheep, llama and many more.
- Added abilities; flying, poison, fire breathing.
- Improved AI; dogs can guard houses, ants can follow scents, etc.
- Improved Multiplayer Mode.
- Cactus-Man.
- Much larger world, with additional biomes and points of interest.
- See our full Road Map here.
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: 2 GHz Equivalent CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPUNetwork: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 12.04+. 64-bit; SteamOS+
- Processor: i5 Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia 900 seriesNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: SSD storage
[ 5951 ]
[ 3198 ]