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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 CHKN 

 

Developer

 Katapult 

 

Publisher

 Katapult 

 

Tags

 Indie 

Casual 

 

Singleplayer 

 

Multiplayer 

 

 Early Access 

Release

 2016-04-01 

 

Steam

 9,74€ 7,14£ 9,74$ / 35 % 

 

News

 127 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 8 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/420930 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1065  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 1065 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 CHKN Linux [841.87 M] 




LINUX STREAMERS (0)




Developer Update

What is happening with progress on the game? There are some fair questions over on the Discord. We firstly want to say that we love you guys and CHKN! And we're still committed to the game. We're a very small team and we've run into some pretty big issues with some really tough decisions to make. And then 2020 happened, so we've also been a bit distracted by real life to be honest. (We hope you're all doing well!)

Here's where we stand:

We're adjusting our roadmap for a version 1.0 release: adding some key features; more content and creatures; balancing for continual progression; making the abilities system more understandable; among other things.

But, performance and data reliability (solo and multiplayer) are critical for 1.0 release and weve run into a big challenge in how to best tackle them. We've been researching engine and system update options and have not yet made a decision. These would be very big, very complex tasks and we currently are not completely sure that they'd fix these issues. As a small team, we can't afford to implement changes with this level of complexity unless we can be sure they'll work for our players. So we've slowed down on other updates to focus on this big research project and determine the best course of action. In the meantime, we've also needed to take on some other non-CHKN work to keep the lights on.

So, please forgive us. We're a bit tortured by this decision of how to best move forward with these options and most of all, we need to make sure we do the right thing for the game (and you guys). As soon as we have news, you'll be the first to know!

Stay safe, friends.

- Team CHKN


(New) CHKN Logo by Tycothepug


[ 2020-08-14 20:14:11 CET ] [ Original post ]