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Name | Mushroom Crusher Extreme | |
Developer | Mushroom Party | |
Publisher | Team Jolly Roger | | |
Tags | Action Indie Singleplayer | | |
Release | 2019-05-10 | |
Steam | 1,59€ 1,11£ 1,59$ / 80 % |
News | 33 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  0  |
Steam Rating | Need more reviews to generate a review score |
Steam store |  https://store.steampowered.com/app/498000  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | MCE Linux Content [180.22 M]
|
LINUX STREAMERS (0)
Mushroom Crusher Extreme Patch 0.97.02 |
Hi, everybody! Summer is here and we are bringing a small patch to warm things up a little. The update contains mostly bug fixes, though, we are also adding a few changes to the Trinkets, enemies' indirect attacks and UI.
MCE Version 0.97.2 - June 1st, 2017
- Adjustments:
- Open and closed menu tabs are now color-coded
- Slimes can now be frozen with Deep Freeze
- Frozen slimes can then be destroyed with any Spell
- Poison Gas vents now have a breaking animation
- Fashroom bombs can trigger other Fashroom bombs
- Descriptions of Trinkets with multi-line affixes have been made more readable by having the extra lines indented
- Trinket #9's specials reworked
- Many Trinket affix adjustments
- Fixes:
- Adjusted some winter levels to make it more difficult to get stuck because of melting ice
- Fixed accomplishment rewards
- Two different Accomplishments gave the same Trinket as reward
- If you already have completed these Accomplishments, the rewards will be fixed for you next time you load your save
- Destroyed Slimes are counted in Accomplishments again
- Fixed Arvenshrooms getting stuck in some levels
- Fixed an end-game Trinket bug specific to Spike Crush
- Clones also damage client player in online Co-op
- Leaving online multiplayer is possible again
- Unequipping Plain Trinkets in local Co-op fixed
- Fixed menu navigation for both players in equipment menu when in Co-op mode
- Fixed a potential issue with save file sizes
- Highscore list now shows online players equipment
- Fixed a bug that caused Local Player 2’s Trinkets to be always active outside of Local Co-op
- Fixed a bug with Plain and Unique Trinket equips not updating properly in Online Co-op
- Fixed an AI bug with Dermshrooms where they were displaying the question mark every time they jumped
- Fixed collision on houses’ back walls
- Gaia Strikes explosions no longer spawn inside boxes
- Fishes swim closer to shore again
- Fixed Trinket #41's special effect
- Trinket special is now properly randomized
- Fixed Peckshrooms kiting AI getting stuck next to stationary enemies
- Fixed a bug where in Online Co-op the game would get stuck in loading screen after retrying a level
- Fixed Molten Orb’s fragments draw order and collision
- Improved level loading times
- Fixed a rare bug where Trinket #38's would spawn pickups on ice or snow tiles
- Fixed a bug causing HUD Elements to be squished to the left bottom corner of the screen after first time editing any HUD element
- Teleport speeds are no longer affected by movement speed bonuses
- Fixed an AI bug where aggressive enemies would fail to find a path to a target that was standing still long enough
- Trinket #44's special no longer makes spells ignore global cooldown
|
[ 2017-06-01 13:56:38 CET ] [ Original post ] |
Mushroom Crusher Extreme Patch 0.97.02 |
Hi, everybody! Summer is here and we are bringing a small patch to warm things up a little. The update contains mostly bug fixes, though, we are also adding a few changes to the Trinkets, enemies' indirect attacks and UI.
MCE Version 0.97.2 - June 1st, 2017
- Adjustments:
- Open and closed menu tabs are now color-coded
- Slimes can now be frozen with Deep Freeze
- Frozen slimes can then be destroyed with any Spell
- Poison Gas vents now have a breaking animation
- Fashroom bombs can trigger other Fashroom bombs
- Descriptions of Trinkets with multi-line affixes have been made more readable by having the extra lines indented
- Trinket #9's specials reworked
- Many Trinket affix adjustments
- Fixes:
- Adjusted some winter levels to make it more difficult to get stuck because of melting ice
- Fixed accomplishment rewards
- Two different Accomplishments gave the same Trinket as reward
- If you already have completed these Accomplishments, the rewards will be fixed for you next time you load your save
- Destroyed Slimes are counted in Accomplishments again
- Fixed Arvenshrooms getting stuck in some levels
- Fixed an end-game Trinket bug specific to Spike Crush
- Clones also damage client player in online Co-op
- Leaving online multiplayer is possible again
- Unequipping Plain Trinkets in local Co-op fixed
- Fixed menu navigation for both players in equipment menu when in Co-op mode
- Fixed a potential issue with save file sizes
- Highscore list now shows online players equipment
- Fixed a bug that caused Local Player 2s Trinkets to be always active outside of Local Co-op
- Fixed a bug with Plain and Unique Trinket equips not updating properly in Online Co-op
- Fixed an AI bug with Dermshrooms where they were displaying the question mark every time they jumped
- Fixed collision on houses back walls
- Gaia Strikes explosions no longer spawn inside boxes
- Fishes swim closer to shore again
- Fixed Trinket #41's special effect
- Trinket special is now properly randomized
- Fixed Peckshrooms kiting AI getting stuck next to stationary enemies
- Fixed a bug where in Online Co-op the game would get stuck in loading screen after retrying a level
- Fixed Molten Orbs fragments draw order and collision
- Improved level loading times
- Fixed a rare bug where Trinket #38's would spawn pickups on ice or snow tiles
- Fixed a bug causing HUD Elements to be squished to the left bottom corner of the screen after first time editing any HUD element
- Teleport speeds are no longer affected by movement speed bonuses
- Fixed an AI bug where aggressive enemies would fail to find a path to a target that was standing still long enough
- Trinket #44's special no longer makes spells ignore global cooldown
|
[ 2017-06-01 13:56:38 CET ] [ Original post ] |