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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey guys and gals, we're having somewhat of a sale, check it out!
Discounts last from OCT 13th - OCT 27th
You can get all of our titles
Agenda - 25%
https://store.steampowered.com/app/513460/Agenda/
Bear With Me - Collector's Edition - 20%
https://store.steampowered.com/app/783050/Bear_With_Me__Collectors_Edition/
Bear With Me - Collector's Edition Upgrade - 50%
https://store.steampowered.com/app/809260/Bear_With_Me__Collectors_Edition_Upgrade/
Bear With Me - Episode Three - 20%
https://store.steampowered.com/app/698250/Bear_With_Me__Episode_Three/
Bear With Me - Episode Two - 20%
https://store.steampowered.com/app/583140/Bear_With_Me__Episode_Two/
Last Encounter - 34%
https://store.steampowered.com/app/719800/Last_Encounter/
Zero Reflex - 60%
https://store.steampowered.com/app/405650/Zero_Reflex__Black_Eye_Edition/
Hey guys and girls, we got some huge news for all yall.
As of today, for the next couple of weeks, our entire catalogue is on SALE!
So, basically, were having huge discounts on all our titles, you can check out the numbers below.
No need to worry, were not going out of business Yet. Its just high temperatures and 120% humidity makes us feel generous.
Please have fun and enjoy, until we snap out of the heat induced coma and realize what weve done
The sale starts today and ends on 8th of October.
Hey guys!
Its time for the first update in this year. We have a new feature, some changes and fixes this time too. This might not be the biggest update ever but is needed to pave way for further development. As with previous update, these new features are also not well explained in-game, as we are concentrating on improving the core mechanics of the game first, so thanks for your patience.
So here it goes:
NEW FEATURES
Living world
Although not too spectacular by itself at this moment it is a core for future features. This feature introduces simulation of interregional relations. Now regions connect to one another according to rules that will get more complex and realistic with time boosting each others power by doing so. These connections are represented with lines. Thicker end of the line means this region profits more from the connection as it is dominant. There are also some rudimentary events happening under the hood that animate this system a bit.
CHANGES
Hey guys!
It’s time for the first update in this year. We have a new feature, some changes and fixes this time too. This might not be the biggest update ever but is needed to pave way for further development. As with previous update, these new features are also not well explained in-game, as we are concentrating on improving the core mechanics of the game first, so thanks for your patience.
So here it goes:
NEW FEATURES
Living world
Although not too spectacular by itself at this moment it is a core for future features. This feature introduces simulation of interregional relations. Now regions connect to one another according to rules that will get more complex and realistic with time boosting each other’s power by doing so. These connections are represented with lines. Thicker end of the line means this region profits more from the connection as it is dominant. There are also some rudimentary events happening under the hood that animate this system a bit.
CHANGES
Hey guys,
Holidays are almost here so it is time for some new updates!
We have been seriously considering all your comments and suggestions and came up with some new features that we hope are getting the game closer to fulfilling its potential.
Although there is still space for improvement, we feel that these new features do bring a significant change to the game.
Without further ado:
Hey guys,
Holidays are almost here so it is time for some new updates!
We have been seriously considering all your comments and suggestions and came up with some new features that we hope are getting the game closer to fulfilling its potential.
Although there is still space for improvement, we feel that these new features do bring a significant change to the game.
Without further ado:
Hey guys,
Happy to report that after the initial balancing we were finally able to start implementing some new features which change the issues that some players thought were the biggest problems to the game.
Hey guys,
Happy to report that after the initial balancing we were finally able to start implementing some new features which change the issues that some players thought were the biggest problems to the game.
Hey guys, we have been quiet for a while, but busy. As we announced the last time these are the steps we will do our best to follow:
[olist]
Hey guys, we have been quiet for a while, but busy. As we announced the last time these are the steps we will do our best to follow:
[olist]
Ok, guys, let's do it!
Agenda is nominated for the Game Connection Europe 2016 Development Awards in Paris next week and we are ready to rock! Click on the link and support those agents! There are just two more days left for Game Connection People's Choice Awards!
Ok, guys, let's do it!
Agenda is nominated for the Game Connection Europe 2016 Development Awards in Paris next week and we are ready to rock! Click on the link and support those agents! There are just two more days left for Game Connection People's Choice Awards!
One more announcement for today.
One more announcement for today.
Hi guys,
Thank you for all your bug reports. Some we could not reproduce but others were fixed.
Hi guys,
Thank you for all your bug reports. Some we could not reproduce but others were fixed.
Hey all,
Just updated the builds with a couple of small fixes. The most noteworthy changes are:
- you can now scroll through regions in the Region view also with Q and E
- the reported lag towards the end of the game should be better now, let us know
Regarding the lag, so far we used 5 textures to draw them so at one point we would have 600 draw calls to the GPU.
Now it is made only of two so we lowered the draw calls by 60%.
The new ones don't look so sweet but we will keep thinking about alternative solutions.
Cheers,
Hey all,
Just updated the builds with a couple of small fixes. The most noteworthy changes are:
- you can now scroll through regions in the Region view also with Q and E
- the reported lag towards the end of the game should be better now, let us know
Regarding the lag, so far we used 5 textures to draw them so at one point we would have 600 draw calls to the GPU.
Now it is made only of two so we lowered the draw calls by 60%.
The new ones don't look so sweet but we will keep thinking about alternative solutions.
Cheers,
Hey all - first of all thank you for all your feedback.
Hey all - first of all thank you for all your feedback.
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