▶
Fix #4 and quite some Updates!
Fix known issues (cause you don't paint a broken car)
Balance things better (cause you don't drive a car with no tires)
Polish the changes (now it's time for that paint job)
Listen to feedback and suggestions the whole time
Choose and develop a new feature
Back to #1
[/olist]
And here are the results:
[ 2016-11-02 12:58:11 CET ] [ Original post ]
Hey guys, we have been quiet for a while, but busy. As we announced the last time these are the steps we will do our best to follow:
[olist]
FIXED
- Multiple localization fixes
- Operation pins spawns only inside region
- Fixed sound on closing region view
- Fixed sound on entering region view
- Fixed wrong calculations for influence and power
- Multiple agency weapon fixes
- Multiple agency upgrades fixes
- Multiple optimization fixes
- Fixed loading breakdowns from saved game
- Restricted closing agency weapon box with escape or right mouse click
- Fixed different breakdown pin scale ratio
- Fixed operation successful statistics on game end
CHANGES
- Operations are more balanced. Now money shouldn’t be your only resource to worry about
- When exiting from region, map is centered
- Monthly income is additionally balanced
- Restricted uncommon resolution aspect ratio
- Upgraded way of calculating exposure
- Each of rebellion point upon reaching decrease all of your resources by 30/60/90 %
- Warfare affects on all aspect types: Economy and military by 50%, Other aspect types by 25%
- Warfare and Breakdowns affects on your resources
- Reward on starting operation is same as reward on resolving, no changes between
NEW FEATURES
- Added additional information about your saved game slot in loading window
- Added choice in options for two different date formats
- Added tool-tip for Next Region and Previous Region button
- Branched regions are now highlighted in region view
- Rewards and costs are represented with base and bonus value
- Added tool-tip with additional information (bonus source) if bonus is active
- Added recovering region after warfare
[ 2016-11-02 12:58:11 CET ] [ Original post ]
Fix #4 and quite some Updates!
Fix known issues (cause you don't paint a broken car)
Balance things better (cause you don't drive a car with no tires)
Polish the changes (now it's time for that paint job)
Listen to feedback and suggestions the whole time
Choose and develop a new feature
Back to #1
[/olist]
And here are the results:
[ 2016-11-02 12:58:11 CET ] [ Original post ]
Hey guys, we have been quiet for a while, but busy. As we announced the last time these are the steps we will do our best to follow:
[olist]
FIXED
- Multiple localization fixes
- Operation pins spawns only inside region
- Fixed sound on closing region view
- Fixed sound on entering region view
- Fixed wrong calculations for influence and power
- Multiple agency weapon fixes
- Multiple agency upgrades fixes
- Multiple optimization fixes
- Fixed loading breakdowns from saved game
- Restricted closing agency weapon box with escape or right mouse click
- Fixed different breakdown pin scale ratio
- Fixed operation successful statistics on game end
CHANGES
- Operations are more balanced. Now money shouldnt be your only resource to worry about
- When exiting from region, map is centered
- Monthly income is additionally balanced
- Restricted uncommon resolution aspect ratio
- Upgraded way of calculating exposure
- Each of rebellion point upon reaching decrease all of your resources by 30/60/90 %
- Warfare affects on all aspect types: Economy and military by 50%, Other aspect types by 25%
- Warfare and Breakdowns affects on your resources
- Reward on starting operation is same as reward on resolving, no changes between
NEW FEATURES
- Added additional information about your saved game slot in loading window
- Added choice in options for two different date formats
- Added tool-tip for Next Region and Previous Region button
- Branched regions are now highlighted in region view
- Rewards and costs are represented with base and bonus value
- Added tool-tip with additional information (bonus source) if bonus is active
- Added recovering region after warfare
[ 2016-11-02 12:58:11 CET ] [ Original post ]
Agenda
Exordium Games
Developer
Exordium Games
Publisher
2016-09-21
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
Mixed
(40 reviews)
The Game includes VR Support
Public Linux Depots:
- Agenda Depot Linux [190.22 M]
Agenda is a strategy simulation game in which you control a world-wide independent agency with a set goal of world domination. Try to claim your global influence through the power of your allies and covert operations such as assassinations, bribery or fraud.
Features
Features
- Plan and execute operations to gain influence and power
- 5 aspects of power
- Resource collection, operation risk factors
- Agency super weapons
- Allies, rebellions, wars and breakdowns
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: SSE2 instruction set support. generally everything made since 2004 should workMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
- Storage: 200 MB available space
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