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Agenda is a strategy simulation game in which you control a world-wide independent agency with a set goal of world domination. Try to claim your global influence through the power of your allies and covert operations such as assassinations, bribery or fraud.


Features

  • Plan and execute operations to gain influence and power
  • 5 aspects of power
  • Resource collection, operation risk factors
  • Agency super weapons
  • Allies, rebellions, wars and breakdowns
Agenda
Exordium GamesDeveloper
Exordium GamesPublisher
2016-09-21Release
🎹🖱️ Keyboard + Mouse
Mixed (41 reviews)
VR Support
Public Linux Depots:
  • Agenda Depot Linux [190.22 M]
Fix #4 and quite some Updates!

Game Description Image

Hey guys, we have been quiet for a while, but busy. As we announced the last time these are the steps we will do our best to follow:
[olist]

  • Fix known issues (cause you don't paint a broken car)
  • Balance things better (cause you don't drive a car with no tires)
  • Polish the changes (now it's time for that paint job)
  • Listen to feedback and suggestions the whole time
  • Choose and develop a new feature
  • Back to #1
    [/olist]

    And here are the results:

    FIXED

    • Multiple localization fixes
    • Operation pins spawns only inside region
    • Fixed sound on closing region view
    • Fixed sound on entering region view
    • Fixed wrong calculations for influence and power
    • Multiple agency weapon fixes
    • Multiple agency upgrades fixes
    • Multiple optimization fixes
    • Fixed loading breakdowns from saved game
    • Restricted closing agency weapon box with escape or right mouse click
    • Fixed different breakdown pin scale ratio
    • Fixed operation successful statistics on game end

    CHANGES

    • Operations are more balanced. Now money shouldn’t be your only resource to worry about
    • When exiting from region, map is centered
    • Monthly income is additionally balanced
    • Restricted uncommon resolution aspect ratio
    • Upgraded way of calculating exposure
    • Each of rebellion point upon reaching decrease all of your resources by 30/60/90 %
    • Warfare affects on all aspect types: Economy and military by 50%, Other aspect types by 25%
    • Warfare and Breakdowns affects on your resources
    • Reward on starting operation is same as reward on resolving, no changes between

    NEW FEATURES

    • Added additional information about your saved game slot in loading window
    • Added choice in options for two different date formats
    • Added tool-tip for Next Region and Previous Region button
    • Branched regions are now highlighted in region view
    • Rewards and costs are represented with base and bonus value
    • Added tool-tip with additional information (bonus source) if bonus is active
    • Added recovering region after warfare

    We will, hopefully soon, move on to a couple of completely new features.
  • [ 2016-11-02 12:58:11 CET ] [Original Post]
    Fix #4 and quite some Updates!

    Game Description Image

    Hey guys, we have been quiet for a while, but busy. As we announced the last time these are the steps we will do our best to follow:
    [olist]

  • Fix known issues (cause you don't paint a broken car)
  • Balance things better (cause you don't drive a car with no tires)
  • Polish the changes (now it's time for that paint job)
  • Listen to feedback and suggestions the whole time
  • Choose and develop a new feature
  • Back to #1
    [/olist]

    And here are the results:

    FIXED

    • Multiple localization fixes
    • Operation pins spawns only inside region
    • Fixed sound on closing region view
    • Fixed sound on entering region view
    • Fixed wrong calculations for influence and power
    • Multiple agency weapon fixes
    • Multiple agency upgrades fixes
    • Multiple optimization fixes
    • Fixed loading breakdowns from saved game
    • Restricted closing agency weapon box with escape or right mouse click
    • Fixed different breakdown pin scale ratio
    • Fixed operation successful statistics on game end

    CHANGES

    • Operations are more balanced. Now money shouldnt be your only resource to worry about
    • When exiting from region, map is centered
    • Monthly income is additionally balanced
    • Restricted uncommon resolution aspect ratio
    • Upgraded way of calculating exposure
    • Each of rebellion point upon reaching decrease all of your resources by 30/60/90 %
    • Warfare affects on all aspect types: Economy and military by 50%, Other aspect types by 25%
    • Warfare and Breakdowns affects on your resources
    • Reward on starting operation is same as reward on resolving, no changes between

    NEW FEATURES

    • Added additional information about your saved game slot in loading window
    • Added choice in options for two different date formats
    • Added tool-tip for Next Region and Previous Region button
    • Branched regions are now highlighted in region view
    • Rewards and costs are represented with base and bonus value
    • Added tool-tip with additional information (bonus source) if bonus is active
    • Added recovering region after warfare

    We will, hopefully soon, move on to a couple of completely new features.
  • [ 2016-11-02 12:58:11 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 12.04+
    • Processor: SSE2 instruction set support. generally everything made since 2004 should workMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
    • Storage: 200 MB available space
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