Hello dear players of Serial Cleaner, I hope you're all doing very well!
As the development process of
Serial Cleaners continues, the internal builds are getting richer and richer with features, mechanics and systems. One of the goals we set ourselves while working on the design pillars of the game months ago, was to reach several different target groups of players, some very different from the other...
One of such target groups is a community of fans of stealth games. Stealth as a genre boasts many sub-genres and sets of distinctive features, influencing the perspective, difficulty level, pace and dynamics, level design etc. All in all, there are squad- and turn-based, very challenging and demanding extensive planning stealth games, and there are solo, fast and arcade'y stealth games. And all in between.

This versatility allows us to design
Serial Cleaners as a partly stealth game the way we like most. Stealth elements in our game are one of the most important, and we're putting lots of emphasis on providing a high-quality stealth experience!
Out latest gameplay trailer, prepared specifically for our friends at
Gamespot focuses exactly on two out of four playable anti-heroes, who have to clean up some messy crime scenes: Bob and Psycho. The map is called
Cabin and is heavily inspired by the cult
Fargo movie. Check out the trailer below or follow this
LINK to watch it on Gamespot!
https://www.youtube.com/watch?v=yy657_k240E
Please let us know, what you think. We're especially interested in your feedback regarding the way we made Bob and Psycho complement each other in this way that Psycho has this very bloody style of removing bodies by dismembering them, while Bob smoothly disposes of all remaining gore and pieces of evidence.
Please add Serial Cleaners to your wishlist and follow!
https://store.steampowered.com/app/1337920/Serial_Cleaners/
As always, we encourage all of you to join our
Discord channel, where you can talk directly with
Serial Cleaner's and
Serial Cleaners' developers!
Serial Cleaners will launch in 2021!
Take good care!
Jacek @ Draw Distance dev team
[ 2021-07-07 15:05:20 CET ] [ Original post ]