





2017.09.15 - World Map Auto Tool "Swap", No more LDPs, Wekened Events!
[ 2017-09-16 00:46:41 CET ] [ Original post ]
Event to Celebrate Launch Week
- +10% to all XP (combat, crafting, and gathering) from Friday, 9/15 until Monday morning, 9/18
- Social Meet & Greet: 7-9 pm EDT, Saturday 9/16. Gather together on Stash to meet developers, talk about the game, and meet other players. There will be Q&A and random prize drawings. Push the server to the max in preparation for a big twitch stream next week.
- On the World Map, gathering in resource nodes now scans inventory for gathering tool. Combat is unchanged (you still need to make a choice about which tools to equip for combat harvesting).
- Fixed a bug where removing an item from your Stash with exactly 1 open spot in a bag, would cause the client to claim all bags full.
- Added tooltips to the resource bar in the Boo.
- Farming XP properly multiples the XP amount by the stack size of the item removed. This was previously broken on PROCESSORS.
- Encounter size is now based on number of players in the encounter, not number of players in a party. So if a party splits up they only get scaled up battles based on the players in the actual battle.
- Delay no longer resets your movement counter so you can move again. (HUGE exploit. Please report if this is still exploitable.)
- Fixed issue with pinned/flanking where ranged attackers were showing as pinned/flanking when they really were not.
- Changed the error popup for waiting to place another ad to display the correct, updated wait time.
- Updated the actionbar tooltips for visiting other BOOs.
- Fixed a bug where the client wasn't checking to see if the user was already at max rooms before adding a new room.
- Fixed a bug where removing an item from your Stash with exactly 1 open spot in a bag, would cause the client to claim all bags full.
- Added tooltips to the resource bar in the Boo.
- Encounter size is now based on number of players in the encounter, not number of players in a party. So if a party splits up they only get scaled up battles based on the players in the actual battle.
- Delay no longer resets your movement counter so you can move again. (HUGE exploit. Please report if this is still exploitable.)
- Fixed issue with pinned/flanking where ranged attackers were showing as pinned/flanking when they really were not.
- Fixed a bug where tool, consumable, and machine recipe tooltips weren't displaying the correct recipe information.
- Farming XP properly multiples the XP amount by the stack size of the item removed. This was previously broken on PROCESSORS.
- Harvesting trees now properly gives wood.
- Newspaper [list=1]
- each unique newspaper now has 240 ads. Your personal newspaper resets every 10 minutes.
- Free newspaper ad can be placed every 10 minutes now rather than 5 minutes. This is now caps newspaper output at 240 ads.
- The Newspaper will be receiving constant work over the next few weeks to continue streamlining its use (but it will never have a full search feature as that is not its purpose).
- Changed clan create dialogue to say 10,000 triad instead of 100.
- In the tooltip, not being able to wield an item due to class is now prioritised and ignores level if this is the case.
- Stacking fix: quality now properly set when items are split (or any other time item A is created based on item B; item A's quality will be set to that of item B).
- On the World Map, gathering in resource nodes now scans inventory for gathering tool. Combat is unchanged (you still need to make a choice about which tools to equip for combat harvesting).
[ 2017-09-16 00:46:41 CET ] [ Original post ]
Stash: No Loot Left Behind
Frogdice
Developer
Frogdice
Publisher
2017-09-07
Release
Game News Posts:
65
🎹🖱️Keyboard + Mouse
Mixed
(666 reviews)
The Game includes VR Support
Public Linux Depots:
- Stash: No Loot Left Behind Linux [2.86 G]
Stash is bringing the magic back to MMOs. With turn based combat, customizable housing as a core feature, a unique tabletop art style, and more loot than you can fit in a portable hole, Stash delivers a fun, engaging experience unlike any other MMO. Stash is set in the fantasy world of Primordiax - a game world featured in 6 previous games by Frogdice released over the last 20 years. The intriguing world story has evolved through decades of staff plot lines and the actions of hundreds of thousands of players.
Stash's core features include:
Stash's core features include:
- Turn based combat on a tactical grid.
- Great Community: The most incredible thing about Frogdice and all of our games is the community. Our players are a major reason our games are so special and their passion and love for our game world is part of a sacred trust we cherish.
- Housing as a core feature. Your Base of Operations (BOO) starts as a humble bedroll and can be built and customized into a mighty fortress where you stash your loot.
- Dungeons: Hand crafted as well as randomly generated dungeons.
- Character customization via class, race, build, gear, cosmetics, costumes, pets, mounts, and more.
- Crafting: Use, sell, trade, or enter items into competitions.
- Exploration: A huge world for you to discover with hundreds of unique locations.
- Awesome world story with a unique twist. Players affect this story and the entire world profoundly. Our staff runs world events and plot lines.
- Clans: Join with friends and compete for dominance.
- Loot: Tons and tons of loot, and with rare exceptions we don’t do bind on pickup/equip.
- PvP: Optional group and solo PvP.
MINIMAL SETUP
- OS: Any
- Processor: Intel Core Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: onboard graphics
- Storage: 2 GB available spaceAdditional Notes: Linux only. Not SteamOS. Limited Linux support.
- OS: Any
- Processor: Intel i3 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: discrete video card
- Storage: 2 GB available spaceAdditional Notes: Linux only. Not SteamOS. Limited Linux support.
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